Thalen Reads The Shepherd’s Crown

Mind how you go. - Terry Pratchett
This was a really hard book to read. Not because it was bad, or because I didn't want to read it. It was hard because for over twenty years I've been either reading a new Discworld novel or looking forward to the next one. And now that's over. Today's book is Terry Pratchett's 41st and last novel of Discworld, The Shepherd's Crown.

Thalen Reads The Shepherd's Crown

I've been a huge fan of the Discworld for the majority of my life, ever since a friend handed me a copy of Guards! Guards! and told me I should read it. Terry Pratchett was on the very short list of authors whose books I always bought on the day of release, sight unseen. I have long been of the opinion that the worst of Pratchett's works is still well above the average and entirely worth the reading.

The Shepherd's Crown is not Pratchett at his height. How could it be, when he was no longer capable of writing and had to rely on an assistant to put his words to paper? Some transitions are a bit rough, some scenes don't quite seem to fit. But the overall story is strong and moving, and the scenes that really matter are deftly written. I was in tears almost immediately on starting the second chapter and by the end I was sobbing. I can't recommend The Shepherd's Crown to new readers, it's both not Pratchett's best and very reliant on what's come before, but for those already invested it's a good and appropriate ending to one of the longest running fantasy series in history.

MASSIVE SPOILERS FROM THIS POINT ON

Although it was the third Discworld novel, an argument can be made that Equal Rites was where Discworld truly began. It's where Pratchett shifted from parody to satire, and it's where he really found the tone and feel that he would retain for the remainder of the series. Equal Rites was a story about a girl who wanted to be a wizard; and it was the first book to feature possibly Pratchett's greatest character, Granny Weatherwax. Fitting then, that The Shepherd's Crown introduces a boy who wants to be a witch, and has us say goodbye to Granny.

In the second chapter, Granny Weatherwax dies.

It's something I've been half expecting for a while now; the obvious final challenge in Tiffany Aching's career, the loss of her mentor. Chapter two is probably the best (and simultaneously most heart-breaking) chapter of the entire book as we follow Granny making all the preparations for her passing (witches and wizards get to know when they're going to die a little early so they can be ready).

Granny's death is what sets the rest of the book in motion, with Tiffany having to deal with suddenly being Granny's chosen successor (witches don't go in for leaders, but Granny was the witch they looked too to not lead them.) Also, with Granny gone, the elves (nasty pieces of work indeed) see the opportunity to make another attempt to break through from their parasite dimension and have free reign on the Disc.

Mostly this is a book about things changing. Steam engines and locomotives have come to the Disc, and technology continues to advance. The elves are remnants of the old times, and they no longer have any place there. It's telling that the ultimate fight against the elves is very one-sided; they never stand a chance. Their time is done. New ideas are embraced and Tiffany realizes that she can never be Granny Weatherwax, but she shouldn't try. She has to be Tiffany Aching.

Like Granny Weatherwax, the Discworld is dead. We'll never see another book, and we'll never know where Pratchett might have taken it next. But also like Granny, the Discworld isn't gone. It's memory stays with us through our fandom, through the books and through the adaptations to screen and stage. Terry Pratchett is dead, but he remains with us through his writing and the lessons he's taught us over the years. Farewell once more, Sir Pterry. Mind how you go. 

And Also With You

Nar Shadda Living

And Also With You

Lately I have been on this Star Wars kick and like I said before… I absolutely blame the Force Awakens hype for putting me in this position.  My good friend Tam mentioned something last night about playing SWTOR again…  that absolutely rings true.  We were both brought up in “good catholic families” so he mentioned something that is happening to me too.  When we hear someone say “May the Force Be With You” it is absolutely instinctual to want to say “And Also With You”.  Even worse…  I have this irrational need to make the sign of the  cross at the same time.  The funny thing about playing this game again is that I guess I did not realize how often I have subscribed for a month or so in the past, that said I guess I am happy I did.  I had access to Section X and the HK-47 quest line without having to pay to unlock it, because apparently I subbed at just the right time.  When it came time to look into Strongholds it seems like I also have a five room Nar Shadda Sky Palace unlocked for free as well.  The cool thing about that is that if I had to choose one of the housing options… it probably would have been Nar Shadda anyways because I have been in love with the concept of that city since I first encountered it in Dark Forces.

For the time being most of us are going through a bit of a lull in Final Fantasy XIV.  Right now I am absolutely enjoying raiding and I really hope we down Ravana Extreme before the launch of the 3.1 patch…  but past that I really don’t have much desire to log in.  I could force myself to grind out the esoterics every week, but my fear is that if I start forcing it… I will also start resenting the game like I have World of Warcraft in the past.  That was a cycle I would get into with WoW, where I would force myself to be there… “for the guild” or “for the raid” and then ultimately it would lead to my cancelling of my account once more.  Final Fantasy XIV is my new home base of operations, and I am happy with it…  I just don’t want to do anything to tarnish my enjoyment.  There is never a point where Lalafell things or Final Fantasy XIV news does not give me warm fuzzies right now…  but I also know me.  I like playing lots of different games, and if I force myself to ONLY play FFXIV it will ruin the experience for me.

The Search for Parts

And Also With You

I have to say I am enjoying the HK-47 quest line.  I spent most of last night working on it and gathering bits and pieces scattered around the galaxy.  It seems like it provided just the right amount of friction, in that you had to go to the PVP area on Tatooine first and once that was out of the way, were able to explore the galaxy at your leisure finding the rest of the bits.  The first part on Taris was the most annoying, because you had to get used to using the scanner to determine if you were close to a piece.  All of the other pieces seem to have a clear path that you can search along, but in Taris it is hard to see the pattern of where the pieces will show up.  Luckily there was a large group of people roaming around looking for it while I was there, and fortunately the quest is fairly pro-community.  When someone finds a piece it stays there for about a minute allowing anyone in the vicinity to loot it.  So when someone finally hit on being 10 meters away from the piece we quickly gathered together and found it.  Essentially to get a piece to show up you have to be within 2 meters, which means a lot of staggerstep movement right around the 10 meter location.

From there I had to travel to the Jedi Temple and the Dark Temple.  These steps require you to have an alt of appropriate level on the opposite faction, and the pieces you get in either can be mailed to any character on your account.  Since I was doing this on my Jedi Guardian, the Jedi Temple was a pretty quick process.  From there I mailed the scanner to my Sith Warrior and I proceeded with the same thing… but this time on the Dark Temple approach rather than the temple proper itself.  After doing all of the locations… essentially my suggestion would be to stay on the path and keep moving forward a little bit until you hit on a piece.  No piece that I found was very far off of the main path, so that at least seems to make life a little easier for you.  By the time I was working on the final piece on Hoth I had gotten pretty decent at the whole searching process and it came the quickest of them all.  Now I need to do both a normal mode dungeon and a hard mode dungeon, and I am hoping that Tam gets caught up so that we can grab Ammo and Sol and run them as a four player group.  As far as plans go for today… I am going to return to leveling on Makeb and plan on binging the Star Wars movies…  since I am clearly apparently going through a phase.

On Making the Jump

As I write this, the Kickstarter for Battle Chasers: Nightwar is just out of the gate, and the one for an RPG based on the Infinity Miniatures game should be launching at some point soon (allegedly Tuesday). I find the timing interesting, because these are both cases of properties branching out to slightly different fields. Cross-media is getting me in trouble, but it’s almost always interesting.

On Making the Jump
The date is obviously not still accurate.

Comic->Video Game

On reflection, this isn’t an uncommon transition (although it usually goes Comic->Movie->Game). I was actually directed to this initially without knowledge that Battle Chasers had been a comic. The art (both concept and prototype) is awesome, and I found it a bit familiar. Then I found out that Joe Madureira was the artist and knew why. This one seems to have a few Ex-Vigil staff on board, but it remains to be seen if they can do a turn-based RPG as well as they did Zelda. (I’m not going to listen to any arguments that Darksiders is not Zelda.)
On Making the Jump

Wargame->Tabletop RPG

On even further reflection, I’ve seen this one before too, from Iron Kingdoms. Iron Kingdoms is in a bit of an odd place here, because it started as a d20 Campaign setting and underwent this process in the opposite direction. The resulting minis game (Warmachine/Hordes) ended up as the more popular product. Infinity is actually somewhat similar, in that it grew out of a home-brew campaign setting. Aware of this, Tam attempted to work the rules into a workable system, but it didn’t go very far. (This was before the customizable spec-ops rules existed). Some of the unique characters in the Nomads faction were the original PCs.
On Making the Jump
The current Iron Kingdoms rules are a direct conversion of the Warmachine/Hordes rules, with some additions made for things player characters do that minis usually don’t, like talking to people, or actually recovering from injury. The result is that minis from the wargame are perfectly valid enemies once you give them more than a single hit point. (There are exceptions. Named Casters are generally not going to be reasonable opponents, for instance.) The Infinity rules seem to be going a slightly different route. It’s using a system not based on the minis game, but instead just preserves elements of it. Ability resolution is familiar, but not identical; it still uses d20s in a blackjack-like way, but from there the games diverge greatly. I missed the playtests, so I don’t know that much about it, but it’s a custom system that uses 2d20s to generate a number of successes.
On Making the Jump
While Corvus Belli (The company that produces Infinity) isn’t directly responsible for the RPG, they are producing materials to go with it. I really look forward to seeing what happens with it. The original Bran Do Castro seems to like it, so here’s hoping I do too.

On Making the Jump

As I write this, the Kickstarter for Battle Chasers: Nightwar is just out of the gate, and the one for an RPG based on the Infinity Miniatures game should be launching at some point soon (allegedly Tuesday). I find the timing interesting, because these are both cases of properties branching out to slightly different fields. Cross-media is getting me in trouble, but it’s almost always interesting.

On Making the Jump
The date is obviously not still accurate.

Comic->Video Game

On reflection, this isn’t an uncommon transition (although it usually goes Comic->Movie->Game). I was actually directed to this initially without knowledge that Battle Chasers had been a comic. The art (both concept and prototype) is awesome, and I found it a bit familiar. Then I found out that Joe Madureira was the artist and knew why. This one seems to have a few Ex-Vigil staff on board, but it remains to be seen if they can do a turn-based RPG as well as they did Zelda. (I’m not going to listen to any arguments that Darksiders is not Zelda.)
On Making the Jump

Wargame->Tabletop RPG

On even further reflection, I’ve seen this one before too, from Iron Kingdoms. Iron Kingdoms is in a bit of an odd place here, because it started as a d20 Campaign setting and underwent this process in the opposite direction. The resulting minis game (Warmachine/Hordes) ended up as the more popular product. Infinity is actually somewhat similar, in that it grew out of a home-brew campaign setting. Aware of this, Tam attempted to work the rules into a workable system, but it didn’t go very far. (This was before the customizable spec-ops rules existed). Some of the unique characters in the Nomads faction were the original PCs.
On Making the Jump
The current Iron Kingdoms rules are a direct conversion of the Warmachine/Hordes rules, with some additions made for things player characters do that minis usually don’t, like talking to people, or actually recovering from injury. The result is that minis from the wargame are perfectly valid enemies once you give them more than a single hit point. (There are exceptions. Named Casters are generally not going to be reasonable opponents, for instance.) The Infinity rules seem to be going a slightly different route. It’s using a system not based on the minis game, but instead just preserves elements of it. Ability resolution is familiar, but not identical; it still uses d20s in a blackjack-like way, but from there the games diverge greatly. I missed the playtests, so I don’t know that much about it, but it’s a custom system that uses 2d20s to generate a number of successes.
On Making the Jump
While Corvus Belli (The company that produces Infinity) isn’t directly responsible for the RPG, they are producing materials to go with it. I really look forward to seeing what happens with it. The original Bran Do Castro seems to like it, so here’s hoping I do too.