Beams of Certain Death

Good Morning Friends! I had a pretty great night of gaming but first, we are going to talk about the most sought-after resource in New World… Iron. I’ve found a rather tasty new Iron route that seems to be relatively unknown, at least on my server. Yesterday morning before work I spent about 20 minutes doing a double loop and gathered around 3000 Iron ore with nary a sign of anyone else aware that this was even a thing. As such I am only going to show you a brief glimmer of the glory that I have uncovered… which includes these four spawns of 1 large, 2 medium, and 1 small iron node in a fairly tight cluster. Is this not the most beautiful thing you have ever seen in your life?
Since I hear you all telling me what a struggle you are having finding Iron, I thought I would at least help out a bit and share my old route with you. This is one that I have been running for quite some time, and after posting a picture of this route on Twitter yesterday I decided to run it real quick just to see what sort of a haul I could get from it. In a single pass, I found 1414 Iron Ore and 183 Oil, and passed up some silver along the way since I have yet to start Jewelcrafting in earnest and mostly consider that a trash metal. The only problem with this route is that it is very well known and has been since beta, and as a result, you are going to encounter quite a lot of competition along the route. Essentially it starts at Windsward, dips down into Last Light, and crosses over to Cutlass Keys featuring a truly staggering number of potential Iron Ore spawns. However, you are likely going to have someone either right ahead of you or right behind you… so make sure you always grab the big node first.
There were a couple of big highlights for yesterday. The first being that I managed to finish up my faction promotion mission in Mourningdale. This is a big zone that is a pain in the butt to traverse given that there are some big changes in elevation and mountain ranges in the way. Visually it reminds me an awful lot of Arathi Highlands in World of Warcraft or maybe the Plains biome from Valheim. For the most part, all of the camps needed for the quest were pretty easy to deal with except one. It featured a named elite that would drop the spinning Diablo 3 style turrets and just straight wreck me. I had to wait for a party in order to take that boss down and claim my prize. Unfortunately…. the quest will allow you to use the items more than once… so I had to actually complete this circuit of camps twice because I got to the final node and didn’t have an item left to use on it.
Eliyon got to the point of needing Starstone Barrows, the second dungeon in New World and as a result, we gathered a group to venture forth. This seemed like a smaller map than Amrine, but it involves retreading over certain areas multiple times in dealing with the ever-present pink lasers of death. Mechanically the dungeon was a lot of fun, but it is super easy to get lost, and if you fail at playing limbo with the aforementioned beams… it is instant death. This would not be that big of a deal but it is seemingly impossible to resurrect players that died to mechanics because they stand up… hit the beam and die again. The final boss was an awful lot of fun and I feel like I am starting to get the swing of how to tank in New World because it is wildly different than tanking in any other game. I will probably go into this more in another discussion once I feel I have mastered the basics.
Lastly, after the dungeon, we roamed over to Brightwood and knocked out some quests for the elite area there. I had already done this but was more than happy to venture forth because even at 49… it is a shockingly good experience. Our little jaunt was worth segments on my XP bar, and I picked up a not insignificant number of resources from the assorted chests. I really need to drag everyone over to the level 40 elite area in Weavers Fen because I have a number of quests that lead there. Since I needed to tank I didn’t get much in the way of weapon skill given that I have already maxed out the sword. However, the others were flying through the levels because it seems like elite farming is the way to go there.
Finally, we need to offer up a moment of silence for Boarsholm. We all knew this would eventually get patched, and the very public spotlight that was shone on just how rewarding this camp was guaranteed it would be high on the bug fixes list. Overnight Amazon released the patch notes for update 1.0.2 that is being applied this morning, and sure enough both the Boar spawns and Bear cave spawns have been updated to more appropriate levels. So here is hoping that you managed to get your skinning maxed to 200 before this went away because it was a truly glorious ride. On the positive, it means that folks will actually be able to complete this quest without having to fight for kills. There is one note that confuses me a bit.
Fixed an issue reducing variety and potential quantity of loot obtained from game modes and chests within the world.

So was there a bug that was reducing variety and quantity… and they fixed that, or did they reduce the variety and quantity to fix a bug where chests were too rewarding? The wording is extremely confusing here, but I am hoping it is the former rather than the latter. It seems like we are falling into a pattern of patch day is Wednesday morning, and the servers are reported to be down for roughly five hours. Here is hoping that the update also brings us closer to server transfers for those folks who are still waiting for them. The post Beams of Certain Death appeared first on Tales of the Aggronaut.

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