Drag Experience

Youtube Gaming

Drag Experience

The big buzz worthy thing that is happening right now is that Google is rolling out its Youtube Gaming platform.  It proudly announces that finally there is a youtube for gamers!  Which causes me to pause and ask…  wasn’t YouTube already for gamers?  At least 90% of the content that I watch on YouTube tends to be video game related so… I think it was doing a fine job before.  What gets slightly lost in the marketing spin however is that they are now offering twitch like streaming services.  Which in itself is a big confusing because I have had the ability to stream to YouTube for roughly a year now.  There was even a page in my channel settings that explained how to connect OBS to the YouTube RTMP servers.  I guess the big difference is that people are starting to actually use it.  I played around a bit watching various folks streaming and there were a few issues.  The biggest thing I kept running into was the stream was hitching periodically.  It also seemed that people were confused and simply unprepared to field YouTube chat.  Also it feels strange that when I interact with other people I show up as “Tales of the Aggronaut” which is my YouTube channel and not “Belghast”.  I am wondering if this is a setting somewhere I can configure, but thusfar I have not found it.  In fact there seems to be really limited configuration options for channels in the first place, which means… I sure hope you had your YouTube channel set up how you wanted it before the gaming site imports it!

On some level I find this all interesting, but mostly in passing.  I’ve recently switched from attempting to make Hitbox a thing, to giving up and just using Twitch because I simply got more random viewers.  I felt like Hitbox was the superior service in every way, because the most crucial thing for me is minimal delay between your stream and the channel chat.  It becomes so awkward to try and hold a conversation with someone who happens to be watching your stream where there is a lengthy delay.  Twitch recently put in functionality to help alleviate some of this, and it works…  sometimes.  In order for me to even consider switching to YouTube, there would have to be a set up similar to Hitbox where there was little to no delay.  The problem being that what I am hearing in practice is that the chat delay is often longer than that of Twitch currently.  I guess at some point I will swap the configuration in OBS and give it a test to see how precisely it works.  The other thing that concerns me is that from what I understand your stream gets backed up to your YouTube channel regardless.  I liked being able to pick and choose what I exported from Twitch, keeping my YouTube channel as a cleaner version of whatever I happened to stream.  What are your thoughts so far if you have tried it or watched someone else streaming on it?

Drag Experience

Drag Experience

When Diablo 3 2.0 was released the AggroChat folks played it quite a bit.  For the most part all of us had characters in the level 60ish range… that is except for Kodra.  Kodra had not really played much Diablo 3, but we knew that the game granted some extreme experience to folks being drug along with you.  Over the course of a few play sessions we managed to catch him up, but it was an exceptionally fraught experience for him.  Last night after our Final Fantasy XIV raid, my good friend Grace asked if I wanted to tag along as she farmed in Diablo.  She would get bonus loot and I would be able to soak in the lions share of experience.  During the course of an hour and a half I went from level 40 on my Crusader to level 70 gaining about 5 paragon levels after that.  I got to experience first hand the sort of game play Kodra did, and I have to say I understand why it frustrated him.  I would have leveled so much faster…  if I could stay alive.  Grace was farming Torment V which meant if anything even glanced in my direction I exploded in a violent eruption of giblets.  I was simply playing a different game than what she was… which was more akin to dodgeball.  Carefully trying to stay in the part of the screen where the mobs were not spawning, and dodging projectiles as they came in.

Drag Experience

The resulting experience however was just silly.  There was no point in ever repairing my completely broken body, because I was leveling out of my gear too fast for it to matter.  Finally when I hit 70 I was able to piece together enough gear to be “passable”.  The biggest problem is just how behind the curve you end up being when you finally hit the level cap.  While I could survive damage for a bit, I lacked any semblance of gear to be able to actually do Torment V style damage.  We did manage to encounter a few bugs that kept us from getting loot.  The saddest of these occasions was when some treasure goblins died just out of bounds and I was able to watch a dozen legendary patterns rotting in a place I could not loot from.  However we also completed a number of bounties, and from those I got plenty of patterns as well.  This allowed me at the end of the night to craft a few legendaries and a green chest piece and get my gear at least to a point where I could function.  I am super thankful for the speed run, because this gives me something to dink around with until the new season starts Friday.  Right now the game plan is to start a Female Warrior, since I love Sonya so much in Heroes of the Storm.  The crusader is awesome, but I am not sure if I want to duplicate that experience again so quickly.

#Blaugust Day 26: I’m a Rocker. I Rock Out

I've never thought of myself as particularly musically inclined. More generally I've never had a high opinion of my own creativity. As I've gotten older, I've come to realize that a lot of that is just my own insecurity. Everything I create tends to seem trite or derivative because I'm fully aware of what my inspirations were. There's also the fact that I tend to be more comfortable following established guidelines than having complete creative freedom. I think that's a lot of why I don't really have any difficulty with Blaugust, but the rest of the year my blog has tended to wither. I definitely lean more lawful than chaotic.

In any case, one of the game series I've been a big fan of for a while now is Rock Band (and Guitar Hero before it). I know it's not 'actually playing music' but it's a lot of fun, and I'm actually pretty good at it. I play guitar on Expert difficulty by default, and it's only the very hardest songs that give me any trouble.

#Blaugust Day 26: I'm a Rocker. I Rock Out
I'm lookin' at you, Steely Dan. You know what you did.

Rock Band 4 is on the way, coming out in just a couple months. It's only on the current generation of consoles though, so if I want it I'll have to finally break down and purchase either an XBox One, or a PS4. By default I lean toward the PS4; I'm much happier with PSN than XBox Live, and historically XBox exclusives tend to be shooters I'm not interested in anyway. But there's a catch. All of your purchased tracks for previous Rock Band games work with Rock Band 4, but only in the same console family. All of my tracks are on the 360. And that's a lot of tracks.

I had been extra torn about this because the other upcoming current gen game I actively want is Kingdom Hearts 3, which I had thought was going to be PS4 exclusive. Looking around however, it looks like it was announced on Xbox as well (though as a port from the PS4 version, so....). So it looks like I'll be getting an Xbox One. I don't know if it'll be right when Rock Band 4 comes out; I'll likely wait until around Christmas to see if I can find a good deal.

The Very Best Villains

I’ve had a running list of my favorite villains in any medium for a while. Recently, the list was usurped by a character I’m going to call the main villain of Durarara. I’m going to avoid spoilers, because the show is great, but I really want to talk about great villains.

The Very Best Villains

First, though, I should talk about what I think makes a good villain. There are a few things that I think every truly great villain should have. A villain should be inscrutable, possibly even unpredictable, and their true motives should either be largely unknown or extremely relatable. Not being certain of how or where a villain is going to strike next is scary; as soon as you know where the next hit is coming from, the tension drains. Motives that are unknown are similarly scary, though there’s space for a villain to lay all of their cards on the table in an entirely reasonable way, which is disturbing and scary. A good villain taps into either our fear of the unknown or our fear of ourselves.

I think villains in general fall into one or two of three main categories, and should have good answers to a number of questions that you might have as the audience. Broadly, these are the categories I have in mind:

  • The Force of Nature – A Force of Nature plays into our primal fear of things stronger than ourselves. This kind of villain is immensely powerful in some way, and gets by through raw force. Sometimes it’s literally nature itself, sometimes it’s a super-strong character like the Juggernaut, sometimes it’s someone incredibly deadly, like the Cyborg Ninja from (the old) Metal Gear Solid. Their motives are unpredictable because you can’t get close, and their motivation can either be a short temper or a longstanding grudge or trauma, or simply the fact that they exist. I don’t think that Force of Nature villains on their own make terribly compelling villains, though they can often be very interesting side threats. The Primals in FFXIV are a good example of this, as they’re threatening on their own but are kind of tangential to the main thrust of the story.

The Very Best Villains

  • The Mastermind – A Mastermind plays into our cognitive fears of inadequacy and insecurity. This kind of villain is an excellent planner and is usually extremely intelligent. They often have a particular specific goal in mind and are working towards that end. They’re one step ahead of their opposition and it’s only when they trip or stumble that they can be caught. Usually, were it not for a single error or misstep, they would have handily won. A pure Mastermind can be an incredibly scary villain in certain media, though I’m a much bigger fan of the protagonist being a pure Mastermind. A lot of times, these villains have very well-thought-out motivations and are scary because it’s hard to find fault in their logic, even if the end result is appalling. They’re often brought down by a miscalculation or slight mistake, or sometimes because they become blinded by their own plans and leave exploitable holes because they get arrogant.

The Very Best Villains

  • The Manipulator –  A Manipulator plays into our social fears of betrayal and broken trust. They are masterful with words and can lie and bend the truth until it’s nearly unrecognizable, and have you believing every word. They often do very little themselves but say the right thing to the right person at the right time, or tap deeply into people’s insecurities. They’re very good at reading people and predicting them. They frequently either have the wittiest lines and make you laugh, then instantly hate yourself for laughing at this horrible person, or the scariest, able to tap directly into the protagonist’s insecurities. Their downfall tends to be when people have a change of heart or are immune to their charms or are pushed past their breaking point. These villains can have all kinds of motivations, from the apparent to the wholly unknown, and are scary because they’re so in control, even when things seem like a mess.

The Very Best Villains

Most of the best villains I can think of are two of these. Darth Vader is a Force of Nature/Manipulator, with a mix of raw power and exactly the right words to make people afraid. Sephiroth is a Force of Nature/Mastermind, with a world-spanning plan and the power to take down anyone who stands in his way. The Joker is a Mastermind/Manipulator, with both a horrific plan set in motion and the right words to the right people to push all of Batman’s buttons. Handsome Jack is another Manipulator, one of the best of the form alongside the Illusive Man. The various villainous players in both Deus Ex and Human Revolution are similarly Mastermind/Manipulators, made all the scarier because each of them has a perfectly reasonable point of view but together create a horrible mess. The Force of Nature/Manipulator type is kind of rare, but MGS’ Psycho Mantis is an excellent example, and many great ones of the type tend to have psychic or illusory powers of some form, like Emperor Palpatine, Loki and Mystique. It’s probably no real surprise that my favorite type of villain is the Mastermind/Manipulator type, though that’s also my favorite type of protagonist as well.

A good blend of categories doesn’t make a great villain by itself, though. There are a number of questions that can be asked about a really good villain that need good answers for the villain to be truly great.

  1. Is the villain influential and capable of winning?
    • There are a lot of villains that simply don’t meet this. They’re a problematic force to be sure, but usually stick around not because they have a chance of winning, but because the protagonist doesn’t give them their full attention. The Joker is a really great inversion of this, because the most effective way of dealing with him has been spun into a win for him, because he’s great at leaning on Batman’s insecurities. On the other hand, Jessie and James of Team Rocket aren’t exactly accomplishing much. A great inversion of this type is the villain who is powerless but gets their hands on a resource or piece of information that allows them to turn the tables, as in a lot of blackmail stories, or Jafar from Aladdin.
    • The Very Best Villains
  2. Is the villain realistically beatable?
    • This one is one of the reasons why villains that are all three archetypes tend not to be great– there’s no good answer to this question. A villain needs some kind of weakness to be compelling, however difficult to exploit it might be. This is even better if the villain knows their weakness and takes pains to hide or avoid it, though this is rare in the Force of Nature-type villains. A lot of times, this is a great opportunity for a plot twist. The Emperor is nigh-unbeatable, except when his most trusted servant suffers a change of heart (see: the common downfall of Manipulators).
    • The Very Best Villains
  3. Why hasn’t the villain already won?
    • You’ve got an immensely powerful individual with a plan in place, sometimes a massive network and abundant resources, possibly even an army, and they haven’t won yet. Why? This mostly applies when the villain has a particular end goal in mind other than “rule everything”, and it’s where the Mad Scientist types tend to fall behind a bit. A fairly common inversion here is settings where the villain HAS won, and is ruling the world or some significant portion of it until overthrown by the heroes. There are some great opportunities to make entirely reasonable villains here, who view the protagonist as a terrorist or someone trying to overturn the current order. This is even more potent if the protagonist has been personally wronged by an otherwise benevolent villain.The Very Best Villains
  4. Is the villain believable and relatable?
    • This is a huge one, and makes the lynchpin of the great villain question list. You’ve got to be able to believe that the villain is serious about their plans, that they have realistic goals, and they need to be relatable on some level. There shouldn’t be gaping holes in the villain’s plans or thought processes, and while some level of inscrutability is effective, making an entirely unpredictable, alien villain feels random and unfair– the very best villains will let on enough for you as the audience to realize what’s going on a moment before it happens, too late for the protagonist to do anything about it even if they knew.
    • The Very Best Villains

      not actually an example of this trope failing, this guy is amazing.

I don’t think every good work of fiction requires a great villain, or even a villain at all, but there’s something incredibly exciting about being able to put a face on problems. The villain in Durarara that I’ve come to enjoy so much shows his true colors to the audience in the second episode of the series, but continues playing a complex game throughout the series, and I love to hate him.

 

Lazy Reset Day

Blaugust 2015, Day 26

Another super quick post today because I’m completely running out of things to say. Blaugust has just a few more days left and I know I can finish but it is not going to be easy.

Last night was a classic case of having way too many things to do on reset day and only feeling motivated to do the “wrong” one. I hopped into FFXIV exactly long enough to do my daily expert roulette and quickly ran away. I still really love that game but there’s way too many other shiny things stealing my attention right now.

The main new shiny is the new patch for Diablo 3. That’s where I really wanted to spend my evening, even though it is a bit of a waste of time right this second. If you’re not familiar with D3, they’ve added “seasons” where you have the option of starting over from scratch without the money and resources you’ve gathered over the years. Completing objectives during the season can earn you cosmetic rewards like transmog and new name plates. Right now season 3 has just ended but season 4 won’t start ’til the weekend, so it feels a little silly putting in much effort knowing that I’ll be starting over from scratch in a few days. Still, it is fun checking out the new stuff, and hopefully I’ll be a little more prepared once the new season starts.

I wanted nothing more than to just chill out with Diablo all night but figured I’d check in to WildStar just to get things started after the weekly reset. One thing led to another and I ended up raiding for the rest of the night. I had a really fun time so I don’t regret it, but now I’m really itching for some more D3!


Lazy Reset Day