New Beginnings

Turning A Bad Situation

New Beginnings

Yesterday was an extremely odd day, where a good deal of it I spent sifting through horrible IRS interface documentation, and then the rest googling phrases in said documentation to try and find better documentation.  That alone had me at the literal end of my wits… which we all know are of limited supply in the first place.  Then something happened… something that could have been extremely bad.  I had an interaction with with a player that I really do not like, that I finally had to distance myself from to keep from losing my shit.  Several years ago I wrote about the infamous “Bunny Incident” and I felt like I was nearing the threshold of unfocused profanities flying freely.  So I stepped away and went to lunch, then when I finally came back to a device I found out that apparently I was not the only one who had been feeling that way.  So what could have been a horrible incident… actually turned into something completely different.  I know I am vague-booking here a bit, but I don’t really want to drill too far into the who and what because that isn’t terribly important in the truth because I am focused on what happened afterwards.  For awhile now I have been back playing MMOs after what felt like a several month long break from them, but I have been back largely playing by myself.  I have been enjoying my time in Rift and ArcheAge, but enjoying things as a solo venture is just different from playing with a large group of people who seem to be equally happy to be playing with you.

So this negative event has seemingly acted as a bit of a catalyst, in a measure that I wasn’t sure was possible.  What happened last night is that a large number of us logged into Final Fantasy XIV and spent almost the entire damned evening running content together.  It was truly glorious, and was originally focused around the concept of getting people caught up in the storyline but eventually filtered into so many different areas.  So from the moment I got home from work, until about 10 pm I spent that entire time hanging out with friends and tanking various things that people needed.  I lost track along the way what all we ended up running but I was literally down for anything anyone needed.  I helped people get caught up in 3.2 story content, 3.3 story content, the Void Ark, Alexander four…  basically a bunch of stuff that folks didn’t want to do solo but were more than willing to tackle with friends.  The end result was this amazing blur of laughter and the best aspects of what can happen when you are playing with your friends.  Instead of letting one negative event pull us down, we have seemingly galvanized that one interaction into something that I hope will last past the one night.

In talking with my friends throughout the night it seems like we were all waiting for the same thing.  For the bulk of our original group to return to playing the game.  When you have spent a year and a half struggling together…  playing without those folks seems like a hollow proposition.  I am thankful for the folks who have kept the home fires burning in the Greysky Armada during this extended absence, because it means we have a free company to come home to.  The bulk of yesterdays strife is rooted in a simple miscommunication, like so many conflicts seem to be.  Namely there were ground rules set that were never communicated to those of us who had been returning, around what was expected.  So when the person in question gave some rather ham-fisted edicts and unfortunately we took them in the worst possible way.  I am not really ready to bury the hatchet completely here, and for the time being I really want nothing to do with that person.  However what happened as a result has reinvigorated my feelings about Final Fantasy XIV as a whole.  I am certain to keep playing Rift, ArcheAge and Destiny… but for a bit I am focused on trying to help my friends get back engaged in the game.  Last night really felt like we were getting the band back together, and it was seemingly noticed by the social structure of Cactuar.  Tam and I were both welcomed back with open arms by a bunch of folks that we used to interact with on a nightly basis.  Just like returning to Rift has felt very much like returning home… coming back last night and playing Final Fantasy XIV with my friends was also very much returning home.  There is a level of joy in gaming that I felt last night that I have not felt in so many months… and it was intoxicating.

Kittens and Gaming

Tiny Babby

Kittens and Gaming

It was a good weekend, if not a very rainy one as a whole.  This made for an extremely humid evening last night for fireworks and festivities.  Our plans largely backfired because in the past we have been able to see the fireworks from the comfort of our back yard.  This time around however they apparently switched locations, and the bulk of the fireworks were hidden behind a stand of trees.  All of that aside however the highlight of my weekend was the little guy that I am feeding above.  Now to clear up some confusion… we did not adopt him but did however drive like an hour and some change to go up and see him.  My Mother-In-Law found this little guy abandoned, but I am a bit fuzzy on the details.  All I know is zero sign of mother and probably about a week old when she found him.  She has been nursing him with a bottle as pictured, and at this point we think he is somewhere between two and three weeks old.  Completely sweetheart who seemed to really like my beard.  He would curl up under it and start kneading the underside of my chin.  My wife took lots of pictures of me feeding him…  as to why it ended up with me feeding him that is anyones guess.  He seemed to take the bottle better from me, and growing up we had barn kitties… who sometimes were not that keen on being a proper momma.  So I remember occasionally having to nurse a litter by hand so I guess that muscle memory just kicked in.  We have no plans to adopt this little guy because he seems to be in just fine hands already.  Though I will admit… it was hard not to try and take him home with us.

Forty Five

Kittens and Gaming

I spent a good deal of my weekend playing ArcheAge and as of last night I am level forty five.  This means that for the last two zones I have been leveling exclusively in the mixed faction regions that are more or less open PVP.  This was a huge point of anxiety around launch that ultimately I could not hit the level cap without venturing out into zones where folks could gank me.  As it turns out…  everyone seems to have something better to do with their time.  I’ve spent many an hour out in the mixed zones and while I have seen a ton of “red” players not a single one has bothered me.  Granted that might be simply because I am higher level than they were, or it might also be that they are focused on more important things.  So essentially I have leveled the same as I did before, and enjoyed questing…  with just the slightest awareness in the back of my head that I am not entirely safe.  Largely I just shifted to a point of view where if I am going to go afk… I go find a Nui shrine to do so near because of the peace aura surrounding them.  As far as leveling goes… I am slightly ahead of the curve more than likely thanks to the Patron buffs.  I am largely ignoring crafting and spending a meager pittance of labor points on opening lootbags and gear, which has kept me outfitted and is a shocking amount of experience.  I tend to let the bags collect while I am working on a quest hub, and then before moving to the next open them all and stash the crafting materials in the warehouse before moving on.  I had honestly wondered if I would hit a wall when I moved into the open pvp zones, but so far the game is just as fun as it was beforehand and I am moving along smoothly.

Taming Familiars

Kittens and Gaming

Another game that I have been poking around in is Riders of Icarus after talking about it over the week with the AggroChat crew.  The character on the right is my Beserker, and the character on the left is Tamrielo’s rogue of some sort.  It is shocking how when left to our own devices… we end up creating pretty similar looking characters.  In both cases we even purposefully decided to go with a hairstyle that is unlike what we normally choose…  yet we still seemed to have chosen the exact same alternate appearance.  The game as a whole is doing some interesting things, with the central feature that makes it special being that you can go around taming mounts and combat pets.  Unfortunately unlike ArcheAge you cannot have both a mount and a combat pet at the same time… or at least I couldn’t figure out how to make that work.  There are certain aspects of the game that remind me of a whole slew of other games, but more than anything they seem to be focused on the player fantasy of mounted combat…  namely mounted aerial combat with a crossbow or lance.  This so far is the least enjoyable part of the game for me, because well… so far I suck horribly fighting in the air because it feels like I lose all situational awareness and often back into another mob while dancing around the one I am currently fighting.

Kittens and Gaming  Last night I managed to get to some sort of a proper dungeon and was pleased to see that you could complete it in a solo fashion, or with a full group.  The feel of the zone is extremely similar to Ragefire Chasm in World of Warcraft, but nonetheless fun and interesting.  I am wondering if on higher difficulties you have more than the single boss at the end of the cavern which is the golem pictured above.  I’ve played this game quite a bit and I am still not sure if I like it or not.  I think I might need to play the Guardian tank class a bit to see if that is maybe more my speed, because generally speaking I enjoy playing dps… but my heart is never really in it.  The game can be set up to run in a traditional action bar combat method or through left/right mouse button action combat style.  What I find personally works best is a bit of a hybrid between the two… namely setting the game into Action Mode but also using hotbar combat.  The biggest challenge for me right now is the fact that all of my attacks are fairly slow… and animation locked so dodging and avoiding attacks becomes a challenge.  I am enjoying the game enough to keep playing, but just not sure if it is different enough from the other games I am playing to keep my attention for the long haul.  If you are out there playing Riders of Icarus feel free to throw Belghast a friend invite.

Crafting Away

Kittens and Gaming

As for Rift I am stuck in a bit of a holding pattern for the moment.  Each night I focus largely on completing all of the daily crafting quests for the various purple, blue and green currencies.  However I guess I have reached a point where I should probably venture into the world for real.  Over the weekend I managed to cap both the purple and blue currencies, and even though I spent them down a bit… that tells me that maybe I have focused too intently on this one aspect of the game.  I’ve been making almost nightly trips out into Goboro Reef…  that I found out from Captain Cursor I have been calling by the wrong name all of this time.  The zone was one that I did not really like a first, but for Karthite and Sarleaf farming I find it extremely relaxing.  At some point I need to just break the pattern and focus on pushing my way further into the Planetouched Wilds.  Either that or start up with the running of experts again, because I am still far from ideally geared.  However I am not sure if Experts or Intrepid Adventures are the better option at the moment.  I am really looking forward to the change to the Warlord soul that is up on the PTS, because I have always enjoyed playing it… at least significantly more so than the Paragon soul that I am currently using.  I always liked the rhythm of landing Piercing Thrust after a combo point dump attack.  It feels good to see a single attack deal that sort of damage, and supposedly the PTS changes restore the soul to general viability, which I am absolutely looking forward to.

 

AggroChat #113 – Who Needs Rails?

Ashgar, Belghast, Grace, Kodra, Tam and Thalen talk Harry Potter, Steam Sales and LARPing sorta

aggrochat113_720

To say we went off the rails while recording this show is to put it mildly.  Not sure what was going on.. If it was just the general slap happy nature of being a long holiday weekend for all of us… or if something was in the water.  It starts with me almost botching the introduction… and winds through a long series of tangents that I have no way of really properly mapping without thoroughly relistening to the show and documenting all the topic changes.  We talk Harry Potter, and the new American Houses.  However we also talk a whole bunch about where we ourselves fit into the Pottermore sorting hat quiz.  I am apparently the only one that was surprised I sorted Gryffindor.

From there we get into a lengthy discussion about the Steam Discovery Queue and how sometimes it just gives the equivalent of a shrug emote.  We also talk about how Steam is starting to feel like the various mobile app stores, with a slew of clone games for pretty much any genre.  We delve into a topic about how MMOs actually make you less of a well rounded player.  Namely that when you are playing an MMO… it becomes extremely hard to pull yourself away for those single player experiences.  This devolves into brief discussions of Riders of Icarus, ArcheAge and Final Fantasy XIV.  We talk about how cool it would be to get the band back together of sorts in that game.  Finally we go into a long discussion about LARPing… or more so the kind of LARPing Kodra is used to that doesn’t quite sync with a bunch of the experiences we had with it.

Loose List of Topics

  • Harry Potter Stuff
  • Ilvermorny
  • The Sorting Hat
  • Steam Sale
  • The Discover Queue
  • MMOs are bad for the well rounded gamer
  • Riders of Icarus
  • ArcheAge
  • Final Fantasy XIV
  • What Kodra Means by LARPing
  • What the rest of us have experienced in LARPing

Uncoordinated Ramble

Yesterday I made what seems to have been a fairly controversial post, but also one that seems to be misconstrued to be more than it really was.  The key complaint of the post was the method in which Blizzard occasionally conveys information to the fans through a dose of condescension.  That isn’t good for the brand and isn’t good for the game as a whole.  The rest of the points that I used as examples…  well they were just me pointing out ways I felt the person delivering the message was doing so in a less than friendly manner.  Yesterday I had a bunch of valuable conversation with different folks on both the main point and the sub points, and also some not so valuable discussion.  I feel like any discussion line that follows something along the lines of “you don’t have to play the game” isn’t really valuable.  Sure there are folks who just want to throw stones, burn the crops and salt the earth after they have left.  I am not one of those people… I genuinely care about this game because it is like an old friend.  However it is a friend that keeps going through really strange phases that are maybe not so good for their health.  Ultimately I am just the sort of person who has to say something eventually, and when I do… I can more or less move on knowing that I said my peace.

Every year at work when it comes time for the performance review… there is always a question that boils down to following orders.  My boss always feels the need to make a point about how I will “eventually” follow orders, but that I have to explain my point of view first.  There have been a number of times throughout my career where I have had to implement bad solutions that I knew would eventually bite us in the ass six months to a year later.  I don’t do this cheerfully, and not without first explaining all of the reasons why this is a bad idea.  However if after making my case… it is still decided that we have to do whatever this thing is… I do so to the best of my ability knowing that I made my point known.  When I leave the work world I am this same person… I have to speak my peace in order to move on.  So when I see a game making decisions that I don’t agree with…  well I stand up and say something and do so in my own private vehicle for communicating that.  This is my blog ultimately, and if you are coming here you are going to keep getting me talking about whatever happens to be important on my mind.  I enjoy your visit, and I appreciate feedback… but at the end of the day this is my blog filled with my opinions and that isn’t really something you can judge “right” or “wrong”.

Ultimately the truth is I am not deluded enough to believe for even a second that anything I say here is going to change anything outside of the confines of the limited things I have control of.  I can make my point, and inscribe it on the pages of this virtual tome.  However that doesn’t mean my point is actually going to influence anyone as a result.  You have to understand most mornings when I sit down to start writing…  I largely forget that I actually have readers.  That is not to say that I don’t value each and every reader… it is just that I end up sitting here talking to myself.  Often times the points I make, are a way of me dealing with the thoughts and feelings that I am having at the time.  It is a way of me processing the complex melange of reactions that I have boiling up inside of me, and there is something about putting it down onto paper that seems to bring forth the truest version of whatever it was that I was thinking.  Ultimately we can disagree on whatever it is that I am talking about, and that is going to be okay.  We don’t have to agree to exist within the same space, and often times it is better if we don’t.  The internet and its ease of creating echo chambers is actually a really horrible thing, and so long as a view point isn’t one that I consider toxic…  I welcome it into my mind to swirl around with the thoughts that are already there.  My thoughts on any matter are a constantly evolving and shifting mess.

When it comes to World of Warcraft, I do question if I am compatible with the view the developers have for this game.  There was an interesting side note yesterday in a conversation with Nyn about social consequences of game changes.  I brought on a sequence of ramifications related to not having various aspects of the game be “bind on account” or at least collected at an account level.  Namely talking about the number of times I have wanted to play this or that alt, but my friends really needed me to be playing my main.  When that happens you are left with a choice… do you do the socially beneficial thing and play the character that is needed to help out your friends, or do you be selfish and spend your night working on the character you really want to be progressing.  The more things that are pushed to an account basis, the more these problems just go away.  If I can be running around on my main and collecting stuff that benefits my army of alts…  then that reinforces me playing the character that is needed at any given moment.  I think in the grand scheme of things this would also go a long way towards getting tanks and healers queuing for content… because they know that ultimately there is some benefit that can trickle down to my other classes.  To which she raised the point… that these aren’t really game mechanic problems but instead social problems.

I guess my stance is that the two are irrevocably connected.  Every game change has social ramifications, and every social change effects the way players view game mechanics.  Largely I judge World of Warcraft against the actions that other companies are taking in other MMOs.  Some of them do a phenomenal job of social engineering the player base to make shifts in behavior that ultimately benefit the health of the game.  A prime example is the way that Final Fantasy XIV keeps coming up with reasons that end game characters, want to be running lower level content by making end game rewards hinge upon the collection of items from lower level content.  This reinforces the cycle of constantly having a fresh supply of high level and geared players queuing for content, and the introduction of a first time bonus mechanic makes it so that high level players actually get excited knowing that their rewards from running the content are going to be multiplied by the presence of a new player.  This is absolutely bribery, but it is bribery that works extremely well… and shows a high level of understanding for the psychology of players.  So ultimately I think the more things that can be pushed back to the account level, the more willing players will be to bring what is needed instead of what they want to keep moving forward.

This also spawned a discussion about the design philosophy of “bring the player not the class” which in truth… doesn’t really work that well.  Sure it works great in cases of Paladins and Druids… that can field a dps, tank and healer but ultimately breaks down when it comes to pretty much any other class.  Now I will agree that any tank is swappable for any other tank, and for the most part healers are also equally interchangeable.  However when it comes to DPS, it doesn’t feel quite so much the case with so many fights punishing players for bringing too much ranged dps or too much melee dps.  If anything I think more things bound at the account level helps to get closer to the “bring the player” aspect of that equation because it rewards alting in a manner that isn’t really the case yet.    Alts are the thing that keep players engaged with the game during those slow spots where progression has either topped out, or is going much slower than expected.  Bolstering the reasons for players to roll that army of alts is I think a huge part of keeping players active and subscribed to the game.  There are still some sore spots with things that have gone to account based, like the upcoming transmog changes not really working 100% cross character…  but it was a step in the right direction.  Similarly account wide mounts, pets and achievements were extremely awesome and have increased the value of each of those things for me at least.  However it feels like we just haven’t gone far enough yet.  There are so many things like currencies and factions…  that just don’t seem to make sense at a character by character basis when it would be significantly more rewarding to have those things on any character you happen to be playing.  Anyways….  this ramble has gone on long enough and gotten way out of control.  Additionally I am out of time this morning and needing to head to work.  Thanks for reading if you actually made it to this point.