Exploding Your Friends

Good Morning Friends! Last night was the culmination of a “bad ideas” project that I have been working on for a bit. I leveled a Necromancer up through Kitava and geared it out yesterday, then tested the sort of content that it could do. You might remember that I played a Fire-based Summon Raging Spirits Necromancer some last league and enjoyed it quite a bit. This league as my third character I decided to go down that path again but take a slight detour into “Minion Instability” land. For those unfamiliar with that keystone, it makes it so that Minions explode when reduced to low life and deal 33% of their maximum life as fire damage to surrounding enemies. So essentially I am using Summon Raging Spirits to create bombs, which then nuke my enemies with a baptism in flames when they get low on life.
This entire build started when I stumbled onto a helmet in my travels. I was looking for a better version of my pseudo-six-link helm that I use for Righteous Fire when I came across this monstrosity for 5 Chaos. I snapped it up because my brain immediately went to using it for some sort of Explosive SRS build. While I would have liked it to have higher than a level 16 Minion damage gem, the important bit for the explosive goodness is that level 20 Minion Life. Essentially this makes it so my Summon Raging Spirits will have the following setup:
  • Summon Raging Spirits
    • Burning Damage
    • Concentrated Effect
    • Minion Life
    • Minion Damage
    • Fire Penetration
    • Combustion
    • Lifetap
    • +2% Critical Strike Chance
Generally speaking for a Necromancer build I would have looked to get a good Skin of the Lords with a useful keystone on it. However this league Skin of the Lords starts at 5 Divine Orbs for one with a crap keystone, and the only one available with Eldritch Battery is 59 Divine Orbs. This caused me to pivot and just lean into a bunch of gear with Armor and Energy shield. Other than the fancy shield that I just added last night, in total all of my gear could be purchased for a single Divine Orb, and you would probably still have some change left over. The pseudo-eight-link helm for Summon Raging Spirits allowed me to shift my chest to effectively become 3 four-links summoning different alternative summons.
  • Zombies / Spectres / Stone Golem
    • Minion Damage
    • Minion Life
    • Feeding Frenzy
This leads us to bad ideas item number two for this setup. Tavukai can effectively replace Infernal Army as a way of shuffling my angry skulls off this mortal coil as it deals them 20% of their maximum life as Chaos Damage per second. That gives my SRS a maximum duration of 3 seconds which is just about long enough to fly into range of the enemies and explode. When I was shopping for a Tavukai I noticed a number of them were corrupted with various abilities, and one had Golem Commander which gives me 40% increased buff from my Stone Golem and lets me summon two of them. So all told that gives me a maximum load of the following minions:
  • 7 Zombies
  • 2 Stone Golems
  • 2 Spectres
  • 8 Raging Spirits (largely limited by how fast I can actually click the button)
I geared my character out before taking down Kitava in Act 10, and pretty much instant-phased that fight. Then I went over to the Uber Labyrinth and while I did not get the achievement for insta-gibbing the boss I did burn through each of the Aspirant Trial phases super fast. From there I opted to test my mettle against a T1, T6, T11, T15, and finally a chain of T16 maps. I also decided to try a couple of fully juiced metamorphs in the laboratory as well, and for the most part other than a couple of dumb deaths to lockboxes I breezed through the content. I would say this character is extremely comfortable to run content on in its current state and could probably be scaled to do a lot more damage once all of my gems are actually level 20 and I have the rest of my passive tree points. This is what my build looks like as of today.
There are some glaring problems that I could fix given the time and desire to do so. Namely, I would like to get my block chance up much higher so that it properly acts as the defensive layer that it should. Additionally, there is the problem that I am not elemental ailment immune, and unfortunately, I don’t have enough mana reservation for the easy button way of fixing that with Purity of Elements. I am overcapped on my resistances but I am not really sure how I could fix that without regearing entirely to remove some of those resists, but it just means that I don’t have other stats on my gear to replace them. All said though I am pretty happy with this “bad ideas” character or at least happy enough for my third viable character of the league. The biggest immediate issue is just my low life pool of only 3500 health. I have to be honest… this was more of a thought experiment than an actual character that I intended to do much with. Right now Toxic Rain and Righteous Fire are just stronger in their current state, and could be even stronger if I spent more currency on upgrading them. I mostly just wanted to see what this would do, and now that I have… my curiosity is satiated. My side project interest turns to a discussion I had with Ashgar yesterday about maybe trying to build a Wintertide Brand character, but I am not sure if that will actually happen. I would like to get a Scion up if for no reason other than getting the achievement for clearing Act IV with that class. Other than that I would like to finish getting my void stones this season, but that either requires a lot of farming T14 or higher maps looking for guardian map drops… or just buying the fragments I need to summon the fights. This has easily been my best league so far, but it is a bit sad given that so few have dropped off the game. However, I’ve come to realize that the grind of Path of Exile is enough to keep me happy for the time being. The post Exploding Your Friends appeared first on Tales of the Aggronaut.

Jedi Survivor Early Thoughts

Good Morning Friends! I hope this week is excellent. Last week was a kick in the teeth as far as weeks go, so by the time I reached Friday evening I was just too exhausted to start anything new and unfamiliar. So as a result I did not get engaged in Star Wars Jedi Survivor until Saturday morning, as I wanted to start the game with fresh eyes and a good perspective on life. I am playing on PC and I had a really good experience playing at 1440p and at the default settings which are a mix of High and Epic. I did not have any significant instances of slowdown other than one place on the first real planet where there is just a massive volume of particle effects.
That is absolutely not the case for everyone. Digital Foundry who obsesses about PC detail and performance has decreed this the worst Triple-A PC Port of 2023. When we recorded the show on Saturday night I found out that Tam was bit by this problem. My system is fairly beefy with an 11th gen Intel i7, RTX 3080, and 16 GB of ram… but so is his with a Ryzen 7, RTX 3070, and 128 GB of ram. Both are systems that should have run the game at 60 fps at 1440p without any issues. It did on my machine but it absolutely did not on Tam’s which led him to refund the game on Steam and pick it up on the PlayStation 5. Basically, I am throwing this out there so if you are on the fence… maybe wait a bit on the PC version of the game.
When you boot up the game, it is going to give you a warning message stating that the game is best played with a Controller. If you are most comfortable with a keyboard and mouse, then I would ignore this completely. I remember the first game having this warning as well, and I took its advice and bounced off the game pretty quickly. It was not until I stuck to my guns and played the game with my more greatly preferred mouse and keyboard input that I made it all the way through the game. Essentially I am telling you to take this with a grain of salt. There is one thing that frustrates me greatly though. While you technically can change some of your keybindings on the PC, you can’t change all of them. For example, I want to change dodge to something other than tab… because that feels like a keybinding decided upon by Joe in Accounting. So if you play with Mouse and Keyboard there are going to be some things you are just stuck with.
At this point, I don’t want to talk a ton about anything that would venture into the territory of spoilers. The game is gorgeous and manages to do something that so few games do. It allows you to pick up effectively where you left off without having some narrative device that caused you to forget everything you learned in the previous game. You effectively start with all of the movement and traversal abilities that you had at the end of Fallen Order and rapidly add a few new tricks to your repertoire including apparently the Jedi Mind Trick. The last bit I have admittedly only used once so far, and it was during a speech dialog, but I can influence animals with the force to either calm them or agitate them and get them to attack baddies.
The Tutorial Planet takes place on Coruscant, giving us an amazing romp through the lower levels of the machine city. After completing that mission arc and refreshing yourself on all of the movement, you are set loose on a much more open planet allowing you to explore fairly freely. This gives the game a bit of a Breath of the Wild feeling, though the exploration is not quite THAT free but you do eventually unlock the use of animals as gliders. You also open up a new lightsaber stance which is the ability to break apart your lightsaber into two sabers and fight dual-wielding style. This has absolutely been my jam so far and I am investing heavily in the ability to throw my sabers at enemies.
There are way more friendly folks scattered throughout the world that you can help out. There is also the introduction of Boglings, which serve a similar function to the golden birds from Ghost of Tsushima in that they occasionally lead you to the next objective. You can of course pet the Boglings which is super pure. The detail of the world is so much better than in the previous game. Fallen Order suffered from the problem of several tunnels and areas of work looking pretty similar to other areas. I know this was really bad on Kashyyyk, and caused me to get completely turned round at several points. Navigating here by visual landmark seems to work much better for me at least, but they have also improved the 3D mapping system if you need to lean on that instead.
Over the weekend I played all of the way through the Tutorial planet and unlocked everything that I think I can currently from the second planet. This led me onto the third planet… which frustrated me to the point of shutting down the game and going back to Path of Exile for a while. This third planet is “the floor is lava” the planet, and is comprised of shale piles that you can’t walk up without sliding down… and some sort of sandworm-like creature that can detect your movement and jumps up from the ground to eat you. Which means you have to do a series of annoying wall runs and duck from shelter to shelter while traversing the early areas. I opted to bail out because I did not want to tarnish the great experience of that second planet. I am sure I will return to it at some point this week and deal with the frustrations.
Probably my favorite aspect of the new game is that I can finally have a beard. Look this is important to me. I also can fiddle a bit with different styles of gear and assign some basic color options. My hope is as the game continues there are some really cool-looking options. What I really want is something akin to Obi-Wan’s Jedi Battle Armor from the prequel series. I have a few pieces of tactical armor that I have picked up but nothing quite that grand. As far as the story goes, it isn’t terribly interesting as of yet but does seem like it is going to bridge the gap between the Kenobi Series/Rogue One era of Star Wars and the burgeoning High Republic era. Nothing really has grasped me though story wise other than the desire to “get the band back together”, as all of the characters went their separate ways at the end of the first game. I think that is probably all I will talk about for now. Expect more attempts at spoiler-free updates on my progress. If you were going to play this on PC… maybe wait for a patch for two until someone like Digital Foundry calls the all-clear. The post Jedi Survivor Early Thoughts appeared first on Tales of the Aggronaut.