On No Man’s Sky: Elitism is Valueless

No Man’s Sky is one of the most divisive games I’ve seen in a long time. Barring the unfortunate PC launch which left a lot of people with perfectly reasonable to high-end computers unable to play (myself included), it’s been a fairly smooth launch and the game works well if you’re either on PS4 or on a PC that runs it. Since I waited for the PC copy only to find that my PC wouldn’t run it, I had about a week before trying it on PS4 to see how the internet at large reacted to it.

Before I get into that, a bit on what I think of the game. No Man’s Sky is more or less exactly the game I expected. Like virtually everything else in its particular genre, it’s systemically heavy while content-light. In this case, I’m defining content as story, characterization, worldbuilding, setting, etc. NMS is full of widely but shallowly varied locations and, like other similar games, is mostly about playing with the various systems at play. Minecraft and Starbound let you build, Elite: Dangerous has complex flight mechanics, No Man’s Sky has detailed systems to procedurally generate flora and fauna on planets. It’s a great game if what you want to do is write your own story or simply play with a complex experience.

Following the general response to it, however, makes me wonder what many people expected the game to be. The trailer showed you basically everything you need to see; it’s not like there was some kind of bait and switch going on. You wander around vaguely in a direction, cataloguing your findings and collecting enough resources to keep on going. If you’re into that kind of thing, it’s GREAT. It’s also one of the only games I’ve ever seen that has a nice, seamless planetside-to-space transition with mechanics beyond “point in that direction”. It’s got a soothing, fun soundtrack and nice, surreal colors.

It gets a lot of hate. People criticize it for being too obviously procedural. People who wanted more simulation compare its flight mechanics unfavorably with Elite: Dangerous or Star Citizen. Both are said with the same tone of “if you like No Man’s Sky, you either don’t know any better or are wrong”. It’s a little sad.

I put a few hours into the game with Kodra. It’s not really a game for either of us. My biggest criticism is that it is really, truly awful at messaging– within thirty seconds of getting control of my character I was nearly murdered by floating robots that swarmed me, left with fewer little health boxes and no shields, and an empty laser. It wasn’t a good initial experience, certainly didn’t welcome me into the game. Some people love that, though, they want their games to tell them nothing and force them to figure out every little detail of the interface and what they should be doing and why. For that kind of player, bad messaging is freedom, and a chance to feel clever.

Here’s the thing about that, though: it’s absolutely cool to enjoy when games don’t tell you basic things and make you figure them out. Pattern recognition is satisfying and using entrenched medium knowledge to solve a problem validates the time/energy spent in developing that medium knowledge in a satisfying way. It’s like film buffs enjoying a film with complex cinematography because they’re bringing a wealth of cinematographic knowledge to that film, or a foodie with a very refined palate enjoying the difference between cane sugar and honey as a sweetener for their sauce. The problem comes in when you start to demand that of everyone else, where it’s suddenly not okay to like a movie because it’s funny and has explosions or because they like an oreo milkshake over creme brûlée.

No Man’s Sky isn’t a “simplified knock-off” of Elite: Dangerous, nor is it a “shallower Starbound with fancy graphics”. It’s doing different things from both of those games, and honestly it’s doing them fairly well. As I said, it’s not a game for me, but I see where it’s good and I can suggest it to people who I think would love it. I’m glad people are having fun with it and I want to hear their stories (and see pictures of either ridiculous buffalo with fairy wings or majestic brontosauri).

It’s okay to not like things, just, well, you know the rest.

All the Fel

All the Fel

My garrison was feeling left behind so I brought the demon invasion to it.

When the 7.0 patch hit I was surprised how much I still stayed in my garrison. There was cloth to make and missions to run to stock up on resources so I could buy fur so I could make more cloth…it was still almost as tedious and exhausting as it was before the gold missions got nerfed. I was starting to worry that I’d end up spending Legion still hearthing back to my garrison just so I could keep working on professions and making bags to sell. Fortunately last week’s demon invasions have thoroughly cured me of my garrison addiction. When I bother to check in on them, my garrisons are full of resources and waiting for me to restock everything. In between, I’m not thinking about them at all and that’s 100% fine by me. My baby mage is 92, she’s going to hit 100 this week, and the stretch from 60-100 will have been fueled largely by invasion events instead of questing. I’m going to squeeze all of the leveling goodness out of this that I can because I know it is going away at the end of the month. The only other question is, can I level another alt to 100 before it goes?


Elevator to Top

This weekend was a weekend for many things, not the least of which was some interstellar exploration in No Man’s Sky.  However an even larger portion of the weekend was spent with the Legion invasion event in World of Warcraft.  I am not exactly sure why Warcraft is so sticky for me right now… but whatever the case it absolutely is.  I am probably having more fun playing this game than I have since long before Cataclysm… and potentially even before the launch of Wrath.  I am actually looking forward to coming home and playing, and this event is a large part of that.  At face value the event is an easy way to get characters decked out in item level 700 gear, and additionally a source of a new pet.  However the way this invasion works makes it so much more enjoyable for me than the previous ones.  I’ve already talked about this in previous posts but two zones open up around the world and every four hours these swap.  The only somewhat negative part of this is that I have apparently swapped logging into all of my characters to fiddle with the garrison, to logging in all of my characters to try and get both invasions in before the zone timer runs own.  There however was an eventual end to this madness and that was collecting a full set of gear on every character.  Friday however the game was patched and it all changed.

Elevator to Top

Now in addition to getting two chests worth of gear…  you also get a significant experience boost every time a phase completes.  In the high 90s each zone invasion is worth roughly half of a level, so each set of two invasions is a little more than a full level of experience.  As a result I have been using and abusing this event to level up those characters that I was never likely going to level on my own.  In this case that is my Priest and my Mage, both classes I have not had a whole lot of interest in playing, but would still like to add to my stable of 100s.  When I started this process my priest had seen enough leveling in Draenor to unlock the Garrison, and then from that point onwards was nothing more than a profession character.  I managed to get to level 92 through doing the various XP missions that came available as part of the daily Garrison queue.  Over the course of the event it took 14 full events to go from 92 to 100, and I literally dinged moments before sitting down to write this post.  Now as I ran this event I held onto every chest, apart from one I opened just to see if my theory was going to be correct.

Elevator to Top

The chest loot is assigned at the moment you open it.  That means by holding my chests I was able to open them as soon as I dinged 100 and get a fast infusion of item level 700 gear.  In the bags I had 3 weapons, 5 chests, 3 boots, 4 gloves, 4 helms, 2 pants, 2 shoulders, 1 belt, and 4 bracers… as well as two of the weapon infusion items and 657 Nethershards.  So I was able to level up without worrying about my gear at all… and then go to instant reasonable levels upon dinging.  I am absolutely going to use this elevator for as far as I can take it to push up some of the character that I never really got around to leveling.  Once I finish off the Mage I am probably going to try and see where I can get with my sub level 60 monk, and at least push it levels out of the old world.  If you have some of those characters that are sitting in the 90s that you never really got around to leveling in Draenor I highly suggest you take advantage of this.  If nothing else this has been an amazing way to pull up those gear levels for the various characters that I leveled to 100 but never really raided much on.

What I’m Playing: August 14, 2016

We’re almost halfway through Blaugust and I’ve managed to keep up with things so far, woo! This week my play time has still been pretty focused.

FFXIV: Once again the only time I played FFXIV this week was during raid. Once again, the time I did play was phenomenal. This game’s raiding is so fun and satisfying, and even old content still requires some thought and attention. I’m just too distracted by other things right now to give it the attention it deserves.

What I’m Playing: August 14, 2016

Steven Universe Soundtrack Attack: I almost forgot to mention this one, but I was talking with the Aggrochat folks about it last night before we recorded the podcast and figured other people might want to know about it too. I’m playing this fun little rhythm game on iOS. I like it because you can create and customize your own new gem (mine’s a Ruby!), and it has music from the show. Unfortunately it moves pretty quickly from “hey this is fun” to “furiously mashing at the screen not being able to keep up.” Maybe that’s a thing this type of game does? I admit I’ve not played any other rhythm games on my phone. Some of the songs are even sped up a bit from the show. I suspect it is because they want you to watch more adds and buy powerups that let you slow down the songs. Also not all of the levels are songs directly from the show, a lot of them are instrumental tracks, so don’t expect to hear all of the songs from the show right away when you start playing. In any case it is a fun enough little game and worth checking out for yourself if you are interested, just don’t expect a lot of depth.

Diablo 3: I’m still working away at my seasonal character. I’ve completed GR60 and the view ahead is all grinding for tiny upgrades and praying for ancient legendaries with good rolls. I have no idea if I will stick around long enough to finish another chapter of the season, but I’m still having fun for now.

WoW: Once again this is where I’m spending the bulk of my time. The demon invasions have gone from fun distraction to pretty great way to level, so I’ve been trying to hit them on my baby mage whenever new ones are up. between invasions and dungeons I’ve gone from 60 to 77 while barely setting foot on outlands or northrend. I actually like both of those expansions just fine, but it is pretty neat to have an alternate leveling pathway open up like this, even if it is only temporary. I suspect I’ll have at least one more character to 100 by Legion at this rate!