AggroChat #219 – Pax West 2018 Show

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

aggrochat219

Last week we did not have a show because half of AggroChat was at Pax West and no one really wanted to listen to Grace and I trying to do a show by ourselves.  Tonight however we have the entire gang back with a bounty of games to talk about from Pax West 2018. This is a really long list and we managed to get through all of them in our normal allotted time.  Be warned as we go further into the bowels of this list, the discussion points get considerably more brief. There were twenty eight games that I was able to catch… there might have been more and they may not be in the same order…  but we gave it an attempt to track it all.

  • Kodra is Famous Now
  • Pax West Show Run Down
    • Artifact
    • Dauntless
    • Starlink
    • Untitled Goose Game
    • Never Give Up
    • Risk of Rain 2
    • Get in the car, Loser
    • Necrosphere
    • Exception
    • Gris
    • Dragon Marked for Death
    • Spin Rhythm
    • Star Renegades
    • Soundfall
    • Summoner’s Fate
    • Indivisible
    • Decoherence
    • Evergate
    • Party Golf/Party Crashers
    • Children of Morta
    • Pathfinder: Kingmaker
    • Necrobarista
    • Russian Subway Dogs
    • Element Space
    • Zombie Rollerz
    • Dusk: Arena of Shadows
    • Gizmos
    • Felix the Reaper

Farewell WildStar

Farewell WildStar

 Raiding selfie.

The news broke yesterday that NCSoft shut down Carbine Studios and soon WildStar will be closed forever. I have so many feelings about this announcement, yet I almost decided to avoid writing about it. Why? Guilt, I suppose. I still have the WildStar launcher on my machine, and still log in about once a month just to look around, but I haven’t been playing it in any substantial way in over a year.

The game remains my favorite MMO of all time, but I’ve had a strange relationship with it toward the end of its life. I stuck around through some of its rocky times, even when almost all of my friends had long gone. I found a few different guilds, and sometimes even just stuck it out completely on my own. The point at which I left was when the writing on the wall became too clear to ignore. Once the staff had been reduced, and the flow of updates essentially dried up, it became hard to stay invested. I was in some sense trying to save myself some heartbreak when the game shut down by stepping away, and I guess it partially worked. Unfortunately I still also feel like I contributed to this sad outcome by giving up instead of staying a stalwart cheerleader. I know that my love of the game and extremely modest influence on my friends and readers wouldn’t have made enough difference to keep the game going, but I still feel like a bit of a traitor anyway.

Now that I’m faced with the certainty of WildStar’s looming demise, I’m not sure what to do with myself. On the one hand I would like to visit again, take some screenshots, and explore all my old favorite places. On the other hand I kind of want to keep all the amazing memories of the game intact without being colored by the lens of “this is the end”.

I send my fondest well-wishes to all of the Carbine folks who are now looking for new work. The WildStar devs to me were always the gold standard of positive interaction with the community. I hope everyone lands on their feet.

Finally, WildStar is the reason I have this blog. It’s the first game I got excited enough about to start writing, even creating guides. Here are some of my WildStar posts that give a timeline of my experience with the game:

Why Housing? – The exact moment when I discovered the magic that was WildStar’s housing system.

Farewell to Beta – The last chaotic moments on the beta servers were a fantastic party.

Healing on Nexus – WildStar’s healing was pretty different from any MMO I had played before.

I Leveled Up, Cupcake – I got my first character to the level cap and the whole world was opened up before me.

Strain! – WildStar’s early content patches were very meaty and fun.

Nexus is My Home – A few months after launch, when all the hype was starting to settle down, I was happily settling in for the long haul.

So Long, Moonshine Laboratory – An archive of my first major housing project in the live game.

Mega Madness – The game was less than 6 months old and we were already preparing for server mergers.

Relaxing for a Change – By October the game had gotten quiet, and my amazing launch guild had become “a ghost town”. I started looking for a new guild.

New Life – The server merger successfully made the world feel populated again.

Patchmas Eve – WildStar had a major content drop at the same time as some other MMO was launching an expansion that I wasn’t thrilled with.

Comings and Goings – The first time I wrote about coming to terms with the guilt of playing WoW instead of WildStar.

Zero to Hero – Announcement of WildStar going F2P brought me back to the game for a bit.

Raiding! – After playing the game for a year I finally got attuned and had the chance to raid.

Farewell to Blaugust! – I participated in Blaugust 2015 so there were a ton of posts. I’m most proud of the Shiphand Buddy series of guides that I made. This also marked my brief stint writing for a bigger fansite, WildStar Core.

RELOADED – WildStar went F2P. It had some rocky moments but I was happy to be invested in the game again.

Shade’s Eve – Still one of my absolute favorite holiday events in any game.

Cash Shop Complaints – With F2P of course comes a cash shop. WildStar’s shop was definitely far from perfect.

Sense of Community – Thaydfest, a completely player-run in-game event, was one of my favorite experiences in WildStar.

Rune Woes – Gear and end-game progression is a tricky subject in pretty much every MMO. Updates to WildStar’s system didn’t seem to improve things.

Space Case Blues – WildStar suffers from poorly implemented random loot crates.

They’ll Have to Kick Me Out – A round of layoffs at Carbine did not spell good news for the game.

November 2016 Gaming Goals – I had to start making goals for myself to play WildStar because I wasn’t spending much time there otherwise.

Weekly gaming grab bag – I mention WildStar and their newly-implemented post-level cap progression system. It felt daunting to a casual player trying to get back into the game.

After that last post, in April 2017, there are few mentions of me actually playing WildStar on the blog. I still constantly bring it up when comparing other games to it, because it did so many things right with its customization, fashion, and housing.

Apparently an Elf

Apparently an Elf

This morning I had a startling revelation.  I am not only maining Horde this expansion…  but I am also maining an Elf.  What in the living hell has happened to me as a human being to find myself in this state.  The Horde thing is a logical progression since I played mostly Alliance for well over a decade that it was high time to see how the other half lives.  The Elf thing…  I am completely clueless other than the fact that with Demon Hunters you literally have no other choices.  Blood Elf demon hunters look so much cooler than the Night Elf ones with their damned floppy hairy eared nonsense, so it was really a no-brainer than last expansion I gravitated more towards the Horde version of Belblight.

For anyone who has read this blog of any length of time will realize that in general I am pretty Anti-Elf as a whole.  There are however some exceptions…  I have always enjoyed a good Dark Elf in most of the games that have them.  Similarly I really dig the Bosmer because they are awesome and cannibals.  Orcs in the Elder Scrolls setting are technically fallen elves…  so I like them as well.  However High Elves in pretty much any form can fuck the hell off.  In Skyrim I used to take glee at going completely out of my way to kill Thalmor and the parts of the Aldmeri Dominion quest lines that really focused on High Elf matters made me get a little bloodlusty.

So for me to play a Blood Elf which is effectively a fallen High Elf…  is really sorta shocking.  I am going to basically lean on the fact that I have horns… and that it somehow makes it palatable.  After all I would probably be more than happy to play a Satyr, which has a similar relationship to a Night Elf.

Apparently an Elf

The other thing that I did last night was take on an Island Adventure thing…  which shockingly I had not actually done until last night.  They are kinda fun but also fairly grindy given it is just killing a lot of mobs for no real reward.  Grace claims that she got a mount out of there, and I got a brief flash of excitement when I saw something purple colored pop up in the auto loot window…  however they were unfortunately just doubloons the currency used to buy things associated with the island aventures.  In theory I need to try and get all three of the islands available this week since I need to do five different islands in order to move forward in the war effort thing that is effectively the same as what we were doing with our order halls.

Apparently an Elf

Lastly the spawn rates of certain things are still completely borked.  I did what I have been doing the last several weeks and logged in this morning to see if there was any loot on world quests that would be an upgrade.  Sure enough there was a quest out in Vol’dun for the Bloodwing Bonepicker offering a 330+ cloak which would be an upgrade over my 325 cloak.  While writing this blog post I have been watching my WoW window in the background and a larger and larger crowd has been gathering during this time… all the while the mob in question has not spawned in.  Unfortunately this seems to be one of many quests that are in slightly bugged states right now.  I wrote about the Azerite Mining quest a few days ago where the mobs simply don’t spawn in during reliable rates.  This seems to be maybe one of those cases, but I am largely going to give up now and head in to work.  My hope is maybe this will be “unbugged” by the time I get home tonight.

Forget your fears

Over the last few days I’ve been basking in the joy of having a group of friends all actively playing WoW together. I started this expansion somewhat resigned to the idea that I’d be pugging if I was running group content at all. Now, I’m almost daring to hope to be able to put together a small casual raid group. It’s so exciting!

Part of what makes me so happy about this is that it lets me do some extra dumb things that simply would not fly in a pug. For example, the other night I ran my first mythic. Now, I’ve had a reasonable ilvl for a bit so I could have been pugging these, but I chose not to. For whatever reason, the random groupfinder is fine, but my brain gets extra stressed out by having to apply to groups in the LFG tool. Instead, I grabbed a group of friends and coerced them into running a mythic. I had to coerce, because two of them were not even geared enough to randomly queue for heroics yet. I figured we might get a boss down and then give up and swap to heroic. What actually happened is we used CC and careful pulls and finished the mythic, while only wiping a couple times. It reinforced my negative opinions about people requiring 340 ilvl to run a mythic-0, and also reinforced my love for my silly friends.

This ridiculous process was the most fun I’ve had in WoW in a very long time. What I really want to do is translate this into raiding too. We might not get a full clear anytime soon but we can use every trick we have to get as far as we can, and laugh a lot doing it. The communities feature lets us scrape together our friends from every server, so that’s what we’re going to do. Check out Bel’s post if you are on a NA server, Horde side, and want to get in on this stupid fun.