Exploring Draumheim

Great Sell-Off

Normally this morning I would go into my new game picks for the coming week to serve as alternate writing fodder to Blaugust.  However that is not going to happen because I am not really feeling like writing that post today.  I am struggling right now with a mix of allergies and asthma that have conspired to make me miserable.  One of the things about being sick is that you tend to surround yourself by things that feel comfortable or nostalgic.  Just as there is comfort food, there is also comfort gaming… and when I feel like shit I find myself wandered off into games I have pushed to the side.  Essentially when I am feeling my worst I am lease capable of dealing with the stress of interacting with other people.  As such yesterday and last night I ventured into a realm where almost nobody knows my name anymore…  Telara.  Rift was one of my games of the week for this past week, and with it comes a series of problems. Namely when I log in I am staring at a bag and bank full of dimension items and crafting materials.  I am not sure if you are the same as me in this aspect, but if my bags are a mess there are so many times I will log in and then log right back out because I cannot be bothered to fix that situation.  Honestly if I don’t do something quickly in Final Fantasy XIV I will be nearing that point as all of my retainers are clogged and my inventory continues to get more and more semi-permanent additions.

With Rift however I finally did something drastic.  Last October Rift released the Nightmare Tides expansion, and I still don’t have a character to the new level cap of 65.  During this time I have been accumulating crafting materials from doing the Minions minigame, and quite honestly I have more than I will ever actually use.  By the time I actually get around to hitting the level cap I will more than likely have just as much materials I do now.  So instead I decided to reinstall BananAH and post every single crafting material on the Auction House.  It cost a lot of plat to post everything, but luckily by the end of the night I had managed to quadruple the amount of plat I had going into this experiment, and there are still a bunch of auctions up there that may or may not have sold over night.  The money gained was a side benefit, the real mission was simply to clear the shit out of my inventory.  At some point I will do the same with the various housing bits, because there are some things I will quite literally never end up using in any design.  With the bags clear however I finally felt like I could actually go out into the world questing, and it improved my outlook on the game considerably.

Figuring Logistics

Exploring Draumheim

While the great sell-off took care of one issue keeping me from playing Rift, I still had another big one standing in my way.  Rift has quite possibly one of the most complicated character creation systems, namely that for a given class you can have any combination of three different souls from a pool of ten potential souls for each slot.  If my math is correct… and I would seriously question that… but I believe that gives us 120 possible combinations with a pool of 76 talent points to distribute between your three trees.  What I am trying to say is that basically every time I decide to play the game it requires a bunch of research on my part to determine what the current “viable” builds are and what purposes they serve.  To say that Rift changes a lot is an understatement…  they are constantly patching the game and tweaking things and often times these have ramifications have effects that trickle out and make or break the last patches specs.  The class that I tend to care about the most however is the Warrior, and while I have a level 60 rogue and a level 60 cleric…  I tend to mostly focus on Belghast first and foremost.  So over the last week I have poked around the Class Guide forums and stumbled onto one that looked promising titled:  Warrior Solo Leveling (61-65).  Luckily it was not too far off from the build that I had tried leveling with before, so I was able to tweak out my hot bars without much issue.

One of the big strengths of Rift is also one of it’s great weaknesses.  The macro system is excellent and allows you to do some really interesting things with it.  The problem being the game also gives you so many sideways and optional abilities that you feel like you are required to macro everything together for fear that you miss some opportunity for not having 32 fingers to hit abilities with.  The big thing I like about this incarnation of the soloing build is that essentially I am really only using one macro, and all that does is chain a series of high cool-down single target abilities onto Empowering Strike.  The combo point dump abilities are on my bar separately, as is the main reactionary ability that I hit after using one of them.  The feeling is that things are less random than they have felt before when I have played a suggested spec.  I am hitting buttons largely because I know what the effect is going to be, and because I want to use it at that moment.  Sure I still have one single mixed bag ability, but it feels like it is less important than the things I am not macroing.  The other big thing is that it seems like my survival has gone up significantly, which was a huge problem I had previously.  I am still under level for the region I am hunting in, but I am wondering if that just means that I missed something important in the previous zone.

Exploring Draumheim

Exploring Draumheim

At this point I had a spec and I had clean enough bags to be able to venture out into the world.  I had two ports available in Draumheim so I grabbed one and hoped that I had picked the right one.  It seems that I did as when I landed there were numerous quests available.  The zone is extremely cool with all manner of nightmarish abominations wandering around in the midst of the ocean that is being drained away.  The coolest thing about Draumheim is that it seems to be a nightmarish echo of Telara.  There are numerous places in the zone that represent areas from the game, for example there is absolutely a version of Meridian and Sanctum as well as a nightmarish version of Port Scion.  Similarly I ran into a copy of the great toad-like Greenscale, who represented the aspect of hunger.  When I first attempted to play Nightmare Tides I was not sure if I liked it or not, largely because I am not the biggest fan of underwater settings in MMOs.  Now almost a year later the subtlety of the expansion is starting to sink in.  It is less about us traveling to the physical plane of water, and more about us traveling into the physical manifestation of dreams and nightmares.  Nothing in the zones are quite what they seem, and last night I ended up helping out a series of existentially confused hay bales…  and I am not making that up… they are quite literally named that.

I still wish we had a more directed questing experience similar to the old world.  I know they went in this direction as a way of distancing themselves from the standard questing format of MMOs, but personally I find it somewhat lacking.  The story that is there is really good, but there just doesn’t feel like there is enough of it.  Mostly it feels like you can’t get through the content by only following the quests.  Instead of feeling like questing is optional it feels like I have to do every single quest, and do every single carnage quest that pops up when you kill any mobs…  and still do some dungeons or instant adventures or you run into the situation I am in… where I am one to two levels below the content I am  trying to do.  The leveling experience is much less directed, and this is a change that went in with Storm Legion… but the end result in both expansions was me constantly wondering what I am supposed to be doing next.  For most MMOs the leveling experience gets better over time, but I feel like Rift went in the opposite direction.  I get it that quest content is fairly expensive to create, and without the subscription model they don’t have that stable source of monthly income to keep said quest content coming.  The quests that are here however are really good, and one I did last night took me through a series of “computers” that showed little recorded vignettes from the past, all of them fully voice acted.  I like all of the things they have done to make finding quests more interactive…  but I wish we had more hub based quests as well to fill in the gaps in content.  I don’t want it to sound like I didn’t enjoy myself however, because I absolutely did.  I needed a game where I could be anonymous and lose myself in the experience of playing an MMO, and that is precisely what Rift gave me yesterday.  I still very much love Trion and the team behind Rift, and it is one of the games I will continue to suggest people check out on a regular basis.  I feel like they did the absolute best job of a free to play conversion that I have experienced to date, and I am willing to keep giving them more of my money.  I am just nostalgia for the way that questing used to feel in Rift is all.

Taking a Breath

I’ve had a lot of time to collect my thoughts lately. I may have to pore through my archives to see, but I suspect there’s been a fairly dramatic shift in tone over the last year. It’s been a rough year. I left my job and possibly my career behind to become a graduate student, and I’ve been doing freelance work in lieu of a regular job until I find something.

I’ve had a lot of time to sit and think. More accurately, I’ve had a lot of time where I don’t have specific things to think about, so my mind wanders, and it relaxes and sprawls out. At first this panicked me. It seemed like I could feel myself dulling, losing my edge. At first it seemed like a wax sculpture slowly melting, losing form and definition and identity. That last bit was the scariest.

I’m a student, but I don’t feel like one. I’m a gamer, but I’ve barely clocked ten hours in front of a game in the last two weeks. I’m a game designer, but I’ve barely done any game designing in nearly a year. I’m a romantic… who’s single. I’m… what? What’s left when all of the things I do that define me are things I’m not really doing at all? I felt my edge slipping, my shape blurring, my identity fading, and I felt like I lacked anything concrete to replace any of it with.

This loss scared me. I have a good network of close friends who I value highly, and if I’m no longer me, who exactly are they friends with? It caused me to retreat into a mask of my old self, looking for all the world like the complete upheaval going on inside was really just a minor inconvenience that would be cleared up as soon as I got a few interviews and settled in. At the same time, I was meeting new people, lots of new people, for the first time in years. Not the five minute hello-goodbye that you get at a party or out dancing, but weeks and months of classes with people, and time to get to know them. It’s been an opportunity to be an entirely different person, and it’s afforded me the opportunity to self-evaluate in a way that I haven’t since college.

At the same time, I’ve been forced to define myself by things other than what I’m currently doing, because it’s not a good measure of who I am. It’s caused me to reconsider how much I defined myself by my career and my hobbies previously. Without those as an easy reference point to let people know what (and, by extension, who) I am, I’ve had to introduce myself to people as myself, rather than as a series of labels. For all of my distaste for defining people with labels, I’ve unconsciously been doing it to myself for years.

Without any of that to hide behind, and with classes specifically tailored to rip me bodily from my shell, it’s been an intense few months (with little sign of slowing). I’m unfolding parts of my mind that haven’t been touched in a really long time, while trying to make peace with the fact that I’m just me, I’m not a gamer or a game designer or a manager or a student. I’ve done more new things in the last eight months than I did in the previous 48, and I’ve had the chance to really pore through my own thoughts.

I talked a few days ago about how I don’t trust myself. It manifests in a few ways, but a lot of it crystallized when someone pointed out to me that I’m really, really bad at taking compliments. Even when I take them, I internalize them badly. Someone tells me I’m smart and I immediately take that as both a new weight of expectation and a suggestion that I’ve miscommunicated and said too much or too little. Someone comments on how I notice things and I worry that I seem creepy. I try to be attentive, thoughtful, inclusive, open-minded, and treat others better than I would want to be treated, and only hear the times when people tell me I’ve failed at them.

I’ve struggled for a long time with having advantages that other people don’t, and trying not to call attention to them for fear that I’m “rubbing it someone’s face”. When someone gives me a compliment that I know is true, I cringe a little bit on the inside because it feels like it’s drawing attention to one of those advantages. I’ve been checking my privilege since before that was a concept, and I’ve been acutely, stomach-turningly aware of people who don’t. I’ve been trying not to come off as “too smart” or “too perceptive” or “too good at things” for years, and insisting that I’m not all that smart or perceptive or good at anything. It’s a hollow lie. I’m not perfect, but I’m a hell of a lot better than I’ve been allowing myself to take credit for.

One of the things that started happening in the first few months of my taking classes was an acute realization that I was leaving a strong impression on pretty much everyone I met, without meaning to. It scared me, because it meant that my attempts to go unnoticed were failing, and that I was affecting people unintentionally. I had somehow become the person I’d always admired, the type of person who can speak quietly in a room and have everyone turn to listen– it actually happened to me several times in a class. I could quietly, unassumingly take charge and direct a group of people into becoming a team, and it mostly happened because I thought of something and said it, and people listened and acted on it. My suggestions were treated like directives, and it terrified me.

At the end of one of my classes, I had a string of people thank me for all of my work in organizing and leading everyone. I couldn’t escape the effect I’d had on people, and I agonized over it in the interim between classes. It seemed irresponsible and dangerous to leave a strong impression on people when I didn’t intend to, and my friends, when I commented that it seemed to be happening, generally laughed and said “yeah, obviously.”

I went into my classes this quarter differently. My goal was to leave an impression on people intentionally, to play an active role in what they thought of me and why. I also had to do it without a clear sense of my own identity, and the result felt predictably scattered and chaotic, or so I thought. The feedback I got was that I felt genuine, and perceptive; insightful and analytical, if the latter to a fault at times. People were happy to have met me and I found that the thoughts I’d studiously avoided expressing were well-received and valued. I’ve since been trying to express more of those thoughts with my friends, and it’s very hard to do. My patterns of interaction feel so well defined that I’m leery of breaking from the mold, but I’ve still made little forays and have been met with encouragement.

In the meantime, I’m trying to reclaim those positive traits that I’ve turned around on myself. I’m learning Japanese, a very difficult language, and I’m going to try to take another shot at Chinese at the same time. I think I might ask my mom to start speaking to me solely in Spanish, so I can go from “can mostly understand” to “can speak”. Learning three languages, two of them notoriously difficult, at the same time is crazy. I have no idea if I can do it (and probably can’t), but damn it, I’m smart. I’m not going to find out what I can actually do without pushing my limits, and I have an opportunity right now to push my limits like crazy and see what I can actually accomplish. I’ve been trying to memorize map directions at a glance, and catch little details in everything. I’ve been striking up conversations with random people, and trying to memorize the name of everyone I meet.

I can’t yet say if this grand experiment, leaving my job and moving across the country, was a good idea. It’s still firmly in the “questionable” category from any sort of measurable standpoint, but I’ve had a lot of time and opportunity to heal and grow in ways I can’t measure. I’m a better person now than I was before I moved out here, and I think that alone makes the experiment worthwhile.

No pictures again today. Sorry. I’m exhausted.

On Comic Market

Blaugust Post #13

Starting today (August 14), the 88th semi-annual Comiket starts in Tokyo. This event, held twice a year in August and December, is one of the major times that Japanese indie games release, and this one looks to be no different. Edelweiss (The developers of Astebreed) put together a trailer of all of the games at this summer’s Comiket; it’s over an hour long. Astebreed itself came out at Comiket 83, about 3 years ago.

Japanese media has a bit of a different relationship with fan works than American media tends to, with games and other media based on preexisting characters existing in a sort of “official unofficial” state. I mention this because the start of that video is about 15 minutes of games using the characters from the Touhou series, itself an example of a Doujin title. The “team” behind the Touhou series, Team Shanghai Alice, is really just one person. The next main game in that series is also coming out at Comiket.

On Comic Market
To go along with this, Steam is having a sale this week on a variety of games out of Comiket in years past. It’s also worth mentioning that Playism tends to pick these up earlier, and is even responsible for bringing some of them to Steam. It’s currently the only place you can pick up an actual Touhou game without importing (it’s still in Japanese). Prior to digital distribution, there was almost no way for most of the games shown to cross the Pacific, as actual physical CDs are sold at Comiket. Mostly this has meant piracy is the only way people get to play, but I’m hoping the modern internet can change that. After all, more people are lazy than cheap.

Shiphand Buddy: Rage Logic

Blaugust 2015, Day 13

Welcome back to Shiphand Buddy! This installment will have us running over robots with the family car and facing off against an evil AI.

What: Help some lovable freebots stop the spread of the Rage Logic virus!

When: Available at level 26

Where: Whitevale

Gold Timers: Normal: None   ; Vet: 25:00

Gracie’s Run Time: Normal: 7:46   ; Vet: 9:58

Shiphand Buddy Says: This mission is broken up into 2 main parts. First you’ll need to choose a vehicle for the outdoor portion. Your options are Rail Gun, Electro-Magnetic-Pulse, and Rocket Launcher Speeders. I always go with the EMP Speeder because it looks fun, but it is mostly down to personal preference, since they only differ in one of their 4 main attacks. You can try each of them to see their different abilities before you begin, the timer doesn’t start until you head outside. Once you’re ready, drive straight out the airlock to begin your adventures in robot slaughter.

Shiphand Buddy: Rage Logic

Take your choice of these lovely, deadly vehicles!

Once outside you have 4 goals. First, remember ABROR: Always Be Running Over Robots! You’ll need to hit 100 of them with your shield (action button 1 on all vehicles) along the way, so make sure to keep it up as much as possible and get lots of practice playing bumper car. I try to avoid using my other weapons until I’m close to being finished with this part. As you’re cruising around, you’ll notice three big yellow engines you can click on. This will lob bombs at them, progressing the next objective. All around this outdoor area, but especially around the crater in the middle, there are scanner bots that need to be destroyed. They are patrolling and floating up in the air, so you’ll need to use a ranged attack to hit them. When in doubt, check your map. The scanners will show up as targets so you can find them easily as they wander.

Shiphand Buddy: Rage Logic

Follow this path to kill the overseers. Or don’t, I’m your buddy not your boss.

The final objective for this section is to kill all 3 Overseer bots. These spawn in fixed locations after you’ve killed a large amount of the regular bots, and they must be killed “simultaneously.” The intent is that you would have multiple people spread out to take them down at the same time, but if you’re a loner space cowboy I’m gonna help you take them down solo. Attacking them with your regular vehicle weapons is too slow, but we have a secret. You didn’t forget about ABROR did you? Put up those shields and run over those overseers! You can take them out in about 3-4 hits this way. As a bonus, if you are moving when you put the shields up you will get a short burst of speed to help you get to the next bot faster. I start at the one closest to the entrance, and finish at the one near the cave. Since they always spawn in the same locations it is easy to memorize the path between them and run them over in a hurry. Don’t fret if you fail, they will respawn and you can keep trying.

Now that you’re done with those objectives, it is time to head inside the bot hideout and stop Axiom’s transmission of the Rage Logic virus. Kill hostile bots along the way, but avoid the neutral ones if you can. You’ll want to attempt to reprogram 3 of these for your objectives. If you’re lucky, they’ll turn friendly and help you fight for a short while. Otherwise they will turn hostile and you’ll need to put them down. Make your way to the lower floor and get ready to wreck the place.

Shiphand Buddy: Rage Logic

This stuff looks important, better break it.

In the central room, be wary of patrols. There are multiple aggressive bots that wander in and out from the other areas for you to deal with. You will need to destroy 6 pieces of equipment, 2 in each of the main rooms on this level. I usually go right and then left, since the left room is also where you’ll have to destroy the Broadcast Transmitter. Oh did you think that was some sort of equipment to smash? Nope, it’s a giant bot that wants to smash you! Stay light on your feet or quick with your interrupts and he should be no trouble. Be aware of the neutral bots around this room and avoid tagging them during the fight.

Shiphand Buddy: Rage Logic

Axiom. Wreck this jerk.

Once all the equipment is toast you can head to the last small room to open the way to the final boss. There’s a Simon game with a pattern of 6 colors here, either beat it or use an addon to do your work for you if you’re lazy like me. After stepping through the portal and killing just a few packs of normal mobs you’ll be face to chassis with Axiom. He’ll put up a large shield at the start which you’ll need to destroy, after that it should be smooth sailing. Just remember your interrupts and use the health packs on the floor if you need them and you’ll reduce him to scrap and save the freebots!

Differences between normal and vet: Normal mode doesn’t ask you to run over bots (but you should do it anyway, it’s so satisfying!), and there’s no Broadcast Transmitter to kill.

Other Thoughts: This one frustrated me until I finally learned how to solo the 3 overseers. It is pretty middle-of-the-road in terms of time, but it has a lot of charm. Who doesn’t love freebots?

Tune in next time for Space Madness!