Random Screenshots #4

This morning is one of those mornings when I am super thankful that I cobbled together the random screenshot tool.  Last night I sort of failed at doing any measure of directed content.  I tuned into Spiral’s stream as she continued to push forward into Final Fantasy V and spent most of the night alt tabbing between twitch and Final Fantasy XIV.  I’ve been on this mission to make sure that I complete the Ixal quests each day, and they take significantly longer than your average quest.  In truth the bulk of the slowdown is all of the swapping back and forth between classes and having to craft items over and over until I get X number of high quality baubles for the turn in.  Sometimes I just get unlucky, and the higher crafting gets the harder this seems to be.  So while I might only need 4 items for the turn in… I might end up with a stack of 15 normal quality items that I had to craft to get those four HQs.  Needless to say when I finally finished up with the quests it was around 9 pm last night… and I was feeling largely done with Final Fantasy XIV for the night.  So instead I popped into the bedroom where I have my Wii U connected and played some more Zelda.  It is growing on me, but I still find a lot about the game frustrating, or at least non-intuitive.  As a result I don’t have a whole hell of a lot to talk about this morning, and definitely no screenshots so… once again I crawl back into the vault and do a random sort.

Random Screenshots #4
Chua Starting Area – Wildstar

While I may have issues with Wildstar… it will always be a gorgeous game.  This is I believe a screenshot from the tail end of Crimson Isle, the Chua/Draken starting zone.  There are times I miss my little Chua, and I went so far as to create a new one awhile back as a Warrior.  The problem is the game of Wildstar itself just never quite clicks.  There is just too much going on visually for me, and the style of targeted directional abilities with hotbar combat never seems to feel as good as I think they hoped it would.  I feel like the game would feel a lot better on a console where you can bind your main attacks to the triggers and bumpers and control movement and aiming with both analog sticks.  In theory you could emulate this… but keyboard to controller emulators never quite work as flawlessly as if you set the controls up for that purpose out of the box.  Just like running a console with a mouse and keyboard…  you are trying to fake out the hardware while using out another control scheme under the hood.

Random Screenshots #4

Funny thing that I get a World of Warcraft image in this search because I really have not talked about the game lately much.  I am admittedly on a bit of a break right now, and in part I am simply just not forcing myself to log in when I don’t really want to.  For three or four weeks the real world got in the way of my raiding… and then I just got out of the habit of logging in regularly.  As it stands I have this meeting on Wednesdays that usually lets out about 6pm which leaves me an hour to get home.. find food and log into the game for the raid which is simply too rushed for my tastes.  So for the moment I am on extended leave, until the spirit drives me to start playing again.  This image is from me finding the Burning Plate of the Worldbreaker… aka the Protection Warrior alternate appearance.  This is probably the moment in Legion when I was playing the most intently, and every single day I made a trek out here to see if the shield was up.  The day it finally was… I took lots of screenshots and I so happily used this appearance until I got something newer unlocked recently.  The Legion launch and the first few patch cycles will always be a happy memory… even if I have sort of fallen out of the habit of playing the game.

Random Screenshots #4

Another happy moment in a game… at the end of a long grind is when I finally got Turquoise on my Chocobo in Final Fantasy XIV.  For those who are unfamiliar… your base Chocobo can be dyed through an insane process of feeding the chocobo various fruits.  What makes the process maddening is that one set of fruit alters the RGB values… and another set of fruit seemed to instead alter CMYK.  When we first started doing this it was largely trial and error before the calculators came out… and even when they existed it never really was an exact science.  At the time we were doing this… the fruit for dyeing was prohibitively expensive.  While we were trying to keep an active stock of seeds growing in the garden… it never quite met up with the desires.  If you find yourself interested in this process, check out this calculator because it seems to be the best.  I remember towards the end I teetered back and forth between three colors until it finally clicked and gave me the Turquoise that I was hunting for.  All of this…  was simply to make sure that it matched my Leviathan Barding.

Horizon Weekend

I spent almost my entire weekend playing Horizon Zero Dawn. By this I mean I stayed up until completely ungodly hours of the night, and then hopped back on as soon as possible after grown-up chores the next day. I have a burning need to talk about it, and since many in my social circles got distracted by Zelda I figure I get to talk to my lovely readers instead.

For the most part I’m a PC gamer. I don’t buy a lot of console titles because of the expense and because my PS4 setup is slightly awkward. That said, if Horizon is the only game I get for PS4 this year I will still be satisfied. I cannot express how deeply I am in love with this game. Before I gush about all the great things though, I will point you to this amazing piece about the cultural appropriation in Horizon and how uncritical perpetuation of some of these stereotypes is harmful to native peoples. It is definitely worth a read and some thought. I get the sense that the developer was trying to do the right thing here, but tried to get there by seeing which things appeared “less offensive” via google search instead of actually consulting with any native people. I hope they take it into consideration moving forward, because aside from that it was truly great to see both women in positions of power, and to see actual and frequent variety in the races of main and side quest characters.

So, the game is beautiful. I get that most modern games tend to be quite pretty in their own ways, but this one speaks directly to so many things I love. The first time you see a pack of machines with their eyes glowing in the early morning fog is like a dream. The scenery feels very real and as you find more of the “vista points” you realize it is representing a real place. One of the things I spent a ton of my play time on has been crafting upgrades for all my bags and ammo pouches. It probably would have been utter torture farming so many rat bones and raccoon skins if I hadn’t found a place I loved to farm them in. It’s just a little corner of forest, outside of a bandit camp I cleared and near a river. There’s no machines around, just peace and quiet and lots of wildlife to hunt. Several times I’ve gone back to this quiet place when I needed more meat or skins not necessarily because the hunting is great there but because I just love being there.

In contrast to the quiet moments, combat can be a bit of a roller coaster. I appreciate that the game really rewards thinking ahead. Laying traps, bombs, and tripwires ahead of time can really change the flow of a fight. Once a fight is engaged the pace can get a bit frantic, especially with larger monsters or swarms of things. I love the feeling of dodging and leaping out of the way of attacks, and running to slide into cover. The various concentration skills help to slow down time and still make precision hits even mid-battle, and make the whole thing feel incredibly epic. I also love that all of the weapons feel very distinct but still useful. Sure, I gravitate to using the precision sniper-esque bow, but I also regularly use the tripcaster, the normal bow, and both of the slings. They all have different uses, and as you get access to higher-quality versions they also gain new functionality via new ammunition types. It makes saving up for those purple-quality weapons way more satisfying since it unlocks new attacks instead of simply increasing a flat damage number.

This game is very good at making you feel like a complete badass. I’m not always the most proficient at shooting things in games, but Horizon gives me enough tricks and tools to make me feel amazing. The other area where this is really noticeable is during climbing sequences. I’ve played games that suddenly try to turn into platformers and feel like they are wasting your time making you learn a series of fiddly jumps with requisite falls to your death. Horizon clearly marks climbing-accessable areas with yellow paint or ropes. Yes this feels a little like cheating but I’m not complaining. Nor am I complaining about the way Aloy gracefully hops from one handhold to the next with minimal direction from me. It just works, it looks cool, and it gets me up to high vantage points where I can enjoy the view instead of leaving me cursing and swearing about missing a jump for the 50th time.

If I want something that more closely resembles a puzzle, I’ll head for a cauldron. These are part dungeon, part exploration/puzzle, and give some insights into the world story. I absolutely adore the two that I’ve seen. If you haven’t played through one yet, maybe skip the rest of this paragraph for spoilers… The first time I went to a cauldron I didn’t know what to expect at all. I really liked the change of scenery from mostly natural or time-ravaged landscape to actively functional machine works. I liked that it gave me lots of ways to be sneaky but I could also run in and brute force my way through things if I had to. The boss fights at the end were intense, although by the second one I knew enough to take my time and lay lots of traps around the room before engaging in combat. The cauldrons were a little time consuming but completely worth it, both for the experience of seeing how the machines are made and for the reward of new overrides upon completion. I can’t wait to explore the rest of these.

Ok spoiler-ish things over. I want to touch on the story but honestly there’s not a ton for me to say yet. The game does a great job of setting up both the current pressing issue that Aloy is working on as well as the broader mystery of what happened to make the world the way it is. I don’t know how involved the main storyline is because although I’ve spent what feels like an obscene amount of time playing I have only just arrived at Meridian, the big city that’s your first lead in tracking down the cause of the big bad thing that happens at the end of the quasi-tutorial section of the game. I am completely okay with this level of progress, because I’ve enjoyed every single distraction along the way. Errand quests, bandit camps, cauldrons, tallnecks, hunt challenge courses, they all have different levels of challenge and different but satisfying rewards. The only potential downside is that I’m now level 31 and my story quests are level 17-ish. However none of the story fights have been a complete pushover even with the level discrepancy so I can’t really complain.

Sometimes open world games lose me because they don’t give me enough direction, or they drown me in choices and I feel like I’m not making any progress on any one thing. Somehow Horizon avoids this and I’m not sure what makes it work. I think it helps that I bought all the available maps as I left the starting area, so vistas and collectables are marked and I don’t have to wander aimlessly and hope that I stumble into something cool. This basically saves me from having to open an external website or something, and lets me satisfy my compulsion to collect everything and essentially clear an area of content before I move on. I do enjoy the fact that they mark an area without pinpointing the exact location, though, so I still get a little bit of exploration and sense of discovery. It feels like a good balance, and the maps are completely optional so you can discover things on your own if you prefer that route instead.

Overall I am head over heels in love with this game. The story is interesting, the world is fascinating, the combat is satisfying, and you get to ride around on awesome robot animals. I know there’s an avalanche of great games releasing right now and in the coming weeks but if you were on the fence about this one I wholeheartedly recommend it. If you’ve been playing I’m curious how far you’ve gotten and what your thoughts are, so leave a comment and let me know!


Horizon Weekend

AggroChat #146 – The Final Fantasy XV Show

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

aggrochat146_720

Tonight we record probably our most odd AggroChat Game Club show.  Namely because essentially we divided the show into two part.  The first part is general impressions about the game and the second half is full spoiler discussion of the story.  The reason why we drew this line in the sand… is because while Ashgar, Kodra and Tam finished the game, Belghast, Grace and Thalen are still very much enjoying the game at their own pace.  In the end this was a game that was very different for each person playing it.  So join us as we hash out our thoughts.

Book Challenge #95: The Mars Trilogy by Kim Stanley Robinson

Once again it is my reading challenge list time. This time we’re discussing #95, The Mars Trilogy by Kim Stanley Robinson. The first volume, Red Mars, was published in 1993. The subsequent two novels, Green Mars and Blue Mars were published in 1994 and 1996 respectively. This time we get two firsts for my book challenge. This is the first time I’m revisiting a book I’ve already read, and the first time I enjoyed a series entry enough to read more than the first book. I had read Red Mars a few years ago and remembered liking it, but I never read the other two. This time around I decided to give them a shot, which is why there’s been so much time since my last book post!


Since this is a series I wanted to comment on the books independently before I give my final verdict, so let’s walk through each book.

Red Mars: This is the story of the colonization of Mars. The novel actually starts off in the middle of the story with a point of crisis, then goes back to show the journey of the “first 100” colonists from their voyage from Earth through several decades of life on Mars. This is definitely a hard science fiction novel, and if you don’t recognize words like thermokarst or polyna you might be spending some quality time with a dictionary as you read. However, this novel also looks at the social interactions between the first 100 and the larger political landscape with just as much interest and detail, and that’s why the book is so engaging to me.

We get to see the landscape of this alien world, and how human activity changes it for better or worse. Some characters want to preserve Mars as much as possible, others want to terraform it completely, with various factions at different positions between these extremes. All of these intentions also get clouded by normal human things, romantic entanglements, pettiness, greed, and jealousy. In the end Mars becomes a very different place, and most of the original 100 colonists have died, but you are still left on an optimistic note because there are some groups still standing and there is still work to be done.

I remembered enjoying this book a lot when I first read it, and I enjoyed it again this time so I decided to keep reading the next in the series. Considered on its own I’d be tempted to give this one a rating of 4.5 or even 5 out of 5.

Green Mars: This one picks up a bit after Red Mars left off, starting with the hidden colony under the polar ice cap. At this point at least 2 generations have been born on Mars, and initially it seemed like the story was going to follow mainly their stories but in fact like the first book it bounces around between lots of characters. The points of view include the grandchildren of the original 100, new immigrants from Earth, and several of the first 100 who are still around.

Like the first book, there’s a lot of the science of Mars here, along with other disciplines like economics and sociology. I’ve got a firm grounding in a lot of the science so I was fascinated by it, but if for example you don’t know or care why the percentage of nitrogen in the atmosphere is important then there will probably be big chunks of this book that don’t appeal.

The story here isn’t too different from the later half of Red Mars. There’s fascinating worldbuilding (both in the literary sense and the actual terraforming of Mars sense), but it is also extremely slow paced. I’m invested in the surviving members of the first 100 but it is strange seeing them live to unnatural ages, still driving the destiny of Mars when they should be part of its history. By the time I finished I was satisfied with the story but also unsure whether I wanted to invest the time reading the last book in the series. Taken on its own I didn’t enjoy this one quite as much as Red Mars, more like a 3.5 out of 5 rating.

Blue Mars: This book is even more of the same. There’s a lot of long descriptions of martian scenery punctuated by the politics of Mars and the little vignettes that make up the long lives of the novel’s characters. There were a couple of moments in this one that fell flat for various reasons ranging from changes in the characters to lack of obvious narrative direction. The one that broke my suspension of disbelief the most was seeing Sax, the quintessential scientist, be amazed at the existence of a woman math genius. It felt weirdly inconsistent not just with my hope for progress, but with the novel itself, a world hundreds of years in the future where we’ve colonized Mars, where people of different genders and races seem to share life and work and politics and everything else fairly equally.

The few times where I got jolted out of the story in this book also made me think hard about what the narrative was about, and whose story it really is. There’s not much of a coherent journey in Blue Mars for any one character. Instead I suppose this book and the series as a whole are really the story of Mars itself as it gets infected with life and evolves over a few hundred years, or perhaps the story of humanity as it leaves the Earth behind. Taken on its own this was my least favorite of the three books. I would rate it 3/5.

TL;DR: Red Mars is pretty great and I’d recommend it. The other two books in the series have some interesting ideas but get bogged down by slow pacing and lots of descriptive text.

The Mars Trilogy (Red Mars, Green Mars, Blue Mars) by Kim Stanley Robinson

Rating: 4/5 stars

Verdict: Thought-provoking hard sci-fi about colonizing another planet, and about social and political power. It is a very long, slow read but full of interesting ideas that make the journey worth it. Would especially recommend the first book of the trilogy.

Next up: The Caves of Steel by Isaac Asimov.


Book Challenge #95: The Mars Trilogy by Kim Stanley Robinson