Pug Tales Volume 2

Wailing Caverns: A relatively uneventful run. The dungeon is a bit long for as low level as it is, but at least it is less of a maze than the original version. I had a warrior tank who was just slightly squishy and liked to keep moving but it was never a problem. I’m starting to have fun looking at the meters and seeing that I’ve done more damage than the DPS.

Pug Tales Volume 2

Blackfathom Deeps: I forgot I had been queuing as both heals and dps. Somehow for this one it put me in as dps. I hadn’t set up my bars or talents yet. Whoops. I got that sorted, and it was a fun run with a decent group. The healer died at one point and I got to save the day. Other than that one slip up there weren’t any issues and we even cleared the extra boss. I wonder how many times I’ll actually get to go shadow…

Stormwind Stockade: Warrior tank who was a little timid on pulls but otherwise fine. They went to Hogger first and I was afraid they would leave without doing the fire elemental boss, but they did actually stay. The fire boss got pulled with a bunch of his trash but it was manageable. Between that quest and a couple more from when I was in queue I dinged 30.

So far in 6 dungeons I’ve only really had one bad experience, and even that wasn’t awful so much as weird. Did I get super lucky? Are WoW players getting soft? Or do I just need to get past the easy introductory dungeons before people start losing their sense of civility?

AggroChat #216 – Belghast.exe has Crashed

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

aggrochat216

Tonight Belghast completely crashes and has to reboot, during the intro.  Additionally Kodra also crashes at some point during the LARP conversation and we sorta have to move on while he comes back online.  It is one of those shows. You have been warned. We talk about GenCon and the convention going experience. We talk a bit about Steambirds Alliance and what a bullet-hell-perma-death-steampunk-bird-mmo is like.  If you have enough dashes you can connect any genres! We talk about Monster Hunter World on the PC and how it isn’t quite the dumpster fire that the internet reports it to be. We talk about questing in 4X games and why everyone but Bel seems to think this is an awesome.  Then we sorta break down into a lengthy diatribe about Dungeons and Dragons and Pathfinder and which versions were good at what. It’s a Show!

Topics Discussed

  • Kodra visits GenCon
    • Convention Experiences
    • Here we Go A Larping
  • Steambirds Alliance
    • Ashgar Needs This Game
    • Spryfox Is Awesome
    • Realm of the Mad God
  • Monster Hunter World PC
    • Mostly Fine
  • Quests in 4X Games
    • Bel Thinks it sounds miserable
    • Everyone else loves them
  • Starfinder Thoughts
    • Pathfinder 2.0 Thoughts
    • Devolving into a discussion about D&D Generations
    • 3.5 Thoughts
    • 4e Thoughts
    • Open Gaming License was Awesome
    • Bel says some stuff about Palladium Games
  • The Public Nature of D&D
    • Beginning with 3rd Edition to Now
    • Critical Role
    • Talking D&D on Talk Shows

Reading Challenge #75: The Diamond Age by Neal Stephenson

It’s been a while since my previous reading challenge post. There’s two reasons for that. First, there were a bunch of great books that came out in the past couple months that I couldn’t wait to read. Seriously, if you might be interested in the Cthulhu mythos told from the perspective of a Deep One, check out Ruthanna Emrys’ Innsmouth Legacy series. Or if ghost stories from the perspective of a ghost are more your speed, try the Ghost Roads books by Seanan McGuire.

Anyway the second reason it’s been a while between these reading challenge reviews is that this next book is another by Neal Stephenson. You may remember that my reading ground to a halt during the previous book of his that was on the list. I was so dreading going through that again that I kept putting it off. The book is The Diamond Age: Or, A Young Lady’s Illustrated Primer, first published in 1995.

So, was my fear validated? Read on to find out!

This story mainly follows Nell, a young girl from a poor background with no particular class standing, who happened to get caught up in someone else’s social experiment. That experiment is in the form of a very special book. Commissioned by a neo-victorian lord, Lord Finkle-McGraw, the Young Lady’s Illustrated Primer is a piece of bespoke nanotech engineering. It’s purpose is to help a young girl lead an “interesting” life, teaching her to be subversive, but not so subversive that she wouldn’t eventually become a functioning member of society.

The Primer was created by an engineer named Hackworth, who made an illicit copy with the intent of giving it to his daughter. Unfortunately it was stolen by Nell’s brother, who brought it home as a gift for her with no idea what it actually was. The Primer uses narrative to teach Nell, adapting to her needs and her surroundings to provide what it thinks will benefit her at the time.

In parallel with Nell, the story also continues to follow Hackworth. After losing the Primer he gets blackmailed by the mysterious “Dr. X” into sharing the plans for it with him and eventually working for him on an undisclosed project. Dr. X needs to be able to mass produce the Primer because he is overseeing the care of thousands of Chinese girls who had been abandoned to the elements as infants. Like Finkle-McGraw, Dr. X is also trying to use the Primer to engineer a better society, just one with a very different cultural pedigree and values.

X and Finkle-McGraw are working at odds with each other on another project though: the development of “seed” technology. This is a next step beyond the “feed” technology that drives material production in the novel. Instead of getting matter and energy via a feed line, the seed tech would let anyone grow anything they need from a “seed”. Dr. X sees it as necessary for his people to be able to thrive without reliance on the western-based tech of the feed. The neo-victorians fear it because it means anyone could make anything they can engineer, including weapons.

Much like the previous Stephenson novel I read for this list (Anathem), this one has many sections where the plot slows to a crawl while we explore some interesting angle of philosophy or technology. Unlike Anathem, The Diamond Age does at least have a plot that isn’t completely crammed into the final quarter of the book. Both of these books have incredibly intriguing ideas at their core, and both fall flat to me because the story felt like a thin wrapper for the idea rather than something of value in its own right. I find this especially interesting coming on the heels of Rendezvous with Rama which seems to have similar failings, but which I wholeheartedly love. Maybe it’s because Rama is an extension of one simple idea rather than a whole textbook chapter, or because Rama story moves along at a reasonable pace and it’s just the characters that are lacking. It might also be that Rama is half the length of Diamond Age. I don’t mind long books when I’m engaged in the story, but that definitely didn’t happen here.

The Diamond Age ends rather abruptly just as Nell disrupts a ceremony/computation that is likely to result in the seed blueprints. On the one hand I do like that it is left a bit ambiguous. We don’t know if the seed will eventually get made anyway (it seems likely) or how the world might change in its wake. On the other hand the story also stops just short of a moment of emotional payoff, of Nell getting to meet the woman who is essentially her mother (who raised her through her work acting out stories for the Primer). There’s a whole theme throughout the book about how Nell is different from other girls with Primers precisely because she has this mother figure, but we miss out completely on any resolution of this thread. For me this just underlines how the thought experiment of societal structure and technology took precedence over the narrative about actual people, and overall left me with a bad taste.

TL;DR: The story of an experiment in trying to improve society by educating subversive young women. Stephenson is great at being thought provoking, but less great at compelling storytelling.

The Diamond Age: Or, A Young Lady’s Illustrated Primer by Neal Stephenson

Rating: 3/5 stars

Next up: Old Man’s War by John Scalzi

On Gundam Breaker

I was quite excited for New Gundam Breaker when it was announced to be releasing here in the States, but it turns out that game’s quite awful. This was quite disappointing because Gundam Breaker 3 was pretty amazing, so I’d like to talk about that game instead.

On Gundam Breaker
Taking a bit of a step back, the Gundam series has been putting animated giant robots on TV for almost 40 years. Models of said robots, generally known as Gunpla, have been around for almost as long. Gundam Breaker is a game series that is entirely about building and battling Gunpla. Gundam Breaker 3 is the first game in the series to be translated into English, although it was only released in Asia. The general premise is the typical for a tournament anime: you fight battles, you crush all comers, you sometimes get sidetracked by odd sidequests, and you win everything. Gameplay involves you and potentially a few AI-controlled teammates battling swarms of other gunpla in order to progress through a linear stage. This is occasionally broken up by objectives or stronger enemies in the form of “other players”. Most stages end with a boss or two, which can be anything from just a stronger enemy, a giant enemy, or a large “Mobile Armor”.

On Gundam Breaker
Along the way, as you beat enemies you may break parts off of them. This has a chance to cause the parts to drop, as well as a chance when you defeat an enemy. When you finish a mission, you have an opportunity to review what you got and potentially incorporate anything you find into your own gunpla. Your skills level up, you can combine parts to make your parts level up, and there’s a lot of depth to the whole “building” system. Some parts have built-in skills which you can only use when the part is set. Mastering these skills will let you use them even without an appropriate part equipped. Also attached to parts are Option Equipment, which are additional weapons/attacks enabled just by having certain parts set. A pair of legs with a sword strapped on will let you swing the sword, for example.

On Gundam Breaker
It’s this building and customizing that really got me hooked on the game. It’s so much fun just seeing what you can make and getting to then turn around and use it in the next mission. It’s still pretty easy to get this one with all of the DLC, so I highly suggest you give it a try if you’re into Gundams in any way.