AggroChat #290 – Voxel Vacation

Featuring: Ammo, Ashgar, Belghast, Kodra and Tamrielo
Another week of sick Bel trying to get through a show without going into a coughing fit and more or less succeeding.  Tonight we talk about The Touryst a wonderful but misspelled visual puzzle exploration game for the Nintendo Switch. From there Bel talks about a poorly named game called Atom RPG that he stumbled across which plays like you remember Fallout 1 and 2 playing.  Ash talks about playing Pokemon Mystery Dungeon DX and his enjoyment of the game in spite of the poor reviews. Tam talks about a project that he is taking on to convert the Star Wars roleplaying systems to Pathfinder 2.0. Bel talks a bit about the Halo Combat Evolved shadow drop and a really brief discussion about Final Fantasy 7 Remake Demo.

Topics Discussed:

  • The Touryst
  • Atom RPG
  • Pokemon Mystery Dungeon DX
  • Star Wars Conversion
    • Porting to Pathfinder 2.0
  • Halo Combat Evolved Shadow Drop
  • Final Fantasy 7 Remake Demo

FF7 Remake Demo Thoughts

Last night I finally made my way upstairs and played through the Final Fantasy VII Remake demo available on Playstation right now. I have a weird relationship with FF7, namely because I did not own a Playstation 1 at the time in which it was released. I desperately wanted to play it, but ultimately had to wait until the PC Port came out some time later. This means I played the game with the weird midi soundtrack… which was made better by the fact that I had a sound card with a Yamaha synthesizer in it but still not quite like the CD audio. I enjoyed the game quite a bit but it wasn’t the world changing experience for me that it seemed to be for everyone else. The game that really blew my mind was Final Fantasy VI because of the extreme depth it had.
Ultimately all I am saying is that I was not pining for a remake in quite the way the rest of the world seems to have been. That said I am excited to see the final product and get my hands on it, and quite honestly enjoyed it a whole lot more than I thought I would. The moment to moment game play is really enjoyable. The boss fights are less so because they seem to drag on forever. I am hoping that this game releases with a difficulty slider because I am absolutely cranking it down so that I can more or less just experience the story again in an ARPG shell without having to worry too much about doing the right thing at the right time. There were times when the slowing down time while taking actions worked… and then there were times when it felt like I didn’t have nearly enough time to react to incoming attacks that I was supposed to be dodging.
Combat feels similar to that of Final Fantasy XV and you have a basic attack, the ability to do some special attack or shift into another attack mode and then abilities and spells. The part of combat that felt really awkward was having to wait for your ATB Gauge to fill up enough to be able to input any action other than the basic attack. This meant I would have to wait around in order to be able to access the item menu and take a healing potion, which feels real bad when everything else in the game is happening in real time. Similarly it felt odd having to wait out before I could input a special attack or magic because I was not entirely certain what caused the ATB gauge to fill faster. Evasion and Blocking also didn’t seem to work like I would have expected them to work. When you block an attack it still deals a sizable amount of damage through the block, and evasion seems to be super hit and miss if you are going to actually successfully roll out of the way of an attack.
The other negative is that on a baseline PS4, the textures were fading in and out of focus causing some moments of the game-play to look pretty ugly. I am lamenting the fact that this is going to be one of those one year exclusives for PlayStation and that I won’t simply be able to play it on my preferred platform of choice… aka my PC on day one. This game would look amazing with glorious 4k 60 fps treatment, and I am somehow doubting that the PS4 Pro even is going to be able to run it at that. I’ve held off on getting a Pro because it never really seemed like that big of a leap in either performance or graphics. Now I am on the fence as to if I play the game this year or wait until next year and pick it up on the PC.
Like I said before I think this is the sort of game that I will want to be playing on Story Mode. I don’t care to learn the nuances of this action combat system, and fighting anything other than trash mobs seems to take forever. The game does support a classic mode which is turn based, which might feel better when it comes to those tankier fights. However I think I would rather just run through on a lower difficulty and have fun slashing things to pieces with my buster sword rather than fiddling with more detailed combat. I am absolutely not a gamer that cares about the difficulty of games, and I tend to play them for a fun escape from my hectic real life rather than something I am doing to prove some nonsense to myself. I am the polar opposite of a competitive gamer and I am fine with my scrub status. I did however beat the demo and now I am on the fence if I order for PS4 or wait it out.

GeForce Now and My Anger

I’ve had this post in me for awhile now but each time I sit down to try and write it nothing but an angry screed comes out. So today I am going to try going about this from a different angle. There is an issue that is occurring and each time I try and talk about it, I wind up catching shit about my “opinion”. I’ve fired off random tweets on three occasions and each time I’ve gotten someone telling me that my thoughts were more or less wrong because I was not viewing things from the standpoint of the business and only looking at things from the viewpoint of the consumer. The thing is… while I have lots of friends in the industry and can often times give them credit for their stances on issues… at the end of the day I am a consumer and at the end of the day right or wrong I want the thing that is going to be best for me and others like me. However we are already veering dangerously towards the anger zone and I am going to take a step back and explain why Remote Gameplay matters to me. I have a weird use case namely because I game from two different locations in my house. The secret of my marital bliss has been to be flexible and being able to hang out somewhere other than sequestered up in my office with my gaming equipment. As a result I have a gaming laptop downstairs in the living room and my fancy gaming desktop upstairs in my office. Gaming laptops however are a frustrating proposition in that they just don’t stay viable for very long in the grand scheme of things. The hardware placed inside of them is lower end to deal with power draw and battery life issues and as a result you wind up needing to replace them roughly every two years to keep playing modern games. That is not an expense that I enjoy and as a result over the last three years I have been exploring various options that would allow me to be on the sofa on my laptop but actually playing games upstairs off my gaming desktop. Remote Play and Game Streaming is nothing new and it has been available in one form or another since at least 2014. There are various issues around it related to input latency and graphical hiccups but some almost seven years later most of these issues have been ironed out. Steam In Home Streaming works well for anything that runs through the steam client and supports Windows, Mac, Linux, Android and iOS. Then there is my tool of choice called Parsec that supports Windows, Mac, Linux, Android, iOS and Web Browser.
The vast majority of my gaming is done while sitting downstairs on the laptop and remotely playing games off my Desktop upstairs using Parsec running in LAN mode. That said I could just as easily connect into my machine from outside of my four walls and remotely play my games on a mobile device. If I so chose I could also go out and rent a box on Amazon or Paperspace and connect my Parsec client out to the cloud server that I am renting and install my games that way. I personally don’t need to go down this path since I have a good gaming machine that I control access to, but I know folks who are doing this and it is working fine for them. Just like the server room has moved to entirely virtual servers that may or may not exist on premises, this heralded the beginning of that being a game for your gaming machine as well. Why GeForce Now is important is that it took this concept that has already existed for years… and refined it down to something that someone who is not technically savvy could do. It also took the madness of a multi-tiered cloud provider billing system and burned it down to a simple number… $4.95 a month. If you had an Nvidia graphics card in your gaming desktop and one of the many Nvidia devices like the shield… you have been able to stream your games for years now. However GeForce Now blew away all of the artificial barriers and just allowed you to have that same experience without owning the Gaming Desktop and instead renting one sitting somewhere in an Nvidia server farm… or more likely a nameless server farm that Nvidia is themselves renting space in. Stadia, XCloud and Playstation Now are gaming platforms designed to alter your game buying preferences and channel your focus in a new direction. XCloud and Playstation Now are both following the Netflix model, where your subscription fee gives you access to several titles in their library of licenced titles. Stadia goes down a different path trying to replace both the method of playing the game and the purchase point for that game as well. You make your game purchases through Stadia and you play them within their walled garden on any device you choose to do so. GeForce Now however is something completely different and is not a gaming platform, but instead a hardware surrogate. You still have to purchase games like normally through Steam or Epic Games Store and instead of installing them on your own machine you connect out to your temporary server in the cloud and install the game there. From there you can play that game and maintain progress in that game on any device that supports GeForce Now. So my frustrations rise when people keep calling GeForce Now a gaming platform and treating it like an equivalency to the other Game Streaming Platforms. While I agree wholeheartedly that a Developer should be able to dictate what store fronts their games are available from, and choose which locations that they want to offer them. I disagree completely that those same Developers should have a single bit of control over the hardware we gamers choose to play those games on. If I go to Best Buy, I can purchase a brand new laptop, take it home and install the Steam client on it and within a few minutes pending download speeds be playing a game on it. When I connect to a cloud server with GeForce Now I am doing the same thing. They have provided the Steam Client for me, but I still navigate to my game that I own in my Steam Library and choose to install it and then moments later play it. The license for the game is between the end user, steam and the game developer and Nvidia does not factor into that process at all. Nvidia is providing me the gamer with a hardware surrogate. I am renting computing power in the cloud just like I would if I choose to go with Amazon Web Services, Paperspace or Azure. I could achieve the exact same result by doing these things as well and the developer would likely have no clue at all that I am doing it. The only reason why this has become an issue over the last few weeks is because Nvidia has managed to package this same service up with a neat bow and offer it up at a reasonable price point that is enough to get people to jump on the bandwagon and start trying to play games remotely. The truth is that I have been subscribed for a few weeks now and I am still not playing a lot of games through it… but that does not stop me from wanting to fight for the right of such services to exist. I stream almost all of my games through my laptop from my desktop and I doubt that paradigm is going to change in my household. It allows me to exist with a cheaper laptop and pour any of my finances into my gaming desktop upstairs instead of trying to maintain two rather expensive form factors. With Parsec and an android enabled Chromebook, I can have the same gaming experience that I have on my desktop anywhere inside my house. That is extremely powerful, and what GeForce Now has promised to do is to extend that same flexibility to gamers who either don’t have the skill, patience or knowledge to go through the process of setting the same thing up for themselves. It is really compelling to think that a blah business laptop and $4.95 a month will allow you to purchase games through existing storefronts and play them with RTX enabled graphics.
So yes I get frustrated when Developers be it small indies like the dude behind The Long Dark or big companies like Activision Blizzard and Bethesda take an anti-consumer action and claw their games off of the GeForce Now service. This is the point where I get told that there are business decisions that we are not privy to and that there are complications. I know when you say “no offence but” you are just about to be an asshole… but while I understand the realities of doing business and why sometimes we can’t have nice things… it doesn’t stop me from thinking all of that noise is a lot of bullshit. GeForce Now is not a new platform to deliver games through, it is a hardware surrogate that allows you to play games through existing content delivery vehicles. If you were fine with allowing your players to have the game on Steam or Epic Game Store then you should be fine with them playing it on GeForce Now. In my opinion Developers shouldn’t get a say about it, just like they don’t get to choose the hardware that we purchase. I hope I successfully rode the line between angry screed and think piece. I am worked up as I sit down and try and finish this because the thought of someone dictating what I do with the games I have valid licenses to always fires me up. I am generally one of the most pro-developer bloggers out there because I do see the ramifications of some of the decisions that are made echoed on the lives of my friends in the industry. This situation however is just a bridge too far for me, and I am unlikely to ever back down from my stance. I will always view the companies that are clawing their games away from GeForce Now in a bad light because I view them as now being on what will ultimately be the wrong side of history. Hardware surrogacy is a thing that is going to happen one way or another and the time of us not having physical hardware in our homes is rapidly approaching. I will always stand on the side of doing this on a manner that benefits the customers.

Adding to the Party

I’ve been continuing down a particular path to madness, and yesterday instead of pushing the cleric I opted to get some other characters started. The idea being that maybe at some point soon I can link them all up and run around together. I’ve never played a Berzerker in Everquest 1 in spite of it seeming like a class right down my alley. I did for a bit play one in EQ2 and it was a fairly enjoyable heavily AOE focused melee class. I opted to go with a Vahshir, though in truth I probably should have gone for Dwarf with the idea of making it smallish for when I am running around with a pack of characters following behind me. I knew I absolutely had no interest in having my line of sight blocked by a Troll, Barbarian or Ogre. Once again I did the same general treatment for leveling. I focused on killing Giant Skeletons from 1-10 while attempting to complete most of a set of the “noobie” armor. After that I transitioned to fungoids in Paladul caverns where I completed a full set of the “Wrath” armor which is the Kunark armor set for the class. When I transitioned to Castle Mistmoore however it also appears to be dropping Wrath, so maybe there was not a Berzerker set for the Velious factions that ever went into the game? From what I can tell the drops are something like this on average:
  • Field of Bone Giant Skeletons – Noobie Armor Set
  • Paladul Caverns Fungoids/Oasis of Marr Orcs and Crocs – Kunark Armor Set
  • Castle Mistmoore – Kael Drakkal Faction Armor Set
  • Dulak’s Harbor – Planes of Power Armor Set
I am hoping that once I push up into Dulak’s harbor that a new armor set appears for Berzerkers since there seems to not be one for the Velious chunk of the push. I have no clue why I obsess over collecting a full set before moving on, because the second I get the new set I am tossing out most of the pieces of the old set. I am keeping a handful of the items that have interesting clicky spells on them, even though I probably won’t even need them on a server that isn’t balanced around traditional play of the game.
For the next member of my team I went ahead and stubbed out a Gnome Rogue, thinking that is probably the most innocuous character to be following me around. Rogues do a lot of damage and I think the roombas can be controlled to always stay in the back arc of the target doing that sweet sweet backstab damage. I am mostly focusing on melee damage and at some point I might swap the cleric out for a Paladin, because I hear that for the most part high level Paladins do enough AOE healing to the group to more or less ignore the need of traditional healer role. The funny thing about this is that it feels like I am building a Final Fantasy V party. Right now I am thinking the group comp is going to look a little something like this:
  • Iksar Shadowknight – Main Tank (active character)
  • Dwarf Cleric or Paladin – Main Healer/Splash Healer
  • Vahshir Berzerker – Melee Dps
  • Gnome Rogue – Melee Dps
  • Halfling Ranger – Melee Dps and buffs
  • High Elf Enchanter – Buffs and High End Pet Damage
The ranged dps classes feel like they would be just too fiddly when controlling them through scripts. Melee on the other hand tends to be “hug the butt” of the monster and spam melee attacks, which seems like a much more viable option. The enchanter supposedly does massive amounts of damage from their pets at high end and there is also haste buffs that are worth having. I probably want to run that up with some other character though because I imagine enchanter is going to be even more annoying to level than the cleric has been so far. The traditional call for tank would have been a Warrior, but quite frankly I enjoy playing a Shadowknight more than a Warrior in Everquest.