Immersion (The Division)

I have a few game designer friends who visibly twitch at the use of the word “immersion”. It’s a word that’s thrown around a lot both among players and among devs, and it’s often not super well defined. At best, it’s used as a catchall word for being “in the experience”, that sense of feeling like you’re in the game world and not simply playing a game. At worst, it’s a vague descriptor for something someone doesn’t like but can’t really quantify or describe– it “breaks immersion”!

Immersion (The Division)

art by Romain Laurent

It’s a tough thing to pin down, like “fun”, because what one person finds immersive someone else can easily find laughable. Some people never get that feeling like they’re “in the game world”, and trying to describe an immersive experience to them is like talking to a brick wall.

I think a better descriptor would be “attention to detail”. Immersion is the effect, attention to detail is the cause. It’s something I’ve noticed a lot of while playing The Division… pretty much all week. What really stands out to me is the attention to detail throughout the game. Everything from materials making the sounds I expect as I climb over them or shoot them to the believable advertisements and fliers to the desperately-lived-in looking areas you move through adds to the experience. There’s a story, everywhere I go, and there are enough little details that I can interact with to make me feel like I’m jumping over cars and jewelry stores, not textured geometry.

As an example, a car is, functionally, just a piece of cover in the street. The streets are broken up with abandoned cars, very dense, like you’d expect of New York City traffic. A lot of these have been hastily abandoned, and the doors are ajar. You can close them by pressing up against them, and it makes a satisfying “car door closing” sound. It makes the car feel like a car, and not like just another piece of cover in the street.

This past evening, I went into the Dark Zone with a group of friends. The tension is very real in there, but not overwhelming– in a group, I felt safe, and backed up by my teammates. The game’s UI makes it very difficult to tell if a moving person in the distance is an NPC or another player, and our desire to be certain we weren’t shooting other players without meaning to meant we used various tricks (like scan pulses) to find out. It meant that we stuck together, always keeping an eye out in all directions, and moving as a group== just like we felt like we *should*. It’s made even more poignant by the plentiful high-quality drops that you only get to keep if you successfully extract them.

That feeling, that sense of acting within the game the way you feel like you ought to act, or that alignment between your expectations and what is actually happening in the game– that’s immersion. It’s the culmination of all of the little details that add up, and it’s why all of those little things are important. It’s why sitting in chairs in an MMO matters, and why ambient sounds and minor sound effects are vital. It’s why signs you can read are so much more compelling than signs you can’t, and why getting animations just right is so important.

As mentioned before, I’ve spent a ton of time in The Division this week, enough that I’ve been distracted from writing (whoops!). The game itself is much like games I’ve played before– it’s a good cover shooter, and I’ve described it as Mass Effect 3’s multiplayer, fleshed out in a different setting. What keeps me coming back to it thus far are all the little details. The sense of picking up the pieces of a shattered piece of civilization is strong, and it runs through everything from the visuals, to the enemy types, to the collectables (that offer me in-game story bits!), to the fact that I can close people’s abandoned car doors.

Growing Love

A while back I talked about that crummy feeling of missing out on something fun when your friends are all playing a game you are not. So when I saw a large fraction of my Twitter feed talking about Stardew Valley over the weekend, I took a closer look to see what all the fuss was about. Usually the Animal Crossing style of game doesn’t do a whole lot for me, but it looked like it had some neat elements and the price was low so I figured I’d give it a shot.

Growing Love

They have a jellyfish festival! What’s not to love?

Now I can’t decide if I regret the purchase or not, because this little pixel town is so engrossing that I have barely touched any other games since I got it. I guess that means I like it though!

When looking up the game to see what all the fuss was about before I purchased it, I read somewhere that unlike a lot of other titles in this genre, there’s no rush to focus on a specific aspect of the game. I hope this is true because it really freed me to just explore and try a bit of everything without worrying that the girl I like will end up marrying someone else before I get a chance to win her over. What can I say? I enjoy exploring the mines all day and I’m bad at remembering birthdays. There’s always next year.

I’m not even through one full year cycle in the game yet anyway. There are still places I can’t explore yet and many upgrades and systems still completely out of my meager farmer-and-monster-hunter budget but that’s okay. I’m already planning ahead for the next harvest, and hopefully by next spring I won’t be all alone at the dance.


Growing Love

Sleeper Awakens

Real World Rifts

Sleeper Awakens

Yesterday I took the day off to manage getting a dumpster delivered.  This was one of those odd situations where they would not really give us a time of day for it to be delivered, but instead wanted to call on their way.  As a result I felt like I was pretty much in a holding pattern until that event happened, largely because we wanted it dropped off in the yard… not in the drive way.  So I treated yesterday like a normal work day, except instead of shuffling off to work after posting a blog post…  I booted up and played The Division for a bit.  I had been months since I attempted to stream anything, and I was also kicking the tires of the new OBS Studio…  which seems to obfuscate a bunch of the settings.  So the first few minutes of the stream were apparently a slide show narrated by my voice.  After that I fiddled with some settings until I finally landed on a combination of levers that seemed to produce a nice watchable streaming experience.  The thing about The Division is that I feel like I am constantly doing something… even if it is not the thing I intended.  One of the aspects of Rift that I loved was the fact that the world was constantly spawning rifts and invasions that I had to deal with.  It felt new and fresh…  up until the point that it didn’t anymore.  The happenings in The Division are varied enough that I hope they remain fresh, but I worry that there will be a time where I start avoiding the little things going on around me… just so I can complete the thing I am actually trying to focus on.

The other potential issue due to the dynamic interactions is that most of the time I feel like I am not actually making any progress.  I might set off in search of this or that… and get distracted by six things that happen along the way.  For example last night I was trying to do one of those missing agent location quests, where you pick up on their trail and follow them to what unfortunately usually ends up being a log book.  While on the final step of one of those chains… I also got the shout over the radio that looters were attacking a supply drop.  Instead of going over and defending I tried so hard to keep following the trail of clues.  All the while I was actually feeling like a horrible person for not helping those NPCs.  The game makes me feel the weight of my decisions in a way that most games don’t, and I think it is because this game bridges the uncanny valley gap so damned well.  The world I am wandering around feels so real to me…  that I could step out of the screen and into the real Manhattan and not really notice the difference.  It also makes me wonder how amazing a game like City of Heroes would have been… if it were rendered with this level of detail.  Right now I am feeling so completely behind in everything I am doing, but I am currently knocking on the door of level 10, whereas lots of other folks are hitting the level cap.  I am not really going to worry about grinding my way up, because really…  I don’t want to burn out on this title.

Completing Quests

Sleeper Awakens

The strange thing about yesterday was that I had the entire day to play The Division, but instead I largely focused on working on stuff in Destiny.  I have been a slacker when it comes to completing any of the end game content, especially if it requires tedium.  For example one of the big goals is collecting Calcified Fragments, and they are hidden damned near everywhere on the Dreadnaught.  Most of them can be obtained “in the open” while doing patrol missions, but a handful of them are only exposed during strikes or story missions.  Even others involve doing events like Skyburners Deployment Code or Wormsinger Rune.  The other night while doing the Kings Fall raid, the nice folks made sure that I got all of my fragments from there, which took a big obstacle out of the way.  There is a long drawn out quest called “Hunger Pangs” that involves doing a bunch of silly stuff for Eris Morn.  Several of the steps are gated by the number of Calcified Fragments you happen to have collected at that point.  To do the final part of the quest you have to have found 45 of the 50 total fragments that currently exist in the game.  So yesterday during the day I managed to solo most of the quest line, including a rather tough version of the Undying Mind strike.  I was however stuck on the final quest, which is a pretty insane version of the Phobos quest that starts the Taken King.  Thankfully Squirrel and Jex helped me out last night, and I now have a shiny new Touch of Malice which will come in handy during the raid.

Sleeper Awakens

Since they were looking for something else to do… I coerced them into also helping me out with my Sleeper Stimulant quest.  I had been on the final stage of this quest since I believe last October, but didn’t have a ready group of people to talk into helping me with it… and had zero luck pugging it.  The quest requires you to run a Nightfall level version of the Saber strike, which is somewhat insane to survive given that you get bombarded by Fallen ships at the start.  I had always heard that if you could simply manage to make it through the first sequence… that the rest of the strike was really not that bad.  I agree at least in part, that is until you reach the final boss.  That encounter was absolutely insane…  but we managed to take it down pretty easily.  Then feeling our Wheaties turned around and attempted the exact same strike as the weekly Nightfall.  The combination of Match Game and Fresh Troops made it so much worse.  Towards the end we were ping ponging around the room trying to stay alive long enough to resurrect the next fire team member, usually only ending up getting wrecked ourselves in the process.  Through a bit of dumb luck and perseverance we managed to pull out the victory on our third attempt at the final encounter.  After that I was needing to log, because in truth I only really intended to do the Malice event but ended up staying upstairs on the PlayStation for like three hours.  Was a pretty great night and I feel better having knocked a couple of big goals off of my list in the game.

 

Division Thoughts

Busy Week

Division Thoughts

The last few days have been unexpectedly busy, which is at least a little unfortunate since The Division launched late Monday night/early Tuesday.  Work as always gets in the way of my fun, but even more than that there have been various activities that I needed to be coherent for.  On Tuesday I had a blast doing the Kings Fall raid in Destiny, but that also meant a night that I could not really devote much time to Division.  Last night I had the World of Warcraft raid, and we managed to duplicate our progress from the previous week… this time with fewer ringers.  Granted we still had ringers… just about half as many as we did the previous week so the progression felt more “real”.  Today I took off work because I am having to coordinate the delivery of a dumpster.  Then tonight, Friday night… and Saturday afternoon we will be cleaning out the garage which is our spring break project.  It is going to be awesome to reclaim that space because for the last decade it has been a space where we just threw anything that we wanted out of sight.  So there is an old dresser out there, a couple of benches… countless insanely large boxes that we didn’t want to haul to the recycling dumpster at that moment.  So in theory I think most of it will go really quickly.  The only major concern I have is that I also know there are various chemicals out there as well, and have no real clue what to do with those.

Division Thoughts

All of this said I have still been trying to squeeze in as much Division as I possibly can during the week and have managed to hit level eight so far.  I’ve been loving the insane amount of clothing that I have managed to pick up while wandering around.  With all of the options I have cobbled together an outfit that feels uniquely me… in a way I have not experienced in a game since The Secret World.  The only problem is… the character models themselves are pretty limited.  See the glorious beard that I am wearing?  That beard is only available for a single face…  which seems insane considering that I might want to have a beard like that on any model.  A similar situation is the state of glasses in this game…  I ended up going with the round Lennon lenses because they were the only ones that I felt actually fit my face.  There were however zero options for actual glasses… like corrective style which I would have happily put on my character instead of permanent sunglasses…  even in the middle of the night like the above picture.  These frustrations however are relatively minor, and after not being able to get into the game on opening night…  I’ve played pretty reliably ever since.

Rewarding Exploration

Division Thoughts

One of my favorite things in video games is to wander around unfettered by obligations and just explore the world.  This is my Bethesda games are such crack for me, because I can absolutely jump off the beaten path at any moment… and am generally rewarded for doing so.  One of my subtle frustrations of the beta was the fact that so many areas like the sewers and subway system seemed to have no real purpose.  In the live game however… these locations are chock full of interesting encounters.  On Tuesday night I was playing for a bit ahead of the Destiny raid, and popped into a sewer… largely because in beta these served as ways to get over to the next city block pretty easily.  However while down there I encountered a chest that notified me that I had discovered a gun runners cache or something of the sort.  When I opened it up, it had a very nice level 4 blue SMG that I have yet to be able to replace at level 8.  I feel similarly awesome when I wander through abandoned buildings and explore them looking for treasure, and this time around it is great that I am not constantly hitting walls that I cannot cross into other areas of town.  Sure there are absolutely some places where I really should not be yet due to my level…  but I like that the game lets me go there anyway.

Division Thoughts

The problem with being so exploration based… is that I feel like I am getting absolutely nothing accomplished.  I can happily wander around the streets doing random encounters that I happen across for hours…  and then realize…  oh shit I really meant to be doing this or that objective.  I am slowly whittling down the objectives that I have open to me… and I think today I will work on some of the missions that involve rescuing this person or taking out that baddie.  I remember there being a whole slew of things around the Hudson camp that I did during beta that I probably want to go back and explore.  Granted I might be over level for them… but it should be fun in any case.  The big thing that I have to talk about this game is that while I kinda wish you had random encounters with other players…  after getting some grouping going I finally understand why that isn’t a thing.  When we were running around as a group the other night it was a VASTLY different experience to me wandering the streets solo.  With Ashgar and Tam, we were constantly running up against huge groups of mobs, and I have to say….  huge groups of cleaners are the absolute worst.  Those damned fire bombs that they throw out…  I guess I had gotten used to the looter smoke bombs not being that bad.  In any case I hope to do some more grouping over the next few nights, but at this point everyone is going to be massively out of my level range I fear.  I wonder how the game handles staggered level ranges…  I think a lot of the difficulty we had the other night was due to the fact that Ash and I were level 4, and Tam was level 8.  So I cannot imagine what it would be like with a larger disparity.  All in all however I am still enjoying myself and having a good time.