Diablo IV Campaign Finished

Good Morning Friends! Last night I stayed up a bit later than normal because I was winding down the last few bits of the Diablo IV campaign. I started Thursday evening when the game launched into early access, played quite a bit Friday, Saturday, and Sunday ultimately wrapping up around 11 pm last night. I would love to be able to tell you how many hours I played, but the absence of a /played command or any other sort of player stats prevents me from doing this. That is a microcosm for Diablo 4 as a whole… some aspects of the game are deeply thought out and others seem curiously missing… like the seeming purposeful decision not to have a map overlay. I think this game is going to be a lot of different experiences for a lot of different types of players. If you are the type of player that traditionally expects to play through the campaign of a Diablo game and then bounce… this might be the best Diablo you have ever experienced. If you are more of a Diablo/ARPG hobbyist you will be presented with a cavalcade of choices that might lead you to believe that this game was not designed with you in mind.
I think ultimately for me, Diablo IV is a mixed bag of both brilliance and abject stupidity. For me, a Diablo game is a power fantasy about getting strong, leveling up, and then laying waste to the hordes of hell. In order for that to work, the moment-to-moment combat has to feel amazing and allow you to indulge in the power fantasy of firing off big attacks regularly in order to make the entire screen explode. Combat vacillates between feeling completely brilliant… and feeling plodding and painful and this is largely dependent upon if your abilities are off cooldown and if you have the resources to spend them. Given that the game has not yet officially launched and we already have a significant round of nerfs to slow down that experience… I feel like the game Blizzard had in mind is not the game I wanted to play. We will see if this changes as I begin the gear for the endgame, but the campaign while better than at any stage during testing… was still largely a frustrating mess.
As I have said before I followed a guide for this play through because ultimately I was wanting to give Diablo IV the best possible chance to grab me. Of all of the “spenders” I had played with during testing, the one that I found I enjoyed the most was Upheaval which is a big frontal cone attack. This involves a bit of kiting around but largely that style of gameplay does not bother me. So I ended up following the Upheaval Barbarian Leveling Guide from Maxroll, and for the most part, I think it did as good of a job as possible for easing my leveling experience. At this point, I could respec and try something else and really the cost of just over 94k gold to refund 52 talent points… seems fine given that I am sitting at 1.1 million gold while spending most of the game salvaging everything. I purposefully stayed away from Whirlwind because it clearly seemed bugged… and it was one of the abilities that ate the hardest nerf in the pre-launch patch proving that to be a wise thing to stay away from it.
My path through the game was a bit uneven. For the first three acts of Diablo IV, I spent my time plodding along and completing almost all of the side quests. Then as I reached the end of Act III… I decided that I really wanted a mount which is awarded to you at the beginning of Act IV. From that point forward I pretty much rushed through the game only focusing on the main story arc, because the leveling process had overstayed its welcome. Admittedly this is coming from someone who is used to doing the entire Diablo III leveling process in about 2 hours and the entire Path of Exile leveling process in about 5 hours. The endgame is the beginning of the game to me, and I figured there was plenty of time to start picking away at the rest of the side quests after having completed the story. Truth is… finishing all the sidequests is essentially mandatory for an endgame build as there are ten talent points hidden in the renown system that you are going to need.
As far as the story goes… this is without a doubt the best Diablo story to date and quite possibly the best ARPG story as well. That is admittedly not saying a lot given that most ARPGs only have just enough story to keep the wheels from falling off in transit. Would I consider this one of the best story games when judged against all of the great story games I have played? No… absolutely not. It is a serviceable story, but it is also a Blizzard story, and that comes with all of the baggage attached to that statement. It is a story about big forces moving against the player and plot twists that you can see miles away. However, it is still a fun epic romp through some really large set pieces that serve as an excuse to set up some big fun battles. The only real complaint that I have is that much of the denouement of each conflict plays out in the form of a cutscene that you watch through Blood-O-Vision 3000… as you touch Lilith’s Pedals. Diablo has always been known for its cool cutscenes and this is no different, but they also serve as the key method in which the larger plot moves forward which may or may not be your personal taste.
Most of the boss encounters are legitimately good. There is enough room to scale them up in order to create something akin to the Uber bosses from Path of Exile. On lower difficulties, they serve to feel just challenging enough to not fall over immediately as the bosses in Diablo III did. There are a few fights that felt needlessly tanky… but I chock that up to the general lack of balance, the game seems to have. I feel like Diablo IV is a case in point of why you don’t get rid of Q&A employees as Activision Blizzard has had a habit of doing over the last half dozen years. I think Diablo IV could be a great game given enough time and focus to balance the game into something that actually feels fun all of the time… rather than feeling fun under exactly the right conditions.
I’ve now officially entered the endgame of Diablo IV, but can’t really talk much about it yet. I unlocked the Tree of Whispers which gives you access to the Whispers of the Dead system. From what I understand a zone is marked by the tree and you are sent there to reclaim “the debt that is owed” I won’t go into that in any more detail as it could provide some spoilers. Essentially it is a bounty system that involves you going and doing specific activities in a given zone in order to collect Grim Favors. Grim Favors are then turned in for rewards from the tree that I believe give you access to legendaries and nightmare dungeon glyphs. Nightmare Dungeons are effectively mythic plus from World of Warcraft and the glyph is somewhat like a map in Path of Exile and will set the affixes being applied to the dungeon. I legitimately have only played long enough after the campaign to unlock the dialog box explaining this system and then took a screenshot of the area of the map it was being applied to this morning. I am sure later this week I will have a more cogent set of thoughts about this system.
If you want bonus points… you can listen to me ramble for twenty minutes about the live service dystopia we find ourselves in, and some of my fears about what a battle pass system will mean for this game. Of note… this was recorded before I started focus firing the campaign and doesn’t really reflect much on the game itself other than my general concerns. There are times I feel like recording one of these videos and I did so yesterday morning. Basically, my thesis is that a given player only has time to play one live service game at a time, and as a result, EVERY live service game is ultimately competing with every other one.
I think ultimately my stance is the same as it has been for a while. I think Diablo IV is a great game for the players who will play through the campaign once, and then move on with their lives… maybe to revisit much much later but won’t be mainlining the game. Was it the game I had hoped it would be? No… not in the least. Does that make it any less of a good game? No not really. I think Diablo IV is a very solid game that is just fun enough to get you past some of the major frustrations. I think the first map sucks ass and they would have been far better starting the player in the second map… Scosglen. Scosglen feels and more importantly, SOUNDS like a Diablo game. Diablo is a game about killing demons to jangly chords… and Diablo music finally starts to kick in during Act II.
If I had any bit of advice for new players approaching this game… it would be to do NOTHING but yellow quests aka the main questline… until you reach the beginning of Act IV and complete the quest “Donan’s Favor” and then from that point forward you can return to screwing around and doing side quests at your leisure. Mounts make a massive difference in improving the quality of life of this game and in truth Blizzard fashion… you are robbed of that experience until you are almost done with the campaign. Knowing what I know now… I would essentially rush to the point of having a mount and then return to a leisurely leveling pace. However for all characters from this point forward… I probably won’t actually do the campaign given that unlocking the mount once unlocks it for all of your characters.
I know that I am a very specific edge case when it comes to Diablo players. I liked Diablo III and felt like it got a lot of things right. Diablo IV feels like an overcorrection in attempting to erase the legacy of Diablo III from memory… while at the same time reconning some of the story elements to essentially make that game more or less not exist. As a result, Diablo IV is a direct sequel to Diablo II, in both stories… and the plodding feel of combat. If you loved Diablo II… and have played it recently and still can affirm that it is your ideal Diablo game… then Diablo IV is probably going to be a gift from the heavens planted at your feet. If you liked Diablo III… this game is going to feel like an uncoordinated mess at times. If you are a big fan of Path of Exile… this is going to feel like a bit of a slog compared to how relatively fast moving through that game can feel. Still, I don’t think Diablo IV is a bad game… and pending Blizzard gives the game some TLC over the next few years it might even become a great game. I figure I will spend some time exploring the end game, but also am more than likely to happily jump on the next game that comes along which catches my attention. This is probably blasphemy… but I think Diablo Immortal was actually a more mechanically enjoyable game than Diablo IV. Too bad they chose evil and went full-on into microtransaction hell with that one because it is more the direct sequel to Diablo III that I really wanted. The post Diablo IV Campaign Finished appeared first on Tales of the Aggronaut.

AggroChat #436 – Accidental Enjoyment

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, and Thalen Hey Folks! We skipped a week due to the Memorial Day Holiday, and while we had a bunch of built-up topics…  we oddly recorded a relatively short show.  We start off this week with some discussion about what happens when you date Cthulhu in Sucker for Love.  Then we talk a bit about the 80s and Marvel essentially making comics for anyone that would pay them…  and the limbo state of several of those properties in theory finally being resolved.  Last Epoch released a major update with 0.9.1 and we talk about the things that were added to the game.  Bel talks a bit about his experiences with the launch of Diablo IV and the drama surrounding the world’s first hardcore race.  This leads its way into a diatribe about the icky Live Service Future we find ourselves in.  From there we talk a bit about Honkai Star Rail and how Bel talking the game up…  caused Grace to relapse into Genshin Impact.  Kodra talks about discovering Etrian Odyssey HD and a bit of a rundown of some of the good things that came out of Summer Games Done Quick.

Topics Discussed

  • Sucker for Love
  • Marvel and Hasbro Made Up
  • Last Epoch 0.9.1
  • Diablo IV Launch
    • Race to 100 Drama
    • Bel’s Begrudging Enjoyment
  • The Live Service Future
  • Genshin Impact
  • Honkai Star Rail
  • Etrian Odyssey HD
  • SGDQ
The post AggroChat #436 – Accidental Enjoyment appeared first on Tales of the Aggronaut.

Rethinking Diablo IV

Good Morning Friends! Yesterday was the launch of Diablo IV and I did in fact play the game as the servers came up. There was a bit of weirdness with battle.net as things launched but it had resolved itself within the first fifteen minutes. After that for the most part it felt like logging in and playing any game that had been active for months. I feel like whatever work Blizzard did ahead of the launch was deeply beneficial to the stability of the servers, because while we have yet to see what a difference the “standard copy” players make on the 6th… for the most part every was solid. In fact, I would say that the game itself performed far better than I had experienced in any of the closed or public testing phases that I had participated in. The entire game just felt snappier than I remember from the last public test and I am not sure if this was engine optimization on the side of Blizzard or the fact that Nvidia released brand-new drivers for the game launch. Whatever the case it felt pretty great, which I guess is making me question some of my early opinions of the game.
I made a Barbarian, and effectively the same one I have made a half dozen times in various testing phases which allowed me to breeze through the character creation boss. As far as a skill set I decided to give Maxroll a shot and follow their Upheaval guide since of all of the fury spenders that one felt the best to me in previous phases. Now I am uncertain which is the case, but either Blizzard significantly buffed the Barbarian to make it feel better at the early stages of the game… or the entire game has been nerfed a bit. Whereas before combat felt sluggish and plodding… it now feels snappy and fluid. I gotta say… I don’t hate this game. It still isn’t really an ARPG in my book… at least not one in the traditional sense but for an Isometric MMORPG it feels pretty solid. Maybe I have just had enough time to get over my initial disappointment, or maybe it is the fact that I have largely finished with the current Path of Exile League and have mentally put that game to bed for a while. Whatever the case I had quite a bit of fun last night. Not so much fun that I did not have a pause mid-evening to go out and play with the outdoor cats.
When I say… something significant has changed what I mean is that I am level 15 and have mainlined the story through the first zone and have not taken a single death yet. This is very much NOT the case in previous testing phases. Barbarians had to basically spam potions to survive the early phases of combat and it feels like I have barely had to pay attention to my health other than during boss fights. Someone from the team had announced that this was pretty much the same build as the most recent stress test, but I do not believe them at all. It does make me want to fire up a Necromancer to see what the state of minions looks like and determine if that is also fixed. Whatever the case… my opinion of Diablo IV as a whole would be massively different had I experienced THIS build in any of my testing phases. I’m not sure what last-minute balance changes were made but they certainly feel significant.
The cash shop is now available in the game, and it is in fact a cash shop. Some of the cosmetics are pretty good looking, like this crusader-esc outfit for the Barbarian. However, most of the cosmetics are kinda fugly. Like maybe I am just not as big of an equestrian person, but it feels like a lot of effort went into the horses in this game and they are all sorta awful looking. I am hoping there will be mounts OTHER than horses… because really… I almost NEVER ride a horse in an MMO. Give me a big bear mount or something like that, and you might pry some money from my hands. Maybe it is a side effect of growing up around horses my entire life… but they are sorta boring. Essentially there is a single outfit for the Necromancer and a single outfit for the Barbarian that I consider worthy of a purchase, but the rest of the dross is kinda “mid” at best. Essentially the conversion rate of Platnium to dollars is $1 to 100, so the big fancy cosmetic armor packages are $24.
All I really did last night was make a beeline through the story bits that I have seen multiple times for this first zone. I’ve not even unlocked most of the map, so in theory tonight I will be spending my time branching out and exploring things… and now I feel like I have the motivation to actually complete all the dungeons to get the imprint unlocks. Mostly I wanted to finish up the story while I was still relatively low level in case they had not resolved the problem of leveling up and making you feel weaker. So far that has not really been the case, which I am hoping means that is the side effect of more balance changes. I am sure I will be focused on this game for most of the weekend and will likely give you a more formal review on Monday.
I created a Clan last night if any of the usual suspects want a home. However, I am rapidly realizing how long I have been away from Blizzard games and how pretty much everyone has a new guild family that they play with. I will admit it was a little weird to see that <House Stalwart> had been created and that I had nothing to do with it. Granted I have been “Not-The-Guild-Leader” of the guild that I founded far longer than I was actually the leader, and it has always been in great hands with Kylana. I figure <GREY> will be pretty small in Diablo IV given that I am not sure if any of the AggroChat regulars intend to play the game. That said if you need a chill home feel free to apply in the game or hit me up while I am playing for an invite. I left it public so folks could sign up while I was offline.
I’m still not entirely sure what I think of Diablo IV. I think better of it now after having played this latest version… but it is still not necessarily what I was hoping it would be. I think this is going to be a great game for most of the players who decide to pick it up because the vast majority of Diablo players as a whole… get in… play through the campaign once or twice… and then uninstall the game feeling satisfied maybe to revisit it at some point in the future when they get the itch. I do wonder what the endgame and seasonal cadence is going to look like going forward. I’m not entirely certain this is going to be a game for the players who have adapted to the ways of Last Epoch and Path of Exile. In fact, I think there are probably going to be some players who were waiting around to see what Diablo IV was… before finally committing to those games. I do have to give Blizzard credit for starting to change my opinion though with some last-minute tweaks and balance changes… and an incredibly stable launch night. The post Rethinking Diablo IV appeared first on Tales of the Aggronaut.

Luofu Caught Up

So when I wrote yesterday morning, I was lamenting whether or not I would actually be able to catch up in the story for Honkai Star Rail by the time the next content drop happens on June 6th. Then last night… I apparently caught up. The conflict on the Xianzhou Luofu has not completely resolved itself, but I did manage to get a massive story drop that ultimately concludes with the game telling me it is time for an intermission. I am certain there are still a number of side quests that I have to catch up on, and I need to do more daily content on the Luofu to be able to gain enough of the shop currency to purchase the rest of the Eidolons for the Fire form of your main character. This is probably a good thing honestly because it means I can likely rip through the content remaining in an hour or so… rather than needing to mainline the game.
What I did not expect was to care so much about some of the characters. There are some storylines that just hit you right in the feels. That is something that I did not really remember from Genshin… actually caring about any of the characters. There were a bunch of storylines that were “cute” or “entertaining” but I never really felt like I had any actual emotional connection with those characters. Most of my choices were because I liked the way certain abilities felt or the way specific characters looked. I love how side missions are presented in this game, through text messages from the characters because as you meet new people you are teaching them how to join this global network that all of the planets are connected to. It is allowing extended stories to roll out slowly over time and fill in the details that took place after the main conflict involving those characters was resolved.
The other thing that I am deeply enjoying about this game is how Hoyoverse seems to be making some very specific statements about things. Like yesterday I talked about their characterization of “Space China” as a large inefficient bureaucracy. The more I think about this, the more certain I am that this was very purposeful. For example above is an example of them making comments about ChatGPT, and there are other places where they have thrown digs at the “Metaverse” as a concept. One of my favorite tropes is the fact that March 7th… keeps pointing out every time we are walking into a situation that seems like the beginning of a horror movie. At first, I thought this was a single throwaway line… but she has pointed something like this out like three times so far. The characters in Honkai Star Rail feel so much more vibrant than what I remember from Genshin Impact, and I think in part that is what is making this game so enticing for me.
In other news… since I own Diablo IV and it was given to me as a gift… I figure I am going to go in for this madness and see if the game has improved or gets better as it approaches the end game. I have the game installed and ready for the launch this evening. Blizzard can play the game by saying the launch date is the 6th, but really it is launching today and this early access nonsense is really just penalizing players who would not pony up the extra bucks to play it. Anyways I am not overly positive about this game but I am also a sucker for anything actively in the zeitgeist so… shocking to no one I will be joining the madness. Of my immediate circle of AggroChat friends, I fully expect I will be the only one save for maybe Eliyon who is way more of a “Blizzard gamer” than the rest of us. I know my friend Cylladora is really excited for it, so if nothing else I hope to spend some time hanging out with her.
I am a glutton for punishment and plan on rolling another Barbarian, because at the end of the day… that is really my class of choice in most Diablo games. If the Crusader existed, I would probably play that but for the moment I am loosely planning on leveling as Upheaval since I enjoyed that fairly well during the last test period and it also gave me some ranged gameplay options for fights when I could not stand in melee. I fully expect to recreate something close to this beefcake murder hobo from the last testing round. I’m hoping there have been some significant changes since the last round of testing, but I am not banking on it. My personal preference would be to bip around the map doing all the side content and leveling myself up… to over level the content and then steamrolling the story. However, Diablo IV doesn’t exactly work that way and all that seems to do is serve to make story fights more annoying. So I will likely mainline the story at least until I have consumed everything in the first area… then spend some time catching my level up doing side content. If we are mutuals on any social platform, feel free to add me to your friend list. My Battle Tag information is over in the sidebar of this blog under the Diablo III graphic, or you can go to my one size fits all rarely updated list of game account information here. If you use a name that I don’t recognize however you might expect a “new phone who dis” message from me. The post Luofu Caught Up appeared first on Tales of the Aggronaut.