War Against Demons Never Changes

Tales of WoW Tourism

War Against Demons Never Changes

Once upon a time in another life I was a thoroughly devoted World of Warcraft player.  Thoroughly devoted in that it was my home base of operations, and I would go off on these short jaunts into other titles.  The term “WoW Tourism” was apt because when I ventured out I would often go on these excursions with a large chunk of my House Stalwart friends and raiders.  We would set up temporary bases on the shores of these new game worlds and then within a month or two we were all back thoroughly devoted to Warcraft again.  To be truthful I think this constant flow of games to keep going off and exploring helped keep us planted in Azeroth for as long as we did.  It gave us the opportunity to go out and see what was available, only to fall back into the comfortable rhythm of the familiar.  There were so many different games that fell into this bubble like Lord of the Rings Online, Warhammer Online, Champions Online, Star Trek Online…. I am seeing a pattern here that apparently during the 2000s you could just graft the word Online onto anything and make it sell a couple of million copies.  The jaunt that I was most likely the most devoted to however was Hellgate London.  The story behind the game is something of legend, as a bunch of folks parted ways with the Blizzard mother ship and set out to build a better mousetrap.  It had an awesome storyline, and great futuristic MMO meets Diablo gameplay.  The problem being is it had a bunch of issues at launch.

As was our usual fashion we had like fifty people in the House Stalwart guild at launch, and then a month later only a handful of us were still regularly playing.  I was one of that handful and I actually subscribed to the game for quite a while.  Its key problem however was it had some extremely messy network infrastructure.  At this point I am not sure if it was bad code or lack of servers, but in any case its key promise of massively multiplayer diablo… never really panned out.  In our experience if you grouped with more than one other player, the game started to lag to a point where it was completely unplayable.  Since we were an MMO guild, the fact that we could not regularly group together pretty much killed our experience, and before long everyone was back in World of Warcraft.  The thing is I have always held a torch for this game because you would be hard pressed to find an experience that was more “me”.  Killing random zombies and demons that drop all the colors of the rainbow in loot rarity?  Fuck yes sign me up.  The tragedy of the tale however is that by the time Hellgate launched, Flagship studios was already in trouble and news of that was starting to leak out around the seams.  The studio closed around a year later and with it both Hellgate London and the unreleased game Mythos went up in smokes.  Throughout that year I was still playing my characters on a semi regular basis in single player mode, but I took got pulled back into the draw of World of Warcraft as I started raiding more seriously as a main tank for the group NSR.

Travelling Through Time

War Against Demons Never Changes

Over the last few days I have felt that itch of nostalgia about this game, and I had known for awhile that the original was purchased by the Korean developer HanbitSoft that later got gobbled up by T3 Entertainment.  I had also heard that they released an expansion of sorts for the game called Hellgate Tokyo, and that more or less the game was playable for free.  I’ve known for a bit that there was a Steam Greenlight page for Hellgate but to the best of my knowledge that has gone no further in actually getting it onto steam and making it a viable modern experience.  Instead I found my way out to the T3 Fun Hellgate download page, where you are given a selection of awkward methods to get the client.  The first option was one of two torrent links, that no one seemed to be seeding.  The second option was the download of four RAR files directly from T3, or a series of mirror sites…. none of which seemed to actually work.  The only real option seemed to be to download the RAR files and hope everything completed successfully as they were each roughly 2 gig in size.  The first archive was a self executable but there was no way in hell I was going to run that, so thankfully 7zip was able to extract the whole package safely to a sub directory.  From there we get to the client install which took a truly excessive amount of time for a roughly 6.5 gig game.  From there I started running into problems with the game launcher itself, which had some of the most curious engrish I have seen in awhile.  You run again little patcher, you run to your heart is content!  I am still thinking we need to make the above statement into an inspirational poster.  After letting it close and reopen a few times it finished patching up and I was able to get into the game.

War Against Demons Never Changes

I have to say if I did not know that this was in fact a legitimate version of the game I would assume I was running on some sort of emulator server.  When the game first loads you are thrown into a sort of tutorial room that has vendors allowing you to use TCOINS the cash shop currency to pay your way past some of the obstacles.  You are given an assortment of freemium items to try out, which mostly is an assortment of boosts and convenience items that you don’t really need.  Once I got through the awkward lobby it joined the game proper that I was most familiar with, and started questing through the first few areas.  It seems like some of the scripting is broken, in that I got a series of quests that rewarded me the exact same item over and over which was the equivalent of “Wirt’s Leg” from Diablo.  There is also a strange amount of Engrish going on in some of the messages, largely strange because it seems like this game was translated from English to Korean… and then back to English when they launched the client here.  I mean all of the quest dialog was originally in English, so it makes me wonder if no one actually saved a backup of that dialog when localizing it?  All of the awkward patches aside the game runs remarkably well, and while it is a decade old it still looks passable.  I am notorious for not really reading dialog messages, and apparently one of them told me that none of the changes I made would take effect until I restarted the client.  As a result most of the screenshots that I took have exceptionally muddy textures, and for the most part that was my big complaint.  However it seems that after restarting the client as the game suggested the textures don’t look half bad…  once again considering the ages of the client.  The above screenshot is with all of the sliders set to max, and I can accept the way that looks.

War Against Demons Never Changes

War Against Demons Never Changes

The game for the most part plays just like I remember it playing.  I started a Templar Guardian which is their tanky class and proceeded to wander around killing demons and getting a silly amount of loot.  The primary difference that I remember from the original is that HanbitSoft seems to have inexplicably decided to code it so that these insane named epic spawns happy called “Messengers of Hell”.  You get a broadcast when it happens and more often than not they spawn in right beside you and proceed to start wrecking you.  The very first one of these that I fought I barely survived, and there have been a few other close calls.  The positive however is that they are essentially giant loot bags.  When you kill one they erupt into a shower of gear and I have managed to pick up several orange quality upgrades off of them.  At any given point they are dropping several tiers higher gear than is available from the surrounding mobs, so I make a beeline to get to them and take them out as quickly as possible.  The other thing that I had forgotten was the mingame.  If you look in the screenshot above there are three icons hovering above my secondary weapon attack.  I never quite figured out how they worked back when we were originally playing, but if you get a certain combination a random shower of loot spawns and places a nifty sound effect.  There was apparently a guide on Massively that is still available through the Engadget site that does a pretty good job of explaining how it works.  If nothing else it adds for momentary excitement when the loot explosion happens.

War Against Demons Never Changes

 

The funny thing is… the game still does it for me.  It triggers all the happy endorphin releases that a video game should, and it has made me lament what might have been.  Hellgate London was just such a cool franchise, and with it spawned a series of novels that were actually enjoyable reads.  Really it was like roaming around in a MMO Doom universe where the world has been sacked by demons and the survivors all struggle to exist in the remnants of the abandoned subway system much like the Metro series of games.  It scratches all of the right itches as far as an post apocalyptic game goes, and I would love to see what Hellgate would be like in a modern context.  The problem being…  that is never going to happen.  It seems as though HanbitSoft/T3/Redbana don’t really care much about this game.  From reading on the forums it seems like exploits are common and widely used, and they don’t much care one way or another about it.  I had a lot of fun playing however and I managed to spend roughly three hours in the game last night.  I know this because there is a little warning  that kept popping up explaining each time another hour had passed that “Excessive game play may affect your lifestyle.”  The other glimmer of hope is that there is apparently something called the Hellgate Revival project, which attempts to take the original Single Player mode and decouple it from needing a server and update it.  I am going to try and apply all the necessary patches to the original game to get it to a state where I can test out the revival mod and see how well it works.  Hellgate really was a damned fun experience, and I am happy that I am able to play it in any form.  Excuse me while I continue to wallow around in nostalgia for a bit longer.

On Tam’s 11 Questions

Blaugust Post #14

I realize this isn’t how this is supposed to work, but I found his pretty thought-provoking.

1. What is the best spell to cast?
If I were to be practical, a healing spell, but that’s boring. My actual answer is Shapechange. I feel like there are a lot of problems that have easy solutions if you can turn into a dragon, you just need to watch out for hero-types that get the wrong ideas.

2. What food item(s) from a game do you want to eat above any others?
Dirge’s Kickin’ Chimaerok Chops seem like something that has to be tried. It took me a lot of work to get the recipe for those, and chimaeroks went nearly extinct with the Cataclysm, making this an incredibly rare delicacy. The only part that bothers me is that it requires Goblin Rocket Fuel.

3. You’ve got an infinite supply of one consumable, and can never carry any others. Which consumable do you choose?
Teleport Scrolls seem like they would be handy, especially if it’s one of the types that lets you go to any familiar place, not just somewhere you mark as “home”.

On Tam’s 11 Questions

4. You have to choose a race and class that you’re never played seriously before. What do you pick?
I pretty much only play humans in games where there are no other options at all, and I tend not to play straightforward mage-types, but I really don’t see either of these changing anytime soon. I haven’t really ever played Orcs, so I might give something like an Orc Bard a shot.

5. What game did you think you would hate but actually loved?
It took a lot of convincing to get me to play the first Borderlands, as it released when I was in a state of thinking I hated First-Person Shooters. (Call of Duty: Modern Warfare 2 came out the same year, and I wasn’t a fan of that series.) Borderlands was amusing, and fun to play, and the wide variety of weapons made it awesome for me (even if Vladov is the best manufacturer). Co-op also helped in a big way.

6. What game did you think you would love but actually hated?
Darkest Dungeon. This seemed like it should be the kind of game that I liked, being a party-based roguelike with a unique art style, but I couldn’t stand actually playing it. In addition to my other problems with it, it bothers me on a few levels that characters develop mental afflictions from stress.

7. Pick a zone from any game to live in. Why?
I’d probably get annoyed by the elves eventually, but Gridania seems like it would be a pretty nice place to be. It’s nice and foresty without being quite as potentially lethal as the non-city shroud zones.

On Tam’s 11 Questions

8. You can excise one class from every future game. Which? Why?
I believe Thalen and Tam are correct in identifying that Warriors are an issue, but I think the class that needs to go is Barbarian/Berserker because classes like that limit what warriors can do. Making a class that is “like warrior, but gets mad” doesn’t do anyone any favors, just give warriors actual options, one of which might include “gets mad”.

9. What’s your favorite story?
The Odyssey. This is one of the few pieces of classic literature that High School English didn’t make me hate.

10. What hobby does no one (yet) know you have?
A few people do know this, but I don’t think I’ve mentioned it to a wider audience. I’m a bit of a musician and played trombone throughout most of high school and all of college. I’m currently in a location where practicing that is something that just isn’t going to happen, and I’m (slowly) learning to play bass.

11. What’s your favorite secret shame?
I have a general fondness for musicals. I have the soundtracks to several (including Rent, Wicked, and Starlight Express) in my music library. This has resulted in some really odd reactions from roommates and family members.

12. Why can’t Ashgar count to 11?
I’m a programmer, and off-by-one errors are one of the 2 hard things in computer science.

On Tam’s 11 Questions

#Blaugust Day 14: Of Vaults and Cards and Other Things

Kinda late with the blog post today. Normally I try to write them the night before and schedule to post the next morning, but a combination of gaming later than I really should have and lack of any clear notion of what to write about meant I had nothing written when I went to bed. Just means I'm writing at lunch.

Fallout Shelter finally came out for Android yesterday, so I downloaded it to see what people were going on about a month ago. It's pretty enjoyable so far, though I'm obviously still in the very early game which is often the best part in these sorts of things. We'll see if it holds up further in once leveling and finding new things slows down. I did get lucky and pull a unique dweller and a legendary weapon from my first and second lunchboxes, so I've had him out exploring the wasteland and bringing back more stuff. So far raider attacks haven't been much trouble to deal with thanks to the early infusion of armor and weapons. I did have a scare for a little where my water production fell off and my overall happiness started to tank; I managed to reassign some people and make it through though and then prioritized expanding water production once I had the caps.

#Blaugust Day 14: Of Vaults and Cards and Other Things
My litle Vault, ticking along
Over in Marvel Heroes, I finished leveling Magneto to 60 last week and started running Thing up through the story to take advantage of an xp bonus for the Fantastic Four that was in over the weekend. I've been enjoying the Thing's gameplay more than I expected. I tend to prefer dodgy ranged characters and he's very much an in-the-thick of the action brick. His secondary resource builds when he deals or receives damage so you want to leap into the middle of a bunch of guys and start whaling away. I finished up Chapter 4 yesterday with him and have reached level 34, so again, no problem leveling in the story.

#Blaugust Day 14: Of Vaults and Cards and Other Things
Dear Gazillion, I will pay cash money for this costume
Finally, I played a fair amount of Magic Duels last night trying to clear out a couple of quests. You can have up to 3 simultaneously and it seems you get one new one each day. I had a full load, so I wanted to get at least one completed so as not to wasted today's. One quest was to put 20 counters on creatures over the course of any number of games, and the other two were both Archetype quests, which ask you to win 4 duels with particular deck types. It's important to note that you have to make a deck using the Deck Builder for it count for those quests. I know Kodra, who's up on the current cards and meta, hates the deck builder but for me it's helpful to give me an idea of what sorts of decks are viable these days.

I ended up putting together a red/black deck built around creature sacrifices, ideally creatures stolen from my opponent, that was a lot of fun when it worked. I feel like it needs some fine tuning, as it could be brutal when things went my way, but I had a couple terrible defeats as well when the cards weren't with me. For another quest I made a blue/white air superiority deck that worked remarkably well in the duels I used it in. There the point was to overwhelm my opponent with flying creatures while handling his creatures via special abilities to tap or destroy them and a few hefty blockers.

Tomorrow I should have the first of what I hope will be many book reviews going up, and I also have an idea for another ongoing series that I plan to start up Sunday. I just have to actually get the posts written. Come back tomorrow and see if I succeed!

Black Hole is the new Black

Blaugust 2015, Day 14 Black Hole is the new Black It finally happened, friends. I acquired both the Supernova White and Black Hole Black dyes. More importantly, I got both without having to sell my soul to buy them from the market. I have been pretty happy with my current outfit, but I just had to incorporate the black dye when I found it. I think both versions look good, but the black just looks sharper to me. I had been trying to avoid spending much gold so I could get a better idea of how much I made over the month, but I think the 50g to upgrade this outfit was money well spent! This addition brings me to about 15 dyes missing from my wardrobe. About half of them are legendary quality dyes, so it might be a while before I get them all. I’m hoping I can find them before the dye system goes account-wide. The only two I’m really still excited about are Dominion Red and Ichorous Orange. Hopefully I’ll keep being lucky with my dye crate drops!