#Blaugust Day 27: Corndog Girl

In the world of comic books, Marvel and DC have both been in a period of flux recently. Worlds have ended, characters have been rebooted, it's a whole thing. If you were invested in existing superhero comics, it can seem like a bad time. But some amazing books are coming out of the chaos. One of those is Prez.

#Blaugust Day 27: Corndog Girl

The original Prez came out in 1973 as part of DCs attempts to appeal to 'the kids of today'. It followed a teenager, Prez Rickard, who was elected President of the United States after the eligibility age was lowered. His book only ran 4 issues, and he's showed up occasionally since then, usually as an easter egg or in an alternate reality story. If you know the character, it's most likely from the story Neil Gaiman wrote using him in Sandman issue 54.

Where the original Prez came out in a time of youth protests and political action, this new one taps into today's social media frenzies, reality stars, and corporate power. The setting is near future; to me it feels like a few years down the line on the road to the world of Transmetropolitan. Corporate personhood has been established by amendment (CEOs are anonymous figures behind holographic representations of their corporation), votes can be cast via Twitter, and an endorsement from an internet celebrity can win you Ohio.

#Blaugust Day 27: Corndog Girl
Pharmaduke is the sensational new character find of 2015

In this strange yet scarily familiar world, we follow Beth Ross as she goes from unwilling internet meme (she accidentally fried her braid in a corn dog frier) to President. For the first two issues she's very much out of her depth and subject to forces beyond her control. The third issue, which came out yesterday, is where we see her start to realize that she has an opportunity here, and maybe she can do something great.

#Blaugust Day 27: Corndog Girl
She's not wrong

I mentioned earlier that this feels to me like a world that could eventually become the world of Transmetropolitan. More importantly, this book feels like it could be the next Transmetropolitan. Obviously Beth has nothing in common with Spider Robinson, but the book has a lot of that same twisted humor and strange yet familiar setting, and uses it to poke at the idiocies of the real world. The third issue just came out yesterday, so there's a good chance you could find the whole run so far at your local comic book store. It's also on Comixology if you prefer digital comics. Read it. You won't be disappointed.

More on Learning Japanese

I’m now four weeks into mostly-self-taught Japanese. I’ve managed to get a few lessons with a tutor, who has been incredibly helpful and has pushed me farther than I thought I’d be able to go a lot faster than I expected. I’ve learned a lot about the process along the way, and can critique my own approach a bit.

More on Learning Japanese

The first thing I did was start working on the kana, essentially teaching myself to read and write in Japanese, at least the basic characters. Part of this was that it was a lightweight thing for me to be able to do, a bit of memorization and a bit of playing with phone apps before bed. It took me about two weeks to learn hiragana at a relatively sedate pace, and about five days to get katakana once I had a system. For anyone trying to do this, start with the apps; they’ll get you used to the shapes and the sounds nice and gently, but push yourself quickly to write the alphabets from memory as soon as you can. Part of the reason it took me so much longer to memorize the hiragana was because I wasn’t pushing myself to commit them to memory; the apps make you pick from multiple choice rather than writing them out yourself.

As odd a choice as it was to begin with the kana, it helped a lot to create a solid foundation for everything else. Genki (my textbook) uses a lot of kana even early on, and it helps to be able to read and write it without using romaji (roman alphabet) as a go-between. I’m not fast at reading kana, but I can do it now. There’s a bit of a weird side effect that happened to me, though. I’m able to read a lot of things without having any comprehension at all, which is a bizarre experience.

More on Learning Japanese

The next thing I started working on was going from the start of Genki and going through the chapters. The book is laid out very well, and I did a bit of dabbling in some basic greetings and some relatively straightforward sentence construction. One of the things I’ve picked up very quickly is that I absolutely cannot think in English while working on Japanese, and I think that’s one of the things that makes it seem like a very difficult language to learn. I have to separate myself from my desire to make English sentences to translate and just think in abstract concepts. In retrospect, I think this is something that’s caused me a lot of trouble in learning Spanish. A lot of Romantic and Germanic languages have very familiar structures to an English speaker, and you can often feasibly just come up with a sentence in English and replace a lot of the words with the appropriate words in, say, Spanish, and more or less get your meaning across.

Separating myself from trying to form coherent English sentences to translate into Japanese helped the learning process a lot. Japanese is a very structured, orderly language in a lot of ways, and I find that sentence construction makes a lot of intuitive sense to me. My tutor moved extremely quickly to particles in sentences, which are markers that indicate what the word or phrase preceding it is doing in the sentence. There isn’t an English equivalent, but it makes me think of sorting flags in file structures. Forcing myself to separate from English sentence construction made these a lot easier to understand and work with.

More on Learning Japanese

Getting a tutor early on was really helpful for me. Even just the three or four sessions I’m going to be able to have with her will give me a solid footing to keep teaching myself. I’m almost at the point where I can hold some very rudimentary conversations, I just lack the vocabulary for it. One of the things I’ve been trying to do is use my knowledge of English to evaluate the kinds of conversations I have most frequently, to get an idea of what the most useful things to learn in Japanese would be if I’m looking to reach a conversational level quickly. It’s given me an opportunity to think about how I communicate with other people and the kinds of things I say.

I’ve reached the point now where I can watch or read something in Japanese and I’m having constant flickers of comprehension. I recognize sentences or words and while I can’t quite get enough context to figure out what’s being said, I can make sense of how the sentence is constructed. I don’t know who is being talked about, what they’re doing, or where, but I know that someone is being talked about and that they’re doing something in a particular place. It’s a structure that lets me start asking the right questions– if I recognize 私 (watashi, “I”) and the particle の (no, indicating a possessive or apposition), followed by a word I don’t know, I still know that the speaker is talking about something they own, or something close to them.

More on Learning Japanese

It means that when I’m listening to spoken Japanese, I can start to make out the shape of what’s being said, even if I don’t know the specifics. It’s honestly really exciting to have those little flickers of recognition; it makes me want to push harder and learn faster. My biggest hangup right now is vocabulary; I just need to take in thirty-five thousand words or so to catch up with my English. No problem…

Shiphand Buddy Wrap-Up

Blaugust 2015, Day 27

Shiphand Buddy Wrap-Up

Time for the money

Whew! We made it through all seven shiphand missions! Time to relax and reap the profit. But first let’s hand out some awards:

Most fun: Fragment Zero

Murdering swarms of things is super satisfying, and it also comes with a healthy dose of jumping around in zero-g. Win-win!

Shortest / Best cash per minute: Infestation/M-13 close call

If I just want one or two quick runs Infestation is my go-to, but if I’m chain running I will always throw some M-13 into the mix just for variety. I find waiting around for the hull breach section in Infestation extra annoying if I’m running them back to back.

Most annoying: Gauntlet

I hate exploding splorg. If the point requirement was a little lower or the timer was a little more relaxed for that section it would be fine. It is otherwise a fairly fun place but I can’t enjoy it knowing how much I struggle trying to get gold.

Shiphand Buddy Wrap-Up

Yep. Still really hate these guys.

Now for the best part of shiphands: making cash money. Sure, the daily quest rewards a little money which is nice, but really the market board and commodities exchange are your best friends. You’re guaranteed one imbuement-type item, which can sell from 5g to upwards of 1p. If you’ve managed to get gold the reward baggie can have some great stuff. Once you’ve collected the dyes and mounts for yourself, throw those extras on the market! Usually the decor doesn’t sell too well on the market, but they do vendor for 1-3 gold a piece so I don’t complain. The runes were my bread and butter for a while, but with F2P and the stat changes looming on the horizon the market has cooled off quite a bit. They will still sell, but prices are very low right now. You can also hold on to them and exchange them for runes of your choice when F2P arrives!

Shiphand Buddy Wrap-Up

Ooooooh! Shiny new intro cinematics!

Speaking of F2P – I did get the opportunity to run a few shiphands on the PTR, and there are some changes to keep in mind. First and foremost, they’ve been renamed “shiphand expeditions” or just “expeditions” in the group finder. All of the older missions have gotten fancy new intro videos a la Fragment Zero, which is a fantastic change. Not so fantastic is the re-tuning of the difficulty. I went in with the most badass raid gear I could buy from the PTR vendor, and the enemies were still noticeably more difficult to kill than they are with my normal gear on the live servers. Supposedly this is still being tuned, so hopefully when the drop launches these will still be closer to the difficulty we’re all used to already. The other big difference is that the rewards are being toned down a bit. Currently running quick shiphands is one of the most profitable pastimes in the game, and that will be less true when these changes happen. I’m disappointed, since I’ve been making a tidy profit from these, but I understand why the devs think this change is needed. I’m looking forward to the F2P transition no matter what though!

I hope you’ve enjoyed this series. I really love the shiphand missions in WildStar for content that is bite-sized and great either solo or in a group. What are you waiting for? Check them out and let me know in the comments which one is your favorite!


Shiphand Buddy Wrap-Up

On Heavy Rainfall

Blaugust Post #22

This was supposed to be a post months ago, but it got written on paper and never typed up. I’ve since lost it.

Risk of rain is a mostly platformer with rogue-like elements. It’s (so far) my favorite example of such, although it’s quickly becoming a crowded genre (Spleunky, Rogue Legacy, and the recent Warlocks Vs. Shadows all qualify). I find Risk of Rain interesting largely because of the risk/reward mechanism of its time mechanic.

On Heavy Rainfall

Drizzle

The primary goal of Risk of Rain is to get to the final level (which is always the UES Contact Light), beat the final boss, and leave the planet that you crashed on. This is accomplished by playing through a minimum of 5 other levels, finding and activating the teleporter in each level, and surviving through the wave of enemies that assault you when you do this. Enemies also spawn naturally over time, at a rate determined by what level you’re on, and how long you’ve been playing the current game. The largest difference in difficulty settings is how quickly this process occurs.

There are 12 characters, 11 of which must be unlocked, and 10 different stages, where which ones you visit are determined semi-randomly. Each of the first 4 levels will be one of 2 options, level 5 is always the Ancient Temple. After that, you can either start revisiting levels or move on to the end of the game. Along the way you will pick up a wide variety of items, mostly randomly determined. There are a few places to influence what items you get, as well as a really big way that you can eventually unlock.

On Heavy Rainfall

Rainstorm

One of the more interesting things about Risk of rain to me is the character variety. You start off with just the commando, who is fairly decent, but I find somewhat boring. The thing is, starting out, you’re going to die on the first level. You’re going to die on the first level probably more than once. Despite this, you can be making progress toward unlocking the other characters. Beating the three boss options on level 1 will unlock the enforcer. Collecting enough drones will eventually get you the engineer. Enough monster logs will get you the huntress, but there aren’t actually enough monster types until you get to the second level(s) consistently.

Then there are the ones that you won’t unlock by chance. The Sniper requires that you beat the game once, and the Mercenary that you do it 5 times. There are also a few that you need to find, which requires that you a) get the right level, and b) get the version that has that character. HAN-D is a bit easier (in a manner of speaking) because he’s in the final stage, and will therefore always be there if you can get that far.

On Heavy Rainfall

Monsoon

The other interesting thing is the item selection. The longer you spend on a stage, the more money you have to open chests and get items, but the harder the enemies will be, making for a generally enjoyable risk/reward mechanism. Some items are better for some characters than others: Acrid tends to kill things while they’re clumped up, so the item that causes enemies to explode on death is amazing. The command attacks extremely quickly, and so gets more out of items like the ukulele or missiles.

Recently artifacts were added, and these let you modify the game in some ways, which can make things easier or harder, depending. One in particular, Command, allows you to choose what items you get (within the bounds of rarity). Glass cuts your health to only 10%, but makes you do significantly more damage.

On Heavy Rainfall

Co-op doesn’t use Steamworks, so it’s a little iffy. Even so, this is one of the best small indie games I’ve experienced. It goes on sale for very few dollars pretty often, so take a look.