Pumpkin King

The Hammer

Pumpkin King

All day long yesterday I had been craving some more Victor Vran, so when I got home last night… I fed the animals… fed myself… and plunked down on the couch to play some more.  Firstly I have to say how nice it runs on my aging gaming laptop.  For many games that I would want to play downstairs… like Dragon Age: Inquisition or Fallout 4… they simply do not run well on the dual 650 video cards that the laptop has in it.  This game however looks gorgeous and runs at a solid 60 fps, which makes me happy.  Granted graphically it is a much more simple game than the ones I rattled off, but nonetheless it makes me happy.  While roaming around last night I found this crazy boss fight, that spawned after taking down several other bosses in an area.  Upon defeating the specter it announced that if I would only spare him…  I could have access to his truly rare wares.  When I opened up the vendor window I saw my very first purple weapon…. the Pumpkin Hammer.  So I proceeded to liquidate everything in my inventory except my handful of favorite weapons… and was barely able to afford it.

It is every bit as cool as you might imagine.  Firstly you are running around with a giant jack-o-lantern on a stick which in itself has a cool factor.  To add to the effect however, when you hit anything…  it spawns a pumpkin bomb on the ground… which moments later then explodes taking out more stuff.  The only negative here is it actually cost me an objective last night.  The objective was to take out a handful of monsters with the hammer… problem being that in one case at least the pumpkin bomb went off and finished off the monster and as a result it did not count.  So that is something to watch, but what I like about it is the fact that the attack animation seems much faster than the standard hammer.  It hits for slightly less than my previous hammer, but since I am able to hit more often it balances out in the end.  Other than the hammer the ghost sold a few spells, that also looked pretty great…  but after bankrupting myself I could not afford anything else.  From the sound of the message it seems like the creature appears at random in various levels, so hopefully I can build back up my gold reserves by the time I see him again.

Guyver Time

Pumpkin King

Warframe and I have this strange relationship… where I have downloaded it for PC, PS3 and PS4…  but never actually played it.  I’ve seen friends on my various social media timelines playing it for ages, and been intrigued.  The problem being that I apparently had the wrong impression of what sort of game it actually was.  In my head I had this filed away as some sort of PVP experience, when in truth it is largely a PVE team based experience.  Over the weekend Ashgar and Tamrielo discovered the game, and Monday night I was going to join them.  Unfortunately there were some complications…. namely that for whatever reason my ISP could not connect to Warframe.com or any of the game servers for a period of time.  As a result I instead spent the entire night playing Victor Vran and had a blast doing so.  Since I spent the evening on the sofa, it meant that I needed to download the client again, and about half way through the evening I switched games.

Pumpkin King

So far I have to say I am pretty impressed.  I am only running the game at 720p because I didn’t want to have any possible frame rate issues on the laptop, however the game itself looks gorgeous.  In many way its missions remind me of the missions from Mass Effect 2 and 3.  The most fun I had was this mission we did as a group where we entered a ship, triggered an alarm and then tried to hold out as long as we could.  We managed to make it up until the point that the ship started spawning in waves of level 5 mobs…  at which point we retreated to the extraction zone and held that tunnel for as long as we could before making a break for it.  Towards the end these firebombing mobs started coming in and we damned near lost Ashgar.  I myself came precariously close to dying a few times, only to get revived in a similar fashion to how you can players in Destiny.  All in all it was a really good experience, and I think honestly the Excaliber warframe suits me pretty well.  I like the blade, and for my main weapon I ended up choosing a bow.  Later I spent a little money on the game and got some upgrades and now my secondary weapon is a heavy double firing pistol called the Kraken.  I also spent some time making the suit look more “me”.  Look forward to playing more over the coming weeks.

 

Warframe (and why verbs are important)

I’ve been playing a goodly amount of Warframe lately. I played it a bit very early on, while it was still kind of half-baked and just barely out the door, and I basically hated it. It had a neat concept — acrobatic ninjas in space — but I didn’t really feel like the levels made me feel like a ninja, the weaponry and starting “character” I got weren’t to my tastes at all, and I couldn’t really do any of the cool stuff I felt like I should be able to. I also found the visuals unappealing– gross organic green and brown, and I couldn’t do anything to change them. On top of all of that, everything on the store felt ludicrously overpriced– $30-40 for a new character to play, $15 for a new gun, etc. Without being able to try any of these, there was no way I was going to pay that kind of money.

Warframe (and why verbs are important)

I’ve been looking for a new cooperative game, though, one with some meat to it, and Warframe came up again. Ash really liked it, and wanted to play more of it, so he’s jumped in along with me. The very first thing I noticed is that the game actually has a tutorial now, one that sets up some basic motivations and grounds me in the world. It’s not any deeper than, say, Destiny, but it’s somewhat more coherent than Destiny was to start.

I’m going to refer to Destiny a lot in this post, because Warframe and Destiny share a lot of similarities. They both have a mission-based structure with lots of collection of materials used to create new weapons and armor. The biggest and most noticable difference is in the movement. Destiny has some incredibly tight controls, some of the best in video games, but its movement is pretty staid. You walk around on a surface, there’s not a ton of verticality (maybe two or three tiers of flat platforms), and you’re limited to a fairly low jump and whatever your class’ special movement power is, which is the most fun part of movement but tends to be somewhat limited. You also get a vehicle, a fairly cool looking jetbike that amounts to a big bonus movement speed buff, but doesn’t add any new options (and you can’t shoot while on it last time I played).

Warframe (and why verbs are important)

In Warframe, movement is incredible. It’s the difference between 3D Zelda games and Assassin’s Creed. The first is very servicable and very tight but not necessarily fascinating, the latter opens up an entirely new world of motion. Warframe, by default, gives you a broader set of movement options that nearly any other game I’ve played, and THEN you can adapt those and unlock more. You have double and sometimes triple jump as a default, you can wall-run, wall climb a la Mega Man X, dodge roll, slide tackle, and at least one that I’m probably forgetting and Ash will mention to me later. There are also combinations of these– you can slam the ground while jumping, slide into an incredibly satisfying forward dive, propel yourself off walls to attack enemies, and so on and so forth. To add to this, the levels are designed to make this not only feasible, but fun, with tightropes for you to ninja-run across and plenty of walls and gaps for you to essentially fly past.

Movement is so much fun that I do more melee in the game than almost anything else, despite my penchant for playing a sniper-type character that the game hugely supports. Despite having INCREDIBLY satisfying sniper gameplay, I’m still closing to melee and skirmishing, something that I pretty much never do in this kind of game. Opting for melee means that I can dive and jump across the battlefield to my targets, which is an absolute joy.

Warframe (and why verbs are important)

The two games that Warframe reminds me of are Mass Effect 3’s multiplayer (which I love), and Destiny (which I didn’t, but I understand has improved dramatically). Neither of them have movement as fun as Warframe, and that movement makes all the difference. It’s an extra verb other than “fight” that the game has made fun and compelling, and I would play an enemy-free level that was a ninja footrace through a crashing spaceship or something, just because that would be incredibly fun. As I research the game while writing this, I’ve found that this actually exists as part of the Clan system, their equivalent of guilds, so I’m going to wrap this up and go look into that.

Adding more verbs to games really makes the experience richer and a lot more interesting. Warframe has a very competent combat engine, but its movement is what really sets it apart. I’m really interested in seeing what kinds of verbs we see in games, and which ones get added. Warframe’s “vehicle” mode is a flight game in full 3D, which I’m very interested in checking out. Part of why I like stealth games is because they add another interesting verb — “hide” — to the usual mix, and often have fairly interesting movement to boot.

Victor Vran Review

Secrets Abound

Victor Vran Review

One of the hardest parts about getting steam gifts for folks… is trying to pick a game that you think they will really like.  I know in one case every single game I thought “man that is perfect” for a friend of mine, it turned he had… and had already beaten.  Every now and then someone completely nails it though, and I think this year my friend Ashgar did just that.  As a kid I envisioned this game that I wanted to create, that was a lot like Castlevania in setting, but while adventuring you might see something in the background of a level.  Then through doing a specific ability sequence you would be able to enter the background and find secret areas.  The concept was pretty straight forward, and I’ve mentally conformed it to lots of different genres.  The game I have been playing however… Victor Vran… does this thing and does it extremely well.  You cannot imagine how exited I was the first time I played the game and saw it doing pretty much that thing I had always wanted to do.  The game has old school secret areas, that are accessed by blowing up walls, jumping over seemingly impassable objects… or sometimes wall jumping your way up to a higher game field that you didn’t notice at first.

Victor Vran Review

The gameplay itself is this strange amalgam of Diablo, with a setting that feels like the love child of Witcher and Castlevania.  The monkey wrench into the traditional Diablo model is that the Z axis exists… you can jump and even deliver jump attacks.  In many ways there are aspects of the game that remind me of Guild Wars 2, where there are several different types of weapons you can pick up and wield:  sword, rapier, hammer, lightning gun, shotgun, spellbook, scythe, and mortar.  There might be other weapons available but these are the ones that I have seen so far, and each of them comes with a specific main attack… as well as two special attacks that are bound to Q and E if you are using the keyboard and mouse controls.  In addition to this you have two demonic power slots, which serve as spells that you pick up while playing the game.  These are extremely varied and do everything from hurling down fireballs at the opponent, to shielding the player… to throwing you into a frenzied rage increasing your melee damage…. but also causing you to take more damage yourself at the time.

Your Destiny

Victor Vran Review

Finally you have a series of Destiny cards that tweak your character in certain ways.   At level 18 I have 11 Destiny points worth of cards that I can use at any given time… and as I open chests, kill monsters, and complete quests I often times have the chance of picking up additional cards.  These vary greatly in their effect… so for example The Sun that I have equipped gives me a chance of proccing a huge explosion anytime I “overkill” a mob… meaning deal more damage than is needed to kill them in a single hit.  Others like Hope simply increases your hitpoint pool directly, and others still add additional combat traits like The Vampire which causes all of your attacks to life steal.  The game feels like it has just enough customization to let you feel like you have some measure of control on how your character feels, but not so much as to cause a quagmire of possible build options.  Diablo almost suffers from this at times, and it feels like in order to really play your character efficiently you need to do a lot more planning than I really want to do while playing a game.  In this game I often fiddle with my equipped items in the middle of levels just to see how it feels differently, and the ability to hot swap between two different weapons comes in extremely handy when dealing with different monster types.

Victor Vran Review

The aspect of the game that most endeared me, was that every single area of the game feels like it is part of the larger game as a whole.  What I mean by that is that there is one big play field for an area, and then linked off of that are a bunch of smaller sub dungeons.  Then those dungeons often times are cross linked to other dungeons as well, giving the progression of play field an almost MMO like quality.  Sure this exists in Diablo, but it feels almost accidental rather than “these are the building blocks of this zone”.  What I like quite a bit is the fact that you can get a preview of a zone before you actually enter it.  The above screen is an example of that, it shows what the new zone is, some examples of what kind of critters might be found in it… as well as a listing of all of the challenges.  So in the above example I know that I probably want to have a scythe at the ready, so I can swap to it in order to kill a certain type of mob in the zone known as the “Volkavs”.  I know the area has three secrets to find, and that I want to try really hard to power up my demon abilities so that I can kill lots of mobs with them.  Then while going through the level each time you trigger one of those objectives it spawns in some sort of a reward.  Finding all of the secrets will reward lots of gold, or slaying the champions will spawn a banner that starts to spit out experience globes for example.  Each of the symbols out beside the objective means something different.

Not Perfect, But Fun

Victor Vran Review

When I initially looked at this game, there was a lot that made me interested…. but the big turnoff was that you seemed to be playing a single character named Victor Vran that almost felt like this generic demon hunter character.  Now that I have gotten into the game, the setting itself is way cooler than I gave it credit, but at the same time… it does feel a bit like a heavy metal video.  You are a lone demon hunter entering a city that has fallen to the demons…  one that has been a death trap for so many other hunters.  As you go through the zones you are constantly seeing reminders of other hunters fallen and dead, and as the plot unfolds you get an understanding of why exactly this one city has been so besieged.  There are so many common tropes here that the story itself could be a bit of a turn off for many players.  The gameplay and moment to moment fun of the game however is amazing.  You end up picking up a “Bob the Skull” like companion that serves as a voice in your head… and a running narration of your actions.  There is a moment when if you don’t head towards the clear objective… but instead wander around trying to make sure you have cleared everything out… he accuses you of going in the wrong direction…. and then begins to sing the “Brave Sir Robin” song from Monty Python.  So at times this ever present narrator feels like it does in say Thomas Was Alone or Bastion.

Victor Vran Review

The other negative is… you are stuck being Victor.  You don’t get to create your own demon slayer, but instead are dumped into the role of this existing one.  So much like playing Uncharted where you are always going to be Nathan Drake…  you are always going to be Victor Vran.  I mean I get why they are doing what they are doing, because it makes a much cleaner and more simple narrative path for the game.  That said you encounter other cool characters, that I had hoped maybe you would be able to take them out adventuring instead.  You meet another Demon Hunter pretty early on named Irene, who eventually serves the role of selling advanced gear back in the castle.  It would have been really cool if when you met her… you could have chosen to take her out adventuring instead with Victor guarding the hunter stores.  Similarly you bump into a royal guard, that I could see taking out for a spin, or a grumpy old military adviser or priest.  The feeling that you are adventuring with a team and rather than just one dude with a sword would have been welcome.  I guess they are still adding content and planning on releasing expansions, so here is hoping at some point they will flesh out some of that.

Team Play

Victor Vran Review

Last night my focus was less of working through my own story, and more on hanging out with Grace and Thalen who now also have the game.  At first it felt like there was not much challenge at all, but I think maybe the game has trouble scaling up content the moment a new player joins.  As we started moving around more the challenge level seemed to increase to something of an average of our levels.  So for Grace and Thalen the mobs probably felt really rough, and for me… since I was as eight levels over the next closest player in the above example…  it felt something on the easy side.  What I enjoyed the most about group play, was that even though I had already completed the objectives… I was still able to get rewards from helping Grace and Thalen complete them.  Additionally “Kill X” type tasks… count for the entire group so every hammer kill counted for a hammer kill objective… regardless of who got the final blow.  The game seems to use Diablo style personal loot, and the exploration aspect was really cool when one of us would figure out how to get up to some secret… then have to show the others how to get there as well.  My only real complaint about grouping was that there is no trade system.  I would have happily dropped some decent weapons on my friend when we first started, because I personally have ended up favoring a specific set of weapons that is different from what they ultimately ended up enjoying.  All of this said…  the game works well, is gorgeous to play through… and controls better that I would expect.  If you are looking for a fun dungeon crawler with some unique twists on the Diablo model… I highly suggest you check it out.

 

 

D3 Season 5 is Coming

D3 Season 5 is Coming

Last season’s look

Diablo 3 for me is a very relaxing way to spend an evening. The changes in the game since the Reaper of Souls expansion released have been hugely positive for my enjoyment of the game, and the addition of “Seasons” has made it far more evergreen. That’s why I’m super excited that season 5 is starting up this Friday. This post is all about the reasons why you should be excited too.

Everyone with any interest in D3 will be playing again for a little while. D3 can be enjoyed solo or with friends (or strangers!). If you are the sort who prefers playing with others, or if you just like having people around in-game to chat with, a new season will deliver. Some folks are planning to accomplish as much as possible and will be online and ready to go as soon as the season starts, but even very casual folks will be enticed back to check out the new goodies over the next couple weeks. The start of a new season means D3 is going to be as full of friends as it can possibly be.

There’s a level playing field for new folks and veterans. Been thinking about taking D3 for a spin but annoyed that playing as a noob when your friends have maxed-out characters is really unsatisfying? Or just want to switch to a wizard but feeling bad about all the time and effort you spent grinding gear for your monk? A new season wipes the slate clean. Everyone will be starting from scratch on Friday, at level 1 with no paragon levels, gear, or gold. It is a great time to play with others and not feel like you’re behind, or to try out a new class.

New content livens things up. My D3 playstyle has been to level and play a ton when a new season launches, and then just casually hop in once in a while after a month or so has passed. Part of the reason why it still feels good to come back and get invested again is that there’s new content to discover each season. This time around I’m especially excited to try out the new set dungeons, special challenges that become available when you equip all of the pieces of a class set of armor. Most of the time I pick one build and stick with it for the season, but I can see this addition might get me to try out lots of new things just to play with every set.

Cosmetic rewards are always cool. Every season brings new cosmetic goodies, from character portrait frames to pets. Sometimes there are even cross-promotional rewards, like last season’s HotS mount, although I’m not aware of anything like that for Season 5. Completing a basic set of tasks like leveling to 70 and completing rifts and bounties will unlock the main rewards. If you want extra bragging rights, you can aim for additional challenges that reward fancier versions of the season’s portrait frame. This time around you are also guaranteed a full set of class armor for one class for the season. That should make getting hooked on the new class dungeons a breeze.

So that’s my blatant attempt to convince you that you should hop back into Diablo 3 this weekend. My goals for this season are to top my best solo greater rift from season 4 (rank 45), and to at least attempt all of the class set dungeons for Wizard. I really want those beautiful wings for beating all of the class set dungeons (for every class), but that seems like more of a long-term project. Why not join me for some demon-slaying fun?


D3 Season 5 is Coming