Regularly Playing: September 2020 Edition

Hey Folks! There is a thing that I occasionally do on my blog where I run down what I have been playing lately. There are games that I spend time in that don’t necessarily make it to the level of writing about. Regularly Playing has always served as a time for me to update the good ole sidebar of the blog and talk about the things that I am spending time exploring. It is also a time for me to push aside the games that for whatever reason I am just not that into right now. You have a lot of games that make their way back into the rotation, so when I say goodbye it is very rarely forever. In theory this is a thing that I intend to do every month… but we are living in this time where it still feels like it SHOULD by all rights be March. I think this is going to go down in history as the “Lost Year” because it feels like we are all still very much on pause waiting for things to improve. I expect a significant amount of shake up given that it has been a little over two months since my last update.

To Those Remaining

Diablo III – PC and Switch
Oh Diablo, my sweet Diablo… I can’t ever seem to quit you. This game probably spends the most time on this list, especially now that it exists in switch form. While I am finished with the current PC season, I do still fairly regularly pop it open from bed on the switch and chip away at the achievements there. What can I say that I have not already said a dozen times. I just hope I like Diablo IV even half as much as I love Diablo III.
Final Fantasy XIV – PC
Oh precious baby, you are hanging by a thread. I’ve been back a bit of late for the Yo-Kai watch event, but even that has mostly just been something to do while watching something on television. I know there is a whole new story arc that I need to play through since the 5.3 patch has landed finally. I will do that at some point but I am just not overly excited about Final Fantasy XIV right now. I wish I was because it truly is a wonderful game, but I am not sure what changed in me that struggles to latch onto the MMORPG gameplay experience for very long. I find myself being a strict soloist in the MMO space right now, and as a result I never quite fully buy into the good aspects of the culture and the gameplay offerings. I wish I could get over my fear of doing content with other human beings that I seem to have developed.
World of Warcraft – Retail and Beta – PC
I am not what you would call actively playing this game, but every so often I decide to poke my head in and work on leveling some of my alts. During this lull in the expansion I have leveled one of everything horde side by the Shaman, Priest and Rogue. I’ve been most recently working on the Shaman who is in Pandaria and I believe a few levels away from 100? This is often times the character that I play while we are podcasting, or if I am watching some show because World of Warcraft requires a bare minimum of interactivity to play it on the level I am playing it. I still get a stupid amount of enjoyment from its simple mechanics and my ability to just turn my brain off and rely entirely upon muscle memory.

To The New and Returning

Avengers – PC
I super did not expect to be playing this game right now. I had a lot of issues early on with it, but it turns out that I was more or less bit in the butt by my own shenanigans. There are still some minor issues of mouse and camera not exactly working in the way that I would prefer but it is extremely playable and the story is really solid. In fact I think at this point I am mostly playing because the story is extremely enjoyable. The game hits a deep uncanny valley at times because I think they are trying to shoot halfway between the more traditional comic appearance of the characters and that of the Marvel Cinematic Universe. I’ve gotten used to it however and once I did the story being told has become pure joy.
Ghosts of Tsushima – PS4
I have been on a bit of a single player narrative game kick of late, and I have been playing a significant amount of Ghosts of Tsushima. I’ve not made it past the first part of the game, because I keep roaming around and killing baddies. I am more or less following the Samurai path where I present a challenge and then proceed to whittle down the rest of the masses after taking out their strongest. I love this game a lot, and the only thing that would have made it better is if I were playing on the PC with a Mouse and Keyboard. I’ve been a bit distracted the last week or so, but I am hoping over the extended weekend that I can return to this and keep moving forward.
Hades – PC
I am not entirely certain that this game has ever made the list, but I have had it in my arsenal for awhile now. I have a deep love for the types of games that Supergiant creates. Even when I don’t mechanically enjoy the game like was the case with Pyre, I really appreciate the story that is being told. Hades is effectively a blend of Diablo and a Rogue Lite game and involves escaping from the underworld, and powering yourself along the way to make that possible. It is a game or repetition because you are absolutely going to die over and over and over in your journey, each time starting back at the start and each time carrying some progress along with you. This has been in early access but we are starting to near an official launch, so I have been playing it again in anticipation. Really solid game.
New World – PC
I’ve not participated in two test events of New World and I am super happy to finally be able to start talking about it. The last long preview event that is wrapping up I believe today had no NDA and as a result I have been able to openly discuss it on the blog. As it stands I am so ready for this game to launch and to start being able to play it in earnest. I am hoping the next event is an Open Beta so that folks who did not pre-order can give it a shot and see if it works for them. This is definitely the type of game that I am going to want to find an active company to play in, and that does not mean that I am sold on the notion of leading one. I’m good at recruiting people, but I don’t seem to be good at keeping people engaged… myself included. So more than likely I will be looking for a company to join that would be open to any friends that I have who are also interested.
Retro Games – Retro Freak Console, PC, and Switch
This is going to be a bit of a generic heading because I have been poking around in a lot of “retro games”. The thing is… I find it weird calling these game retro, because they are from my childhood. It is moments like this that I remember just how damned old I am at this point. Whatever you want to call them I have been back on a kick of trying to get my closet full of older systems and cartridges up and running on modern display technology. I’ve also purchased a Retro Freak console, which allows me to do a bunch of nifty things including dump rom and save games from cartridges and apply translation patches on the fly. The next project is to try and get my Neo Geo CD system up and running again and maybe apply the mod that replaces the very slow CD Rom with an SD Card interface.

To Those Departing

Destiny 2 – PC
I am not sure where we went wrong boo, I’m just not playing you. I have no clue what is up but for whatever reason I just haven’t been interested in playing Destiny 2 in this current season. I am not sure if it is the impending gear sunset or the fact that they are “vaulting” content to remove it from the game, but whatever the case I am just turned off right now. I think games should get larger over time not shrink constantly, and I hate the FOMO aspect of seasonal play. The truth however is just that I have not been interested in playing a shooter lately, and this last few months has been largely marked by me playing more single player and narrative driven content. I am sure I will be back when the expansion launches in November and have a grand ole time.
Guild Wars 2 – PC
You know that mission that AggroChat folks have been on about playing Guild Wars 2 and getting others to play it as well? For whatever reason it never sunk its hooks properly into me. I still don’t fully understand why this game that on paper should be something I am deeply into… never quite seems to work for me. There is just something about the gameplay loop that I don’t find as enjoyable as I should. The story content also never really hooked me, so while I keep trying to revisit this game… it never really does it for me. I am sure I will be back at some point because I am a glutton for punishment with a very short memory.
Phantasy Star Online 2 – PC
I can’t fully explain what happened here and why I stopped playing this game, but it happened. I am not even sure what distracted me. I just know that I have not logged in for a long while other than to convert to the Steam client. I am sure I will return because I was having quite a bit of fun with it. I also know that I was only a few levels away from hitting the cap at the time, and that there is a raised cap now that we have entered Chapter 4. I think I mostly got distracted by a string of single player experiences like Death Stranding.
Torchlight III – PC
I really do want to like this game, but I have not been all that into of it late. I think the core problem I have with the third iteration is that there just isn’t really a class that I enjoy. In Torchlight there was the Destroyer that I played a ton of, and in Torchlight II it was the Engineer. Both were big and bashy melee characters and right now in the third game there are two characters that CAN be played that way… but they both sorta feel fiddly. So I have been splitting my time between the Forge and the Railmaster…. and to be truthful neither of them feel the way that I want them to feel. I know Torchlight is a game that tries to cast aside the traditional Mage, Rogue, Warrior, and Cleric blend of classes… but I mostly just wish they had proper representation of those archetypes. My preference is to play something akin to the Diablo Barbarian or Crusader and they just don’t really have that represented.

Ships Passing in the Night

Death Stranding – PC
Death Stranding was a phenomenal experience. I legit get emotional just thinking about it. This is the game that I needed to play at the time in which I played it. It has become this extremely relevant allegory for the time that we are living in. I am not sure this is a game that everyone would enjoy, because the whole courier aspect of it that I found enjoyable could be pure tedium for someone else. The story being told though is really good and if nothing else you should probably watch a play through of it at some point.
Horizon Zero Dawn -PC
I had been anxiously awaiting the release of Horizon Zero Dawn for the PC, and when it came out I burned through it like wildfire. I think I put in a solid 50 hours in a very short period of time and cracking this open and revisiting it all was truly magical. I love Aloy and the world of Horizon, and I am anxiously awaiting the sequel. This is pretty much the reason why I will be buying a PlayStation 5 as soon as the pre-orders open. If you have never played Horizon Zero Dawn, you owe it to yourself to experience the game and the bow combat just works so much better with a Mouse and Keyboard.

Summary

I guess this is what happens when I wait almost three months between updates, there is a lot of change. I’ve bounced a few things off the list that I am almost certain I will revisit. Hell to be truthful what usually happens is just writing about them ends up making me want to log back in again. I know we have the launch of Tony Hawk Pro Skater 1+2 that will be eating some of my time, and I would really like to restart Jedi Fallen Order but this time play it with Mouse and Keyboard. Additionally I really want to play through Assassin’s Creed Odyssey, which has been on my list for awhile. In between those I will be wrapping up Avengers main story and seeing if I like the group content or not, and probably poking my head into New World each time a new test event opens. All the while the backlog continues to grow, but I have gotten fairly used to knowing I will never quite conquer it. The post Regularly Playing: September 2020 Edition appeared first on Tales of the Aggronaut.

Origins of Color Coded Loot

This morning we are going to go on an adventure, or at least travel down a rabbit hole. Be warned that today’s post is going to involve a heavy dose of speculation. There are going to be things that I just don’t know and could not find the answers to, but drew my own conclusions. Like so many of these adventures that I occasionally go on, it starts with a random thought that I carelessly posted on twitter.

Color Coding Loot

Color coding loot as a concept is a brilliant one, because it quickly allows players to filter which bundles of stats are worth paying attention to and which should just be sold or broken down immediately. As someone who plays an excessive number of games that throw loot at you constantly, they are invaluable and help me do a first pass before actually sitting down and inspecting whether or not an item is worth keeping.
The thing is… we have ended up in this situation where most games use effectively the same system with a few minor tweaks here or there. This is a random assortment of games that have color coded loot rarity systems. As you can clearly see there is a pattern here and an agreed upon language that we have landed upon as to what each color means. The funny thing is this same logic applies to many other gaming related spaces, for example when I set up a discord my default is going to be to land upon a white > green > blue > purple > gold scale for hierarchy as far as ranks go. The same was true when I was in the business of building forums.

The Popularization

This lead to a search of what game popularized this concept. This was a fairly short search if we are willing to accept Wikipedia as the authoritative source. To keep you from having to click through and read the entire post on loot in video games, here is the relevant bit.
Loot may often be assigned to tiers of rarity, with the rarer items being more powerful and more difficult to obtain. The various tiers of rarity are often indicated by particular colors that allow a player to quickly recognize the quality of their loot. The concept of color-coded loot rarity was popularized with the 1996 game Diablo, whose designer, David Brevik, took the idea from the roguelike video game Angband.

Wikipedia – Loot (video games) article
So there we have the most basic answer. The game that popularized this concept was Diablo and this style of loot coding has carried forward in the ARPG genre and can more or less still be seen today in games like Path of Exile or Wolcen. This however is deeply unsatisfying because even when the color coding was expanded by Diablo II and Diablo III you still end up with a vastly different scheme than what we have come to accept as the bog standard loot coloration. I feel like we still don’t really have our true answer yet of how we ended up where we are on what colors mean what things.

The Consider System

Now is the point where we start drifting into wild speculation. There are however a few facts that one should take into account. The game that I most closely tie the “standard” loot scheme to is World of Warcraft. I believe in my heart of hearts that its popularity is what has lead to the wide adoption of a specific meaning for each color. However we don’t really know how they landed upon the specific scale that they did. We do know a few things about the early designers of that game and its itemization. In many cases they were hardcore Everquest players, with Alex Afrasiabi and Jeff Kaplan in particular being the leaders of high end raiding guilds. So we know for a fact there is a specific color scale that they would both be intimately aware of.
Everquest was a game that did not give you clear statistics for the monsters you were encountering. It wasn’t like you could highlight the mob and get a specific level number to indicate how difficult an encounter might be. Instead you had something called the /consider command, that would give you a rough approximation both in text and color coding how difficult an encounter might be. So for example if you typed /con on a mob that was significantly lower than you it would spit back a message in green saying “looks like a reasonably safe opponent”. If you considered a significantly higher encounter it would spit back in bright red “what would you like your tombstone to say?”. As a long time Everquest player, this scale became so ingrained that we just referred to encounters by the color that they considered. You might brag to your friends that you were able to easily solo yellows, or that you managed to kite a red. You also might complain that you ended up getting swarmed by greens and took a stupid death due to the glitchy aggro of a specific zone. It is within this consider system that I think we start to shape up what is the standard going forward.

The Dark Age of Camelot Consider System

Alex Afrasiabi, better known as Furor to the old timers… was the leader of a rather notorious raid guild called Fires of Heaven. I started my Everquest career playing on Veeshan, the server they were resident on and was quite aware of some of their exploitative tactics for coming up with creative solutions to encounters. During one of these such encounters it earned Furor and practically the entire raiding group a permanent ban from Everquest. I believe it was during this time that a number of Fires of Heaven folk set up shop in Dark Age of Camelot, which was the first true competitor for Everquest and offered a significant number of tweaks to the template. Again we are going into the territory of speculation here as I have no specific knowledge that Furor was among this group, but I believe if my memory serves me that Fires of Heaven had a Midgard guild.
The DAoC consider system is pretty close to that of Everquest, with a few tweaks. For starters there is no specific “even” consider within the system. Things that are Yellow are either on level or above your level. One of the problems with the Everquest system is that Red was a really obtuse consider ranking, especially at low levels. There were times that reds were absolutely something that was reasonably to do with a full group, but it was impossible to tell without the use of Allakhazam whether those mobs were 20 or 40 levels higher than you. In Dark Age of Camelot they fixed this problem by introducing purple as being extremely higher than you, meaning that no really… you were absolutely going to die if you tried this thing. Another really interesting thing that Dark Age of Camelot did was set usability ranges on your gear. if you used an item significantly higher than your current level, it would wear down more quickly given that you “lacked the skill” to use the item. As a result the items in the game used this same consider color system to indicate how far or above an item was to you, giving you some indication of whether or not you should be using a weapon and when you should probably start upgrading it. As far as I am aware this is the first case this specific color palette was applied to specific loot items.

World of Warcraft Viral Spread

As I said at the beginning of this nonsense, I am absolutely certain that games like Borderlands use this color scale because World of Warcraft popularized it. World of Warcraft is the very first example I could find of using purple as the rarity immediately following blue for example. My theory is that Diablo had already popularized and codified the concept that loot should have colors denoting rarity, and since very seasoned Everquest and potentially DAoC veterans were over the itemization… that we ended up using that very familiar color scale as their gauge. I feel like I am bolstered in this notion by looking at the original launch color rarity scale. Red in the Everquest consider system was used to indicate the end of the scale, and this was also the original color of artifact gear. Yellow at some point became gold, maybe because in later revisions of the DAoC con system Orange was introduced to wedge between Yellow and Red.
Today we have a slightly different looking color scale with Artifact and Heirloom meaning very specific things and as such being outside of the actual rarity scale. Once World of Warcraft became a cultural event, this same loot scale spread from game to game until now it is just effectively the standard language for quickly indicating how special an item might be. Do I know for certain that anything I just said is the truth? No… not really. Like I said at the beginning of this, today’s was a journey of speculation. Do I think that my theory is likely? Yeah I really do think that Diablo popularized the concept of loot color coding and that the World of Warcraft Standard was deeply influenced by the Consider system from Everquest and Dark Age of Camelot. The post Origins of Color Coded Loot appeared first on Tales of the Aggronaut.

Avengers Fixed

So yesterday’s blog post was largely invalidated within a few minutes of logging into New World yesterday. I made this careful decision of where I should purchase my home at based on tax rates and such, only to log in and find that the freaking Fire Nation had taken over that territory. Their brand is to crank up the taxes to the maximum amounts like a plague of locusts upon the face of Aeternum. It seems that Devil Inside, the friendly green guild that cranked down tax rates has moved on to other territories and now holds both Weaver’s Fen and Cutlass Keys. So yeah…. instead of 50 gold a week, if my math is correct my housing upkeep is going to be 500 gold per week which is deeply unfortunate. I guess they are doing a pretty solid job of role-playing the oppressive regime that was the Fire Nation.
Okay, I didn’t talk about it all that much but I had some significant issues with the Avengers Beta. The above clip is an attempt at me showing what was going on with the camera. The only way I can really describe it is like having the camera sitting in a little red wagon that is then attached to my character by a Bungie cord. So long as movement is slow and predictable things were more or less fine, but as soon as there was fast movement everything went haywire as the camera was attempting to over correct. It made the game nigh unplayable and I wound up refunding my game purchase as a result. I thought maybe this was just a problem the game had with Mouse and Keyboard support.
One of the things I am known for is doing nonsense with my equipment. One of those bits of nonsense was getting Nvidia RTX Voice up and running to do noise cancellation. Thing is this was designed to run on an RTX card, and I don’t have one of those… I have an GTX 1080 ti. There is however a way to get it up and running on any card, so instead of the Tensor Cores the software is expecting it ends up using my Cuda cores. You know what else uses Cuda cores a lot? Physics calculations in video games, like maybe those trying to adjust the camera behind the player. I talked to a handful of people who played the Beta with Mouse and Keyboard and none of them seemed to have any of the issues that I had. So for Science… I made a rather expensive gamble and purchased Avengers once again. The gamble is expensive because I doubt Steam would have allowed me to refund it a second time.
Sure enough when I have RTX Voice shut down I have zero problems with the camera. When I turn it on… the camera goes wonky. I am guessing the extra strain on the Cuda cores is maybe slowing down the calculations enough to lag behind as experienced in the video above? I have no clue if this is a similar behavior to those running ACTUAL RTX graphics cards and legitimately have RTX voice installed without the hackery required to get it working on other systems. So the problems seem to be gone when playing Avengers now and I spent most of last night working my way through the campaign. There are aspects of the game that still bug me a bit, but with RTX shut down the experience is fairly fluid in 4k.
There is a sizable amount of story that was cut from the beta, and what I thought was a charming narrative even managed to get more charming. I love that the game focuses on Kamala Khan aka Ms Marvel because she so perfectly represents the fans. She is a comic book geek and loves the super heroes in the same way as we do. So watching her interactions with her idols is adorable. There is a whole reluctant dad thing going on with Bruce Banner and the same goes when he is in Hulk form, and it is super cute. I’ve not made it terribly far because there isn’t a ton of hours in a week night, but I am enjoying myself.
Some of the parts that were missing in the Beta were the bits that actually explain how gearing works. Now that I understand it a bit more I am way less flummoxed by it. The whole “insufficient materials” thing is just a warning that you can’t yet upgrade the item, not that you won’t be able to get any benefit from it or that it isn’t equitable. I am still uncertain of exactly how much the gearing actually factors into the game play, but I am making the numbers go up like a good MMO player. Each mission involves a number of heroes, and it seems like you can pilot any one of your choosing from the list of available that you have unlocked. I am mostly focused on Ms Marvel because I like her skill set considerably more than I do Hulk so far. I’m only far enough in to have those two unlocked right now.
I am thankful that the gamble paid off, and that it really was something as simple as RTX Voice running in the background causing these issues. I did have a few crashes to desktop last night, and I have no clue at all what might have caused those. The game seems to be pretty good about letting you start back up close to where the game crashed however. I am not sure if this is true once you leave the tutorial of the game and start getting into specific missions however. Right now it is just a charming story driven game for me and I am not sure how much of the group content I am going to touch right now. The goal is to complete the story now and see where it goes from there. The post Avengers Fixed appeared first on Tales of the Aggronaut.

House in Monarch’s Bluffs

I’ve written a few different posts about New World already, but last night I finally decided which town to buy a house in and ultimately made the purchase of one of the 2000 gold offerings. I have been splitting most of my time between Monarch’s Bluffs the zone that I started in and Everfall a zone nearby. Monarch’s Bluffs has this whole pirate shanty town vibe which I dig heavily, and Everfall largely reminds me of Westfall from World of Warcraft. The key deciding point however between the two is the fact that the company that owns Everfall has cranked up the tax rates to the maximums and the company that owns Monarch’s Bluffs has lowered them to the minimums. This means that my weekly housing tax is only going to be around 50 gold, which seems like a really good incentive to get players to use your town as their primary hub.
I crafted some very basic items and now have a bed and end-table and a pantry sort of thing. I’ve always picked up various random items out in the world including the two windchimes that I have out on the porch area. That is ultimately why I chose the house that I did, because it had a really large deck area that seems to be a place where you can build on. Additionally it was beside the trading hall, near the walkway up to the town project board and my faction vendor, and near the crafting machines. Seems fairly ideally placed. The housing controls are fairly rudimentary, but I would take basic housing over no housing.
Fast travel does exist in the game, and you can travel to your house I believe once per day, though having just purchased this I am uncertain of what exactly the cooldown is. You can bind an an inn and travel to the inn once per hour. So right now my theory is I can have a house in Monarch’s Bluffs and get to it quickly and bind in the inn at Everfall so I can move between those two areas rapidly. That said it isn’t really a long run between them anyway which is ultimately what I have been doing thusfar. There is also fast travel to any hub, but that consumes Azoth which is currently a relatively limited resource.
Another thing that I did this weekend was roll an alt on another server instance. Largely since my friends lean heavily towards team purple, I wanted to be able to see what the gear and such for that faction looked like. So I created a new character and leveled it up to the point of being able to make a faction choice. I decided to go with Two Handed Hammer this time and went for the more defensive of the two paths. It is really fun and actually makes the game feel a little bit like playing a great sword in Monster Hunter.
The furthest I have made it into the game is Weaver’s Fen, which is a swamp area also held by the same company that holds Monarch’s Bluffs. This is in theory the place you need to go for oil, which seems to be the resource in the game right now that is in the highest contention. I am hoping that they add oil to other areas, because right now every single node I have found is effectively camped. It seems to have a 15 minute respawn and I have managed to get to one of these spawns before anyone else did. Unfortunately this negatively gates the crafting system, because you cannot craft steel without oil. So I am hoping as they move further into the production cycle they fix this slight problem and make it a little more prevalent.
I also spent a little bit of time trying to do some of the corrupted content. This seems to be where the group content lives in the game, because I absolutely should have come in with a group. As far as I can tell you have a corruption resistance that ticks down while you are in the rift. When it ticks to zero you take a chunk of damage and get another 60 resistance. So if you want to stay in for long you are going to need some form of reasonable healing, or maybe you can buff your resistance with items. I am not entirely certain how this works, but it would be interesting to go there with an actual group and figure it out.
For now however I am mostly just poking around and enjoying myself. I am however going to be a bit sad when the event ends later this week. I’ve been playing pretty much nothing but New World and according to steam have played 54 hours with 40 of those taking place in the current test. I wish I had more permanent access to the game, like being part of the testing group. Alas however that is not a thing that ever happened and I will have to wait for the next more public test. Maybe we will get lucky and closed beta will start immediately following this preview. Regardless… I am absolutely hooked and looking forward to whenever this launches. The post House in Monarch’s Bluffs appeared first on Tales of the Aggronaut.