Doom Therapy

Doom Therapy

Yesterday was a bit of a frustrating day.  For some reason lately there has been this common theme for me at work.  That is getting pulled into projects that I have never touched before, and don’t even know the history of…  as a sort of troubleshooter in chief.  I apparently have this ability to break through the layers of urban legends and get at the heart of problems.  Largely this all centers on my ability to ask “why are you doing it that way?”… regardless of who happens to be in the room.  I am not mean spirited about it, but in truth what I am trying to do is separate out what is needed and adds value to the process and what is just extra steps that were put in for no apparent reason.  I mean I have worked in environments where I did not have access to the appropriate permissions, and in those environments you sort of make things work however you can.  A prime example is a process that I a digging into right now that involves going for seven hops between what is essentially an FTP drop directory and the actual directory the software loads data from.  I’m trying to peel back the layers of tradition and determine does each of these steps actually do something other than just adding more steps where a file can possibly get corrupted.  Also in this case the file crosses the operating system boundary at least four times which in itself is sort of problematic.

Doom Therapy

There are days when I have had my fill of madness and simply need to watch the world burn.  Instead of ACTUALLY watching the world burn… I have a more healthy outlet in the form of video games.  The genre of choice during these days is some form of a shooter, and last night on a whim I decided to boot up the modern incarnation of Doom.  Now I have not spent nearly as much time in this game as it deserves, largely because it ran less than amazing on my previous system.  I mean it was workable but for a game that demands such fast paced action…  my old AMD FX-6300 process wasn’t really doing the job.  Now that I have this spiffy x99 i7 system it runs extremely smooth in both normal and vulcan modes.  In theory I should probably put this game on the SSD because it has quite possibly one of the slowest boot sequences that I have seen from any game.  Whatever the case it absolutely filled my need especially when it comes to “glory kills”, which allows you to rip the heads/arms/various other body parts off of demons when they are low health.  When you are deeply frustrated…  it helps a little bit to inflict massive amounts of digital carnage.

Doom Therapy

After about an hour of “Doom Therapy” I was more than ready to strap back into the environmental suit and go exploring in Mass Effect Andromeda.  Last night I arrived at “Not-Tatooine” the obligatory desert world in the Andromeda galaxy.  I think  there is some unwritten rule that if you have an ice wasteland planet… you must then have a desert wasteland planet to balance things out.  The positive is that “Not-Tatooine” is way easier to traverse than “Not-Hoth” due to the lack of giant ice crevices that go on forever.  There are however giant sinkholes that seem to go on forever, but these seem easier to see than the crevices were.  One of the things that you have to know about me is… that essentially roads and paths in videos games don’t exist and I will try my damnedest to figure out how to wall hack my way into a place rather than trying to sort out which direction the game is intending me to approach.  This absolutely wrecks a lot of scripting that intends on players to arrive from a specific vector… and sometimes causes some hilarious moments of me unintentionally “sneaking” up behind guards.  As a result when you apply this instinct to Andromeda it means that I spend a not insignificant amount of time forcing my nomad to climb sheer rock faces by abusing boosts.

Doom Therapy

The sad moment of last night unfortunately was when I decided that I should probably abandon my N7 tier 5 gear for something tier 6…  and as a result I wound up putting on a full set of initiative spearhead armor.  It has some perfectly reasonable if generic stats… but the key problem is that it just doesn’t look as cool.  I have yet to find a set of “new” gear that really looks cool… and have been relying on the Quarian themed armor that I got with the collectors edition and the various N7 armor sets that I have been able to scrounge up.  Apparently the Initiative only got to take the ugly armors with them to Andromeda… because all of the cool armor was needed to fight the Collectors and or the Reapers.  I have a massive influx of research points because quite honestly… none of the Helius cluster gear looks very cool.  I’ve never touched any of the Kett weaponry largely because they are ugly as sin, and while the Angaran weapons look a little better…. they are nowhere near as cool as the good old standbys from the Milky Way.  The look and feel of a weapon to me are as important as the function.  In theory what I should do is hang out next to one of the forward supply points and keep swapping weapons until I have tried out everything in my inventory before returning to my practice of mass deconstructing everything.  The inventory upgrades have given me some breathing room to be able to hold onto some extra items.

Nomad Valet Service

Nomad Valet Service

This weekend was a fun one, and not because I did anything special…  but more for the absence of anything planned.  Saturday we got up fairly early, and ran errands.  I had been putting off going to the eye glasses place since getting my prescription, and I guess I was doing so for good reason.  Bifocals are extremely expensive.  I priced out a set of daily wear and a set of sunglasses and it was going to be almost $800.  That is just straight up ludicrous for eyewear…  but it is a carnival of errors that adds up in a final price.  I have an insanely strong prescription which generally means I need some of those double super bonus lenses with all of the bells and whistles to keep the thickness down.  Then when you combine that with the fact that this time around they were going to be adding bifocals and a prism…  shit got crazy really fast.  Instead I opted to wait… since my Optometrist said I was really on the borderline as to whether or not they would actually benefit me.  So I opted to think about it… and wound up just ordering more single vision glasses for the moment from Zenni optical.  I have a feeling that I am going to have enough trouble getting adjusted to the prism…  that I am not sure if I want to further complicate things with bifocal lenses this time.  However I guess when it comes time to renew I will be going for the vision insurance since that at least will hopefully dent that blow.

Nomad Valet Service

As far as the rest of the weekend… we cleaned the house like mad when we got home from errands and this largely freed me up to be able to just chill the hell out upstairs with a cat on either side playing some Andromeda.  I have to say I love that I ultimately have two cats on my desk most of the time…  I have blankets on either side of the keyboard and it isn’t super long before I have attract both Allie our eldest cat, and Kenzie our middle cat.  Hell right now as I am writing this post at 6 in the morning… I already have Allie crashed out on the blanket to the right of my keyboard.  She will probably sit there in that state for a bit longer until she decides it is time for food and starts prancing back and forth in front of my keyboard.  As far as gaming went…  I am so deep into Andromeda at this point.  All told I am nearly 70 hours into the game and I have been stalling moving the main story forward until I can complete all of the side stuff.  As I learn more about the universe…  I am starting to feel like maybe this is a better game than the original trilogy.  I know that is going to be a controversial statement.  I will however add the qualifier of “for me” to the statement, because personally the original trilogy hit a high point with the second game and Andromeda is really structured in a similar fashion.  It involves going off on small missions with your team to effect the world in subtle ways.  The game play itself feels like this amalgam of Knights of the Old Republic and Mass Effect, namely the way that KOTOR used to let you roam around planets in what felt like at the time a free manner.

Nomad Valet Service

This free roaming nature is for good and bad…  like the fact that I never seem to park my Nomad in a reasonable way as I hurriedly hit the E button as I roll up on the next combat vignette.  In this case I literally had to jump and try and hit E to re-enter in order to get back in after finishing the remnant site.  Side note the N7 armor is still probably the coolest design in Mass Effect, and  the Andromeda logo especially will never be quite as cool as it.  At this point I am I believe level 43, and I think in truth the game probably expected me to be done with it ages ago.  There is a lot of sadness about to happen however, because with the deluxe edition I got a set of really awesome Pathfinder weapons.  I’ve become very close with my Pathfinder Auto Rifle, and every time I leveled into a new bracket the next pattern was magically available for development.  This has been the biggest resource sink for me as I made one of these each time it was possible.  However it seems like you stop getting patterns at Tier 5…  and I am not really looking forward to the prospect of trying to find a new auto rifle crush.  I am hoping that one of these patches fixes this and lets me keep making my little Pathfinder auto rifle friends.  For the moment I am going to be getting my hands on other types of rifles and trying out which seems to fit best for that archetype.  In a way it reminded me of the way that Red Death feels in Destiny… and while this game calls it an auto rifle…  by Destiny terms it would be a pulse rifle.  Whatever the case I am slowing wrapping up some of the loyalty missions because before I start moving the priority ops again I want to make sure I have access to all of the toys.

Nomad Valet Service

The weirdest part about this play through is that I am playing in a fashion that I never really thought I would.  For the most part I have maxed out a number of the weapon abilities and all of the passive benefit traits.  From there I am largely playing a “pet class” for lack of a better term.  I am using the turret which I find insanely handy, and my common MO is to open the door to a base… chunk a turret in and then back out to safety as I let it soften the defenses before ducking back in and mopping up.  In addition to the turret I am regularly using the hacked observer that PeeBee gives you access to, and letting it loose to run amok.  These two things often times distract the enemy and I can pick them off with headshots from either the auto rifle if medium range, or sniper rifle if extreme ranges.  For up close and personal action… I have shockwave with the knock back that can clear out a bunch of things rushing at me.  In truth it is more of a jack of all trades build than any deep synergy between abilities… but it is also tailored to some of the things that I like from other games.  In the Borderlands series I have almost exclusively played whatever character could use auto rifles and turrets.  While I like getting up close and personal in most games…  in shooters I tend to relish hanging out in that medium range with the ability to duck behind cover.  Lately however I have gotten into using my Asari sword to slice and dice Kett in close quarters… so maybe that medium range thing is shifting.  Whatever the case…  I spent so much time with Andromeda this weekend and the game just keeps getting better as I get further into it.  While the game might have started out awkwardly… it really feels like it is going to finish in style.

AggroChat #151 – The Holy Snorkel

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

aggrochat151_720

Tonight a very sleepy Belghast leads our cast through a discussion of the things that have been sitting waiting to be discussed due to last week being a Game of the Month show.  The year of amazing video game releases continues and Tam especially is extremely amped to talk about Persona 5.  In a weird turn of events Kodra discovers Castlevania Symphony of the Night in looking for things to play on his PSTV and we dive into a length discussion about that game.  We continue on our discussion about Zelda Breath of the Wild and how Tam is just struggling with it.  Belghast and Tam gush a bit about the Nintendo Switch given that Bel just recently joined the Cult by getting one from Amazon during their extremely brief window of availability.  We talk about Specter of Torment the latest addon pack to Shovel Knight, and how it is doing a bunch of different things than either the Shovel or Plague Knight content.  Grace and Bel talk a bit about the Diablo 3 10th Season and how they are desperate for new content… but still finding a lot of fun in the game.  Finally there is some discussion about the World of Warcraft 7.2 patch and how both Grace and Belghast have largely bounced off of it so far.

Topics Discussed: Persona 5 – Castlevania: Symphony of the Night – Legend of Zelda Breath of the Wild – Nintendo Switch – Specter of Torment – Diablo 3 Season – World of Warcraft 7.2 Patch

 

Ready, Set Mastery

I’m not sure why, but I ended up getting hooked into Diablo 3 season 10 in spite of myself. The season got off to a really slow start for me, barely getting through the main chapters of the season journey by the end of the opening weekend. Somehow that was still enough to get its claws in. I suppose it helps that I was sick a bit this week, and D3 is nothing if not the perfect mindless pastime when you aren’t feeling well.

One of the reasons I had written this season off is that the conquest options this time around are not that great. The “freebie” one is to level 3 legendary gems to 65, the rest are all stinkers. Two of them are speed run achievements that essentially require a coordinated group, and two more are multi-class achievements that require leveling at least one extra character. So of course I got it into my head somehow that I wanted to do the set dungeon mastery one. This requires mastering 8 different set dungeons. I had been throwing shards at Kadala trying to complete all of my demon hunter class sets and finally got them all.

I did the Marauder’s one first since that was the free gift set this season, and honestly it was one of the worst of the four. Those stupid rock worms are a pain and I was always tight on time because of missing an enemy or two in all the nooks and crannies of that map. Next up was the Unhallowed Essence dungeon, which had a lot of the same problems as the Marauder’s, but with fewer annoying worms. Mostly that one came down to RNG being kind and giving me nice double packs of spiders to hit with my multishot. The Shadow set dungeon was strange to me. I had never used that set before and clearing the whole thing in time with a single target impale build was pretty daunting. It turned out to be far easier than I imagined. After a couple practice runs to get the lay of the land I had no trouble with it. I saved the Natalya’s dungeon for last, mostly because I was waiting for a couple of extra pieces of gear to drop to help make it easier. Honestly I’m not sure it mattered. That dungeon was by far the easiest of the four. The map is nice and open and the objectives are incredibly easy.

The big lesson I learned from mastering all four of these is that set dungeons require a really different mindset from the rest of the game. For one thing, the map for each one is static, so it pays to memorize the layout (or look at the map ahead of time online like I did) to optimize your path. It also requires some patience and discipline, since for some of the objectives one misclick can mean failure. I found it helps to try to achieve a sort of zen state while attempting these. Do a few trial runs so your path through the map becomes second nature, since that will help make sure you finish in time. Then just focus on your objectives and glide along until either you win or you fail. I got very used to letting myself die quickly if I failed so I could port out and start over. All of these dungeons, even the easiest one, took at least 2 or 3 tries. I also recommend sticking with one until you clear it, because the few times I got frustrated and did something else just meant I had to get a few more practice runs in to get up to speed when I came back later. Better to just get through it while the dungeon and your build are fresh in your brain.

Anyway now I have two shiny new banners to show off my DH skills, and can start thinking about which other class I want to master. OK let’s be serious the answer here is wizard, which to my great shame I still haven’t gotten all of the masteries for. I’ll be leveling one up to correct this grievous error. And of course there is the ulterior motive here, which is that mastering ALL of the set dungeons scores you a sweet pair of wings. I honestly don’t know if I have it in me to do these for the melee classes, but maybe someday. Those wings are some serious motivation.


Ready, Set Mastery