On Illusion of Choice

Blaugust Post #15

After writing about the Mass Effect 3 multiplayer, I had a strong urge to go back and play Mass Effect 3 all the way through again. Really, what this meant is that I had a strong urge to play the entire Mass Effect trilogy again, because the second and third games make really awkward assumptions if you don’t import a save file. Because I said I hadn’t, I’m playing as a Soldier, but I think I’ll probably play 2 and 3 as an Engineer (which is the other class I’ve never played through any of the games). My only regret so far is that playing as a Soldier makes Wrex largely redundant, and he’s probably my favorite party member.

On Illusion of Choice

A Dirty Trick

I’ve heard it said that Mass Effect 1 is the best RPG in the series (even from people who don’t consider it the best game in the series), and while I don’t really agree, it’s certainly the most traditional. Your conversation options depend on the skill points you spend in Charm/Intimidate (and it’s also traditional enough that investing in both is a trap). Locked items and even how well you can shoot your weapon are also controlled by skill investments. You can equip a weapon that you have no skills for, but don’t expect to hit anything with it. None of this applies to the following games: Mass Effect 2 entirely limited weapons by class, and Mass Effect 3 went with a system where your class just determines how much weight you can carry (but all classes use all weapons equally well).

One of the other things is that Mass Effect 1 gives you the conversation wheel a lot more often than either of the following two games, creating the impression that is has more choices. Realistically, ME1 is playing a grand trick on its players, although you’re really only likely to notice it if you play the game more than once (or specifically replay a scene while giving different answers). In a lot of cases, multiple options on the wheel will lead to the exact same voiced line. It will almost always be a line generic enough to “fit” whatever summary the wheel presented, and the only difference is player interpretation.

On Illusion of Choice

Maybe Not so Dirty

Mass Effect 2 and 3 abandon this idea, in favor of just giving you the line, which generally makes conversations flow better. ME3 goes farther than ME2 in this sense, and also occasionally gives you a line based on your Paragon/Renegade scores. In the end of things, I’m not sure which is better. I personally prefer Mass Effect 2’s approach, where you only get a conversation branch for actual line differences. Appearances are important in games, and maybe some well-placed illusions are called for.

AggroChat #70 – Calibrating “Main Gun”

massEffectGarrus

This week we are joined by Ashgar, Belghast, Grace, Tam and Thalen, with Kodra having to deal with some family stuff.  I was not certain how much we would have to talk about, but like always we managed to fill a show full of all sorts of games that we had been playing.  Thalen starts it off talking about his further adventures into the Magic Duels free to play game.  Similarly with the launch of Fallout Shelter for android he has started playing that as well.  Finally he talks about the recent Fantastic Four event in Marvel Heroes and how The Thing is the tankiest of tanks.  Tam spent the day at an Infinity Tournament and talks about just how awesome the Seattle minature gaming scene has been.

Grace talks about her recent swap to spending most of her time in Wildstar and the excitement surrounding the impending free to play drop that is now on the public test server.  Additionally she talks about her recent foray into the PVP system, and how generally cool the community seems to be surrounding it.  While board games are normally the territory of Kodra, Grace mentions the Exploding Kittens card game and how much fun she has had with it since receiving it.  Ashgar has followed in Tam’s footsteps and talks about his experiences playing Sword Art Online Hollow Fragment.  Ash has also started on a brand new playthrough of Mass Effect with the intent of carrying one save game from one all the way through three.  This of course spawns a conversation where we talk about our experiences with the Mass Effect series.  

Finally I talk about my recent return to Rift, and my obsessions with Hellgate London.  Additionally we talk about next weeks show, where we plan on talking about the storyline of the Final Fantasy XIV Heavensward expansion.  We have purposefully kept discussion of plot points to a minimum, but we feel it is generally safe enough to start talking about where we think the game is going.  We are announcing this ahead of time for the purpose of letting our listeners and readers join in the fun.  Do you have any interesting theories or are there parts of the story that you didn’t quite grasp?  We are taking in questions via email for this coming show, and we will go over them on the air.  I should be a lot of fun and it is our first real attempt to do something like this.

#Blaugust Day 15: Thalen Reads The Stainless Steel Rat

Now that society is all ferroconcrete and stainless steel there are fewer gaps between the joints, and it takes a smart rat to find them. A stainless steel rat is right at home in this environment. - James 'Slippery Jim' DeGriz
Today we begin what I hope will be an ongoing feature; Thalen Reads. Each week I plan to read a book then write something about it here on my blog. A little bit review, a little bit simply my thoughts on the book. Hopefully it'll be interesting to readers, and will spur me to make more time for books. The majority of books I talk about here will almost certainly by science fiction and fantasy as that's where my tastes primarily lie.

#Blaugust Day 15: Thalen Reads The Stainless Steel Rat

For this inaugaral edition, we have an SF classic, The Stainless Steel Rat by Harry Harrison, first published in 1961. Like many works of science fiction from the 50s and 60s the first portions of the book were initially published in magazines and later reworked into a full length novel; this does show as the book breaks down into three mostly stand-alone sections that each lead into the next.

I've previously read Harrison's comedic yet biting military satire Bill the Galactic Hero so I had a notion what to expect going in. The humor is much lower-key here and where Bill was a reluctant 'hero' repeatedly thrust into situations entirely beyond his control, Jim DiGriz is a much more capable individual.

'Slippery Jim' is an interstellar criminal in a universe where crime has been nearly eradicated. The majority of those who would become criminals are identified early and 'adjusted' before they can become a problem. Jim is one of the rare few who slipped through the cracks and now takes advantage of the opportunities available to a master criminal in a universe where crime is almost unheard of. Jim is very much a 'rogue with a heart of gold' type; while he's comfortable with crimes up to and including armed robbery, he doesn't kill and when he harms someone he doesn't feel deserves it he does feel guilt and attempts to make up for it.

Plot Spoilers from here until you see the Stainless Steel Rat


As I mentioned, the book breaks down into three sections. In the first, we meet Jim just as the local police have shown up to arrest him for his latest scheme. We get to watch Jim outsmart the cops and escape, then move on to his next plan on a new planet. Jim is quickly established as a brilliant planner who doesn't take undue chances and is always ready to move on when the time comes. Then events start going off plan when the Special Corps, a secretive branch of law enforcement tasked with dealing with the few real criminals still extant, shows up.

In the second section, Jim has been recruited by the Corps. He detects a plot to secretly build a massive battleship of a type not in existence for over a thousand years and is dispatched to run it down. This part of the book plays out more like a secret agent story with Jim able to call on the agency's resources and using his con man skills to track down a criminal rather than committing crimes himself. Ultimately Jim successfully captures the battleship but the mastermind behind the plot escapes, leaving a trail of bodies.

The third part of the book is the bulk of the story and follows Jim as he strike out on his own to chase down the loose end from the battleship case. Away from the Corps, he is once more the criminal Jim we first met and quickly tracks his quarry to a backwater planet. Too bad it turns out be a trap laid by the villain who new he would be on their trail.

The third part is where things get complicated. See, the evil mastermind, Angelina,  is also the only woman in the book and even as he's chasing her Jim isn't sure what he plans to do when he catches her. On the one hand he admires her intellect and the fact that she was able to outsmart him, on the other hand she is a multiple murderer. Eventually it's revealed that she was extremely ugly in her youth and turned to crime to pay for operations to repair her flaws. Crime led to murder and on to her villainous career.

This gave me some pause. "Isn't this a bit sexist?" I found myself thinking. On discussing it with my wife I'm not so sure. She pointed out that we've seen teenagers who were teased and outcast turn to murder more than once in real life. If anything, Angelina has more agency throughout the book than Jim. Where his actions are a result of first being forcibly inducted into the Corps and later outsmarted by Angelina, she is pursuing goals of power and independence which are entirely her own.

#Blaugust Day 15: Thalen Reads The Stainless Steel Rat

All told, I enjoyed this book and look forward to reading the continuing adventures of Jim DiGriz. Jim is a likable rogue, and a clear ancestor of more recent characters like Han Solo or the Discworld's Moist von Lipwig. I can definitely see why the series is so well regarded. On occasions the tech is a bit outdated, but in some cases this is explained away as due to a planet being a more recent inductee into the Galactic League (one character is very angry that the League will only provide his planet with robot brains, requiring them to build coal-powered bodies for them as that's the height of local technology.)

For next week, we'll have a little change of pace. I'll be reading a book that my wife's been after me to read for months, Choke by Chuck Palahniuk. According to the cover blurb it's the story of a med school dropout who supports himself by pretending to choke in upscale restaraunts and cruises sex addiction recovery workshops for action. Should be interesting.

Screenie Saturday: Happiness

Blaugust 2015, Day 15

Today is Saturday and that means I am lazy about meeting my Blaugust requirement and will post a bunch of screen shots instead of thinking of something useful to say. I’ve been struggling a bit IRL lately so to counter that today’s theme is “things that make Gracie happy.”

Screenie Saturday: Happiness

Happiest day of my life.

First up, the anniversarowsdowers from the one year anniversary event! This particular screenie is from the actual in-game live event. I know some folks were disappointed that it only involved turning everyone into rowsdowers and then attacking a giant rowsdower, but for me, they had me at the word rowsdower.

Screenie Saturday: Happiness

Nice day for a Whitevale Wedding.

The next screenie is from the quest chain in Whitevale. I’m not sure how anyone can look at this adorable lopp wedding and not crack a smile. I’m still hoping for lopp as a playable race one day!

Screenie Saturday: Happiness

Belle Walker and Omnicore 1

Last but not least we have Belle Walker. I had mixed feelings about this character when she was introduced waaaay back in the tutorial area, but since then I’ve fallen in love. As a bonus, she’s standing here near the entrance to Omnicore 1, which is one of my favorite bits of content in the entire game. I really hope we get more like it sometime soon.

That’s it for today. May your weekend be filled with lots of things that make you happy in-game and IRL!


Screenie Saturday: Happiness