Invasion Frustrations

Invasion Frustrations

Most of the time I attempt to remain positive about the games I am playing… and at least a good deal of the time it works.  World of Warcraft is one of those titles that I just have too deep a history with to not at any given time be carrying a lot of baggage.  This generally builds up to the point where I write a big long piece complaining about a myriad of things in the game and tend to be super depressing for a bit until I finally cancel my account.  This is in fact a cycle that has played out numerous times in the history of this blog…  initially around Cataclysm and repeating with every expansion to date.  With the launch of Legion I tried something different…  just fading away quietly whenever the time came that I needed to have a break from the game.  For the most part this has worked extremely well, but there are still some residual frustrations.  The thing is…  I get frustrated with World of Warcraft not because it is a horrible gaming experience, but instead for quite the opposite.  There are so many things that the game does right… that I can see the potential of what it could be with a little tweaking here or there.  So when I ultimately write a frustration piece, it comes from a place of love rather than a place of hate.  But in the past this hasn’t felt that different for any of my readers so in large part I have attempted to avoid them entirely.

There is however something that really frustrates me right now happening in game.  With the 7.2 patch it introduced the Broken Shore questing area, and with it started the Legion Invasions.  Now if you have been with this blog for awhile, you will know that I loved the Invasion feature during the lead up to the Legion launch.  I used and abused this feature to level my army of alts to 100…  but in truth also had a really damned good time doing it.  The concept was simple… every 4 hours some new part of the world would be invaded and as a result you could guarantee that any time you logged in, you would have access to an invasion to go run.  I think this “always on” aspect of the event was one of the things I liked most about it.  My personal time schedule didn’t matter so much, but instead I could simply log in whenever it fit me and go do some invasion content.  Unfortunately the reboot does not work this way but instead is limited to two events per day with widely varying start times.  The above image is a cut and paste job from the WoWhead invasion tracker on their front page… and the in game interface.  The invasion that is going on right now started at 2 in the morning CST and the next one will be tonight at 8:30 pm CST.  These invasions are starting every 18 1/2 hours which means if you just happen to hit them at the wrong time… it might be a few days before you see another one.

Why this is frustrating is that it seems arbitrary and unnecessary given there is already a perfectly reasonable solution in place.  Each morning at roughly 10 am there is the daily reset, that clears all of your heroic locks and resets your access to daily quests and such.  The better solution to me would have simply been to leave a given zone hot for 24 hours and each time the daily reset happens switch zones.  So instead of 18 1/2 hours… you end up with 24 hours…  which sure in the grand scheme of things means that fewer invasions are happening but it also guarantees that regardless of your time constraints you are able to get one in every day.  The only reason why I care I guess…  is just like the pre-launch invasions…  I actually like doing them.  Sure there is a shot at gear on the line, but I find the whole process of doing the quests enjoyable because it feels like I am retaking a zone.  Now I imagine the chief problem with this idea is the fact that the invasions themselves were designed to be limited content with each one providing a limited set of World Quests that cause the normal ones in that zone to de-spawn.  That might be an issue were it not for the fact that I know Blizzard has a reasonable instancing technology as exhibited by the fact that the pre-launch invasions all worked in that they zoned you into a fresh instance of the zone that was in the early phases of the quest.  The Broken Shore invasions honestly should have worked similar, in that you zone into whatever the “hot zone” happens to be and get access to the handful of invasion specific world quests… and then get zoned right back out after you have completed the scenario.

The frustration again is that this almost works perfectly, were it not for the frustrating arbitrary gauge of 18 1/2 hours between invasions and the fact that they expire after 6 hours.  I get that they were trying to spread the times around so that they would at least line up once a week for most players with their normal play window.  The end result however feels like the worst possible solution, because unless you happen to be playing 24/7 or setting alarms just to get up for invasion events…  you are going to miss out on a lot of the fun.  There are honestly a whole lot of design options that would have been better.  I know there are technical constraints at work here, but the version we got just doesn’t feel like the best that blizzard could have done.  The problem with this rant is the fact that it is too late to be relevant…  but I still feel like making it regardless.  The 7.2 patch landed back in March and it is now June when I am finally really experiencing it.  The likelihood that any tweaks are made to the way invasions work is also extremely minimal.  The likelihood that anyone from Blizzard reads my blog… is also extremely minimal.  Legion as a whole has been a very unfriendly expansion for playing alts… and the Invasion system is this weird amazing thing for helping push up your alts and gear them.  I personally would probably end up running every single one of my alts through the invasion, but in order to do that right now I have to either play at really strange hours or hope to hit the start at exactly the right time.  I realize this is not a big deal either way, but just spending time this morning pointing out that it could feel so much better.

Reading Challenge #90: The Elric Saga by Michael Moorcock

I read this one while I was traveling, so it took me a little while to write up my thoughts. If you’re following along with my reading challenge this is #90 on the list, The Elric Saga by Michael Moorcock. The first Elric novelette was published in 1961, with continuations, sequels, prequels, etc. being published through the early 2000s.


This one was tricky to get started on. There are a lot of Elric stories floating around and I had to resort to a chronological list to try to figure out exactly what I was reading and where it fell in the scheme of things. I ended up reading a collection that contained most of the stories from the 1960s, from Elric’s first appearance through the one in which he meets his end. From what I gather, the stories and novels published later are all meant to fill in the spaces in-between these original tales. While I enjoyed what I read enough to want more, I decided to stop in the interests of moving forward with this challenge, and not potentially ruining a good thing.

Elric appeared on the scene at a time when high sorcery and adventure were in favor and instead gave us a moody, evil, and ultimately weak anti-hero. The stories take place in a place and time that might be future or past but has to exist because the stories of heroes keep having to retell themselves. Elric himself is a long-lived, elf-like being, one of the last remnants of a dead civilization that’s been replaced by younger races. He’s the last of a royal line, but he’s sickly and weak and marked as an outsider by his albinism. The guy should be a giant walking cliche but even though I was rolling my eyes at the start, it turns out that these stories are actually strangely compelling.

There’s a thread of addiction and loss that feels personal even though it is presented in fantasy trope trappings. Elric’s sword, Stormbringer, feeds and empowers him via the souls of those he has killed with it. With it in hand he is nigh invincible, without it he can barely function, but in addition to being outright evil, it also has a penchant for claiming the souls of those closest to him whether he tries to prevent it or not. In the end Stormbringer is a necessary evil because without it Elric would be too weak to fight and chaos would take over the world.

The greater battle in this series is cast as chaos versus law instead of evil versus good. Many of the ideas presented here have percolated their way through so much of the fantasy media and games I’ve consumed, unknowing, over the years. In retrospect it is not surprising at all to me that some of the pantheon from these stories ended up in one of the early monster manuals for D&D. Again and again what was surprising was the quality of the writing itself and its somewhat more literary approach. Sure, some of its metaphors are heavy-handed, but at least there are metaphors instead of beating you about the head with the obvious like many genre works do.

Looking at the covers, the descriptions, and the date of publication of the Elric stories I would have guessed that I would be panning this series. Instead I really enjoyed it, and would recommend checking it out. Something about judging books by their covers I guess…

TL;DR:  A brooding anti-hero with a magic sword that manages to be engaging instead of completely cliched.

The Elric Saga by Michael Moorcock

Rating: 4/5 stars

Verdict: I really enjoyed these, in spite of myself. Sword and sorcery isn’t usually my favorite genre but when it is this well written it is easy to see why so many people love it.

Next up: The Outlander series by Diana Gabaldon


Reading Challenge #90: The Elric Saga by Michael Moorcock

Deep Rabbit Hole

Deep Rabbit Hole

What is funny is that my weekend is not really going to shock anyone who has been reading my blog lately…  but it actually shocks me.  I would have thought that this recent obsession with World of Warcraft would have worked its way out of my system just as soon as I reached my goal.  My Orc Deathknight is 110 and rocking gear enough to bring him to 872 which makes the character my second best geared.  Instead of detaching when I reached my goal, or shifting to a brand new product…  I find myself spending more and more time on him.  Right now its the only the second alt that managed to get a hidden artifact appearance, and the only alt so far that has managed to get a legendary.  I am still shocked at just how fast the catch up mechanics can pull you up in the game.  Functionally if I manage to get a second legendary that will put me in contention for item level with Belghast my main.  I think what has helped is just how fun Unholy feels right now.  It is hard to quantify exactly what I like about it… but in part it is a high survival dps build that I can run around doing stuff with.  Back in the day when I first fell in love with my Death Knight it was thanks to the insane damage/survival combination that blood was.  Unholy sort of brings that same thing to the table with the side benefit of having the artifact weapon summon a mini army of the dead every minute or so.

The only negative however is that right now Blood feels horrible, so I don’t really have a tanking option that I enjoy.  I need to sit down and do some more research because I keep thinking that surely I am just playing it wrong.  It feels insanely squishy, and my ability to regen back health also seems way less than I am used to from blood.  In fact right now my Unholy feels way more stable and survivable than Blood… which should be the be all end all of tanky goodness…  or at least it used to be.  At this moment I have both my Unholy and Blood weapon fully unlocked to Broken Shore levels, and both have a decent assortment of relics in them to buff the item level.  Whatever the case though when I choose to play Blood I find myself barely surviving elites…  whereas with Unholy I can rip through them without seeing my health drop significantly.  If I have any blood players among my readers…  I am wondering what am I missing?  What is the ability that makes them playable as tanks?  Going up through the ranks on my DPS characters I have ended up with a bunch of DK tanks… and they all seemed squishy.  I just assumed it was “pug tank” that was the problem and not the class itself, but I am super hoping I am simply just not prioritizing the right abilities or something like that.  Going to spend some time doing research, because I really would love to have a viable tank option horde side that I actually enjoy playing.  Last expansion my “horde main” was my Tauren Paladin… and Paladin tanking is about as exciting for me as watching paint dry.

Deep Rabbit Hole

The other thing that I discovered this weekend is an addon thanks to my friend Giulietta.  For awhile now I have already been drifting deep into the Rabbit Hole on Transmog farming trips, but largely in a haphazard and uncoordinated manner.  While hanging out after the raid on Friday, a very sleepy Giu and I got to talking about farming warrior appearance gear and then he shared with me the addon that he has been using.  Functionally m0nAr’s Wardrobe Helper keeps track of everything you have appearance wise from all of the places in the world where you can obtain it.  So for example in the screenshot above I selected Normal mode Scarlet halls… and it shows that I have an Axe that I have not collected the appearance for off of Armsmaster Harlan.  I also noticed this morning that you can pop out a handy mini list to drag somewhere on your screen while you are running the place to keep track of what you are still missing.  While it is not showing it on this screenshot because I have not been farming anything in the Deathknight…  out beside each of the instances it also keeps track of your lockout so you can at a glance see what is and is not open for you to farm.  As a result of this addon I started focusing on the Burning Crusade era instances last night, and I gotta say… seeing the text come across my screen saying I collected a new appearance makes me super happy.  The only problem is… this is a super deep hole that I could be finding myself in… because the addon also gives you completion scores for how much of a given expansion or instance you hav collected.  Giu is already on the road to madness that is trying to hit 100%…  and sadly I am finding myself trailing along behind him willingly.

Lastly… because I decided to start doing this on Monday’s here is this weekends AggroChat podcast.  There may or may not be a part where I cry/sing the first line to the theme for Vernoica Mars.

Topics Discussed:

  • Destiny: Personality Changes in Taken King
  • Stormblood Changes
  • World of Warcraft
  • Deathknight Madness
  • Elder Scrolls Legends
  • Magikarp Jump

AggroChat #159 – Alt Madness

Featuring:  Ashgar, Belghast, Grace, Kodra, and Thalen

aggrochat159_720

This week we once again have Grace as a medical issue has kept her away a few weeks.  Tonight we have a relatively short show, at least as far as AggroChat shows go.  Thalen has reached the point where he is doing The Taken King and talks about the shock that happened when suddenly Cayde-6 developed a personality…  and is in fact Robot Mal.  We get on a tagent talking about the changings coming soon in Final Fantasy XIV Stormblood, and our thoughts about what might be tweaked during the expansion.  Grace and Bel talk a bit about their recent alt madness in World of Warcraft, and specifically how Bel has leveled and geared a character in a single week.  Kodra talks a bit about Elder Scrolls Legends and why he likes it much better than Hearthstone.  Finally we talk a little bit about the recent phone game craze that is Magikarp Jump.

Topics Discussed:

  • Destiny: Personality Changes in Taken King
  • Stormblood Changes
  • World of Warcraft
  • Deathknight Madness
  • Elder Scrolls Legends
  • Magikarp Jump