It don’t mean a thing if it ain’t got that Ding!

Ding!

Today’s post is inspired by these recent posts from my friends Lonomonkey and Tamrielo about the concept of levels and feeling “left behind” in MMOs. I need to start by saying that I have a bit of an obsessive personality. When I start playing a new game, especially if I enjoy it, I tend to spend most of my free time playing and trying to progress. This can take a couple of forms. If the game is new or if few of my friends are playing, I will tend to do all of the possible quests and leveling activities, devouring all of the content on offer and trying to experience as much of the world as possible. When WildStar launched, I had purposefully avoided leveling much in the beta so that I could take this course and spend all my time enjoying the new sights, quests and lore. The other form of my obsession kicks in when I am starting out “behind,” either on a new server or in a new-to-me game where my friends are already established. In this case, I will level like a speed demon, ignoring anything extraneous to my goal of “catching up” with my friends. I did this when I started playing FFXIV, speeding through cutscenes and missing out on a huge amount of lore and side quests.

It seems like a level-free MMO where I could just jump in and start playing with my friends right away in that second scenario should be amazing, right? Well…I’m not so sure. The first issue I have is that even without levels, I’d hope that there would still be some form of progression, either through stats, skills, or gear. That means that even if you could technically play with your friends right away, you would still be behind them on that progression. The natural end state of this is getting carried through content until you catch up, which pretty much sounds like the same thing that can happen while leveling too. Let me tell you, dear readers, I would rather feel like I was behind and missing out on doing cool things with my friends than to be carried through content in a blur, feeling useless.

One great thing about most modern MMOs is that they’ve added rallying or level-syncing systems. I don’t have to level alone just because my friends have gotten ahead of me, and importantly, since we’re synced to the same level I will never feel like I’m just being carried. Sure, usually the higher-level character still has a power advantage, but if the system is good the low-level player still feels like they are pulling their own weight. The very best of these systems also give rewards that are useful to both the high and low level players for playing together this way.

The other issue I have is that the time I spend catching up is also time spent learning to play the game better. When FFXIV launched its recent expansion, I was a bit slow out of the gate. A couple friends got far ahead of me and I admit I got frustrated and cranky at being behind. It motivated me to start leveling faster to catch up. For me, this meant healing lots of dungeons. In the end, this was the best possible thing for me, since all that practice made a big difference as I was re-learning how to play my class with all the changes from the expansion. If I had just been able to jump in with my friends, I would have been a far crappier healer and they would have paid the price for it.

I know I’m a bit unusual in my speed leveling ways, but I am happy to keep enjoying leveling in MMOs. I would not avoid the leveling process if I could. It lets you make steady progress, learn your class, and is way clearer to a new player than most skill point or gear-based progression. Plus you get rewarded with fun level-up animations and that sweet sweet “DING!”

Source: Moonshine Mansion
It don’t mean a thing if it ain’t got that Ding!

Tearing Down Walls

I really love FFXIV, and I’ve gushed over it quite a few times in this blog. What I am right now is frustrated with it, and while I’m going to talk for a while about why, I want to point out that it only slightly diminishes my enjoyment of an otherwise excellent game.

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We’ve been playing the expansion for a few weeks now, and people fall into one of three categories: finished levelling, still levelling, or not yet in the expansion. The gaps in all of these are tied heavily with level, and to some extent, the amount of story content they’ve been able to complete. What frustrates me is that in a game that has done so much excellent work to help friends play alongside one another to the benefit of everyone involved, it has thrown a lot of that out the window for the expansion. We return to levels as a hard barrier to playing together, and the number of times I’ve seen people lament that they can’t join– despite playing the right role or being ready, willing, and capable of joining a group– simply because they aren’t the right level has been maddening.

I’ve seen and heard frustration from nearly everyone I play with on a regular basis– they can’t join a group or can’t fill a particular need because they’re held back by levels. I’ve watched people sigh and frustratedly grind, draining the fun from the game for them, simply to “catch up”, and I’ve seen a number of people try to branch out and try something new and exciting with the expansion content only to lament that they “fell behind”.

multiclass

In the meantime, what is a level? Is it that meaningful that I’ve gone from level 52 to 53? 17 to 18? 59 to 60? Other than displaying an incrementally higher number next to my name, what am I *actually* getting from levelling up, other than some satisfying music and particle effects? I’m occasionally getting a new ability (except all of the abilities in Heavensward are quest-linked, and could easily be unlocked with story progress rather than levels), I’m getting a stat point every few levels (except the stat allocations are mindless for every class in the game save one, and the one where it isn’t mindless is considered a mistake by the devs that they’ve talked about wanting to fix), my spells go up in MP cost (hooray!), and I can, every so often, go into a new zone (except this, too, is linked to the main story quests).

What I feel like I get every time I level up is either a widening gap between myself and my friends, or a small bit of relief that I’m catching up to my friends. Often it’s both, as I leave some friends behind and catch up with others. Other than the knowledge that eventually the levelling process ends and the little fanfare and particle effects stop being a bittersweet trigger, levelling is a net neutral experience, other than the questionable joy of making a single, questionably significant number slightly larger.

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I get the desire for progression. Opponents of level-less systems say that you can’t make people feel like they’re progressing if they don’t have a single, nice, clear indicator that they’ve become more awesome. I think we’ve long outstripped that in MMOs; levelling isn’t progression anymore, it’s either the game you’re playing until you reach max level and have nothing else to do, or it’s the chores you have to do before you really get to enjoy the game. What makes me love FFXIV is that the main storyline quests continue throughout the levelling process and into the ‘endgame’, the max-level content, giving me the distinct feeling that the main form of progression for me is through the story. I want to get better gear and progress further so that I can see more of the game’s story when it becomes available. However, the levels still block me from playing with my friends.

Every little happy tingle I get at seeing the level-up fanfare is countered by looking at a friend who I can’t play alongside, or who feels like they’re bringing the group down, or who looks at an apparently insurmountable hill to climb, who skips the story so they can catch up faster and doesn’t really get attached to it or who jumps into story instances with strangers who won’t wait for them to see the story just so they can catch up faster. I’ve reached the point where I no longer care what reasons people might have for enjoying levels, I’m tired of being forced to mediate between the people with a singular focus and (sometimes) copious free time and the people with less free time or a desire to explore and have fun, because they’re all at different points in the levelling process. I’m lucky to have a guild that’s incredibly understanding and patient, and even more painfully aware that that isn’t the norm. I’ve seen my own guildies panicking because they don’t think they can catch up in time, because they had the unmitigated gall to do something else for a day or so some weekend. I hate watching the frustration and the stress.

levelnothighenough

The game that keeps players is the game that makes it easy for friends to play with one another, and among a variety of other things, MMOs have been trapped in the past on this one, blocking friends from playing with each other for the convenience of a simple number to denote power. Levels make people feel bad for gaining them too quickly, or too slowly, or at the wrong times. They separate and demoralize and incur stress, and I’m painfully aware that when they’re fun for me, it’s at the expense of other people around me, because me getting ahead drains the fun from others who aren’t ahead and who now need to catch up.

I want those walls torn down. I want to be able to play my games without worrying if I’m behind, or if me playing is going to stress out my friends who are going to feel left behind. I’m tired of levels as a meaningless marker of ‘progress’, and an artificial gate to me having fun with friends.



Source: Digital Initiative
Tearing Down Walls

The Revenge of Blaugust

What is Blaugust?

A few years ago I started down this path of madness that I have referred to as my Grand Experiment, where I started blogging every single day.  It has been a grueling experience at times, but also something I would not trade for the world.  I learned a lot of things about myself because when you are writing that many posts… something interesting happens.  At some point in the process you break down the walls you are holding up between you and your readers and start being completely and often brutally honest with them.  I sit down at the keyboard each morning and share a chunk of myself, and this bond I have developed with my readers is something pretty special.  Last year I wanted to channel just a little bit of this with the rest of the blogosphere and started the Blaugust challenge.  The idea is simple… during the month of August blog something every single day.  If you succeed in thirty one days of posts… you are a Blaugust winner.

I had this idea that the only folks that would participate were seasoned bloggers.  You know folks like me with years of blogging under their belts.  The reality however is that a lot of new bloggers took up this banner as their own and produced some amazing stuff as a part of it.  As such Blaugust has become this strange event that allows a lot of folks to essentially rededicate themselves to the craft of writing.  After last year I was uncertain if I would be doing another one of these, but I was not so subtly urged by my readers that they were expecting it to happen once more.  Last year we had 28 Challenge Winners that managed to make it through the month without missing a post, and another 21 Challenge Survivors that participated in the contest.  I was completely overwhelmed by the amount of participation… but in the tradition of all internet things…  lets make this year even bigger.

The Topic

First off let me get this out of the way.  This contest is all about longevity and frequency and not necessarily about what you are writing.  The idea is to get folks in the habit of regular posting, so that after a month of posting every single day… they can settle into a more reasonable schedule after August and do regular posts a few times a week.  So as far as your blog goes… you can tell us whatever you feel like.  These can be game posts, post about some other hobby you are really interested in, or just posts about your life.  Somewhere along my path to madness I reached a point where I am essentially immune to writers block when it comes to Tales of the Aggronaut.  I can sit down at the keyboard and start writing without any preparation and within a paragraph a theme starts to form and I am up and running with a new blog post.  Inspiration is a fickle thing, and essentially I brute forced my way around it.  The plan is to make you realize that you don’t need some magical muse to crank out interesting posts.  Everything you say is already interesting so long as it is genuine and comes from your personality, and the rest is just simply taking notes.

The Guidelines

Last year… the month of August was a blur for me, and it was honestly hell for me to go through.  When you had as many people blogging as we did, a good chunk of my morning was spent tabulating who blogged and who didn’t.  Then when you factor in the international nature of this competition it was extremely hard to actually determine what day a given post was supposed to represent.  As such this year I am going to be quite a bit more strict on the guidelines, because I would really like to exit the month of August with at least some bit of my sanity intact.  I love you guys dearly… but I really need your help on this.

  1. Write a new blog post of no less than ten sentences in length.  This is essentially two large paragraphs and is a good solid minimum size.  If you are doing a screenshot/photo blog just make sure your description explaining what the image is all about fits this constraint.
  2. Include a link back to the 2015 Blaugust Initiative Page.  My hope is that this will allow other people to join in the challenge and play catch up.
  3. Advertise the post on the Blaugust Nook.  When you join the nook I will be elevating everyone to “Blogger” access to do this.  This is extremely key this year, because this is going to be how I log all posts, and if you do not do this you are not going to get proper credit.
  4. Either in the title of your post or the first heading inside of your actual post.. please denote which day this post is for.  Something like “Blaugust Day 21” just to make sure that I am giving everyone credit for the correct day, and this should help to stop the oddities of folks in vastly different time zones getting dumped into the wrong slot.
  5. If you advertise the post on social media, please include the #Blaugust hashtag.  Again we are trying to help spread the word and get folks to join in process… and at very least get folks reading the posts.
  6. Over the course of the month, write 31 posts.
  7. ????
  8. Profit!

The Vlogger Clause

Since this contest is far more about longevity and doing things on a schedule… I thought I would open it up to a slightly different audience this year.  Blogging is awesome, and I love it dearly… but Vlogging is also awesome.  Being willing to put yourself out there, and on camera…  on a regular basis is quite the daunting task.  As such I wanted to open this up to folks who are vlogging, and essentially allow them to count a daily vlog as a valid post for the month.  As such I am going to throw some loose requirements around it.

  1. Vlog must be at least five minutes in length.
  2. Include a link back to the 2015 Blaugust Initiative Page in your videos “dooblidoo” and mention the Blaugust initiative at least once during the video.
  3. Advertise the vlog post on the Blaugust Nook.  When you join the nook I will be elevating everyone to “Blogger” access to do this.  This is extremely key this year, because this is going to be how I log all posts, and if you do not do this you are not going to get proper credit.
  4. Inside the “dooblidoo” mention what day you are posting for.  Something like “Blaugust Day 21” just to make sure that I am giving everyone credit for the correct day, and this should help to stop the oddities of folks in vastly different time zones getting dumped into the wrong slot.
  5. If you advertise the post on social media, please include the #Blaugust hashtag.  Again we are trying to help spread the word and get folks to join in process… and at very least get folks reading the posts.
  6. Over the course of the month, write 31 posts.
  7. ????
  8. Profit!

Some Revisions

Last year I did some madness that I won’t be doing this year.  Essentially the deck was stacked against anyone who was not ready to go on day one.  Inevitably there were folks that started one or two days late, that got knocked out of the running for the big prize for not being there from day one.  I didn’t really feel like this was fair, because ultimately they put the same amount of effort in during the course of the event, it was just that they had to play catch up a bit.  As such I basically have three categories that I am going to be dividing people up into.

  • Challenge Winners – Anyone who makes thirty one blog posts during the month of August.  I will be tallying the Results on September 2nd as to allow for all possible time zone strangeness.
  • Challenge Survivors – Anyone who makes at least  fifteen blog posts during the month of August is going to be considered a “survivor”.
  • Challenge Participant – Anyone who did not quite make it to fifteen is still awesome in my book and deserves some recognition for showing up and joining in the fun.

The Rewards

As with last year I will be keeping track of these things in my big spreadsheet of blaugust, and at the end of the month on September 2nd I will be tabulating the results.  From the contest winners I will be doing a drawing for several prize packages.  I hope you enjoy games, and want to acquire more of them…  because that is what we are going to do.  Last year someone summed up the contest as “write awesome stuff and get games!”.  Over the course of the years I have acquired a bunch of spare game download keys, so I will be dipping into this grab bag of awesome to get some prizes for folks.  I will be using a secure dice roller to determine one Grand Prize winner and three additional prize winners from the pool of Contest winners.

  • Grand Prize!

    I hope you follow me on Steam, because I will be picking a game off of your Steam Wishlist and purchasing it for you.   Nice and simple.  If there is something you have been craving like a special store mount or something of the sort from your favorite MMO, we can probably work that in instead.

  • Three Also-Awesomes

    Additionally to a grand prize winner I will be picking three other individuals to get to choose something from the grab bag of awesome.  May the odds ever be in your favor… because once again I will be relying on the dice roller to determine who gets first picking order from the grab bag.

  • All Participants

    All participants are going to get sidebar badges to denote that they participated in Blaugust 2015 with special versions for the Survivors and Winners.

If there are any companies that would like to sweeten this pot, contact me because I would most certainly love to give everyone who participates in this contest something for doing this challenge.

The Sign-Up

In order to participate you need a few things.  Firstly you need go over to the forums on the Blaugust nook and post your intention to participate in this handy forum thread I have created.  This is going to help me prepare to start reading your posts during the month (if you are not already in my blog reader).  Then as the month goes on post your new entries to the Blaugust Nook so that you get proper credit for them.  The nook also serves as a jumping off place for the Blaugust community that builds up around this event.  Share your struggles and your victories, and lean on each other for ideas.  We are all in this together, and the hope is that at the end of the month each of us is stronger for the participation.  As always if you have any questions feel free to pop me a line on any of the many avenues that I leave available for folks to contact me.  Lets have an awesome August and a truly phenomenal Blaugust!



Source: Tales of the Aggronaut
The Revenge of Blaugust

Social Games

We’re back! Thanks for putting up with my week off; I’m feeling a lot better and more functional now.

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I had a discussion with a friend recently about games as a social outlet. She had some trouble wrapping her mind around the concept of a video game being a social event; she viewed them as largely solitary activities. The idea that you might meet someone through the internet and have that feel “real” was confusing, because (as she put it), “In the end, you’re just interacting with your keyboard and computer screen.”

There’s a layer of abstraction that I think we often take for granted and is hard to explain to someone who doesn’t see it. To connect with someone through a game online, you have to view your game avatar as an extension of yourself, and other people’s avatars as themselves– the sprites or pixels you’re seeing on the screen are not only representative of actual people, but the act of moving the mouse or pressing keys is just the background noise for what you’re REALLY doing– interacting with those people.

mouse-and-keyboard

I used a couple of examples to illustrate the kind of thing I was talking about to my friend. The first was straightforward– a game of catch. I tossed her a frisbee and she, intuitively understanding the game, tossed it back. I asked her why she did that, and how she was thinking about throwing the frisbee. Specifically, I wanted to know what she thought she was interacting with– the frisbee, her own hands, or me. I got a laugh and a “you, obviously”, and pointed out that she didn’t interact with me at all– she used her hands to throw the frisbee at a shape she was looking at that she identified as me. She made the jump pretty quickly about the difference between, essentially, user interface (hands, frisbee) and the game itself (playing catch with me).

From there, everything else is just layers, and it’s a pretty quick jump to a game like Mariokart (where you’re shouting at the people on the couch next to you) to an MMO (where you’re typing in chat or chatting over VoIP). Having gotten the connection, she had a followup question that I found insightful: “How do you know who to play with?”

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It’s an interesting question, and one I have a hard time adequately answering for myself. A lot of MMOs have group search functions, like FFXIV’s Duty Finder or WoW’s dungeon queues, but I think it’s hard to make a solid argument that those are necessarily social experiences; you often don’t exchange a single word with the people you’re with, and it’s rare to see them after the run. I have my guild/free company mates, who’ve been slowly (for certain definitions of ‘slowly’) recruited over time and who form the core social circle I operate in. Other than seeking out a guild, however, I don’t know how you find a group like mine. There’s also the friends I know personally, the ones I’ve spent time in realspace with, who might be separated geographically but with whom I can still play games. I can’t always play with them, though, because we’re not always playing the same games or even necessarily caught up with one another if we are in the same game.

In the meantime, I’ve watched a number of my friends get into social mobile games, exchanging currencies and helping each other out in a variety of similar-looking-to-me titles. I heard a story recently about a couple who met playing Ingress, because they happened to keep showing up to the same place to score points or capture the location (I’m not really sure how Ingress is played). It makes me wonder if, done right, mobile games could be the new MMOs, bringing disparate people together who otherwise might not meet.

Old-android-gamers

For me, the real appeal to video games is the social outlet– while I play a decent number of singleplayer games, a lot of my motivation to do so is anchored in wanting to talk to other people about them. One of the fondest memories I have is sitting and playing Chrono Trigger with my sister on the couch next to me, asking me questions about the story and what I was doing, and inserting her own thoughts on the matter. It turned a singleplayer game into a social experience, and I’ve talked about games with my friends ever since (and, indeed, have picked up games I would never have played otherwise because people I knew were playing them and would have stuff to say).

I think that a lot of modern games have pushed the social aspects aside to some extent, going for more convenient play with more temporary connections. I don’t think the desire to connect with people through games is likely to go away, though, and I’m interested to see where the next big social game comes from, that connects people like MMOs in the early-to-mid-2000s did, and the arcades of the 80s and 90s.



Source: Digital Initiative
Social Games