On Custom Content

Not too long ago, Tam wrote about not being entirely beholden to the rules as written, in the context of progression speed. He was speaking mostly from a GM perspective, but as a player, it’s not unreasonable to come to the same sort of conclusions. One of the time-honored ways of doing this is via conversion. As systems come and go, things are printed that for some reason or another, don’t make the new version. Sometimes there’s a good reason for this (See: D&D 4e’s Warlord), but other times they’re just left behind (5e doesn’t have an Eberron book yet, so it doesn’t have rules for Shifters, Changelings, or Warforged, even though Warforged were in one of the playtests). If these things really interest you, it’s reasonable to make changes that make sense for whatever system you’re playing in, and run it by your GM to see if the result is reasonable. (Note: this is not a standing excuse to min-max a thing you don’t like. Expect your GM to recognize it if you make it such, and react appropriately.)

On Custom Content
Related: Since Cathar are supposed to be rarer in the Old Republic era than other times, why is it that that’s the only era that has them in the games?

…which brings me to the actual topic of this post. A while back, we were in a Star Wars campaign based on the Saga Edition ruleset. We’re looking into playing in a new campaign based on the new Fantasy Flight rules, and I want to play a character similar to (but not identical to) the one I played previously. The first problem there is that I played a Cathar, and Cathar have not yet been printed for the new edition. (If I were a betting man, I’d bet that they’ll be in the Force and Destiny sourcebook focusing on the Seeker class, when that gets printed.) But given a base to work from (the Saga Edition Cathar), and given how races are structured, I think I can come up with a reasonable approximation.

The Easy Stuff

  • Races in FF Star Wars have 6 stats, which do not correspond cleanly to the familiar d20 stats: Brawn is a sort of mix between CON and STR, and CHA is split out into Cunning and Presence. Humans have 2 in each stat, but most other races have a stat at 3 and a stat at 1, with the rest staying at 2. Saga Edition Cathar had racial bonuses of +2 DEX, -2 INT, which corresponds neatly to starting Agility and Intelligence values of 3 and 1, respectively
  • Cathar in Saga Edition also get climb and stealth as automatic career skills, but skills are (usually) handled a bit differently now. Skill bonuses are granted as a free rank, and usually only in one skill. Some races get a choice of skills, and I think that approach fits here. This would mean Cathar get a free rank in Athletics or Stealth, but still cannot train either above rank 2 during character creation.
  • It’s possible to represent the Natural Weapon: Claws as a +1 damage on Brawl attacks, with a critical rating of 3. This is taken directly from Trandoshans.

The Hard Stuff

From there things get a bit complicated. Most races in SWRPG stop at 2 bonuses, and get 100 starting XP, a Strain Threshold of 10 + Willpower, and a Wound threshold of 10 + Brawn. These numbers appear to be used mostly as a balancing mechanism for other things that the race got. Humans didn’t get much else, so they get 110 starting XP. Hutts have extra stats and threshold values, so they get 70 starting XP. A Cathar with the above abilities, and the baseline XP, strain, and wound values is fine, but it does leave out the more interesting aspects of Cathar in Saga Edition.

Saga Edition had action economy that strongly resembles D&D 4e, with Move, Swift, and Standard actions. Cathar had the ability to make a claw attack as a swift action when targeting an enemy with a melee attack once per encounter. SWRPG doesn’t really represent the concept of 1/encounter well, and also doesn’t really treat its actions the same way. Instead, it breaks things up into “Actions” and “Maneuvers”, where Maneuvers are mostly “things that don’t require rolls”. There are two ways I could see representing this. The one that most resembles the old rule would be to allow Cathar to make a claw attack as a maneuver once per session, during a turn in which they target an enemy with a melee attack. That’s a bit clunky, so it might be better to let them treat their claws as having the “Linked 2” property once/session. This is potentially stronger, but also forces you to make the initial attack with the claws, when you may be carrying something better. (If you’re a force user, possibly something significantly better.)
On Custom Content
Cathar also had a base movement rate of 8 squares, which was nearly unique to them. Humans and most other humanoid races had a base speed of 6 squares, and this difference was a large part of my race choice back then. My character’s ability to be almost anywhere on the battlefield in a single turn eventually became character-defining. Thanks to FF Star Wars using a more abstract movement system, there are limited ways to represent that. One option is allowing Cathar to move between medium/long or long/extreme ranges in a single maneuver, but that actually seems quite strong for a racial ability. A more reasonable alternative might be to grant them the Swift talent for free, which also has some precedent in other racial abilities.

Generally speaking, these are interesting ideas, but they’re beyond the scope of what most races have to offer in FF Star Wars. The only salvagable part from this session is getting Swift for free, and that should probably have a cost. With the Swift talent for free, more appropriate starting stats are probably 90 XP, Wound Threshold 9 + Brawn, Strain Threshold 11 + Willpower. Most races with a starting XP penalty pay for it somehow, and the talent and an extra point of strain seems like a fair tradeoff.

To Recap

Brawn Agility Intellect Cunning Willpower Presence
2 3 1 2 2 2
  • Wound Threshold: 9 + Brawn
  • Strain Threshold: 11 + Willpower
  • Starting Experience: 90 XP
  • Special Abilities: Cathar begin the game with one rank in either Athletics or Stealth. They still may not train Athletics or Stealth above fank 2 during Character Creation. They also begin with the Swift talent.
  • Claws: When a Cathar makes Brawl checks to deal damage to an opponent, he or she deals +1 Damage and has a Critical Rating of 3.

This hasn’t actually been approved yet, but we’ll see how it goes. Maybe I’ll play a human and it won’t matter anyway.

Predictions for Heavensward 3.1 and Beyond

So this weekend we will be getting some sort of update regarding the next content patch for Final Fantasy XIV: Heavensward. Most people are expecting to get a release date, and we will presumably find out more about the new raid and so forth. In the spirit of my previous prediction, I'm going to spin some wild theories about where things are going to go from here.

So first let's take a look at my previous prediction. I theorized that we would be facing the Scions in tempered form and collecting dark crystals after defeating them. Well, we've rescued one of the missing Scions now and, while definitely changed by the process, Y'shtola was not tempered and we didn't have to fight her. Also, rather than collecting new crystals the initial story had us restoring our connection to the existing crystals over the course of our adventure.

Predictions for Heavensward 3.1 and Beyond
Getting lost in the Aether gives you a kicky new hairstyle. Who knew?

That said, we still haven't found out what Urianger and Elidibus were talking about and we still don't have any clue to the fate of the remaining four Scions. Also, the Warrior of Dark appears to be entering the fray at Elidibus' urging. So where might things go from here?

At first when faced with a new female Ascian (Igeyorhm) in the Heavensward story, I thought the body she had possessed might be Minfilia. Especially when our old friend Lahabrea showed back up at her side, consdering he was using Thancred as his body last time around. In the end though, we killed one of them and Thordan took out the other and neither body remained afterwards. I can't imagine we just unknowingly killed Minfilia and Thancred without realizing it afterwards, so I have to assume the Ascians were using some poor nameless saps who don't matter enough to leave corpses when killed.

At this point I'm expecting us to track down one more Scion per content patch. I would expect Minfilia to be the last of those given her leadership status. I'm guessing Thancred will be rescued in 3.1. First, Y'shtola's cast Flow in an attempt to rescue Thancred so now that we have Y'shtola back that gives us a link to follow to try and find Thancred. Second, Y'shtola and Thancred seemed to get less development in the Realm Reborn story, so bringing them back first and second gives us opportunity to work them more one on one without the others around to steal the limelight. Finally, an FFXIV event went live last night in Record Keeper featuring two of the Scions as recruitable characters. Those two Scions? Y'shtola and Thancred. Using Thancred there makes me believe they'll bringing him back into the game fairly soon.

Predictions for Heavensward 3.1 and Beyond
He's back baby.

I still expect Dark crystals to come into the story in some way. At this point I'm guessing the Warrior of Darkness has a similar connection to Dark crystals of Zodiark as we do to the Light crystals of Hydaelyn. It's worth noting that the concept of the Warriors of Darkness originates in Final Fantasy III and you didn't fight them, you sought their aid against the Cloud of Darkness. We still don't quite know what Elidibus' deal is; he hasn't been as belligerent as the other Ascians. It's entirely possible that there's some greater awful out there that will need our combined effort to defeat. If that's the case I would expect that to be the final big fight of the expansion.

Finally, we still don't know what sort of deal Urianger and Elidibus have made. I still suspect that Moenbryda's death is going to have repercussions. It has occurred to me that Elidibus may be trying to offer Urianger a similar deal to what was offered to Tiamat. I just don't see Urianger falling for it. Perhaps he'll do something ill-advised thinking he can outsmart the Ascians? While considering Primals we haven't yet seen in FFXIV I did think of Brynhildr from FFXIII. I suppose it's possible Urianger could end up creating her in an attempt to bring back Moenbryda. Primals usually retain the name of the being they mimic though, so I don't know. If they did use Brynhildr I'm sure they'd heavily redesign her to better fit the FFXIV aesthetic.

Predictions for Heavensward 3.1 and Beyond
I would expect less Transformer, more valkyrie.
Finally, I fully expect us to end up going to the moon. Possibly that will be a later 24-man raid after the one going in this patch that takes place on the Void Ark. The Void Ark seems like a reasonable method of transport to the moon. 24-man content is usually fairly divorced from the story content though, and with the moon seeming to be linked to the Ascian threat and the Warrior of Darkness I would expect it to be part of the main storyline. Maybe Cid's next fabulous invention will be the Lunar Whale. That would be pretty fantastic.

License Portability

Golden Age of Ports

License Portability

This morning is going to be yet another stunning example of “Bel Wants a Thing that Will Never Happen”, but I am going to roll with it anyways.  One of my big frustrations over the last several years is when I end up repurchasing the same game for a different platform.  For example I owned Fallout 3 long before Steam existed, but because I wanted the convenience of being able to play that game without having to rummage for discs every single time…  I ended up picking the game of the year edition on a steam sale.  But more often than this there are games that I have on the PC that I wish I could play on a console, or on a console and wish I could play on a PC.  Last night there was a discussion about the new Shovel Knight patch, and one of my immediate thoughts was…  man I kinda wish I had that on my 3DS since I have taken recently to bringing that to work to play.  Sure it isn’t terribly annoying to repurchase a $20 game, but it certainly feels it when you are talking about a $60 game.  Now we get to my wish…  portable licensing.  What I mean by that is the ability to swap licensing between various game systems that a game is available.  Don’t want to play Borderlands 2 on your PC anymore?  Fine trade that license in for the PS4 copy, and when you tire of that the Vita copy.

The problem is you are immediately going to tell me…  “but Bel this is how game companies make money, by releasing their game on every possible platform in the hopes that you will play pokegame with them and buy them all!”  Sure that is how things seem to work currently, but is that really a good model?  For years there was a significant amount of work porting games between consoles.  The Sega Genesis was a vastly different system than the Super Nintendo… and we constantly saw massive differences between the games that ended up on both platforms.  I took the liberty of snagging two screenshots of two different versions of Mortal Kombat II, from the golden age of porting games to multiple platforms.  You can see a bunch of graphical differences between the two based on the limitations of each architecture.  What has changed is the fact that console manufacturers do not have the same sort of pull that they used to.  PC Gaming became a major contender as has handheld platforms, and while console manufacturers still desperately cling to the notion of “exclusivity” this is a dying concept.  Systems are designed from the ground up to be essentially easy to port code to, because they know that the keys to their success is a huge library of popular games.

License Portability

License Portability

There are certain games out there that you know will ultimately end up on every single platform.  Take the example of the new Tomb Raider game that Microsoft claims to have exclusivity over.  They have not so subtly chosen their words every single time they have talked about and used the specific phrasing of “exclusive for holiday 2015”.  That means a few months after Christmas 2015 you will end up with a new launch for the PS4 and PC and whatever other platforms seem to matter at the time.  Essentially what I am proposing is to cut through this bullshit and simply sell licenses that you can move back and forth between the platforms.  I can see this going down one of several different ways, but not all of them are terribly easy to implement.  The best scenario is simply that if you purchase the game directly from a developer, you can create an account that allows you to log in and get a new license for whatever platform you happen to play the game on.  That means you are paying a non-discounted rate for the game, directly to the game developer cutting out the middle man…  and for that you gain the privilege of playing that game on whatever platform you happen to desire doing so.  There are a lot of logistics with this one, but I could see it working for someone like Ubisoft that already has their own gaming infrastructure in the form of UPlay.  That would actually turn that system from being a liability into being a positive for users, because as of right now… there is no reason for UPlay to exist other than to annoy us.

Another option would be some sort of a license swap scenario, where you trade in one license key for a new license key for the system of your choosing.  This honestly would work similar to PC software that allows you to install on a fixed number of machines.  In these cases there is almost always an online tool that allows you to unbind a license from a specific machine and install it fresh on another to allow for things like system rebuilds.  The problem being that right now there is no real way to make sure these licenses are leaving circulation, as in once a game is granted through a system like PSN, it becomes harder to revoke the game since you are having to deal with a third party company doing it for you.  The final option I would suggest is probably the easiest.  When you own the game on any platform you could purchase heavily discounted copies of the game for other platforms.  My theory is that you would ultimately end up paying something along the lines of 15-20% of the cost of the original game to get a new copy of the game for another platform. The problem here is that a system like this would be rife with potential abuse.  What is to say that I don’t buy the game on the PS4, and then get a discount key for my friend to play on their Xbox One.  The worse case scenario is after market sales of said discount keys.  None of these solutions are perfect, but I feel like if someone actually solved this solution… it would be a huge marketing point for any games they produce.  I have several PCs, a PS3, PS4, Xbox 360, Nintendo 3DS, PS Vita, Android device, and iOS device if you limit the search to only the more recent systems.  It would be amazing to play the gamesI want to play on whatever systems they are available…  without going bankrupt doing so.

 

Power Outage

I've gotten in the habit of putting together a blog post in my head / as bits and pieces in the morning and then cleaning it up and posting it at lunch. Mostly that's worked pretty well, but then comes a day like yesterday where I'm in meetings all day with barely time to grab lunch between. Combined with not feeling like I have any one thing to say a lot about I ended up skipping the day. Hey, I never promised daily updates after August after all.

Currently I'm mostly keeping to a 6 day a week schedule with Sunday as a day off. I've missed a day this week and last, but that still leaves 5 days of posts, which I feel pretty good about it. I've considered moving my book reviews to Fridays and just doing weekdays, but the more I think about it shooting for 6 days a week and accepting 5 when life interferes with a day is something I can probably maintain.

You know what also interferes with a post? A frickin' power outage. I went home for lunch and intended to finish up this post with a few screenshots. Not five minutes after I walked in the door, I heard a bang in the distance and the power went out. It's still out now, so I guess I'll use images from the Internet for now and consider replacing them with my own this evening. Assuming I have power then.

Fallout: New Vegas continues to monopolize my gaming time. It's interesting how Obsidian retuned things to make the game more difficult. Fallout 3, once you understood the game, really wasn't a difficult game at all. Encounters at higher levels mostly were just big bags of hit points that took forever to wear down while Dogmeat tanked for me. Part of this was due to how quickly you would find high quality weapons and armor. I'm level 12 in New Vegas and I've only recently gotten hold of some reinforced leather armor; by this point in Fallout 3 I had a unique set of combat armor.

New Vegas also has made perks more valuable by reducing how often you get them. In Fallout 3 you get one every level so you can get all the really important ones and still have room to pick up a bunch of extras. New Vegas gives you one every other level, so you have to pick and choose. The very best perks were also rebalanced to not be so overpowering (looking at you Grim Reaper's Sprint). In Fallout 3 I would have picked up Intense Training multiple times by level 12; in New Vegas I just chose it for the first time to bump my Luck to 6.

I've still yet to run into any Brotherhood of Steel, but I did meet my first representative of the Followers of the Apocalypse last night when I took on the job of getting an old solar power plant up and running. It's good to see the Followers still around and holding to their ideals of restoring knowledge and technology for the good of all. It means there's at least one faction I can wholeheartedly support.

Power Outage
I chose not to use the plant to power a space based laser cannon.
Maybe next playthrough.