Good Morning Friends! I have no clue how many morning posts I am actually going to make this week. This is the week where I have to do in-person training from 8 am until 5 pm. At least for this morning, I decided to vary my sleep schedule a bit and go back to my 5:30 am wake-up. This honestly isn’t a bad idea given that during the school year this is what I am going to end up doing anyways, and maybe this gives us a month or so of getting back into the swing of it. I had every intent of making it super far into the Guild Wars 2 story progression, but that never really happened. Instead I spent my weekend playing a whole slew of other games. I guess the heart wants what the heart wants. As is often the case… this Monday’s post is going to be a bit of a smorgasbord of different topics. As the week goes on I might drill down into each of them a bit further.
I am continuing to move forward in Honkai Star Rail, and tend to put in 30 mins or so every day to do the assorted daily content. There has been an event that allowed for double rewards from Calyx, and I have honestly been using this to stock up on experience gain items. I am nearing the next break point in adventure level which should allow me to take my characters up to level 80. I know I do not have anywhere near enough materials banked to bring my entire squad up in level, but my goal is to at least get a few of them up, and then grind more materials to pull up the rest. I still have had zero luck pulling Luocha and am rapidly running out of time to snag him before the next banner starts.
Another game that I spent some time playing this weekend was Dave the Diver. This honestly seems like the perfect Steam Deck game, though I’ve only played it on my Gaming Desktop so far. I saw this dumb game all over my feed over the last couple of weeks, and when it showed up on the AggroChat topic list I figured I needed to check it out. It is somewhat hard to describe this game… because it is so many different games rolled into one. You spend your days diving into the ocean gathering resources for various folks… and then you spend your evenings waiting on customers at a seaside sushi bar. While gathering resources you are under constant pressure to make sure you are catching enough fish so that you can open the sushi bar that evening. Instead of a health bar, the game uses your oxygen meter as a single combined resource. If you “die” you only get to keep a single item from your inventory. I definitely want to play more of this, and if you need a charming oceanic game… maybe check it out.
The other revelation that I made this weekend is that Parsec now supports Dual Sense controllers. Right now the Dual Sense is probably my favorite controller, and use it whenever possible. I noticed a few weeks back that Yuzu the Switch Emulator is now smart enough to interpret the gyroscope built into the Dual Sense and map it over as the console gyro. The challenge was that up until this point, Parsec had essentially read every gamepad as an Xbox 360 controller, effectively dumbing down the input to only the buttons that allowed. However in my research in how to make a Dual Sense work… I found that it is just now natively supported, pending you download the parsec USB Driver for it. It works shockingly well and even the gyro has next to no latency.
So that means that I am way more interested in emulating Switch games than I was previously. If I could play them over parsec, it means I can hang out and play them on my laptop or even figure out some shenanigans that also let me play them over a mobile phone maybe. I get that making a thing that is already portable… portable by jumping through a bunch of hoops sounds dumb but I am who I am. I finally got around to trying out Pokemon Arceus, and I gotta say… I already like this FAR better than the traditional mainline Pokemon model. I have a weird relationship with Pokemon given that I was an adult when they came out and I played Blue for the first time on a Gameboy Emulator. I don’t have the built-up nostalgia for the game that so many folks are roughly a decade younger than me do. I hope we see more of this formula because I really dig it so far.
I also spent a bit more time playing Tears of the Kingdom, and honestly… this is the game that I mainlined yesterday. The main reason why I am playing it on Yuzu is that I can apply cheats that remove weapon durability from the game. This honestly ruins the entire game experience for me, and I didn’t really love Breath of the Wild until I played through on Cemu the Wii Emulator with a durability patch to just remove that system from the game. I get for some of you fine folks out there, the durability system is way more important to your experience… but I hated that aspect of Halo… needing to constantly swap weapons, and I hated it in Zelda as well. I already really like this game far more than I did Breath of the Wild. I will probably talk more about it later this week, but essentially I got far enough yesterday to get off the initial “tutorial island”.
The extremely astute might have already noticed that there are a couple of new additions to my masthead of nonsense. Either that or you might have been around the fediverse this weekend when I talked about it. For a bit, I have wanted some of the cute critters from Guild Wars 2 to fill in a few gaps. I’ve had my set of “Streamer Moogles” for a while, that have stolen my keyboard, mouse, headset, etc. I love my Choya Pinata miniature and I have a deep adoration of the Quaggan… and the cutest version is the one with the Turtle shell hat. So when Ammo wrapped up my Path of Exile commission, I threw out another one for her to work on whenever she got a chance. Over the weekend she wrapped them up and then of course I immediately incorporated them into the banner. Some people get Tattoos… and apparently, I just keep adding stuff to the masthead of my blog.
Anyways! It is time for me to go get ready. I hope to be able to knock out blog posts each morning… but just in case that doesn’t actually happen… I wish you all an amazing week and I am hoping to survive mine.
The post Sushi and Yuzu appeared first on Tales of the Aggronaut.
Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, and Tamrielo
Hey Folks! This week we are down a Thalen which bumps a topic that we bumped last week, but whatever we have more! Bel starts off the show with a discussion about Blaugust coming soon and how the changes in the social media landscape are introducing it to more people. From there we talk about the One of One Ring search being over, which dives into a discussion about whether or not the Sol Ring being an auto-include is good or not. Kodra has been using the SteamDeck as a primary travel computer and this works shockingly well. We talk about the weird game that is Dave the Diver and then branch off into a discussion about whether or not Pizza Tower is actually good. Tam shares some nostalgia of revisiting the Battlezone ‘98 Remaster and how it is a type of RTS that never really had its day. Finally, Kodra and Ash share some of their progress in Four Job Fiesta as it is nearing the end of that event.
Good Morning Friends! This is potentially going to be the last reliable blog post from me for a bit. Next week I am going to be dealing with the in-person training that I talked about in a post the other day. As such I expect to not be able to blog in the morning, and when I come home I fully expect to crash very fast and very hard. Last night was a bit of evidence of that happening already. I had a fairly stressful day of work and by the time I wrapped up around 6 pm, I was just dead to the world. I left off in Guild Wars 2 sitting outside the Tomb of Primeval Kings having only made it part of the way through that quest sequence before crashing the other night. While the will was there, I was struggling to stay asleep so I really made no forward momentum yesterday. I’m thankful I at least hit a checkpoint in the quest that I was on so that I can continue at a relatively straightforward place.
I’m exceptionally happy that I managed to get everything ready to go for Blaugust this week instead of having to deal with it in the evenings next week. While the sign-ups have only been open for a few days at the time of writing we have 25 bloggers, four of which are brand new this year. There has also been a significant bump in activity in the Discord which has been cool to watch. There was a bit of a screw-up on Wednesday when I announced everything… somewhere buried within the wall of nonsense was apparently a link to the old sign-up form. Thankfully I could tell by date range who had signed up and copied them over to the participant list that I maintain. I use this list to drive my blogroll which I keep updated as often as I can. I’ve been keeping everything updated on the Media Kit page as it serves as the true permanent resting place of all information assorted with Blaugust in general.
I’ve come to the realization that I think this is the 10th Blaugust. I probably should have made a much bigger deal about that when it came to the design.
What always throws me off is 2017… the year that I didn’t do a Blaugust event. I had allowed the naysayers to convince me that I was doing more harm than good with this event. That entire year was a rough one for me, but by the time 2018 rolled around… I had so many people come out of the woodwork to tell me how much they missed Blaugust and hoped that I would be running one that year. It was really that moment that lit a fire in me to keep me moving forward in spite of how exhausted I might be. So while we missed a year… there was also 2020 when we technically had two Blaugust events… one of which we called Blapril and the other gave us the prompt list.
Every year I seem to try something slightly different, while also keeping all of the things that worked well in the past. Whatever year we added Discord was probably the single best change for the longevity of the event. The first Blaugust was run more or less through the ill-fated Anook platform, and they even went so far as to sponsor an award in 2015 the second year. I still think that platform idea was really cool and is sort of what we are trying to do with Gamepad now… carving out a community. The “new thing” this year is that I set up a Blaugust account on Mastodon, and the idea is that I will use it to boost all of the posts that come across with the #Blaugust2023 hashtag. I tried to do this, but I always sort of hated spamming everyone that had no clue what the fuck Blaugust was from my personal account. This also gives folks an option to follow Blaugust without following me… given that I can sometimes be an acquired taste and I know of at least a handful of people who occasionally participate in the event that have zero love for me personally.
Not directly related to Blaugust, but it has been cool to watch Gamepad grow over the last half a year. I think we went live in November of last year, and during that time we’ve picked up a little over 120 accounts, and currently, at the time of writing this, 106 of them are active…. which is a pretty dang good retention rate. Mastodon and the larger Fediverse are really the social media of choice for me. Sure I am putting my thumb on the scale by choosing to run this out of Gamepad, but ultimately it is my event… so I am going to do the thing that I find most comfortable. A lot of bloggers had already moved to the platform so it doesn’t really seem too far-fetched to make it a home base for the event going forward. I’ve posted about the event on Twitter, Bluesky, Threads, and Instagram… but none of those really feel comfortable to me. I am not sure how many folks we will get from those anyways.
I think my hope in running it out of Mastodon, is that it will introduce us to an entirely new community of folks. We already have several sign-ups from folks who had no connection to our core group before we started talking about it on the fediverse. That is EXTREMELY exciting for me. My hope has always been for this thing to spread to different communities and spider out so that we have LOTS of blogs active and happily posting away throughout the year. In this year of internet bonfires… and the if not death of Twitter… the mutation of it into something I no longer want to be associated with… having a place to call your own is way more important than it ever was before. I had the realization that because of my blog… I am exceptionally easy to find. If I lost touch with someone along the way, they can always find me here. For most folks… the tapestry of connections that we have woven between each other is relatively tenuous. If you put your faith in corporate social media as your digital sense of place… then when you lose one of them you also lose your foundation. While self-hosted bloggers have gone out of fashion… we represent a sense of permanency and stability that is hard to remove.
Anyways… did not mean to ramble off in the direction of techno-religiosity… but there you have it. I feel like we need to take back control of more of our internet presence. Gamepad for example is run by folks that I trust and I believe in… and if something needs to happen to it, the portability of Mastodon allows me to migrate elsewhere. Worse comes to worse I can fire up my own private instance just for me, and continue to truck along with the same social connections. My blog is my digital front step, and anyone can find me here along with any of the other connections that I might be active on. That is a weird peace of mind in this time of digital uncertainty.
The post Ten Years of Blaugust appeared first on Tales of the Aggronaut.
There will be some potential Guild Wars 2 story spoilers in this post so be warned.
Hey Folks! I have been busy this week with work and finishing up all of the assets so that I could make the Blaugust 2023 announcement yesterday. When it comes to gaming, I have mostly been focused on catching up with my Ranger with the story content in Guild Wars 2 and preparing them for the expansion drop in late August. When last I talked about my replay experience I was wrapping up Lake Doric and diving both literally and figuratively into Draconis Mons. This segment of Living World Season 3 features both my favorite and least favorite aspect of this sequence and I thankfully remembered to unbind my ground targeting before doing so. This area contains the quest where you are flying around and having to bomb things on the ground… which can’t actually be targeted directly. Funnily enough, I encountered the exact same game-breaking bug on the final sequence of this area… which required me to die in order to reset something so that I could finally finish up.
From there I continued onwards into Siren’s Landing… which means back to Orr and dealing with a large number of Risen again. One of the things that has to be stated… having a Skyscale makes all of this content so much easier. I remember that Siren’s Landing was a major pain in the ass to navigate with only a glider. I think this was honestly part of the zone design, making you rely on air currents in order to get to all of the areas of the map. With a Skyscale however, I have an easy button… and the entirety of this zone was pretty quick to progress through.
Finishing Siren’s Landing also meant finishing Living World Season 3… which of course treated me to more amazing cutscenes. Something was lost when Arena Net stopped doing cutscenes in this weird dream sequence thing that they have going on. More recently they have been doing game engine cutscenes and they are fine… and honestly have more room for emotion. However, I will always find the way the visuals in these older cutscenes looked special. They match the amazingly evocative zone loading screen artwork far better. The big reveal from finishing Season 3… is the fact that we are going to the Crystal Desert and Elona… meaning of course it is time for Path of Fire.
I feel like I need to acknowledge something after having played through the content once before (some of it more than once) and now seeing it all laid out in its proper sequence. Living World Season 3 is really when this game gets good. Living World Season 1, especially in its modern incarnation taking lessons learned from years of creating content… is pretty great. The base game story and living world season 2… are not. They are fine but feel like something you suffer through to get to the good parts. Living World Season 3, and Path of Fire… are when the good parts begin. Path of Fire is just so freaking well crafted that I had to stop and marvel at that fact the other night as I begin questing through the Crystal Desert proper.
The sad thing is that once again… we are asking folks to push through a few hundred hours’ worth of content to get to the good part. This seems to be the curse of MMORPGs and we tell our friends “Just wait, it gets really good” and mean it in earnest. I’ve uttered this before talking about getting to the “good” World of Warcraft expansions or showering my friends with just how amazing the story gets in Final Fantasy XIV once you get to Shadowbringers. Unfortunately… I think few players actually get past the awkward cruft that was created while the game was finding itself… to actually push through to greatness. Don’t get me wrong… there are great moments in the moment-to-moment gameplay of Core Tyria, and with the massive zone-wide Meta events in Heart of Thorns… but the story itself doesn’t really get good until Living World Season 2.
This happens so often with MMORPGs that they have to find their footing and determine what the cadence of content releases and style of storytelling is going to look like. In Core, LW1, LW2, and HOT… Guild Wars 2 has this huge problem of either not giving us enough time with a figure in opposition to us to care bout them… or resolving that conflict in some deeply unsatisfying way. Scarlet was a cool baddie, but it feels like we never really got to know her well enough before we ultimately took her down. She felt more like a Villain of the week… and then the game spent precious time in Living World Season 2… trying to make us care about her postmortem. The death of Zhaitan and Mordremoth both felt insignificant in scope based on the great existential threat that they were narratively told to us to be. It isn’t really until Balthazar that we get a baddie with both narrative weight AND mechanical gravitas.
Everything that is to come in this play through of the Ranger is fresh enough in my memory, to know without a doubt that Living World Season 3 is the turning point for Guild Wars 2. Sure the second half of Icebrood Saga, aka the misnamed Living World Season 5, is awful. There are reasons for that… due to the direction, the studio was going at that time. However, no one can deny that they stuck the landing with the zone meta that wrapped up that expansion. End of Dragons felt a little short but was also amazing… introducing us to a whole slew of new characters that I now deeply care about and a central conflict that felt meaty. Living World Season 3 was the point the game got good from a narrative standpoint. Mechanical enjoyment… I didn’t really grok until 2017… and even then I am not sure if it was due to some change in the game or more that I finally understood the type of game Guild Wars 2 was.
Guild Wars 2 is the sort of game where you can absolutely jump around and do content out of order if you choose. So I find myself confronted with the question… should people just jump ahead to Living World Season 3 and be done with it? I don’t really know. I am not sure if LW3 is the point at which the game gets good because it is standing on all of the information that I now know about the game up to this point… or if the experience stands on its own independent of all of that information. Similarly, I am enjoying this replay of the game so much, in part because I know where we are going and how we get there having completed all of this content before one or more times. I will say though… having done all of the content effectively out of order in the past, seeing it laid out in the manner it was meant to be played does improve the entire experience.
So once again… I find myself in the position of being that stereotypical MMORPG player. I still feel like while it is rough around the edges… and downright hamfisted at times… the content from the first parts of the game is important to feeling like you care about the characters and setting. So I found myself again saying to a friend the other day “Just Wait, It Gets Good”. This is the core problem that we can’t seem to rid ourselves of when it comes to an MMORPG. Deleting content and removing it feels awful, but the more content that stacks up over time… the harder it is for anyone to ever feel like they have truly caught up. I’ve never read the Wheel of Time series, even though I know it is supposedly amazing… because I am staring down the barrel of fourteen core books. If we accept Living World seasons as what they truly are… full expansions to the game… a new player is staring down the barrel of the base game and eight expansions worth of content to really feel like they are up to date.
But… Just Wait… It Gets Good.
The post Just Wait it Gets Good appeared first on Tales of the Aggronaut.