Luck

Luck is believing you are lucky.

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It’s a pithy quote, but one that’s resonated with me, and I think is deeper than it first appears. I have been described as lucky, and from a cosmic standpoint, I am. I won the character creation die roll at birth and have been gifted with a great deal of opportunity throughout my life.

At the same time, I’ve known a great many people who have had the same opportunities and gifts as I have and have failed to do much with them. Often, this is a result of a cascade of events that leaves them rather worse off than they started– a “string of bad luck”. I joke with friends about bad luck (I’ve commented about how my luck in games is awful unless I stand a chance of harming someone else’s experience through a random string of good luck, at which point it happens a lot), but the reality is I don’t actually believe in bad luck.

Luck, for me, is something you can only see in hindsight. After something has happened, you can look back on it and say “wow, that was lucky”. Much of the good fortune I’ve had in my life I can look back and say “oh, huh, that was lucky” in hindsight. Luck isn’t a safety net; you can’t live expecting things to go well for you because when they inevitably don’t, everything will fall apart because it’s easy to get into a cascade failure if you’ve left things to chance and have no real safety nets.

image from the new york times

image from the new york times

I use luck as a way to appreciate good things that have happened to me that I wasn’t a direct part of, and to clear my mind about the bad things that have occurred that I’ve had no control over. It lets me better understand what I should take credit or responsibility for and what I shouldn’t. It helps me keep my cool and keep a clear head in a crisis.

To use a recent, low-impact example: In the Infinity tournament I played recently, I suffered what some might call a string of bad luck in the second round, losing more than half my force in my opponent’s first turn, to a single model that cut a bloody swathe through my lines, and then getting heavily locked down. My opponent commented later that he was intimidated by how calm I was as I lost almost every single one of my critical pieces. The reality was that I was rapidly trying to figure out what to do next as I lost die roll after die roll, but I was confident that my choices had been correct ones and my dice failing me wasn’t something I could control. Instead, I focused on my turn, and what actions I was going to take in response. It gave me a clarity of purpose that was entirely separate from the die rolls I was losing.

photo courtesy of Toadchild

photo courtesy of Toadchild

By the end of my second turn, I’d won the round, despite suffering crippling losses and barely scratching the paint on my opponent’s force– I think he lost perhaps a single model in the entire round. I could have easily gotten caught up in how bad my luck had been (and falling into the trap of assuming it would continue), or started taking reckless chances with low odds of success (something I’ve seen a lot of people do when put in tight spots). Rather than blaming my poor luck or trying to use luck as a safety net, though, I was able to win by doubling down on the choices I’d previously made that I thought were good, not using luck as a proof that my choices were bad and not worth following through on and not breaking from the plan. I had fewer tools to work with, but the plan was still intact.

In the previous turn, I’d set up a number of objectives for myself, playing very aggressively and securing a strong lead. I was still in the lead as my opponent ended his turn, just not quite as far ahead. Rather than trying to retaliate against my opponent, I simply continued the plan I’d started with, finishing off the objectives I’d set up. I had one model who could accomplish that goal, but he was able to do it before getting knocked out at the end of my turn. Looking back, I was lucky that my rolls worked out as well as I would’ve liked, but the reality was that my choices in my previous turn had given me what I needed to secure victory, even put very far behind in my opponent’s turn.

photo by joe philipson

photo by joe philipson

Despite appearances, I’m actually extremely risk-averse. I take a lot of chances that seem risky, but I’ve often done a lot to mitigate or negate the penalties for failure. I’ll take long-shot chances if the risks are low, but I’ll rarely take even good chances if the stakes are very high. As a result, from the outside, it looks like I’m taking a lot of chances and somehow making most of them work, but the reality is that I’m only taking chances that don’t harm me overmuch if I fail.

From the outside, this looks like luck. On the inside, I believe in my ability to assess and mitigate risk, and the choices I make as a result.

Luck is believing you are lucky.



Source: Digital Initiative
Luck

Disappointment Comes From Love

The Room

the-room-oh-hi-mark This is the point where I admit that I had never actually made it all the way through “The Room” before last night.  I’ve sat down several times to watch it, but it was just too bad and too awkward for me to struggle through it.  I feel like this is the sort of movie that is just more fun with a large group of people.  So when I saw that Rifftrax would be doing it, I thought it would be a blast.  I’m getting to be a regular at this whole Rifftrax live thing, and by live I mean sitting in a theater as the show is live simulcast from where they are actually at in Nashville.  So far I have seen Godzilla, Anaconda, and a strange 1950s Santa Claus movie from Mexico.  This season they have dubbed the “Crappening” with The Room, Sharknado 2, Miami Connection and Santa Claus and the Ice Cream Bunny.

As far as The Room itself…  they commented last night that it was a movie made by a man who had never actually seen a movie…  or another human being.  This film is just so out there, and the funny thing about it is that I still don’t think Tommy Wiseau realizes quite how bad this movie is.  I mean at this point it has brought a relative state of infamy to all of the actors, but that isn’t exactly the same thing as fame.  So as insane as the movie is, you can imagine that it gets cranked up a notch when the Rifftrax folks are lampooning it.  The only problem with going to this movie with co-workers… and being named Mark… is that from now on I am going to be hearing a lot of “Oh Hai Mark” as I walk around the office.  To which I will of course have to respond… “Oh Hai Doggy”.  It was a great  evening though and I look forward to the next one.

Subscription Drop

wowsubspostwod Yesterday the Quarter 1 earnings call happened at Blizzard/Activision and it should shock exactly no one that the World of Warcraft subscription numbers are once again down.  With the launch of Warlords of Draenor the subscription numbers spiked at around 10 million players and has now dropped once more to the 7 million range.  Each expansion gives the subscribers a spike and then things taper off from there, so this was going to happen no matter what.  I will admit that I did not expect the bleed to happen quite so quickly.  That said given my own feelings about the current state of the game, and the general rumblings within the community I guess it should not really surprise me.  I agree with something that Alternative Chat said yesterday on twitter, that what we are seeing is a lot of people who came back and played the game for the month that came with their boxed copy, decided that they did not really like what they saw and left again all without actually subscribing.

If nothing else this seemed to be the trend within my own guild.  Folks would come back and were extremely active until they got their first character to level 100, and then tapered off their playtime ultimately leaving again shortly after that point.  My own time with this expansion is not all that different, and were it not for the fact that I am still raiding I would have left a long time ago.  I leveled three characters to 100, and got the rest of my army of alts to “garrison” level.  I spent the first month logging every single character in religiously and doing their garrison chores, and now I cannot be bothered to do them on more than just my main.  The first character ran a lot of heroics, and now subsequent 100s jump straight to the LFR queue for gearing.  During the launch we had 30 to 40 people on each and every night and it was insanely active.  Now when I log in nightly to run my garrison stuff there are at most three other people on during non-raid times.  While my guild is not exactly a bellwether for the game, it does at least show that something is fundamentally wrong.

Disappointment Comes From Love

Yesterday I made a comment on twitter and this morning it still seems very true.  This time around the folks that are complaining about Warlords are not necessarily the people who simply want to watch Blizzard burn down around them.  This group are players that still love the franchise but are disappointed at what it has become.  Ultimately you cannot be truly disappointed in something, unless you really do love it.  I mean if you hate something, then it is impossible to be disappointed because it simply doesn’t matter that much to you.  The problem is I am not exactly sure how this ship can be righted.  Blizzard seems to be committed to the path it is on, because the 6.2 patch is largely just “more of the same”.  The problem being that I see nothing in that patch that is going to keep people glued to the game for another quarter.  The naval missions seem interesting, but at this point folks are just sick of the lost potential that is the Garrison.

Wow-64 2015-05-05 22-04-20-51What we need now is an expansion announcement to bolster hope in the faithful, the problem there is I am seriously doubtful that we will see an announcement until Blizzcon.  November is two quarters away, and I am just wondering if whatever does get announced is going to be too little and too late to keep from another subscription drop.  Lots of people are talking about an expansion tying into the movie, but that movie is still a full year away.  The 16 month lag in content between Pandaria and Warlords is still very fresh in everyone’s minds and quite frankly Blizzard does not have the luxury of waiting that long.  They need a new world for us to start daydreaming about now, rather than waiting for a movie that may or may not be successful.  The positive is that Blizzard is still doing remarkably well in spite of World of Warcraft.  Hearthstone, Heroes of the Storm, Starcraft II, and Diablo 3 all seem to be doing awesome.  So maybe they just don’t care as much about their MMO as they once did?  If nothing else these months leading up to Blizzcon 2015 are going to likely forever shape the face of Warcraft.



Source: Tales of the Aggronaut
Disappointment Comes From Love

Playing Competitively

I’ve talked before about the joys of unsophisticated play. The low-to-mid tier of play has a lot of joys that are often left out in the mad scramble many make for the top, competitive tiers of play. Whether that’s missing out on the fun of playing suboptimally and organically discovering strategies or remembering to read the story as you work your way to max level, there are a lot of things you miss if you don’t stop and smell the roses.

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On the other hand, the experience of playing a game both competently and competitively is an experience and a joy all its own, and is worth pursuing even if you don’t consider yourself a competitive player. I’ve spoken to a lot of people who look at games or parts of games that seem “too hard”, and I know they’re able to do them– I’ve seen them exercise the necessary skills. Our (first) raid in FFXIV was extremely skittish about going into Coil, because coil was “really hard” and we weren’t sure of ourselves. We crushed everything up to Turn 5, and once we passed Turn 5 we slammed through most of Second Coil all the way to Turn 9. This week, we took our break from Turn 9 attempts to fight some new primals, taking down Titan EX for some folks who hadn’t gotten it, and also dropping Odin and Leviathan EX.

We had avoided Good King Moggle Mog Extreme for months, because of its reputation for being super rough, and once we stepped foot inside we won within three attempts, and can more or less trivially farm that boss. The group is very skilled and very capable, we just need to remind ourselves of that on occasion.

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I want to take a little break to talk a bit about fun. Stealing a page from Raph Koster’s book, fun is what happens when your brain is exercising. You see patterns and enjoy watching them recur, and causing them to recur in the game. When you’ve mastered the patterns, the game becomes boring. You become frustrated when the game presents you with what looks like noise. When that noise resolves itself into a pattern, or when you can start to see how the chaos becomes something sensible, that’s when your brain is having fun.

Everyone is at a different level when it comes to this sort of thing. Players playing at unsophisticated levels of play are having fun because they’re resolving the noise into patterns still. Highly skilled players playing at that level will be bored, because they’ve mastered those patterns and want to move to higher tiers.

You can keep a game fun for a lot longer than you might expect by raising the difficulty– either literally or by trying more and more difficult things, keeping yourself at that level where you haven’t mastered the patterns but you’re not just looking at noise. The worst that happens is you fail, no different from an accidental misclick or a lost ‘net connection, or just jumping off a platform to see if you can.

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I mentioned above that there’s enjoyment to be had in watching patterns recur– this is why we see very similar movies and similar themes in TV shows, why a particular type of entertainment is popular for a while and you feel inundated with the type. If you’re looking at the available offerings and feel like they’re all the same and uninteresting, you’re either looking at a pattern and just seeing noise, or you’ve mastered the pattern and gotten bored with it. It’s why game publishers run franchises into the ground and why WoW gets a spike of people with each expansion and loses them more and more quickly each time.

For myself, I don’t play fighting games or most board games at a terribly sophisticated level. If I play either one at all, I play it once or twice and move on to something new, a different experience. In the case of fighting games, I understand the patterns conceptually but in practice they’re all just noise to me. I have a low threshold for memorization, and tend to avoid games where skill is about memorizing or keeping long strings of data in my head.

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On the other hand, when the new Thief came out, I played it start to finish not just on the highest difficulty setting, but with about 80% of the additional “even harder” options active. I played through Dishonored on my first playthrough at the highest difficulty setting and went for the wholly-pacifist “Clean Hands” ending. I love those types of games, and I’m used to the patterns enough that I want the additional challenge or the game is boring for me.

In a similar vein, I have rarely played the same Infinity list twice, and have never brought the same list to two different tournaments. Constantly changing my lists keeps me seeing new patterns and keeps the game fresh for me.

The trick is to find a balance between trivial, assured victory and frustrating, predictable defeat. Don’t be afraid to lose or fail, because doing both of those things is how your brain realizes something is exciting and a potential test of its abilities.



Source: Digital Initiative
Playing Competitively

On Schedule Slip

It’s the first week of the Newbie Blogger Initiative, which means I’ve now been doing this for a year. I haven’t kept up nearly the schedule that Belghast does, or even my own personal goal of twice a week. It used to annoy me that people would post about missing posts in webcomics, but when you previously did something regularly, it kind of stays on your mind. Unless you plan out time every day to do something like this, Schedule Slip is probably going to happen. This remains true if you write your posts ahead of time, unless you are diligent enough to keep a buffer of more than one post.

Causes

For me, my posting got a lot more irregular when I moved, and lost the ability to write and publish things during lunch. Even before I started my new job (and I had actual free time), I didn’t realize how important it was to my posting to have a time period set aside every day to do it in. Other things I’ve written about already. I have 3 drafts that I could finish and publish half-written. There’s a lot of “not good enough” that I feel about these, but really, I shouldn’t have to.

Then there are the other reasons. Just this past week, Tam and I had technical issues. Travel happens, and personally, I’m not the biggest fan of writing a post on an iPad. Life gets in the way sometimes.

Solutions

For me the solution is going to be setting aside time on specific days to drop everything and write more. The blog posting is a nice supplement to Aggrochat, and appearing on the same website is an added bonus. Bel gets around it by posting every single morning. Tam does something similar, but on weeknights. I think that might work better for me, so I guess I’ll find out if I can have more output this month.



Source: Ashs Adventures
On Schedule Slip