In Praise of Dominion Housing

This

This “Cozy” Cassian House is huge!

You all know I’m an Exile at heart. I mean if you can’t be a space zombie, are you really living? Not that being a space zombie is exactly living in the technical sense, but you know what I mean. Anyway even though I’m a loyal Mordesh I do have a Dominion alt. I want to see how the story differs on the other side, and I especially wanted to be able to visit Dommie friends and check out their houses! Between visiting and poking around at my own house I came to a terrible realization: the Dommies have way better housing options, especially to start out with.

I'm not sure I want to live in something a Chua built.

I’m not sure I want to live in something a Chua built.

The cozy Draken house reminds me a lot of the Granok version. It has weird curvy wall and lots of vertical space to play with. The Chua one requires some planning to use most effectively, since it is basically just a tall cylinder. I found some great ones that made them into warm, inviting, multi-story libraries though!

The real gem is the Cozy Cassian House, pictured at the top of this post, which is far too roomy to be truly “cozy.” I spent several minutes trying to get a good screenshot of just how spacious this thing is on the inside, but nothing I did could truly do it justice. I suspect this starter house has more space to work with than some of the “Spacious” houses. Most notably, it is a normal house shape, without a lot of weird little nooks and crannies, so you can partition it off in tons of different ways. I have mine divided into 3 floors and they still feel very open. I suspect you could get as many as 5 stories out of this thing if you really wanted to. The spacious version is even bigger, but like all the spacious houses it is divided up into a few rooms by default, so you have a bit less control over how the finished space will look.

I know that if you could purchase the opposite faction’s houses from the cash shop when WildStar goes free to play this fall I would probably be eager and willing to fork over some cash to get access to these houses. And the default music is pretty great too!

As a postscript, I’d like to announce that I will be participating in this year’s Blaugust event. Prepare to be amazed as my posting goes from “lackadaisical” to “forced march” as I try to meet the challenge of a daily post for the month of August. Wish me luck!



Source: Moonshine Mansion
In Praise of Dominion Housing

Muscle Memory

Unexpected Happenings

ffxiv 2014-09-14 22-10-22-567 There is a specific moment in my time playing Final Fantasy XIV where I realized that the Cactuar community was something special.  It was the night that we purchased our Free Company house, and all of these neighbors showed up to welcome us to the neighborhood.  Many of those folks welcoming us were from the Howling Moon free company, and over the months of playing I got used to seeing all of these people hanging out at the Marketboard right in front of our house.  Among them the pair that I got closest with was Ayla and Joren Noye.  There were many nights like this one where we did silly things to pass the time between queues.  Then several months ago they disappeared, as did most of the people I had become close with from that Free Company.  I asked around in the guild but no one seemed to know what happened.  It is always hard when friends disappear that you are close with…  but not yet close enough to exchange all of those personal details.

With Heavenward they were back as I had hoped, but started playing a little later than most.  I guess over those months they had some personal stuff to deal with, but I was amped to have them back wandering around in our neighborhood.  Since then at least once a night we exchanged random happy emotes and a flurry of /say conversation as we fiddled with our retainers.  When I got the hint that maybe things were not as wonderful in their guild as they once were, I did the thing that I always do…  offered them a home.  I didn’t really expect them to take me up on the offer, but last night as I was starting my daily hunts… I got a tell out of the blue from Joren.  He told me that things just weren’t the same, and if it was still okay he would like to take my offer.  Needless to say I was absolutely thrilled and delayed a guild dungeon run until they were ready for the invites.  I cannot put into words just how excited I am to have them on board, we may even have to reconvene the council of squishy hats to celebrate.

Muscle Memory

Skyforge 2015-07-25 10-30-27-07 This morning I happened to randomly click through to a re-tweeted blog post from DragonChasers about SkyForge.  On it was a comment from the blogger Jeromai that struck a bit of a chord with me, because I am absolutely the sort of person that would frustrate him.

You know what’s really frustrating to me? People who can do it (whatever it is), but cannot describe or break down or teach exactly -how- they are doing it, beyond “I dunno, I just do it” or “here, just watch a video of me doing it,” or worse, “lol, it wuz easy, I don’t know how come you can’t do it.”

To me, folks who really know what they’re doing can also break down and explain roughly what they’re doing or the tactics they’re using or what they’re keeping track of, even if execution by someone else requires a lot of personal practice.

Sometimes people say that they don’t really know how to explain it, because they don’t want to explain it.  For  me personally I quite literally cannot explain how I do half of the things I do.  Essentially I try and commit as much of the things that I do to muscle memory as I can, so that I can do them… without thinking about them.  So when I tank an instance… I do so many little things that I can’t really break apart the things that I am doing automatically… from the things that I am doing intentionally.  I’ve always been a player that played mostly on instinct and reflex rather than mindful reflection on strategy.  I think this all comes from why I play games.  Ultimately they are a means of relaxation for me, and many times I find myself zoning out into the sublime motion of playing the game without really having to think about it.    This has strengths and weaknesses, and the big problem that I run into particularly is when I have to unlearn my reflexes and replace them with something else.

For example on the Titan Extreme fight in Final Fantasy XIV there is a place where I absolutely have to ignore every instinct I have built up and stop myself from running back into the boss after an attack.  I struggled with that for our first attempts, because I had to commit an exception to the rule to muscle memory knowing that there would be a follow up attack that would kill me if I ran right back in.  The other big weakness is there are so many things that I do on a daily basis that I cannot tell you step by step what I am doing unless I happen to be sitting at the keyboard and doing them.  At work I am awesome at fixing problems and troubleshooting things…  but I am horrible at trying to walk someone else through the process of doing all of these things.  The positive is…  once something has been committed to reflex it stays with you forever.  I fired up F-Zero the other day for likely the first time in two decades… and I still knew every corner and place to use my booster on the tracks and easily got first place.  Same goes for an MMO, I can sit down in front of a game that I have not played in years… and if I set the hot bars up the same way as i had them before I can return to playing the game like no time has passed.

The Final Stretch

ffxiv_dx11 2015-07-28 06-12-59-16 My big accomplishment for the night is finally pushing across the line and dinging 59.  I was able to replace the lance that I absolutely hated with this pretty cool one from the Ancient Library dungeon.  This is the point where I realize that I have apparently not run the library as much as I thought I had.  When it came to the level 57 gear, I had most of a set… and apparently do for just about every possible class I would care to level.  The 59 gear however from Library, I have only a small smattering of pieces and next to nothing when it came to lancer gear.  Thankfully I had squirreled away a set of High Quality 58 gear from the quests… since at that point I technically had better gear on my Warrior from running dungeons.  That should more than get me through to 60 before really needing anything else gear wise.  When I hit 60 I have waiting on me a 180 weapon, and a bunch of 170 and 160 pieces that should make up pretty much a full set.

My hope is that I will be able to leap frog to 170 the Alexander requirement pretty quickly.  The thing I need to sort out in the meantime is how to do a better job of maintaining the Blood of the Dragon buff.  The problem that I keep running into is that I will get thrown into a situation where I cannot safely get back to the boss in time to hit either a Fang and Claw proc or Wheeling Thrust.  So my buff drops…  and I have to wait whatever is left of the minute long recast time to throw the buff up again.  I assume that once I hit 60, if there is a situation where I know Blood of the Dragon is about to fall… this is when I mix in a Gierskogul to spend the buff on an attack rather than let it fade completely.  Remember the whole muscle memory thing from above?  I had a previous rotation committed to that swap space… and now have to revise it.  Given some time at 60 I will relearn what I need to do, because honestly I am not looking for the insanity of the optimal dragoon rotation…  but instead looking for something that is “passable”.  I don’t care if I beat our top dps… but I just want to make sure I am not the bottom of the pack either.  I feel like I just don’t have enough of a competitive nature to ever be a truly successful dps player.



Source: Tales of the Aggronaut
Muscle Memory

Craftsmanship

I love good craftsmanship. I have a deep appreciation for things that are made well, with skill and attention and care by their creators. It can be anything, from games to carpentry to drinks. I particularly like it when I can see the craft at work, and appreciate it in progress.

Layered-Drinks-024-640-wm

I don’t drink beer, and only occasionally drink wine. I know there’s often a lot of craftsmanship that goes into both, but I don’t get to *see* it. What I like are cocktails, where I can watch the bartender put them together and where each one, even if I’ve ordered the same thing, has a different twist based on who’s made it and with what. For me it’s not even about the liquor, it’s the huge spectrum of interesting flavors and mixes that really make the experience for me. If there existed a place I could go and get interesting mixed drinks sans alcohol, I’d go there all the time.

This weekend was the last weekend my favorite bartender at a local bar will be around, and I’m going to miss him quite a lot. In more than six months, I never had the same drink twice from him, and he would consistently come up with interesting, creative drinks that both perfectly hit my favorite tastes and pushed the boundaries of my comfort zone. I have an appreciation for flavors I couldn’t even name previously, and each drink would come with a history and a story– this is a drink that was popular in the ’40s, this drink was originally made in this place in the late ’90s, this drink can only be made this specific way, this drink used to be made with this liquor but it’s changed since then… all kinds of interesting tidbits. The craft wasn’t just in the drinks, but in the presentation and the delivery. I would rather pay $12 for a drink that I remember than $4 each for three forgettable alcohol-and-sodas. If it takes ages to make (like a Ramos Gin Fizz, don’t ever order one of these from a bartender who you aren’t 100% sure likes you), I’m happy to wait, because it means I’m going to get something finely crafted.

ramosginfizz

In a lot of ways, the same is true for games for me. I’ve spent enough time building them myself to have a sense for when the developer is ghosting alongside me while I play, grinning and pointing at the next cool thing around the corner. The really well-crafted games are excited to show you the next thing around the corner, and when there’s a pause in the pacing or a period where I’m waiting, I know that it’s because really finely made things take time. I’ve played games that lack this spark, where slow pacing or a drawn-out wait are an obvious way of extending a game that’s rationing out its cool stuff. It’s easy to dismiss a carefully-paced-but-slow segment as an intentional time-waster, but you can tell the differences.

Take KOTOR. Knights of the Old Republic is one of the best RPGs out there, particularly for its time, and was a fantastically well-loved Star Wars game. It deserves a lot of the credit for rekindling the franchise during a lull. It starts with what many people have criticized as an overly long, drawn-out planet sequence, before you get to “the good stuff”, flying around from planet to planet lightsabering people. What I think is easy to miss is how absolutely chock-full of content that first planet is. Taris is a busy place, with a lot of stuff going on, and that time you spend on the ground, getting a feel for the characters and the “normal” game makes it all the sweeter when you’re not grounded and have the awesome Jedi powers that (spoilers) you get to have later on. “Just wait,” KOTOR says, “we’re setting up some awesome stuff for you but you’ve got to see this to really get it.”

TarisUpperCityConcept1

FFXIV is very much the same for me. Sure, I have to wait between content patches, and a lot of what there is to do in the interim is slowly work on getting incrementally better gear, but the next content they’re going to drop is almost certainly going to be amazing, and well worth the wait. It’s a game where I can take it slowly and enjoy myself OR push the line and grind out the best of the best, and in either case get to enjoy the really great content that’s coming up next. It will all still be around, and it will all still be relevant. Heavensward would have had nowhere near the impact if I hadn’t played through all of the main story content, and while some people have raged against the need to play through the main story to access Heavensward content, the game would be poorer for skipping you past that considered, crafted wait.

XIV_Midgardsormr_-_Front

I feel like in FFXIV, as in KOTOR, there’s a designer ghosting alongside me, excited to show me the next cool thing as soon as it’s ready. It’s like a really great bartender, flitting around the bar and pulling liquors and bitters and mixes out, grinning to himself and nodding as he takes tastes of what he’s making for you, then setting it down in front of you, assured that good work has been done and that it’s there for you to enjoy.

I love the effort and the craftsmanship, and I don’t think I’d want to rush it. The wait makes the experience really sing, and gives me pause to appreciate the work.



Source: Digital Initiative
Craftsmanship

Fifty Eight Singularity

Blaugust Update

Right now we are three days away from the beginning of Blaugust, and at this point I am happy with the pre-event response.  If my count is correct, we have 35 different people signed up to do the challenge, and as I remember last year we managed to pick up a bunch of people after the start.  This is a bit of a double edged sword for me at least, because while I am amped as hell to see all these fine folks participating…  I am also realizing that in three days time my casual reading of the internet is over.  I flip into stat keeper mode as I tabulate the posts that folks have made on which day to verify that at the end of the month they have in fact made their thirty one posts.

Blaugust is this strange dichotomy in that for most people it has nothing to do with the prizes that will be handed out at the end.  However since I am offering them as an additional carrot…  I feel like I have to perform my due diligence and keep track of everything.  So as we near the start of this event I am a mixture of anticipation and dread.  My hope is that everyone will include the day they are posting for in their post so that I can easily checkmark off a post on a given day.  I struggled so much trying to reconcile timezones last year, and folks proclivity for posting after midnight but meaning it for the previous day.  I remember Joseph Skyrim was amazingly awesome about always including what day he was posting for, which made the whole Australia thing so much easier.  I think in the coming days I will go back through the list of people who did it last year and determine just how many are repeat participants.  Just giving things a summary glance it certainly seems like there are many.

Finally Alex Four

ffxiv_dx11 2015-07-22 21-39-55-23 I am just realizing that apparently yesterday… I did not actually have FRAPS running while playing Final Fantasy XIV.  So that means all of the times I thought I was taking a screenshot, I apparently was not.  As a result you are getting a screenshot from Turn 3 of Alexander instead of Turn 4 as I intended.  For the last several weeks I had been hoping to run Alexander will a full guild group, however last Wednesday we struggled a bit on Turn 2 and only managed to get through Turn 3 before running out of time.  Turn 4 is a huge deal, not necessarily because of the fight… but because the quest turn in at the end of it rewards a Gordian Bolt.  For a little over a week now I have been staring at my 170 ring and grimacing because it was my one sub 180 that I still had.  So the drive to get through Alexander Four was pretty strong for me, because it meant I would finally be able to replace that last ring with a shiny new 190 ring.

Yesterday afternoon I finally got the courage to pug it with zero guidance from the guild, and in truth it was not nearly as painful as I had expected.  Firstly the fourth turn is a blast and is one of the few fights where I find the off tank role far more enjoyable than the main tank.  There is a mechanic that works somewhat like C’Thun’s swallow mechanic from World of Warcraft, causing the off tank and another player to get sucked through a series of tubes into another room.  There you have to burn down a “Doll” add within a certain timeframe before getting pulled back into the main room again.  For me personally this meant rationing my cool downs so that I could survive, but also hoping and praying that I got a heal upon exiting…  because you literally get sucked in back to back if the dps is going too slowly.  There was a bard that each time I got paired with her, which is strange because you would think with all of the recent buffs that would have been a great choice to burn the add.  Anyways… it took about four attempts but we managed to get it.  I did both the main tank and off  tank roles, but like I said I absolutely prefer to off tank it simply because seeing my tiny Lalafell self go flying through the air is hilarious.

Fifty Eight Singularity

ffxiv_dx11 2015-07-26 20-13-33-56

Yesterday I had a decision to make, and I think I hinted at it in my blog post (truth is I rarely remember what I write from day to day).  Essentially I could either grind out all of the esoterics I needed to cap, or instead I could work on my Dragoon.  In truth I split it down the middle and pushed my Esoterics a little higher, before ultimately retiring for the evening to work on the Dragoon.  I ran a course of three Vaults, and still am coming up short in experience to push across the finish line. As a result as I was starting to get more sluggish right before bed time, I decided to do my first Levequests of the expansion.  One of the strange things about Heavensward is that all Levequests come from an NPC in Foundation just up the ramp from the Aetheryte crystal.  This means that the game freaks out slightly when you attempt to accept the port after finishing one.  In the Dravinian Hinterlands it kept dropping me off at the Bigwest Shortstop instead of actually porting me back to the foundation.  This makes me think that the game initially intended there to be Levequest vendors in every zone, but ended up deciding that they wanted to try a centralized vendor in Foundation instead.

The problem being that Fifty Eight still seems like a hellaciously long level, even with the Armory Bonus firmly in place.  I did a grand total of six level 58 levequests, and each one barely made the xp bar move.  However I was able to whittle it down to just enough that I think by doing my hunts tonight I might actually be able to ding.`  The reason why I want 59 so badly is somewhat stupid…  mainly I am tired of the lance that I am using.  I think it looks ugly as shit… but for the single level I am using it… I cannot bring myself to spend the money to glamour it to something more enjoyable.  Especially when I know that I have a level 59 lance waiting on me.  It is at the very least giving me that added push to get the hell out of this level on onwards to the final push for 60.  I have also gotten a little sick of running the Vault.  It was awesome the first dozen times I was in there, but now the music is grating on my nerves.  I also simply think that the Library is a much more enjoyable dungeon, and does not have a death trap of a boss quite the same way as The Vault does.  I still find that final encounter in Vault to be the hardest in the leveling dungeons, and I feel sorry when I see a healer struggling to keep up with the massive room wide damage.  Hopefully tonight will see me dinging 59, and I can move on to more enjoyable pastures.



Source: Tales of the Aggronaut
Fifty Eight Singularity