The Mission System

Angst and Frustration

The Mission System

Yesterday World of Warcraft released an announcement about patch 6.2.3 and the twitters collectively lost their shit.  Essentially the patch felt like a thinly veiled batch of carrots to try and string players along for a few more months.  It also sent the sign that maybe just maybe Legion beta would not be ready for Blizzcon, and more than likely players are going to see another significant lag between expansions.  I even joined in the frustration for a bit until I realized…  that it no longer effects me.  World of Warcraft is like a bad breakup, that you can still get upset over years after the fact.  I am not playing the game any more, so honestly while I still have “disappointed parent” moments over the game that has not really lived up to its true potential in years…  in no longer actually has any effect on my play time unless I let it.  All of that said… it did start me thinking about a problem that most MMOs have.  When a game gets to be as old as World of Warcraft it has just silly amounts of content available to the players, but most of it is largely invisible to players.  I’ve talked about in the past how MMOs are horrible at telling players how to get to new content, but they do an even worse job of directing players towards “old” content.

Unless you have been playing since November 2004 and have been a rabid completion-ist… chances are there is still a lot of old content that you have never seen in the game.  The problem being that there is no real way of notifying players other than the achievement system that this or that area of the world exists… and might be worth looking at.  Additionally most companies have this problem of trying to pretend that the past is behind them, and that only the new and fresh parts of the game matter.  If this were not the case we wouldn’t see quite so many “boost to level cap” schemes out there.  The problem I see with this is at least in the case of World of Warcraft…  their best content is ALL from the past as far as I am concerned.  Trying to till it under to plant new seeds does a great disservice to the awesome experiences that could be had doing past content.  The problem once again is there is no really good way of letting players know what they are missing.

Exposing Old Content

The Mission System

There are some games out there that try really hard to wrap systems around this.  For example in Rift you have the Instant Adventure system, which will port you to somewhere in the world, scale your level down, and give you a mini quest chain to follow along with a bunch of other players.  This is an insanely enjoyable way to level,  and they even introduced a version of this that allows for the exploration of raid content.  It is something less like LFR and more like a world event that just happens to take place in a raid zone, and the bit of it I have played has been ridiculously fun.  That said…  this system is super limited in scope and still misses out on some of the quest content that happens in these zones and other things to do.  Essentially we have all of these systems around grouping, but no real time has been devoted to helping players come up with things when they aren’t grouping.  Sure you have facebook game like systems of the Garrison or the Shipyard, but eventually you reach a point where you realize that you are only playing the game to log in and fiddle with your house for a few moments before logging out again.

What I propose is a new kind of system that essentially takes a look at all of the content a player has completed and then suggests something that they haven’t.  No game on the market does not have a robust system of tracking player achievements and most of them even go to the finite level of tracking every single kill the player has gotten… and occasionally even what they have gotten as drops.  What I am proposing is a join between the list of “what is available in the game” and “what the player has completed” and then packaging and presenting literally anything the player has not done…  in a quest form.  Now I remember a time when there were threads on the Blizzard forums that you could post your profile, and someone would “assign” you an achievement that you had not completed to go and work on.  What I am essentially suggesting is creating a formalized system for just that.  Now since Blizzard still does not have a level scaling system, that is going to harm some of the enjoyment… because in a perfect situation it would scale you down to a level equivalent to the content.  My idea would be to have a series of checkboxes in the UI allowing players to particularly avoid things like PVP, Raid or Crafting items if they don’t want to do those.

Interesting Baubles

The Mission System

The really important thing about this however is that players need to feel like there is a reason.  Ultimately I think that is what players are saying when they say there is “nothing to do”.  At least for me when I say these words what I really mean is “nothing I want to do, that has any bearing on my modern game play experience”.  There are ALWAYS things you can do, that has never been the problem, but there are often times a loss of things that you want to do that give you some sort of reward that you actually care enough to chase.  The itemization of this “Mission” system would need to be right, and my theory is that we could do something like a loot bag upon completing the mission.  Maybe even make it so that when you get a mission, it is being given to you by one of the old world factions relevant for the content you are being asked to do.  The loot bag would contain rewards equivalent to the sort of achievement you are being asked to do… and most likely for 90% of the bags opened would just be a little pocket money and maybe some consumables or crafting materials.  However there would need to be the chance of obtaining some ultra rare items, like mounts or cosmetic items in order to make it worth the players time.

Sure it is rehashed content, and there is no denying it.  It does however give players a way to essentially mine more enjoyment out of content they have not completed… and get rewards for doing it.  Largely this idea hit me while thinking about the events of yesterday, and the problem of having a decade worth of content but no real way of getting players to go back and consume it.  Additionally I have been playing a lot of Destiny, and that game is the master of giving me little mini-quest sand events, largely in the form of patrol missions that give purpose to what is otherwise a bunch of wandering around the shooting random shit.  It struck me how much more enjoyable for me it is to kill a dozen Vex when I have a quest asking me to collect items from them, than it is just to kill a dozen Vex on my own.  The act is the same, but in one case I have a false sense of purpose.  Ultimately I think that is what most unhappy customers lack, is a feeling of purpose in the things they do.  After all you can only log in for so long without doing something meaningful without realizing that you are essentially paying for an expensive chat client.  I am not saying this is a system to stop games from hemorrhaging players, but it is something.   I absolutely think I would use something like this because I would know I am working toward two things.  Firstly I would be slowly inching up my achievement score, which give me a bit of a false sense of satisfaction.  Secondly I would know that maybe just maybe there is a chance that upon completing one of these many missions I would get awarded something really awesome and special.

PvP on My Mind

In my so-called hardcore WoW raiding days I stayed as far away as possible from PvP. Sure, I saw the potential benefits, like building better situational awareness and reaction times, but I couldn’t stand the culture. It didn’t help that at the time the folks in my guild who did a lot of PvP were some of the most obnoxious members of the raid team. The few times I tried it back then I got berated by my own team and murdered by the opposition and never felt like I had the chance to actually learn what I was supposed to do.

I never did end up PvPing much in that game, with too many entrenched “experts” and understood “best practices” to bar my entry. As I’ve picked up new MMOs over the years I have given PvP more of a try, and found that it can actually be enjoyable. The best scenario for me was always games with a healthy leveling bracket. This gave me some time to learn the battlegrounds and get acquainted with strategy and abilities without the hard wall that comes at the level cap. The wall of opponents with maxed out PvP gear can make learning so miserable that you give up without even giving it a fair try. Leveling brackets tend to normalize gear and are often more about skill and maybe which abilities you’ve learned at  your level. It makes the playing field much more even and let me tell you, losing a close match is way more fun than getting completely wrecked.

PvP on My Mind

Walatiki Temple in a rare moment of calm.

Anyway all of this is just setup for the fact that I actually find myself enjoying PvP in WildStar. I tried some while leveling and managed to learn the battlegrounds and some vague sense of strategy. I even wrote a “guide” that is just vague enough to still be relevant today! Then with the advent of the contracts system I gave it a shot on my level 50 character too. I was happy to see that a few days of being insta-killed was enough to buy myself a minimum amount of gear and then suddenly I could actually even be useful!

Fast-forward to the present, when I found out that there’s a new PvP season and all my hard work from before can now be upgraded by spending a few gold at the season 2 vendor. Sigh. At least the sweet armor has been unlocked for my holo-wardrobe.

PvP gear this season in WildStar has an interesting twist. The basic gear can be purchased for gold, which is awesome. This allows new folks and people playing catch-up to get a complete set very quickly. The next stage of gear can be purchased for a modest amount of prestige. I’m currently filling out my set, and it feels like something that can be reasonably done in a few nights of play if you are mostly focusing your time on PvP. Again this seems totally reasonable. A week of dedicated PvP should get you relatively caught up, but still not on par with the hardcore PvPers. That last step requires imbuement items and an awful lot of prestige. Each slot of gear (excluding gadget, weapon attachment, implant, etc.) can be upgraded by using a couple imbuement items, each of which costs more than (sometime double) the original item cost in prestige. Upgrading improves the quality of the gear and adds a rune slot, but doesn’t change the item level. This is the step that separates the real cupcakes from the mini-muffins or whatever. I guess I’m as bad at baked-goods analogies as I am at PvP.

PvP on My Mind

The real reason I want to pvp

This long slow grind seems potentially soul crushing for someone who is not super great at PvP. Part of me wants to just throw my excess prestige at pets and costumes and then run back to questing and expeditions. However, I find I’m often really enjoying PvP in spite of myself, and each new piece of gear (and the survivability that comes with it) keeps adding to that enjoyment.The slow and steady rate of progression is a nice counterpoint to the randomness of chasing gear from raiding. It also really helps that there is a chance to win the imbuement items from both the winner and loser goodie bags from doing battlegrounds. In fact I won two of them in a row by some miracle last night.

WildStar’s first in-game event since Free-2-Play launched begins tomorrow, and just happens to be a bonus prestige event. I’m suddenly finding myself really looking forward to it. This upcoming event not only gives me a bit of a speed pass to PvP rewards, but it will also hopefully bring in even more people to the battlegrounds. The very best part is that this type of event can attract people with some interest, but doesn’t “force” non-PvP-minded folk to queue for any reason. With a little luck, that will lead to an influx of people who actually want to be there, and maybe even enough new folks to actually make me look good for a change.

Are you interested in learning to PvP in WildStar? Are you planning to participate in the upcoming prestige bonus event? If you want a buddy to hang out with and maybe laugh at, leave me a note here or on Twitter and we can fight the Dommies together! Or at least check out this helpful guide over at WildStar-Core to get yourself started!


PvP on My Mind

PvP on My Mind

In my so-called hardcore WoW raiding days I stayed as far away as possible from PvP. Sure, I saw the potential benefits, like building better situational awareness and reaction times, but I couldn’t stand the culture. It didn’t help that at the time the folks in my guild who did a lot of PvP were some of the most obnoxious members of the raid team. The few times I tried it back then I got berated by my own team and murdered by the opposition and never felt like I had the chance to actually learn what I was supposed to do.

I never did end up PvPing much in that game, with too many entrenched “experts” and understood “best practices” to bar my entry. As I’ve picked up new MMOs over the years I have given PvP more of a try, and found that it can actually be enjoyable. The best scenario for me was always games with a healthy leveling bracket. This gave me some time to learn the battlegrounds and get acquainted with strategy and abilities without the hard wall that comes at the level cap. The wall of opponents with maxed out PvP gear can make learning so miserable that you give up without even giving it a fair try. Leveling brackets tend to normalize gear and are often more about skill and maybe which abilities you’ve learned at  your level. It makes the playing field much more even and let me tell you, losing a close match is way more fun than getting completely wrecked.

PvP on My Mind

Walatiki Temple in a rare moment of calm.

Anyway all of this is just setup for the fact that I actually find myself enjoying PvP in WildStar. I tried some while leveling and managed to learn the battlegrounds and some vague sense of strategy. I even wrote a “guide” that is just vague enough to still be relevant today! Then with the advent of the contracts system I gave it a shot on my level 50 character too. I was happy to see that a few days of being insta-killed was enough to buy myself a minimum amount of gear and then suddenly I could actually even be useful!

Fast-forward to the present, when I found out that there’s a new PvP season and all my hard work from before can now be upgraded by spending a few gold at the season 2 vendor. Sigh. At least the sweet armor has been unlocked for my holo-wardrobe.

PvP gear this season in WildStar has an interesting twist. The basic gear can be purchased for gold, which is awesome. This allows new folks and people playing catch-up to get a complete set very quickly. The next stage of gear can be purchased for a modest amount of prestige. I’m currently filling out my set, and it feels like something that can be reasonably done in a few nights of play if you are mostly focusing your time on PvP. Again this seems totally reasonable. A week of dedicated PvP should get you relatively caught up, but still not on par with the hardcore PvPers. That last step requires imbuement items and an awful lot of prestige. Each slot of gear (excluding gadget, weapon attachment, implant, etc.) can be upgraded by using a couple imbuement items, each of which costs more than (sometime double) the original item cost in prestige. Upgrading improves the quality of the gear and adds a rune slot, but doesn’t change the item level. This is the step that separates the real cupcakes from the mini-muffins or whatever. I guess I’m as bad at baked-goods analogies as I am at PvP.

PvP on My Mind

The real reason I want to pvp

This long slow grind seems potentially soul crushing for someone who is not super great at PvP. Part of me wants to just throw my excess prestige at pets and costumes and then run back to questing and expeditions. However, I find I’m often really enjoying PvP in spite of myself, and each new piece of gear (and the survivability that comes with it) keeps adding to that enjoyment.The slow and steady rate of progression is a nice counterpoint to the randomness of chasing gear from raiding. It also really helps that there is a chance to win the imbuement items from both the winner and loser goodie bags from doing battlegrounds. In fact I won two of them in a row by some miracle last night.

WildStar’s first in-game event since Free-2-Play launched begins tomorrow, and just happens to be a bonus prestige event. I’m suddenly finding myself really looking forward to it. This upcoming event not only gives me a bit of a speed pass to PvP rewards, but it will also hopefully bring in even more people to the battlegrounds. The very best part is that this type of event can attract people with some interest, but doesn’t “force” non-PvP-minded folk to queue for any reason. With a little luck, that will lead to an influx of people who actually want to be there, and maybe even enough new folks to actually make me look good for a change.

Are you interested in learning to PvP in WildStar? Are you planning to participate in the upcoming prestige bonus event? If you want a buddy to hang out with and maybe laugh at, leave me a note here or on Twitter and we can fight the Dommies together! Or at least check out this helpful guide over at WildStar-Core to get yourself started!


PvP on My Mind

PvP on My Mind

In my so-called hardcore WoW raiding days I stayed as far away as possible from PvP. Sure, I saw the potential benefits, like building better situational awareness and reaction times, but I couldn’t stand the culture. It didn’t help that at the time the folks in my guild who did a lot of PvP were some of the most obnoxious members of the raid team. The few times I tried it back then I got berated by my own team and murdered by the opposition and never felt like I had the chance to actually learn what I was supposed to do.

I never did end up PvPing much in that game, with too many entrenched “experts” and understood “best practices” to bar my entry. As I’ve picked up new MMOs over the years I have given PvP more of a try, and found that it can actually be enjoyable. The best scenario for me was always games with a healthy leveling bracket. This gave me some time to learn the battlegrounds and get acquainted with strategy and abilities without the hard wall that comes at the level cap. The wall of opponents with maxed out PvP gear can make learning so miserable that you give up without even giving it a fair try. Leveling brackets tend to normalize gear and are often more about skill and maybe which abilities you’ve learned at  your level. It makes the playing field much more even and let me tell you, losing a close match is way more fun than getting completely wrecked.

PvP on My Mind

Walatiki Temple in a rare moment of calm.

Anyway all of this is just setup for the fact that I actually find myself enjoying PvP in WildStar. I tried some while leveling and managed to learn the battlegrounds and some vague sense of strategy. I even wrote a “guide” that is just vague enough to still be relevant today! Then with the advent of the contracts system I gave it a shot on my level 50 character too. I was happy to see that a few days of being insta-killed was enough to buy myself a minimum amount of gear and then suddenly I could actually even be useful!

Fast-forward to the present, when I found out that there’s a new PvP season and all my hard work from before can now be upgraded by spending a few gold at the season 2 vendor. Sigh. At least the sweet armor has been unlocked for my holo-wardrobe.

PvP gear this season in WildStar has an interesting twist. The basic gear can be purchased for gold, which is awesome. This allows new folks and people playing catch-up to get a complete set very quickly. The next stage of gear can be purchased for a modest amount of prestige. I’m currently filling out my set, and it feels like something that can be reasonably done in a few nights of play if you are mostly focusing your time on PvP. Again this seems totally reasonable. A week of dedicated PvP should get you relatively caught up, but still not on par with the hardcore PvPers. That last step requires imbuement items and an awful lot of prestige. Each slot of gear (excluding gadget, weapon attachment, implant, etc.) can be upgraded by using a couple imbuement items, each of which costs more than (sometime double) the original item cost in prestige. Upgrading improves the quality of the gear and adds a rune slot, but doesn’t change the item level. This is the step that separates the real cupcakes from the mini-muffins or whatever. I guess I’m as bad at baked-goods analogies as I am at PvP.

PvP on My Mind

The real reason I want to pvp

This long slow grind seems potentially soul crushing for someone who is not super great at PvP. Part of me wants to just throw my excess prestige at pets and costumes and then run back to questing and expeditions. However, I find I’m often really enjoying PvP in spite of myself, and each new piece of gear (and the survivability that comes with it) keeps adding to that enjoyment.The slow and steady rate of progression is a nice counterpoint to the randomness of chasing gear from raiding. It also really helps that there is a chance to win the imbuement items from both the winner and loser goodie bags from doing battlegrounds. In fact I won two of them in a row by some miracle last night.

WildStar’s first in-game event since Free-2-Play launched begins tomorrow, and just happens to be a bonus prestige event. I’m suddenly finding myself really looking forward to it. This upcoming event not only gives me a bit of a speed pass to PvP rewards, but it will also hopefully bring in even more people to the battlegrounds. The very best part is that this type of event can attract people with some interest, but doesn’t “force” non-PvP-minded folk to queue for any reason. With a little luck, that will lead to an influx of people who actually want to be there, and maybe even enough new folks to actually make me look good for a change.

Are you interested in learning to PvP in WildStar? Are you planning to participate in the upcoming prestige bonus event? If you want a buddy to hang out with and maybe laugh at, leave me a note here or on Twitter and we can fight the Dommies together! Or at least check out this helpful guide over at WildStar-Core to get yourself started!


PvP on My Mind