Getting Beidou Too Late

Good morning everyone. I hope you had a most excellent weekend. I spent the majority of mine playing Genshin Impact. If you have not tried this game out you really should given how much of my time it has been eating up… and subsequently how many of my friends have also become more than a little obsessed. I am a little slap happy at the moment because I was woken up by work at 3 am and felt like I never could get back to sleep properly after that point. I am sure there will be a point during the day where I require copious amounts of caffeine. I feel like I didn’t actually make a ton of progress over the weekend, but looking back on Friday’s it seems I did. That post had me just dinging AR20, and at this point I am about halfway through AR26.
Grace and I made several attempts at the various world bosses, and I think at this point the only one that I have not taken down is the Geo Cube thingy. We actually spent some time on Saturday morning farming bosses, which is a significant leap from where we were originally in struggling to get them down. I am not sure if it is a gearing and level thing or if we just now better understand the fights… or a little of column a and column b. Whatever the case I was super thankful at having learned at least one of the fights because low and behold one appeared in the level 25 trial that allows you to progress past that point… and I had to fight it on a timer. I won’t say which, but maybe spend some time doing the fights before you get to that level.
Another thing that I took care of was getting the Spiral Abyss through Floor 3-3 which unlocked a free Xiangling, or in my case one of her constellations. I did not unfortunately get enough points on Floor 3 in order to move on to Floor 4 so at some point I will return and focus on the elemental affix in the hope of getting a faster clear and a few more points. Spiral Abyss is likely going to be a great place to farm artifacts, but for the time being it is mostly just a bunch of blue fodder. I need to spend some time straightening out my gear so that I can safely start using blues as infusion fuel for weapons and artifacts. I still have not gathered up a full set of 4 star purple artifacts for any of my characters, but I have a wide enough assortment so that multiple characters have one or two of them.
Yesterday was the last day of the login bonus, and I gotta admit I feel a little sad seeing it go. I had hoped that it would be something like Dragalia Lost where it just seems to keep rolling forward each day that you log in. Instead I can confirm that you only get seven days worth of free gifts before it ultimately peters out. I still seem to keep getting a daily allotment of 160 primogems by mail which is incidentally enough to do one free summon each day. I kinda dig the way it is handling the currency where as in Dragalia Lost you were given free summon tokens, and here instead you can use the primogems for other purposes if you don’t feel like summoning anything.
The thing that I really need to focus on are the backlog of quests that I have gathered up. Once I hit AR20 it seemed a significant number of world quests started popping up all over the place. Each time I encountered one I would grab it and then promptly go about my business of doing other things. You have to understand, my natural state is wandering and exploring in games and I had to train myself to focus on questing for leveling purposes in games like World of Warcraft. In theory if I complete all of these quests I have backed up I will surely shoot up in Adventurer Rank very quickly. I am shocked however that this far into the game I am still finding things that I missed in the first areas.
The only real negative right now is occasionally I will pull a cool new character, like Beidou here but I don’t feel like I can really devote the resources to catching her up. All of the guides that I read or watched ahead of the launch told me to focus on only one or two characters. I have avoided this good advice and have instead focused on a huge smattering of characters. Right now my regular rotation includes: The Traveler, Razor, Kaeya, Amber, Barbara, Noelle, and Venti. They all get some attention and I attempt to keep them at least ascended to the next tier. What I really wish is that this game had something akin to the Pokemon Party XP system, because while I am not certain about it… it seems like the only character getting XP is the one actively killing things.
All of that said I am still completely enthralled by the game and all of the weird and wonderful things it contains. Why is there a cut up fish out on an island in the middle of nowhere? Who knows! There are few games that I have played where I enjoy venturing off the beaten path nearly as much as I have with Genshin Impact. It feels like there are so many secrets yet to find, and when I reach a point where I finally have… I know there is a brand new map opening up on the near horizon. If they can maintain a good release cadence there will in theory be always something new to find in this game. For now I am just happy to piddle around and do my own thing. The post Getting Beidou Too Late appeared first on Tales of the Aggronaut.

AggroChat #317 – Go Barbara Go

Featuring:  Ammo, Ashgar, Belghast, Grace, Kodra, Nephsys, Tamrielo and Thalen
Tonight we have an extra long show, because we tried to limit it down to three topics…  but still had too much to say to fit within the normal allotted hour.  This week we also have bonus friend Nephsys as we talk about Genshin Impact and how it came seemingly out of nowhere and conquered many of our lives.  From there we talk about Star Wars Squadrons and how it seems to be the Star Wars Starfighter game that Tam had been waiting for.  Finally we wrap up with some more discussion of Hades as many escape attempts have been made.  This time around we talk about more specific strategy and player experiences.

Topics Discussed:

  • The Importance of Inverted Y
  • Genshin Impact
    • How is this game this good?
  • Star Wars Squadrons
    • Tam gets his Star Wars Flight Sim on
    • Not Arcade Enough for Bel
  • Hades
    • Many Escapes This Week
    • The marvels of Design
The post AggroChat #317 – Go Barbara Go appeared first on Tales of the Aggronaut.

Genshin Co-Op and World Bosses

It has been a very Genshin Impact week, and to be truthful right now it has my full attention. At first it was in order to get to Adventure Rank 20 and get the free Barbara healer character. Now it is just because it is extremely freaking fun, and it happens to be the game that I want to play the most. I am sure the new will wear thin at some point, but for right now I am happiest when roaming the world and looking for interesting things to explore. There are still areas of Mondstadt that I have yet to see and I feel like I have barely scratched the surface of the much larger Liyue.
Last night Grace and I got in sync and decided to explore how exactly Co-Op works in this game. For starters you can in fact join the game of another player and wander around in the open world. This could serve very useful for helping your friends out when they are working on puzzles and such. It effectively splits the party so each player controls two characters. The weird part is that the joining player can’t really interact with the world, like opening chests or interacting with objects in dungeons. However everything that drops seems to spawn an instanced copy for both players. That means if you mine an ore node, both players get their own copies of whatever pops out of them. The same is true with any in world kills, and the one exception to the no interaction bit seems to be when you would need to spend resin to open something.
We spent some time trying to figure out something meaningful to do with our time. The domains that we had access to were completely trivialized with two players. We couldn’t quite figure out a way to may trails or the spiral abyss work co-op which was unfortunate. Eventually we settled into taking on some world bosses and this is absolutely the best use of time with other players. We started with probably the hardest, the Cryo Regisvine but after a couple of attempts we managed to down it. After that we moved on and took down the Electro Hypostasis which was pretty easy, and finally moved to the Anemo Hypostasis which gave us a bit more trouble but was doable as well. The negative is that these bosses cost 40 resin each… the positive however is they drop a bunch of stuff… most of it we have no clue how to use yet.
Opening up at 20 was the battle pass, and considering how much I have been enjoying this game I absolutely paid the $20 to unlock both tracks. All of the shenanigan’s we had been doing throughout the night seemingly counted towards the unlocking of ranks. It seems like the game is secretly crediting you for your activities before you reach Rank 20 and then letting you cash those in when you get access to the Battle Pass system. I’m currently level 12 and this also serves like the Adventure’s Journal in giving me something to focus on for the time when I am not doing structured content. For example I need to find more secrets in each of the two areas, but I am pretty close to unlocking another bunch of BP experience for Mondstadt.
Additionally at 20, I unlocked Barbara which had been the focus of my recent leveling push. Grace ran with her last night and I was able to see just how much passive healing she is capable of dishing out. I love Razor, but he is a bit squishier than I would like him to be so it might be nice to swap in Barbara in that last slot to swap over to periodically to passively heal up the party with her attacks. It is somewhat unfortunate however that you can’t really heal your characters without going into combat, but shredding a Hilichurl camp while paying Barbara effectively will top off the entire party and prepare for them for the next big engagement.
I find myself still having a blast with this game and I cannot wait to talk about it on AggroChat this weekend. It is just so surreal because this is absolutely a game that came from out of nowhere for me. I had heard about it but I largely filed this away as a mobile only experience, and since in general I don’t love playing games where I have to mimic a controller with on screen thumbsticks I ignored it. I hope that maybe just maybe something like this convinces other mobile games to give creating a PC client a shot. I’ve played a few of them with Android emulators like Nox Player or Blue Stacks and with Keyboard and Mouse they were a much more enjoyable experience. I hope you have a glorious weekend. What do you have on your gaming schedule for the next few days? Are you also obsessed with Genshin Impact? Drop me a line in the comments. The post Genshin Co-Op and World Bosses appeared first on Tales of the Aggronaut.

Exploring Liyue and AR19

Every so often you just have to sit back and revel in how extremely gorgeous Genshin Impact is. There is a lot of comparrison between this game and Breath of the Wild and it is completely valid. However to me, Genshin Impact improves upon that formula in so many ways that it feels iterative. My core problem with BotW was weapon durability and it greatly hampered my enjoyment of the experience. Also the world of Hyrule felt extremely dead, which I think is the vibe they were going for… but there is at no point where I feel isolated and alone in Teyvat. Both Mondstadt and Liyue feel bustling with life and activity in spite of bumping into other people in a fairly similar cadence as that of Breath of the Wild.
I had grand goals last night of testing out the multiplayer functionality, but for whatever reason I was feeling deeply out of it. Co-Op as the game calls it is gated both on a specific part of the main story quest and on reaching Adventure Rank 16. After that point it seems like you can just pop into the same game as one of your friends, or seemingly complete strangers as that seems to be what is shown on the actual Co-Op menu. I am curious if it only works for Domains (aka Dungeons) or if it will allow folks just to roam around together in the overworld. If the later is the case I am curious how it handles each player being progressed differently in unlocking things in the overworld.
My last night instead was spent hanging out on the couch, snuggled with cats and unlocking all of the shrines in Liyue. This of course meant that I did a bunch of assorted side content while roaming the land. For me at least the game is best when I am just wandering aimlessly and doing whatever happens to be over the next hill. This is the way that I play Skyrim, and in truth my preferred method of playing games like Destiny 2 that have a more open map mode. As a result I tend to be lagging behind in the Main Story quest. I go through these phases where I burn through whatever quest is available and then go back to open world exploration. Tonight when I get settled in I am going to pick up where the story was gated at AR18.
My overarching goal this week was to hit AR20 so that I could claim the free healer and also do the dungeon that unlocks Xiangling. However on the later part I ended up getting her through a Wish pull, so when I earn her through the dungeon it will unlock a constellation. I have to say I am a little on the fence about that system, namely that the only way you can unlock the higher tiers of your characters is through getting duplicates. Getting a dupe in Dragalia Lost felt awful, but at least you got generally useful currency and that the progress was not gated. I doubt I will ever play at a level that requires to have a full party of characters with all of their constellations unlocked. That said it is a little annoying knowing that dupes are the prime vehicle for high end progression. You do however get a significant number of free pulls so maybe over time it shakes out.
I am still deeply enthralled by this game, and in truth so far there is nothing that has required me to spend any money. On the other hand I want to spend a little money because the game is so damned good, that I want to do something to support its development. It seems like they are following the release cadence of a mobile developer because there are already patch notes on the test realm for the content updates coming in 1.1 which apparently includes an entire new region of similar size to Liyue. If this game can stay this free feeling while expanding at the rate that something like Dragalia Lost did… we maybe have a new MMO sensation on our hands. The post Exploring Liyue and AR19 appeared first on Tales of the Aggronaut.