AggroChat #106 – Mostly Overwatch and Demons

Ashgar, Belghast, Grace, Kodra, Tam and Thalen discuss a wide range of topics… but mostly Overwatch and Diablo 3 Season 6

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This evening Ash, Bel, Grace, Kodra, Tam and Thalen talked about a whole bunch of topics… but the largest amount of that time was devoted to Overwatch.  Over the last week a bunch of us have played the game and we had commentary on it.  Mostly several of us enjoy the game that is… but mourn the game that could have been with Titan.  We also talk about looter shooters in general and the problems The Division has been having with both rampant cheating, and bad loot design.  We spend quite a bit of time talking about Diablo 3 Season 6 and the rush that Grace and Belghast have been participating in.  Tam spent some time playing Always Sometimes Monsters, which lead into a conversation about the Steam Suggestion Queue.  Kodra has been playing Elite Dangerous again, which brings up a discussion of Eve Online.  Thalen has recently started the Stick of Truth, and we get into a discussion about the arrival of Ryzom on Steam.  This spawns a lengthy conversation about dead MMOs and the sequence in which we played various games.  Somewhere in there we also had a bit of a conversation about the Marvel Comics Universe.  This is one of the most rambling episodes we have recorded… but also the most true to our real life conversations.

Topics Discussed

  • Overwatch
  • Destiny
  • The Division
  • Looter Shooters
  • Diablo 3 Season 6
  • Always Sometimes Monsters
  • Steam Suggestion Queue
  • Elite Dangerous
  • Eve Online
  • Stick of Truth
  • Ryzom
  • Dead MMOs
  • Hellgate London
  • City of Heroes
  • Everquest
  • Final Fantasy XI
  • Mobile MMOs
  • Marvel Comic Universe

Bag Bloat

Overflowing

Bag Bloat

Last night I was having a conversation with a friend of mine about MMORPGs and she mentioned that she had logged into a game recently and had a visceral reaction.  Upon logging in she saw what a state of disarray her bags were, and when she tried to go to the bank to simply just stuff it all in there… was confronted with the same thing going on there.  She ultimately just logged out and went on to play something else.  This exact sequence has happened to me time and time again and is the biggest obstacle for me playing certain games.  A big game on that list is Rift.  Right now every single corner of my bank is full, and most of my bags as well.  Every so often I have the desire to play the game, but when I log in and see a few hours worth of sorting ahead of me to get my bags into a state where I can feel comfortable playing…  I just log back out frustrated.  In my case the bags are full of non-critical items like dimension stuff and crafting materials…  but it isn’t stuff I am willing to part with either.  So instead of playing the game like I originally wanted, I just lament how I don’t have a good solution to fix the problem.

I am in a similar place right now with World of Warcraft.  My bags, bank, and void storage are completely full with cosmetic gear for transmogrification.  I know that with Legion they are putting in a system that will allow me to save the graphic and not have to keep the item.  However in the mean time I am stuck juggling all of this loot with no real end in sight.  Sure I could get marginally larger bags, but that would only buy me a few slots worth of reprieve rather than being a permanent solution.  So with World of Warcraft, I honestly doubt I will be seriously playing that game until the pre-legion patch launches… that hopefully gives us the transmog solution.  This is a situation I am very familiar with because I have struggled with it for years in Everquest II, but in that case it is simply because the inventory maintenance systems they have are pretty horrible and I can’t remember what half of the items I have looted actually do.  I wish games would have tool tips that clearly identified what an item is used for, because in the past I have accidentally sold that one important item that I could never get back to complete a quest, and I am in constant paralysis when it comes to potentially doing the same thing again.

Bulk Storage

Since Rift is the king of adding in new and interesting systems to solve problems.  I would like to humbly suggest two more be added to the pile.  Basically for me personally I need bulk storage for Dimension items and Crafting materials.  So what I propose is an account wide bulk storage system.  For the dimensions some sort of toolbox that you can dump items into and then place them directly from a panel that collects and shows you how many of each item you have.  In order to remove items from the economy and not allow players to just horde items that they might later sell, I would suggest that adding a dimension item binds it to you so that it can only be used in dimensions attached to your account.  There would probably need to be a limit to the number of a single item you are storing, but in theory it just goes into the void and then is summoned inside of your dimension via the toolbox panel.  This solves a bunch of problems other than storage, namely that the toolbox interface would allow you to see just what you had to place, and even more so what you were lacking so you could go off and acquire those items in particular.  Wildstar has a system very similar to this, and it works amazingly well.  Having something in place similar would allow me at least to tame my bag bloat.

From the crafting side of the equation I suggest a similar system.  When you dump your crafting materials into bulk storage they again go into the void and are only extracted through crafting.  Once again this keeps players from stockpiling materials that could then be used to flood the market at a later date.  Putting them into bulk storage would essentially remove them from the economy.  Once again it would be best to have this system be account wide, so that you could farm materials on any of your characters and share them for the purpose of crafting.  I would absolutely love something like this because I obsessively harvest nodes…  but often times have nothing I really need to do with them.  I simply stockpile them for that moment I will eventually need them.  If I were smart I would simply sell them on the open market, knowing that I could buy them once more if I actually needed them for a project.  Instead I dump them in my bank and they take up space.  What I envision for an interface is a pretty minimal on, with just each of the crafting materials listed out by category… and a number beside each indicating how many you have in bulk storage.  Guild Wars 2 has a similar system that works amazingly well, and seeing something like that in Rift would make my day.  Basically having these two systems, combined with the “appearance saving” systems that Rift and Wildstar already have… and World of Warcraft is about to get… would fix almost all of my bag woes.

Evil and Phones

Society and Cell Phones

This morning I am going to talk about something that I have been kicking around in my head for awhile, but haven’t really been able to shape into a full fledged commentary.  It feels like each week there is some new alarmist piece of media talking about the degradation of society, and placing the blame squarely on the cell phone.  For awhile I have had this working theory, that these articles for the most part are written by extroverts, and I am sure for that group of people the landscape has changed in a very scary way.  I use my cell phone as a cloaking device, and what I mean by that is I am fiddling with my phone in order to create just enough social friction to convince you that it isn’t worth the time to engage in small talk while standing in the elevator next to you.  For years I’ve been frustrated by the fact that apparently standing in the same vicinity as someone is passive consent to be deluged with a bunch of conversation that I have no interest in.  Having my smart phone at the ready has greatly cut down on that unwanted interaction, because they see that I am engaged… or at least LOOK like I am engaged.  It is the same cloaking device mentality that I apply at work by wearing headphones every single moment I am sitting at my desk.  I may not actually be listening to anything, and honestly often times am not.  However the act of wearing the headphones stops a lot of “drive by” conversation.

More so than that I feel like access to the internet and social media allows me to engage people safely.  I’ve had to learn how to be “normal” but face to face conversation with someone I am not extremely familiar with is a massive anxiety ridden trap.  While talking I am actively trying to be normal, running through a checklist of things and constantly aware of how much or how little eye contact I am making.  When I am hanging out with someone I am familiar with most of this goes away, and I can just let my guard down.  The thing is…  non face to face communication lowers all of these barriers for me.  I can be a social butterfly in a text only interaction.  When I first stepped foot onto IRC back in 1994, it greatly broadened my horizons and introduced me to a world of new people and new places to learn about.  So for me, as an introvert… it allows me a certain measure of extrovertedness because it hacks my brain into thinking it is perfectly okay.  However for the Extroverts out there… I have a feeling that this does in fact seem like an epidemic.  They no longer have all these passive participants that they can forcibly engage in dialog, and instead have to seek out other Extroverts who are equally hungry for that interaction.  What I think is happening is that finally introverts are getting a vehicle where they can express themselves more comfortably.  I might be wrong, but this is my working theory.

Return of Thorns

Evil and Phones

The last couple of days has seen me completing my Invoker set for my Crusader, and gathering up most of the items needed for the build I have been working towards.  I am just not a fan of the Akkhan’s set and I lacked a handful of the pieces really needed to make it a viable option.  A big part of the Season are the Seasonal rewards, and the last major bottleneck for me was the set dungeon for Akkhan.  In spite of having tried it numerous times I simply could not stay alive long enough to complete it.  However with the Invoker set I was able to muscle through that dungeon and come damned near close to getting “mastery” on my first attempt.  The thorns set just feels better to me and as such I have been testing the limits to which I can push it.  I am still missing a handful of items, but last night I managed to solo a level 50 Greater Rift without much issue.  Earlier in the evening my friend Grace and I who are similarly geared… managed to complete a Greater Rift 60 together.  In theory I could probably do the 60 right now solo, but even as a duo there were some pretty sweaty moments.  The big problem for me are still a handful of mob types that can straight up one shot me, or come damned close to it.  I think that is the sort of thing that only improves with slightly better gear and more paragon levels.

Evil and Phones

I am still in a constant search for the goblin that drops pets.  Some of my friends have found one but so far neither myself nor grace has seen one.  Last night we burned through two of the rings that summon the goblin realm thinking that there are three to four goblins in there.  However we still had zero luck, but I did fine a cute easter egg.  Notice the name of the boss I am fighting in the above image.  Essentially right now I need to spend a significant amount of time running Torment X bounties with the hopes of getting the rest of my gem patterns to drop.  I think that would go a long ways into improving my overall survival and output, by upgrading to the highest tier of gems available.  I am also still in search of the best in slot main hand, and I need to get a shield to throw in the cube.  For optimum performance I also need to get another Aquilla chest, because right now I have those reversed with the Aquilla in the cube and the Heart of Iron on my person… when it really should be in the cube.  In any case I am just happy that I am functional at Torment X and above.  Now begins the long wait to get just the right items to drop when I need them.  I also need to start working on the various conquests if I hope to get the extra bank slot for this season.  This honestly is a point of frustration for me…  I hate that you can ONLY get the slots through conquests.  I think that they should sell the extra stash tabs, but also allow players to do the conquest to get one as well.  That means if you are doing conquests you are getting the new cap twice as fast.

Toasty on MMORPGs

The Decline

One of the more interesting trends that I have picked up on, has to do with my own blog.  It feels like the more I talk about Destiny, the lower my reader numbers dip.  I guess it makes sense, as I started this blog out with World of Warcraft and moved towards other MMORPGs as well.  Destiny has a slightly different audience and not necessarily the sort of one that really reads blogs.  The Destiny community is largely contained within a combination of Reddit, Twitch and YouTube.  I don’t have a lot to say about this, but I just found it interesting.  On one hand I hate that I am alienating a bunch of readers, and on the other hand in order for me to keep doing this daily blogging thing… I have to be writing about what is interesting me.  At this very moment that is Destiny and Diablo, and nothing much in the traditional MMO camp.  Now I have logged into a bunch of MMOs in the last few months, but none of them really seemed to hold my attention past that initial login.  Each time there was something that would ultimately cause me to log out.  It might be that my bags were a mess, or that I couldn’t remember what I was last doing.  Ultimately I found a ready excuse and used it to “nope” the hell out of the game.  The problem however I think is somewhere in me.

Right now I am finding myself enjoying games that shower me in loot, and games that allow me to have engaging solo experiences.  Granted I have been spending a lot of time mooching off of folks as they run high end content in Diablo 3, but when I log into that game I can go off and do something by myself that feels like I am moving towards some goal.  In Destiny no matter what I do I can always be working on getting that next faction package, or even spending time in the crucible hoping for that next 335 item.  These two games specifically play extremely well by myself or with friends, and that is just something that I can’t say for MMORPGs right now.  In most cases the only real way to get good gear is through raiding, and that takes a time commitment I am just not willing to do right now.  There is no path for me to piddle my way to victory, and at the moment I don’t want to commit to much more than that.  Raiding in Destiny has felt far more “à la carte” and I think the small six player raid size helps that.  It seems easy to pull together a raid group, and even easier to pull together a three player team.  For example we spent last night doing Challenge of Elders and it honestly felt just as engaging and rewarding as doing an MMORPG raid group.

Burnt Out Genre

For awhile now I have kept thinking that sooner or later I will get over this funk.  That I will get that drive to go off and play an MMORPG.  For example I really want to have the desire to play Final Fantasy XIV and to “get the band back together”.  However there is just some wall keeping me from getting back into it and enjoying it.  I’ve patched up the client a few times, but I know when I do log in… someone is going to do the “Bels Back!” thing and I will feel guilty when I log out a few minutes later because I and confused as to what to do.  It is not a time issue, because I still have the same amount of time I ever did… it seems to be an attention span issue.  Diablo 3 and Destiny both reward me for spending ANY time with them…  and there is always an explosion of shiny colored loot just waiting on me around the corner.  The grind of an MMO is a much more slow burn, with large gaps of time between those moments of excitement.  For years I played MMORPGs as a way to hang out with friends, but thanks to tools like Slack, Discord, and Band… I can take my group of friends with me wherever I happen to go.  I no longer need to rely on the MMO as a chat client, and when that happened I guess the games lost a part of their hold on me.

I guess it hit me last night when technically I was scheduled to be raiding in World of Warcraft, and I didn’t even remember that it was a thing I was supposed to be doing.  The leader said over chat that I was just burnt out on WoW, which is a bit true…  but its more than that.  I feel like I am burnt out on MMOs in general.  I’ve been rabidly playing this one genre since 2000, and I feel like maybe I just need other types of games in my life.  The parts of the MMO that I really liked, which were the acquisition of new stuff and the feeling of constantly evolving your persistent character…  those things have been exported to pretty much every single genre out there.  I guess I realized this was happening when nothing that was coming out, that actually excited me… was an MMO.  There are plenty of things to be excited for out there, and I think Black Desert is one of those games that I would have loved…  were I not over-saturated on MMORPGs.  I am not really sure if I have a point this morning.  It sucks that I am driving away readers, but I just don’t think I can write with the same love and excitement that I used to about MMORPGs right now.  I keep hoping at some point I will climb out of this hole, and be able to log into Final Fantasy XIV and be excited again for story and world building,  However in the meantime… you are probably going to see a lot more talk of Diablo 3 and Destiny because that is where my attention and excitement has landed.