AggroChat #337 – Revisiting Comfort Games

Featuring: Ammo, Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen
Tonight we have a bit of an odd show at the end of a painfully long week.  We talk about Outriders some more and how odd it is that they are patching the demo and being completely transparent about it.  Since more folks have played it there are some fresh impressions to go along with that. This breaks out into a broader discussion of live service games and the looter shooter genre.  From here we sorta make a trip down into comfort gaming and revisiting old familiar stories as a way of regulating mood.  Tam and Kodra talk about how they are wired a little differently and their version of this is playing some sort of game where they can enter a flow state and find peace and calm in the challenge.

Topics Discussed

  • Outriders Patching the Demo
    • More thoughts about the game
    • Concerns about the setting
  • Broad Discussion about Live Service Games
    • What makes success
    • Are regular story drops achievable?
  • Comfort Gaming
    • Revisiting a story in a time of need
    • Tam and Kodra wired differently
      • Flow state games
    • Using media to regulate moods
The post AggroChat #337 – Revisiting Comfort Games appeared first on Tales of the Aggronaut.

Evening in Vvardenfell

Morning Friends! I am going to apologize for the rapid tonal whiplash of my posts right now, but like I said the other day I have a case of the inbetweensies and am bouncing around a bit. One of the things that I wish I was better at was staying engaged with Elder Scrolls Online. At least once a year I have this revelation of just how damned good this game is and what a phenomenal success it has been at delivering good story content on a pretty regular release cadence. I am weird when it comes to this game however in that I want to experience content in the order it was released. One of my favorite things about the game initially was that I could experience all the content on a single character and that is more or less what I have set out to do. So far I have tackled:
  • Daggerfall Covenant Campaign
  • Aldmeri Dominion Campaign
  • Ebonheart Pact Campaign
  • Imperial City
  • Orsinium
  • Thieves Guild
  • Dark Brotherhood
  • Morrowind
I’m in the middle of the Vvardenfell campaign, and I think I bounced the last time I was playing because some of the Morrowind area cities have a lot of Z-Axis nonsense on trying to find the next objective. Coming back over the last few nights I have pushed through this and gotten back out into the open countryside which is more my jam in the first place. This game is really damned good folks and if you have never played it, you should really check it out. I have a long history with ESO, and even I sometimes forget what a crowning achievement this game really is. The combat at times is a bit of an acquired taste, but I always find myself greatly enjoying the story. If my calculations are correct, once I get to the end of Vvardenfell, the content order looks a little bit like this. Please note this is just me being weird and as far as I know none of the content needs to be tackled in any particular order.
  • Clockwork City
  • Summerset
  • Murkmire
  • Northern Elsweyr
  • Southern Elsweyr
  • Western Skyrim
  • The Reach
  • Blackwood
There has been an excessive amount of content released for this game and that is completely skipping over all of the dungeons. I’ve largely mentally done that because I didn’t have a good static group of friends to tackle them with. However more recently I have been hanging out with my good friends Clockwork Bells and Zuulzilla while we all sorta do our own things in game. They similarly have been disappointed by Shadowlands and looking for something else to latch onto, and apparently have some other friends looking to play as well. The big thing is so far we seem to have pretty drift compatible play times, which means in theory we could start tackling the dungeons.
I apparently am still fairly tanky as I managed to maintain threat on this world boss extremely successfully. I am consistently surprised by just how much activity there is for given encounters. Generally speaking when I roll up to a world boss spawn, I don’t have to wait terribly long before a crowd assembles and we can easily take it down. This all feels super organic and I even see calls for assistance answered in general chat, which is such a weird concept to me coming out of seemingly much more toxic game communities. Not saying it is this bastion for all that is good and wholesome in the world, but I have been relatively impressed so far.
There is a love applied to the content and you can tell it. These folks love what they are creating and moments like the freaking Buoyant Armigers like Captain Naros speaking in poems is pretty great. As she says… Warrior-poets are quite versatile. Each time I come back I enjoy myself and wonder why I left in the first place. I think I just sorta get easily distracted and the challenge with Elder Scrolls Online versus a World of Warcraft, is the moment to moment questing gameplay asks a lot more of you. A more traditional MMO I can grind mindlessly while catching up on my favorite shows, and a game like Elder Scrolls requires a bit more focus. There are times I want that and then there are times I just sorta want mindless busywork.
No matter how many times I leave and come back, one thing stays the same. My town of choice will always seem to be Shornhelm in Bangkorai. It might just be my Daggerfall Covenant pride, but I am pretty certain this is the most efficient town in the game. I posted the map so I could have a visual reference while talking about it. The portal is in a super handy place which is just up a hill from the bank, blacksmith, woodworker and stables. Additionally you can get to the thieves guild without encountering any town guards which may or may not be handy depending upon your playstyle. The only thing that isn’t super convenient is the wardrobe and enchanting/jewelry stations but given that the town itself is super small… you can get there expediently if you need to. If my character would have a home town it would be Shornhelm, and based on the high level player traffic I am guessing I am not the only one who feels this way.
The game is set up in a manner now that you can pretty much start any of the expansions and play that as your first content. I however still believe that the best content in the game to start with is the original starter islands of Stros M’Kai, Bleakrock and Kenarthi’s Roost. That is just my personal feeling however and it is entirely valid to start wherever you want in the content stack. The game will default to starting you in whatever the latest expansion is I believe and then from there you have quests that can take you to the other areas.
I have to admit that one of the major highlights of the evening was dusting off House Stalwart and inviting Zuu and Bells to it. I heavily recruited when this game first came out in 2014, and as a result we used to have a pretty massive and active guild. Largely I was just relying on my natural instant of trying to collect all of my friends into a single basket, but that doesn’t always work out in the manner I hope it would. The traditional MMO bounce happened and I quickly found myself in a pretty empty guild home. Over the years various folks have been active for various periods of time but for now we are mostly just using it as a shared chat room. I am hoping that we can actually make good on the idea of running some of these dungeons, because it would be awesome to see some of the more serious content that got added into the game over the years. The post Evening in Vvardenfell appeared first on Tales of the Aggronaut.

Optifine and Nostalgia Shaders

Good Morning Friends! I spent most of my evening playing Destiny, but for a little bit in the early evening I resolved to get something working that I had thought about for awhile. I do not have an RTX series graphics card and as a result I cannot play Minecraft RTX. That said my preference is the Java Client and I don’t believe the RTX shaders work for that anyway. However there are a number of community supported shader packs that provide a very similar experience. I’ve installed this sort of thing before in the past and form what I understood it was a much simpler process these days. As a result I sat down and sorted it out, and the results are phenomenally cool. I thought this morning I would share the process.
This entire adventure begins with a little utility known as Optifine. I’ve been using this for years because it greatly expands the graphical options available to Minecraft and tweaks the way that textures are applied to the blocks. For example instead of rendering glass as a bunch of individual panes, it will instead render an entire wall of glass blocks as a single seamless mass of glass. Essentially this is a JAR file that once double clicked acts as a guided installer much like that of a standard Windows wizard installer. It is going to attempt to find your Minecraft folder, which in theory should be auto populated but if not type %AppData% in the windows run prompt and double click the .Minecraft folder and then copy that entire path and paste it into the Optifine installer.
Once this has been installed successfully you should see a new profile show up in your Minecraft Launcher. For example I have three in my drop down, Optifine for 1.16.5, the latest release which will always update to the most current client, and then an older legacy edition of Forge 1.14.4 which is a similar mod manager. If you want to use Optifine or any of the shader options, then you will need to launch Minecraft under this profile. In theory it shouldn’t negatively impact any of your existing saved games but there will always be the little caution icon indicating you are playing a modified version of Minecraft from that point forward.
Next we will need to grab the Nostalgia shader, which for sake of this discussion is the RTX replacement we are going to go with. Thing is there are a bunch of different Optifine compatible shaders and if you are curious about other options check out this Rock Paper Shotgun article. I personally went with Nostalgia because it is reported to have a minimal hit to performance. Some of the shader packs will cause a dip in performance and given that the Java client already performs worse than Bedrock aka the C# client… I didn’t want to take a lot of chances. Ultimately this time you are going to download the shader zip file and hold onto it for a few minutes because you are going to drag it into a specific folder shortly.
Now you are going to launch Minecraft and make sure you have selected the Optifine profile. From there you need get into game, hit escape, choose options, choose video settings and now finally choose shaders. You should be staring at a screen that looks very similar to the one in the above screenshot. From here click the Shaders Folder button, and this is going to pop open the folder where Optifine is expecting shaders to be stored. Copy the zip you downloaded from the Nostalgia website into this folder and within a few moments it should show up in the list of selectable shaders. Select it, click done and you should now have Nostalgia shaders installed and impacting your game visuals.
The difference in how the game looks is not subtle. The world becomes significantly darker, but the lighting effects become more meaningful. You can see that were are getting realistic looking water reflections on this screenshot taken from the dock on the back of my multiplayer realms base. Additionally as I have placed torches around the perimeter, you see them all casting their own halo of light.
Similarly look around the torches in this screenshot, you can see the rain that was pouring down being illuminated in a somewhat natural manner. The game still feels like Minecraft since I have not done anything to tweak the block skins, but it feels like a more naturalistic view of the same game.
Things got really trippy when I went down into Grace’s undersea base area because we were getting block a reflection from the surface of the glass as well as a ghosting reflection from the water.
The transition between water and land represented by her waterfall entrance to the ocean from the sea base ends up looking like a portal to another world. This was taken from me standing on the sea floor staring back into the base.
This however is looking the other direction out into the ocean floor… as some of the underwater plants are now apparently flagged for bioluminescence. The ocean in general because a much more dark and foreboding place.
Finally we have the Nether which also becomes significantly more dangerous because everything is much darker. It would be SUPER easy to walk off the edge of a cliff and fall into a morass of lava in this version. I do really like the way that the lava has a glow to it however.
This mornings post is largely just show and tell and explanation of how to get to the same point yourself if you are so inclined. I’ve used these sorts of shaders before, but the install process was considerably more tedious. I already had optifine installed, so for me personally it was just a case of clicking on the folder and dragging the zip file into place. I am probably going to experiment some with other shader packs to decide which one I like the best. I do really like the warm glow that Nostalgia has.
Most of the screenshots I have included were of night time, because that is when the difference is the most dramatic. Daytime however looks very solid as well and gives you a sort of depth of field experience fuzzing out the far distance and giving you more naturalistic shadows. The one thing of note is with these sorts of shaders it becomes a bit harder to tell if something is sufficiently lit. When I am running this sort of shader I often times pop open the debug menu with F3 so I can check the actual lighting levels for the purposes of spawning monsters. I honestly think the part that I enjoy the most are the more smooth clouds, because Minecraft clouds have always bothered me. Whelp folks that is it. I just wanted to explain how one gets shaders in Minecraft these days and that it is much easier than it used to be. On that note going to close the post and get on with my morning. The post Optifine and Nostalgia Shaders appeared first on Tales of the Aggronaut.

Steelfeather Replacements

Hey Friends! So yesterday I was talking about the “inbetweensies” and one of my working theories as to why I bounced off Destiny Monday night was the impending reset. This more or less seemed to be correct because last night I pretty much played nothing but Destiny and had a grand ole time. I wish I could shape my mindset because in theory anything that was able to accomplish on Monday would have been a bonus, but instead I only saw the looming deadline that came with the weekly reset and resigned myself to not even try. This is what my brain does when you tell me something is a limited time event or something that is eventually going away. In theory it SHOULD get me to fly into action and do the things before the deadline, but it ends up having the opposite reaction. This has been the case anytime something comes into game for a limited time. I think that I will buckle down and farm before the deadline comes up, but instead I end up bouncing under the anxiety of maybe just maybe not being able to get everything I wanted out of the event. The same is true with timed content in games. If you tell me that I am on a timer I will fuck up endlessly, but if you just sorta hide the existence of the timer then I will breeze through whatever it is. Anxiety is a thing and the older I get and the more removed from constant group interaction…. the more I find myself struggling with it. Like maybe it is just that my real world daily life is full of more high pressure interactions than it used to be, that I just do not want them at all in my gaming life.
This is the beloved Steelfeather Repeater that I have talked so much about in other posts. The roll that I ended up with that I considered a God Roll has Feeding Frenzy and Multikill Clip and I have loved this weapon so damned much. So one of my goals moving forward with this season has been to find a viable replacement for a Kinetic Auto Rifle. Pretty much I always have an Auto Rifle slotted and then alternate the other weapons around this, so as such I need something in that first slot to go along with my Gnawing Hunger which is my Energy Rifle of choice. I did a bit of research into some of the options and then last night I happened to get a few of them to drop.
I did not play at all during the season when Seventh Seraph weapons were actually dropping. As a result this Auto Rifle is completely new to me. For starters this appears to be based on the Khvostov which is one of my all time favorite weapons in Destiny. I got what I would consider a reasonable roll with Fourth Time’s the Charm and Vorpal Weapon. Looking however at what is actually available to roll on the weapon… it seems that I got one of the better rolls that I could have. The only thing that I guess I would have really changed were the barrel and magazine options. I guess this weapon can roll with Rampage so maybe I also want to see a copy of that weapon drop as well.
I did play when False Promises was a weapon that was dropping during Season 11, but for whatever reason I never really liked it that much. This is in a very slow archetype and it just doesn’t feel like it shreds in quite the same way that other Auto Rifles do. However last night I pulled a pretty solid roll that I am going with for now as I keep trying this weapon out. Feeding Frenzy and Rampage are solid, but I would have rather had High Caliber rounds in the magazine perks slot. It is a fine enough weapon and sorta reminds me of a Suros Regime on the slowest fire mode, which again was not really a thing I enjoyed that much.
Another thing that I managed to pull last night was the new Gambit exclusive Hand Cannon, or at least new to me. I remember once upon a time being desperate for a void Hand Cannon when I was grinding some past achievement, but I don’t know if that is still a gap in the itemization. It seems to hit really hard but could use a slightly larger number of rounds and faster reload speed. I have a feeling that Rangefinder and Multikill Clip are far from optimal for this weapon. Rapid Hit seems like a better choice all around since you are probably going to be firing off the full nine rounds anytime you are using it. Wellspring apparently can roll on this weapon so that might be interesting as well.
Finally I got a Seventh Seraph hand cannon, which again is new to me since I did not play during that season. I love the look of this thing but don’t so much love the way it plays. I wish it was a little harder hitting. The even rounds makes me think of the Hawkmoon, but this thing does not really hit terribly hard which is unfortunate. It was fun playing around with it last night but ultimately I would probably use the Gambit option to this one. The God roll appears to be Corkscrew Rifling, Appended Mag, Threat Detector and Feeding Frenzy. Maybe I will see something a little closer to that as I continue opening engrams. This week is apparently Shadow Price in Nightfall Ordeal so I am probably going to spend some time in the coming evenings attempting to farm one of those up. Even if I don’t get an optimal roll it should at least tell me if it is going to be a weapon I like or not. I tend to have a pretty visceral reaction to weapons in Destiny, where I either like the thing they are doing or don’t at all and it comes down to a mixture of weapon look, animations and weapon sound. You could hand me the most optimal weapon and tell me it is the perfect roll but if it doesn’t “feel good” to use it… then I simply won’t and it will rot in my vault. So far of everything I have gotten I find myself using the Carbine the most, because it “feels” right. The post Steelfeather Replacements appeared first on Tales of the Aggronaut.