#Blaugust Day 28: Addictive != Fun

While listening to some podcasts I happened to actually look at my podcast app and noticed an ad for some terrible mobile game or another at the bottom. As I watched, some quotes from presumably random reviews scrolled by, and I noticed one in particular: "Love it, Addictive as Hell!" It got me thinking, when did 'addictive' become a positive thing?
StarTrekTNG-TheGame
Best game ever!!! So addictive!
Up front here, I am by no means an expert on addiction. If I fail at clever in the course of this post, please let me know. It is absolutely not my attention to minimize or insult anyone who has had to deal with addiction directly or indirectly.Addiction implies that you're taking actions that you know are harmful to yourself, or that you don't really 'want' to do so much as 'need' to do. If anything, addictive behavior seems to be the opposite of fun; something one tries to avoid and then feels guilty about afterwards. I don't know if my time with World of Warcraft ever reached the level of addiction, but it certainly got to the point of not being fun anymore. The fact that I was able to drop it and not look back implies that it wasn't an addiction. How much worse then, to be in that situation and not be able to quit. I guess this weird view we have of addiction isn't really new. How many times have you heard someone call themselves a 'shopaholic' or 'chocoholic'? I'd hazard to guess that most of the people using those terms about themselves aren't really addicts though, they're trying to use the language of addiction to describe how much they enjoy the thing. It seems a little thoughtless when I stop and think about it. So maybe the problem is that, as a culture, we still don't really understand addiction. Not what it really is or how it really feels to be addicted to something. Maybe that's something you can't really understand unless you've experienced it. What I do know is that calling a game addictive is about the last way you'll ever get me to try it.

Short Fiction Friday: What We Leave Behind

Fridays are a weird posting day for me. Most of the things I’d normally talk about are exhausted by the end of the week, and I’m finding that I post kind of vague think-pieces on Fridays, when I remember to post at all. I’m going to try to alter that a bit and infuse a bit of creativity into my Friday posts with some short fiction.

Some of this is going to be fanfiction, some of it is going to be original work, some/all of it is going to be terrible. Every Friday I’m going to post a short story, and after today they’re pretty much going to all be things I wrote that day. I’m going to start with something I *like*, because writing a piece of short fiction every week might be a bit rough. We’ll see how long I can do it.

This first piece is from an Infinity short story competition, a cyberpunk look at transhumanism.

 

What We Leave Behind

*             *             maybe you’re looking    *             *

“My boyfriend left me.”

I am sorry. You must be hurting.

“No. I don’t… hurt, anymore. It’s just lonely.”

I can find you a more fitting partner. There are sixteen thousand, nine hundred and four males in your favored locations that match your preferences for education, personality, body type, age, food, sexual—

“No! That’s not it. You don’t understand.”

You are correct. I cannot. I am here to help, in whatever way would make you the most comfortable.

“I want you out of my head. It’s lonelier now that you’re here than it was before.”

I am unable to process your request. I do not understand. Do I not provide company for—

“Shut up! Just… just leave me alone.”

I will be silent. I will be here if you need me. Feel better, Cassie.

*             *             for someone to blame   *             *

I can’t even cry. Not the normal way. There’s that phrase: “fighting back tears” – it’s the sort of thing you’re supposed to do when the tears are trying to come but you don’t want them to. I don’t have to fight anymore, I just decide I don’t want to cry and so I don’t. My eyes don’t get puffy, my face doesn’t get flushed, and I can go about my normal day and even pretend to be happy. No one is capable of seeing through the lie.

I guess that’s not true. She can. She’s always there, in my head, helping. I have a thought and she answers. I wonder if the coffee in a café is good and I instantly know what it tastes like. Not just reviews, not a description, I know what it tastes like because somewhere, at some other time, she has tasted it and calls it into my mind.

I don’t drink coffee anymore.

My body is perfect. It’s so perfect it’s named after perfection itself. Boddhishatva. Perfect being, according to the encyclopedias on Maya. It would be arrogant if it weren’t true. I’m stronger, faster, more agile, and hardier than I ever was before, more than Olympic athletes and most machines. I can put my fist through a wall, I have gorgeous skin and perfect boobs, I can shoot a person in the eyeball from a mile away, my hair does exactly what I want it to every time, and I can run down a speeding car without breaking a sweat. I only sweat if I feel like it. Pretty much all of my bodily functions are under control. I’m a perfect fighter, a perfect diplomat, and a perfect lover all in one, and I can never die.

It’s why Adam left me.

We were coming home from dinner. I ate and drank enough to make him feel comfortable, as always, and I was happy, and excited for the rest of the evening. Perfect control over my body means lots and lots of fun. I’d made myself flushed, just a bit, and elevated my body temperature a bit so I was nice and warm, good for cuddling on a cold night.

The assassin caught us halfway back, six blocks from his apartment, the crossroads of Raycaster and Analog, four hundred and eighty-two point eight meters. Dammit! This is what she does. I just knew all of those things, instantly. I can’t help it, I’m sorry. The assassin was after me, because of what I am. He put two bullets in me, chest and neck, double-action ammunition. My body was dead instantly, but I had enough time to release nanites to congeal my blood so that it wouldn’t ruin my boyfriend’s clothes. By the time I hit the ground, I was half a block away, running towards Adam along rooftops. I caught my killer, crouched low with a sniper rifle, and snapped his neck as I passed, then dropped to street level and rushed forward to console Adam.

He was shaken, but I was determined not to ruin the evening. By the time I was in arm’s reach, I was already warm and flushed, just like I had been a few minutes prior, ready for a romantic evening. It wouldn’t be quite the same, but it wouldn’t change things any more than if I’d tripped and sprained my ankle (hilariously impossible now, by the way, I am perfectly graceful) on the way home.

He saw it differently. He knew that I had different lhosts, it’s what let me go on dates with him four nights a week while also working on my research. I’d been running errands and keeping an eye on an experiment in the bioengineering lab while I was at dinner with him, and my errand-running lhost was close by. I could always make time for him, I was the perfect girlfriend.

Watching the body that he’d just been cuddling crumple to the ground, and another, nearly identical one try to take its place was too much for him. He just looked at me and looked at the broken body on the ground, barely saying two words.

“I… can’t.”

And he left. I could have followed him, but she advised me against it. He was agitated, and my presence wouldn’t help. She wasn’t wrong. I had a message waiting for me at home, he didn’t want to see me again.

I’m sorry about tonight. I know you’re… special. I thought I was used to all of you, but after seeing you tonight, seeing you get shot, seeing you walk up again like it was nothing… I can’t handle it, I can’t keep up with you. I’m sorry.

That night I looked up Boddhishatva again, but not on Maya. She didn’t approve of my searching Arachne, but I am allowed to be there, and she is not allowed to stop me. It didn’t always mean “perfect being”, according to the darknet. It used to mean “a being seeking enlightenment”. Not perfect, but getting there.

I wonder why it changed?

*             *             fighting for air while       *             *

“I want to be free. You can do it, I know.”

Cassie, this is not a good idea. Please don’t do something you will regret.

“Free, huh? You? One of the lackeys?”

“Yes. I don’t want to be a lackey anymore. I know you’re capable of doing it. Name your price.”

Cassie, you are making a mistake. Please let me find you. I can help you.

“You’re telling me you strapped an E/M scrambler to your own head, just to ask me to cut you off from ALEPH?”

“Yes. My head hurts, and the disruption isn’t perfect. You need to give me an answer, now, or she’ll find both of us.”

Cassie! Please! I can help you! Don’t throw everything away like this!

“You’re crazy. You know this is going to make you a wanted criminal all over the Sphere? She’ll hunt you down.”

“I don’t care. Have you seen this body? I’m good at running.”

Cassie, please, I know you’re hurting, but this is too much.

“Ha! Fair point, chica. You’re crazy, well we’re crazy too. Lie down over here, we’ll have to be fast. This will hurt.”

“I’m used to it.”

Cassie…

*             *             you circle the drain          *             *

 

“How do you feel, dama de maquina?”

“Slow.”

“You put three shots between the eyes of a target dummy at a hundred meters in two and a half seconds.”

“I know. Like I said: slow.”

“You know, you’re a little creepy sometimes.”

“Sorry, I’m adjusting.”

*             *             never be sorry for            *             *

I can’t hear her anymore. I can’t yet decide if I feel liberated or… something else. Empty, maybe. My thoughts are just mine again, and as I walk past this coffeeshop, I can freely wonder what it tastes like.

At the risk of being too much like her, I’ll tell you: It’s not very good.

My head was shaved for the surgery. I don’t think it was necessary, but I wasn’t about to antagonize the Praxis doctor. I grew it back out a little, but I like the pixie cut. It makes this “me” feel different, as does the little scar on the back of my head. I can feel it, even past the hair that’s grown back. I’d never thought about changing my hair on each lhost, dressing them differently. It seemed like a frivolous expression of individuality, and with her riding in my head I never did it.

Now she’s gone. I can do what I want.

I’m slower, though. I can feel it. I can still jump between lhosts, but it’s no longer as smooth moving from one to another. I have to concentrate, and whereas it used to be like jumping across a short gap, now it’s like walking through neck-deep water. Without her relays, I don’t move as freely. People notice when I’m not giving them my full attention.

I went and saw Adam. I’d had some time to think, and I knew what would resonate with him. All of me came along, carefully. It must have looked strange: me with my short hair and a summery dress, two others almost-but-not-quite like me, with longer hair and matching suits.

He noticed my effort in jumping between them, that half-second pause that I can’t quite eliminate. It’s maddening, knowing it was once effortless, but it made him smile a bit.

*             *             your little time                   *             *

“I like you this way.”

“Which way?”

“You know, different. Not all identical. It’s stupid, I know, but I like being able to differentiate.”

“My wardrobe is less boring now, too. My being slow doesn’t bother you?”

“Slow? Oh, when you jump? No, I don’t mind. It reminds me that you’re human. It’s the little flaws that make us, right?”

“Yeah, I guess. Yeah.”

“So… you can’t hear ALEPH anymore? You don’t talk to her?”

“No. We’re not… on speaking terms right now.”

“Oh. I’m sorry. I didn’t mean to—“

“It’s fine. I did this for me.”

*             *             it’s not when you get there          *             *

Things are back to normal, mostly. Adam apologized for overreacting, and I’ve tried to make things easier for him by being a little more… human. My lhosts are different, and my lab access still works. She never cut me off. The Praxis doctor was wrong, she never came after me.

Sometimes I see her, or at least her Devas. For a few months, I kept tabs on where they’d be, and stayed clear. They’re as perfect as I am, and I’m slower than I was. I don’t know if I’m still fast enough to take one. One time I saw a different one. She looked the same, like all the other Devas, but I’d spent enough time with her to recognize the differences. She was an Asura, and she could not be tracked. If I am the perfect human, Asuras are demigods, walking legends capable of feats that mark them as perfectly, wholly inhuman.

I panicked, but only on the inside. I stepped out of sight and vanished, looking for all the world like I’d just walked into an alley and hadn’t left while all of the sweating and hyperventilating I wasn’t doing went on in my head. I was beyond the sight of ordinary people and most sensory devices, nothing but the faintest shimmer in the air without even a heat signature, and she still turned her head as she walked past, and looked straight at me. In those cold, piercing eyes, I felt like my thermoptic camouflage, my composure, and my perfect body were stripped away, leaving just me, a tiny ball of fear. In those eyes, I could see her.

She looked sad.

Nothing’s happened since. I still work in the lab, I occasionally see her in the faces of her Devas, but they never say anything, never indicate that anything is wrong. She has never come for me, she just looks sad.

*             *             it’s all in the climb            *             *

“Cassie? You there?”

“…huh? Sorry, long night at the lab.”

“It’s okay. How about I put on a show? We’ll watch it and you can work.”

“Yeah, that sounds good. Thanks. I think that’ll…”

“…Cassie?”

“Something’s wrong. At the lab. I’ll be back.”

“Cassie? Cassie!”

*             *             but i       *             *

The compound I was working on reacted. I wasn’t fast enough, flitting back and forth, and that half-second let two things mix that shouldn’t have. I was unprotected, holding a canister that exploded like an anti-materiel shot.

My body is dead, I can feel all the systems shutting down. I can’t jump. I’m stuck here. Half a second to jump is too long when you’re dying. Adam is sitting at home, and asking me what’s wrong. I can’t answer, I can’t get to that lhost. She doesn’t even feel like me, right now, not when I can’t get to her. I’m stuck in a dying body and she’s… someone else.

This shouldn’t be happening! I’m better than this!

*             *             won’t    *             *

Patient Report: Cassandra Scellai

Patient was admitted to Neoterra Prime General Hospital at 21:43, in the care of citizen #1518599, Adam Helvand, self-identifying as her boyfriend. Diagnosis indicated a Boddhishatva-model lhost, catatonic due to inactivity. Patient referred to care of ALEPH, in posthuman ward.

*             *             save you              *             *

“What happened? Why did I lose five months?”

Some mistakes were made. I am sorry I cannot provide you a complete account of the missing time.

“What do you know? Can you show me anything?”

Yes. I tried to keep a record for you, as best I could. Initiating playback.

“I… wow. I did all that?”

Yes. I thought I had lost you. Will you be okay?

“I think… yes. Yes, I will. I’m better than that. I should go. Adam will worry, and I need to cut my hair.”

Welcome home, Cassie.

 

 

[interstice lyrics by Darren Korb: “In Circles”, from the Transistor OST]

On Secondary Sin

Blaugust Post #23

Divinity Original Sin: Enhanced Edition is coming out “soon” on PC and the current console generation. I never finished it, but I am a big fan of the original release. Owners of the original will receive the enhanced edition for free, which is in line with what they’ve done for their previous games.

On Secondary Sin

A sequel, Original Sin 2, is now on Kickstarter. It’s one of the cases where simply promising more of the same would probably get me interested, but it looks like they’re doing a lot more than that. One of the best features of Original Sin is the ability to disagree with your partner, which results in you playing Rock Paper Scissors against each other. Points for winning are determined by your persuasion stat, and the first to 10 gets to determine what the party does.

On Secondary Sin

Original Sin 2 seems to expand on this concept, and actually let the party work on objectives at odds with each other. No word on if it will allow what Tam refers to as the “GM Victory”, but I honestly kind of hope so. It also expands co-op to include up to 4 players.

On Secondary Sin

They’re also tweaking the battle system, which was already one of the best turn-based systems I’ve seen in a long time. Given the character I played the first time around (a ranger-type) I’m not sure a cover system is going to be terribly helpful, but I’m willing to give it a chance. More interactions mostly increases the potential for unintended hilarity. And I appreciate that there are more options for the player than just humans.

On Secondary Sin

I haven’t looked forward to a Kickstarter game this much in a long time. It smashed its funding goal on the first day, so it seems likely we’ll be playing this at some point next year.

Pax Prime Hopes

The Big Show

It feels like we live in this world where there is always another big games show around the corner.  I remember when quite literally all that existed was the Consumer Electronics show, at least for the United States.  Now we have dozens of shows sprinkled throughout the year, all of which vying for exclusive announcements.  As a result companies have to trickle information out so that everyone that attends one of the shows feels like they are getting to see something unique or special.  This weekend of course is Pax Prime, and I had hoped this year I would be attending.  The truth is however that Pax Prime will likely never be in the cards, as the husband of a teacher…  August is a HORRIBLE time for me to be travelling.  During this month my wife is in full on panic mode as she gets adjusted to another school year, and while for a bit I was bummed at not being able to attend, I am realizing it was ultimately for the best.  As a result I will be a loyal yearly Pax South attendee and pretty much brush aside the thoughts of doing the Pax Prime thing.  Instead at some point I will just go out to Seattle to meet my friends that seem to be pooling there, instead of trying to make one big combo trip.  Having been to a Pax, I have to say in truth the folks at home have a much better view of what is going on there through the live stream.  As a result I am looking forward to spending much of the weekend watching as much as I can.  Which gets to the point of this mornings post.  I thought I would talk a bit about the various things I am hoping to get out of Pax Prime 2015.

Final Fantasy XIV

Pax Prime Hopes

The thing that I want this weekend… is a release date for 3.1.  I know we are getting close, but I want to know a firm release date so I know just how long I am going to have to wait.  Right now Final Fantasy XIV is going through a bit of a content lull much like it did after the release of A Realm Reborn.  Quite frankly at this point I am tired of running Neverreap…  since that seems to be the dungeon I get most often.  Two dungeons in a roulette rotation simply is not enough, and I am honestly a bit concerned with the news that 3.1 is only going to add two more as well.  My hope is that they create a four dungeon expert roulette instead of moving Neverreap and Fractal to Hard Roulette and making expert just be the two new dungeons.  The other piece I am really looking forward to is the next 24 player dungeon the Void Ark, aka the creepy airship you sometimes seem flying around in the Sea of Clouds.  The game needs a shot in the arm of content, because folks are starting to slow down… myself included.  More so than this… I would like to see some future vision type stuff for 3.2 and beyond.  In the past we have usually had this list of things that Yoshi P had promised for “future” patches and we are a bit low on that right now.

Wildstar

Pax Prime Hopes

 

Similar to FFXIV…  and honestly a lot of the things I am going to talk about this morning….  I just want a date for when the Free to Play conversion will happen.  They keep putting new patches on the test server and it is starting to feel like maybe they are close, but what I need from them is a date.  I am enjoying Wildstar so much more than I have at any point in the past, and a lot of the changes that are coming in with the free to play conversion are going to be generally good for the game as well.  Past the free to play conversion… I would like to see some information about what their long range plans are.  I don’t even know if they have a presence at Pax Prime this weekend, but even if folks don’t they tend to time announcements around major shows as well.

Guild Wars 2: Heart of Thorns

Pax Prime Hopes

Since the expansion announcement at Pax South, I have had a strange connection with this title.  Traditionally speaking I do not really enjoy Guild Wars 2 that much.  That said I have to say the revenant looks more interesting than any of the previous classes. I fully expect that I will be picking this title up when it launches if for no reason other than the fact that it is once again “buy to play” and I have gotten my original purchase out of the game.  This has been the year of announcements completely unfettered by timelines, and it is starting to get frustrating.  Once again we have a big title looming on the horizon with zero date announced for when we will be expecting to play it.  I am expecting that this one is going to be a lot like Heavensward was, where they announce the launch date and it is only a few months away.  My hope is that Pax Prime finally is going to be the show where they talk about this at.  Give your fans some firm dates.

Blizzard Titles

Pax Prime Hopes

I am honestly not expecting anything new to come out of this conference from Blizzard.  They did their big reveal of the World of Warcraft expansion at Gamescom, and I fully expect that with Blizzcon coming up in November that they will be holding everything else closely waiting on their big show to reveal it.  I fully expect that they might announce a new Overwatch champion at Pax Prime, and potentially some more Heroes of the Storm champions or maps.  What I am really wanting from them is an announcement for when Overwatch testing will begin and a beta key delivered in my mailbox.  Everytime I launch the patcher and see that Overwatch button at the bottom of it…  I get a little sad in side.  I really want to play this game, and I sincerely doubt I will be doing so anytime soon.  Over the last few weeks I have come to the realization that I still very much love Blizzard games… it is apparently only World of Warcraft that I am on tentative terms with.  I would love beyond love them to announce something for Diablo 3…  like maybe another expansion?  They have already hinted that they might be doing a Warcraft RTS after they wrap up with Starcraft II… so that alone has me pretty pumped.

No Man’s Sky

Pax Prime Hopes

 

I am so irrationally hopeful about this title, even though I keep telling myself that there is no way it can deliver on everything it has been promising.  I love exploring new areas, and I love killing strange and interesting creatures.  No Man’s Sky promises to give me a procedural generated world where I can do this… over and over again throughout the galaxy.  On top of that the graphics are kinda cool as well with their hyper saturated version of reality.  Again…  all I really want from Hello Games is a release date.  I have a feeling that we will have an announcement for some sort of beta testing to begin soon.  Supposedly Amazon UK is already taking pre-orders so hopefully we will get a date this weekend.

Horizon: Zero Dawn

Pax Prime Hopes

 

At this point I just want more information on this title.  We saw a short trailer from E3 and I have been wanting more information since.  Once again I have no clue if there will be a presence at Pax Prime, but I am hoping!  I want to know more about the nuts and bolts of how this title is actually going to work.  I want to know if there is going to be a multiplayer aspect, or if this is just one big single player skyrim-esc sandbox.  I also want to know more about the world that surrounds the game.

Devilian

Pax Prime Hopes

With my recent foray back into Diablo 3, it has made me extremely interested in Devilian a Diablo like Korean game that Trion is going to be publishing.  I know Trion is going to have a good presence at the show so I am hoping we find out when the beta process is going to begin.  I ended up with a key from Gamescom and I keep checking my Glyph launcher expecting it to show up in the list of games that are playable at some point soon.  While on the topic of Trion Games, it is too soon to hope for a Rift expansion but I would still like to get more information about where that game is heading, and some more detail on the future plans for ArcheAge.  The folks at Trion Worlds are awesome so I am always interested in what they have to say.