Netflix and Lava Burst

Last night I took a break from attempting to halt the Mongol invasion of Japan and returned to Azeroth. I have three characters horde side that are not 120. Weirdly they also represent most of my allied races characters aka my Maghar Shaman, Void Elf Priest and Vulpera Rogue. I made a massive push and leveled so many things to 120 in such a short period of time, that I am now sorta keeping these as a low key side project for when I need equally low key levels of activity. World of Warcraft is comfort gaming that I can more or less play in my sleep at this point, and sometimes you just need that in your life. I am however getting somewhat tired of Borean Tundra. It is significantly more efficient than Howling Fjord but it also lags a bit and has a few quests that I absolutely cannot stand. I am standing where I am because I was lured over to complete a quest without reading what it was. I abandoned the quest where you load a mule up with wreckage and then try and get it back to base without losing anything. I just cannot be bothered by that nonsense and as a result I think I am probably going to be seeking out a command board to get the starter quest to go elsewhere in Northrend. I am not a completionist at all and I will happily abandon quests left and right, especially when I am playing an alt. I’m 76 currently and I believe the elevator stops when I get to 80 and will ultimately transition over into I believe a choice of Pandaria or Cataclysm. As frustratingly gated as it is, I do enjoy the content in Pandaria significantly more as it has aged. In fact my overall opinion of that expansion has also increased significantly with age. Strangely Burning Crusade and Wrath of the Lich King on the other hand are content blocks that I don’t look forward to in quite the way that I once did because the game has evolved since those days as has my attention span.
In my normal tradition of discovering things years too late… my wife and I have recently started a watch through of Schitt’s Creek. I had heard of the show but never got around to checking it out, and quite honestly I had no clue what the Pop Channel was. It turns out it is the channel formerly known as Prevue and later the TV Guide Channel… which is peak levels of irony since I used to work for the parent company during the early 2000s. I spent New Years of 2000 on the roof of the corporate headquarters since we had an all hands order as we prepared for all of the post apocalyptic things that were supposed to be happening. It is a good show but I am not entirely certain if I can pinpoint WHY I find it so funny. I think on one hand it is that Schitt’s Creek is not dissimilar to the tiny towns that both my wife and I grew up in. I know the people that are represented on screen and serve as a foil to the Rose family. David and Stevie are without a doubt my favorite characters, but I do admit it was a little weird seeing Chris Elliot playing Roland without devolving to full Cabin Boy levels of nonsense. I think the series does a good job of creating humorous fish out of water situations without going all the way in painting the local folk as idiots. I ran like hell as soon as I could get out of my small town upbringing, and am still in many ways running from it… but that said I still have certain nostalgia for the cast of non-sequitur characters that small towns create. As of last night we are about halfway through season three and I am hoping by the time we get there the sixth and final season will be available on netflix. The post Netflix and Lava Burst appeared first on Tales of the Aggronaut.

The Goodest Foxxo

It has to be terribly jarring to read this blog for any length of time. I end up hyper-fixating on a game for a number of days, weeks or months and then toss it aside to embrace whatever my new thing is. When a new Diablo or Destiny season starts… you are probably going to be reading a lot about those games. When I am playing a narrative adventure, you are going to get nothing but that until I either tire of it or finish the story. In theory you probably should have seen more posts about Horizon Zero Dawn but I had other things that I wanted to talk about apparently during the days I was actively playing it.
Right now I am hyper-fixated on Ghosts of Tsushima, and pretty much spending every available gaming moment playing it. I don’t love playing with a controller, but I can manage and I am happy that I did find the very comfortable Nacon Revolution controller. I am not terribly certain exactly which model I have, given that I purchased mine from Ebay. Mine is the one without interchangeable thumbsticks and with a BNC style connection on the cable. Mostly the big benefit is that it is large hand friendly and my pinky doesn’t fall asleep when I am gripping it in quite the same way that it does with a base PS4 since I am having to contort my hand slightly to get them all to fit comfortably on the grip. I’ve never gotten used to a “pinky out” grip, which probably would solve that particular problem.
There are a bunch of elements in this game that are just charming. Firstly there are no doggos to pet that I have found, but you can in fact pet a good number of the foxes to tell them how good they are for leading you to another shrine. The map of the world seems smallish to me, but in practice the world itself seems very large because of the density. You don’t move around for very long without encountering something to draw your attention away and pull you off your mission. It might be a scream on the wind that leads you to intercept a patrol of Mongols that are just about to kill some civilians, or it might be a golden bird trying to lead you to something important.
While I talked yesterday about not really using the horse, I think it is important to show off what Pete was talking about. After you finish a story mission, you are often times presented with a little vignette of you and your very good horse bonding. You are given the choice of three names for your horse.. Nobu (Trust), Kaze (Wind) and Kage (Shadow). I named mine Nobu and went with the deluxe appearance for him. One of the weirdest aspects I have experienced is that if you accidentally mount another horse… it will start responding to your call instead of your official special Samurai horse. This got real annoying last night and I had to get a sufficient distance away from the camp in question before Nobu would respond. I personally internalized this as him having a spat with me for trying to mount another horse.
It is such a beautiful game, but anytime I am presented with a scene like this… it is admittedly a little bittersweet. It would have looked so much better on my PC or if I had a PS4 Pro. While you are in the flow of the game you don’t notice the softness to the detail, but when you stop and take a still frame it is there. I am not sure what it is about the Straw hat, but as soon as I was able to buy one I adopted that as part of my official appearance. I also am not terribly fond of the look of the masks in practice so I have decided to go around without one. The other thing that I have noticed and find interesting, is how little I find myself sneaking around now that I have become more accustomed to the controls. I pretty much begin every fight now by storming into the camp and imitating a showdown.
There are just so many things that Ghosts of Tsushima does well, and considering I am not even close to finishing the first little area of the game… I expect to have it in rotation for awhile. That is at least until some new shiny object distracts me and makes me forget about it for a bit. Another thing that I am really wanting to do at some point is restart Jedi Fallen Order with a Keyboard and Mouse. I opted for a controller because the game strongly insinuate that is how you should be playing. That said the little bit that I have played with KbM, it felt completely natural and fluid. My thought is restarting from the beginning would allow me to learn the abilities organically rather than trying to play catch up. Additionally there is the problem that I am in the middle of Kashyyyk and have no clue at all what I was doing when I was last playing. The post The Goodest Foxxo appeared first on Tales of the Aggronaut.

Ghosts of Tsushima Impressions

Ghosts of Tsushima on baseline PS4
It feels like this year I am going through another one of my phases where I play a bunch of single player games, and additionally I seem like I am already going to have trouble short listing my games for the eventual AggroChat games of the year show. Ghosts right now is on that list even though I have not made it terribly far into the game. I am still exploring what is I believe the first major area of the game, and I would probably be going faster were it not for my allergy to horses. What I mean by that is that I ultimately feel more comfortable roaming around on foot than I ever do on a horse in a game like this. I spent most of my play through of Witcher 3 for example ignoring the fact that I had access to Roach, and for now at least I am mostly ignoring poor Nobu.
At it’s core, Ghosts of Tsushima is what you get when you lovingly translate an Akira Kurosawa film to video game form. In practice Tsushima is to swordplay what Horizon Zero Dawn is to bowplay, and combat feels deeply engaging and fluid. I can play super aggressively or defensively and both feel like I am having a meaningful experience. For awhile I thought I had screwed something up and triggered some morality clause in the game, because a Samurai scolded me for not fighting with honor… but in truth it seems like I can flip between being sneaky and striding into the center of an encampment and challenging the leader without much recourse.
I’ve got to admit, it is the later that I enjoy the most. I really love triggering a showdown, and this is the one time that I feel like a Quick Time Event feels purposeful and engaging. Essentially when you stand off against someone it is a game of chicken with you holding the triangle button until after your opponent has begun their strike. If successful you dispatch your foe in a single hit, and then proceed to enter open melee with everyone else in the camp. If you fail… that opponent decimates your health bar making the brawl significantly harder than it would have been otherwise. Initially these stand offs are pretty simple, but I am noticing that the mobs that I am encountering are starting to fake me out and try and get me to attack early.
The quest advisement is pure genius and absolutely the best system in the game that I would love to see other games adapt. Essentially in the story you are being guided by the wind to your destiny, and how this plays out in game is that things will blow in a specific direction that you need to go. You can swipe up on your touch pad and will get a visible wind burst that you can see on the edges of the screen. However EVERYTHING is impacted by this… so you can just follow the direction the leaves or blow or that the pampas grass is bending. The wind direction adjusts constantly to give you a sort of zeroing in on your target, but it is so subtle that it just sorta blends into the rest of the game.
Another really nice touch is that when you accept a major quest, you get this cinematic title card which makes the entire encounter feel like a chapter in a movie. While I have not made it terribly far into the game, I am already starting to reap the benefits of the random people that I save along the road. I am spending a lot of time engaging roaming Mongol patrols and often times end up saving a civilian or two. These fairly regularly end up showing up later at one of the major hubs and call out to me, which triggers a little back and forth about how thankful they are. This gives the feeling that you really are in fact saving your people that you have been given stewardship over.
The only problem that I see initially… is the same problem that I seem to have with all open world games. I know what events will trigger the storyline moving forward and as a result I end up avoiding them like the plague. I spend my time roaming around and knocking out the minor events with the thought process that I will make a pass to wrap up the story elements later. It sorta feels bad when you cross paths with one of the NPCs that are waiting for you to finish the next phase of their story, while you are instead chasing whispers in the woods at night. The game tries to install a sense of urgency that doesn’t actually seem to exist other than in story beats. It feels like I have all the time in the world to roam freely which is a fairly good thing for my natural play style.
I originally was wanting to wait until the launch of the PlayStation 5 to play this game… and I admit there is part of me that wishes I had. I own a baseline PS4 and never upgraded to the pro, and while the game looks pretty… it could look so much better and I am absolutely certain it does on a Pro. Maybe this is a side effect of having played Death Stranding and Horizon Zero Dawn back to back which are both jawdroppingly gorgeous PC games that I played in 4k. So when I look at Ghosts of Tsushima, I mourn slightly at how much better this would have looked on the PC or on Next Gen hardware. I am too hooked now to pause the game and revisit later, but it does make the experience a little bittersweet. It makes no sense at all to get a Pro now when we are on the theoretical cusp of the PS5 release.
If you have a PS4, especially if you have a PS4 Pro… then I highly suggest checking out this game. So far it definitely seems like it might be my favorite game that was released this year. I am including HZD and Death Stranding PC in my games of the year list because they got PC releases this year, but I fully expect that Tsushima is going to take all the honors at the Game Awards. It truly is a masterpiece of cinematic gameplay. The post Ghosts of Tsushima Impressions appeared first on Tales of the Aggronaut.

Ghosts of Tsushima Impressions

Ghosts of Tsushima on baseline PS4
It feels like this year I am going through another one of my phases where I play a bunch of single player games, and additionally I seem like I am already going to have trouble short listing my games for the eventual AggroChat games of the year show. Ghosts right now is on that list even though I have not made it terribly far into the game. I am still exploring what is I believe the first major area of the game, and I would probably be going faster were it not for my allergy to horses. What I mean by that is that I ultimately feel more comfortable roaming around on foot than I ever do on a horse in a game like this. I spent most of my play through of Witcher 3 for example ignoring the fact that I had access to Roach, and for now at least I am mostly ignoring poor Nobu.
At it’s core, Ghosts of Tsushima is what you get when you lovingly translate an Akira Kurosawa film to video game form. In practice Tsushima is to swordplay what Horizon Zero Dawn is to bowplay, and combat feels deeply engaging and fluid. I can play super aggressively or defensively and both feel like I am having a meaningful experience. For awhile I thought I had screwed something up and triggered some morality clause in the game, because a Samurai scolded me for not fighting with honor… but in truth it seems like I can flip between being sneaky and striding into the center of an encampment and challenging the leader without much recourse.
I’ve got to admit, it is the later that I enjoy the most. I really love triggering a showdown, and this is the one time that I feel like a Quick Time Event feels purposeful and engaging. Essentially when you stand off against someone it is a game of chicken with you holding the triangle button until after your opponent has begun their strike. If successful you dispatch your foe in a single hit, and then proceed to enter open melee with everyone else in the camp. If you fail… that opponent decimates your health bar making the brawl significantly harder than it would have been otherwise. Initially these stand offs are pretty simple, but I am noticing that the mobs that I am encountering are starting to fake me out and try and get me to attack early.
The quest advisement is pure genius and absolutely the best system in the game that I would love to see other games adapt. Essentially in the story you are being guided by the wind to your destiny, and how this plays out in game is that things will blow in a specific direction that you need to go. You can swipe up on your touch pad and will get a visible wind burst that you can see on the edges of the screen. However EVERYTHING is impacted by this… so you can just follow the direction the leaves or blow or that the pampas grass is bending. The wind direction adjusts constantly to give you a sort of zeroing in on your target, but it is so subtle that it just sorta blends into the rest of the game.
Another really nice touch is that when you accept a major quest, you get this cinematic title card which makes the entire encounter feel like a chapter in a movie. While I have not made it terribly far into the game, I am already starting to reap the benefits of the random people that I save along the road. I am spending a lot of time engaging roaming Mongol patrols and often times end up saving a civilian or two. These fairly regularly end up showing up later at one of the major hubs and call out to me, which triggers a little back and forth about how thankful they are. This gives the feeling that you really are in fact saving your people that you have been given stewardship over.
The only problem that I see initially… is the same problem that I seem to have with all open world games. I know what events will trigger the storyline moving forward and as a result I end up avoiding them like the plague. I spend my time roaming around and knocking out the minor events with the thought process that I will make a pass to wrap up the story elements later. It sorta feels bad when you cross paths with one of the NPCs that are waiting for you to finish the next phase of their story, while you are instead chasing whispers in the woods at night. The game tries to install a sense of urgency that doesn’t actually seem to exist other than in story beats. It feels like I have all the time in the world to roam freely which is a fairly good thing for my natural play style.
I originally was wanting to wait until the launch of the PlayStation 5 to play this game… and I admit there is part of me that wishes I had. I own a baseline PS4 and never upgraded to the pro, and while the game looks pretty… it could look so much better and I am absolutely certain it does on a Pro. Maybe this is a side effect of having played Death Stranding and Horizon Zero Dawn back to back which are both jawdroppingly gorgeous PC games that I played in 4k. So when I look at Ghosts of Tsushima, I mourn slightly at how much better this would have looked on the PC or on Next Gen hardware. I am too hooked now to pause the game and revisit later, but it does make the experience a little bittersweet. It makes no sense at all to get a Pro now when we are on the theoretical cusp of the PS5 release.
If you have a PS4, especially if you have a PS4 Pro… then I highly suggest checking out this game. So far it definitely seems like it might be my favorite game that was released this year. I am including HZD and Death Stranding PC in my games of the year list because they got PC releases this year, but I fully expect that Tsushima is going to take all the honors at the Game Awards. It truly is a masterpiece of cinematic gameplay. The post Ghosts of Tsushima Impressions appeared first on Tales of the Aggronaut.