Stardew Landmark Crossing

Good Morning Folks! August is turning out to be exceptionally busy with me doing some build testing ahead of the 3.22 League in Path of Exile, the Launch of Baldurs Gate 3, and in the midst of all of this I finally got my email inviting me to Palia. For those who have not been following this game, it has been billed in the media as coming from former Blizzard and Riot employees, but frankly… given the colossal turnover at both companies, you would be hard-pressed to point at ANY game without being able to say that. It does have a graphical style that reminds me of an amalgam of World of Warcraft, Wildstar, and Free Realms.
What the game promises is an interesting concept, a hangout MMO without combat. What this feels like in practice is Stardew Valley the MMORPG. More than that I also get Landmark vibes when it comes to hunting down rare resources, and even a bit of Animal Crossing. Essentially you are teleported to this world and given an instanced plot of land and some resources to be able to harvest and craft your way into making it a home.
The character creation system is “aggressively fine” but that opinion might be coming from the fact that I also created my character in Baldur’s Gate 3 within a few hours of each other… and that creation system is phenomenal. My key complaint is the lack of beards, which is often a complaint I have with various games. However one of my friends came to the rescue to inform me that this is on the roadmap. Other than being clean-shaven, I was able to create a reasonable facsimile of “Belghast” as I often appear in various games. I would never wear skinny jeans, but I am going to blame some non-GenX artists for that one as they were the most non-descript black pants option I had. I assume over time more clothing options will open up. It would also be cool to have some different body options given that I am a very large man and I would absolutely give my avatar a belly.
Just like in StarDew Valley you are given an area of the map that is littered with volunteer trees, stones, assorted collectibles, and the remnants of a broken down fence and housing foundation. My OCD required that I harvest EVERYTHING within the boundary of my fence line. So now I also have a bulging storage shed filled with basic resources, which should hold me for a little bit when it comes to crafting.
The initial objectives were to build a tent, a workbench, and a storage bin and then the game sent me into town to meet a bunch of town folk. This in turn gave me a whole slew of other objectives. I’ve also learned how to hunt and fish. Hunting… I am extremely bad at it as it involves trying to slowly fire a bow as woodland creatures scurry around the map. Fishing… I got the hang of it pretty quickly once I figured out that I needed to move my mouse from side to side to keep up with the bobber. I’ve yet to learn how to actually go to sleep, or even if I need to but I have a way larger than I expected tent filled with nothing at the moment.
The game is charming as heck and I look forward to watching as it progresses. It definitely fills that Stardew Valley with friends vibe, and I want to see what grouping up while harvesting does. Landmark used to have this mode where if you grouped up and then gathered resources, everyone in the party got a copy of everything that was looted. I could see something like that going really well here. I would also love to see this game implement some sort of large-town project system. In Horizon/Istaria, there were these massive crafting projects that involved building bridges to new areas or building out towns, that essentially required the entire community to pool resources. This sort of experience would fit this game especially given that there is no combat.
I figure most everyone that is interested in this game has already signed up, but if you have not… please feel free to use my Referal Code. As far as I know, it does nothing to expedite your access to the beta but does give me sweet stuff for signing people up, and I believe you get a care package when you first log into the game. I know I had stuff waiting on me from the code I got from Scopique when I finally got access yesterday. All in all, this looks like a really cool game to watch as it develops into a chill game for nights when you just can’t handle anything too terribly complex. I am of course Belghast in the game, so feel free to friend me if you are already there. The post Stardew Landmark Crossing appeared first on Tales of the Aggronaut.

Internet Ephemera

Friends… there are times when I feel my age. Namely when I get something stuck in my head from the early years of the internet. Essentially for me, there is this time from the late 90s to the existence of YouTube where the internet was a wild place. Instead of Social Media you had forum culture, SlashDot, Ebaums World, and New Grounds. It is still a marvel how in an era of so many disconnected islands, things still managed to go viral. If you were “very online” it is certain that you know what the above image represents… and you are finding yourself singing along to it in your head without me needing to post a compilation video where it loops for 10 hours.
The first one of these that I remember was Hamster Dance, which is itself just a page filled with animated gifs that has a looping wav file. The “song” only lasted a few seconds and was an extremely sped-up loop of a portion of Whistle Stop from the 1973 Robin Hood movie. If you are really curious about this page, there is apparently a CBC deep dive into the story behind it. What matters more was the fact that it was a signpost on the internet that everyone of a certain age knew about. It was even printed out in various physical guidebooks to the internet that inexplicably existed from the era. I think things like this achieved a state of virality, just because there was so much less content being created. While I started fucking around with HTML circa 1993/94ish… most people were completely in the dark bout how to craft any sort of online content until the mid-2000s. So when something novel and interesting sprung up, word tended to spread quickly.
It is now time to bring this discussion around to what is actually stuck in my head right now. In the era of the internet prior to YouTube… video was very much an unsolved problem. Sure you had RealPlayer and QuickTime… but the proliferation of motion video did not really happen in a large way until Macromedia Flash came on the scene. Download speeds were a problem as most of the folks online were still connecting through a 56k or worse dial-up modem. I believe I managed to get DSL in 2000, but I was one of the very first people in my town and Cable Internet existed… but was still very limited in its reach. Instead of transferring frames of video, Flash allowed you to effectively transfer a number of highly compressed assets and vector animation paths, that were then recreated into something that resembled video on the end user’s machine through a browser plugin.
This created an explosion of websites sharing short looping animations. “Look at my Horse” mentioned above is one of these from Weebl who also gave us “Badger Badger Badger“. The one that is stuck in my head however comes from Rather Good, and features a duo of crudely mashed-together characters known collectively as “Spongmonkeys”. This pops into my head at the least appropriate times… and I am forced to belt out “We Like Tha Moon!”. I was working at a small startup with my good friend Chuck/Vernie and for whatever reason… we got this stuck in our head for weeks. There was a whole series of these videos featuring these abominations, but nothing really hit as hard as the first one. It is when you get to the “We Like Cheese We Like Zeppelins” that tends to make me lose my shit.
If people remember these now, however… they tend to be referred to as the “Quiznos Rats. How “We Like Tha Moon” got stuck into my head recently is because I saw a meme talking about how no one would believe you that this was a commercial. It wasn’t just a commercial… it was a Super Bowl commercial. The mid-2000s was this time when advertisers had no clue at all how to deal with advertising to an internet-enabled audience. Meme culture existed, but no one really knew what to do with it once it left some random forum of friends. What these ended up being is a weird sly nod to the aggressively online like me… and completely fucking baffling to random Grandmothers in Wisconsin. Everything was weird in the heady days before the Dot Com Crash.
So you might be asking yourself… “Old Man Bel, Why are you talking about this nonsense?”. The other day I came across a video that made me “lose my collective shit” in a way similar to those classics of a bygone era. The problem is… it is so damned ephemeral that I could not track down the original version on TikTok. I could not embed the version posted on Mastodon, and in order to get something with enough permanance to feel comfortable sticking it in a post… I had to download the damned video and generate a nonsensical unlisted YouTube video. None of the original sites surrounding the content I have talked about today still exist. RatherGood seems to have been sold off probably several times over, and Weebl to the best of my knowledge has not existed for a very long time. What we have instead is crappy Youtube copies of the originals that were made in an era of postage stamp resolutions. Even then… only the most popular things remain. I was looking this morning for another video from RatherGood called “Jamie and the Magic Todger” and could find no version that still played.
I guess it concerns me that there is this entire era that just is ephemeral. I already find myself questioning my memory of these things. Did they really exist or did I just imagine them? We will likely always have David After Dentist as long as YouTube still exists, but Charlie Bit My Finger appears to be gone from the site as apparently it was sold as an NFT. We are living in the worst timeline. I guess the slow death of Twitter and Reddit, have made me contemplate the mortality of internet culture. Things that I once took for granted, like the ability to watch Charlie the Unicorn any time I want… now suddenly seem a bit less certain when I am not really certain that YouTube actually turns a profit. The end of the era of unlimited VC funding seems to be over, and it does make me wonder if there is a way to archive all of this for future generations. Like I am not necessarily saying that We Like Tha Moon, rises to the level of high culture… but it is at least important to me. Anyways… Happy Thursday. Sorry to be a downer. The post Internet Ephemera appeared first on Tales of the Aggronaut.

Inconvenience as a Feature

Good Morning Friends! We are going to go on a bit of a journey. I’m very much in Path of Exile mode with the new league starting some 16 days from now. I have been playing around with various build ideas and trying out new things. This also means I am consuming a lot of content which in turn causes the YouTube algorithm to dredge up even more of it for me to watch. Trade is an extremely important part of Path of Exile, whether or not you want to admit it. If you are playing without access to the trade market, you are absolutely playing on the hardest difficulty settings. Solo-Self-Found is absolutely a game mode, but it is also one that expects you to know quite a bit about the even more obtuse crafting system in order to fix your resistances and craft your own gear. I feel strongly enough about this that I took the time to cobble together a rather detailed dissection of a trade encounter in an attempt to demystify the process.
Then I stumbled onto this video from All-Trades Jack who has been going on his own journey through this game much like I have over the last few years. He has an excellent video talking about the merits of following a guide which I highly recommend watching. Essentially he reached the point that I did two leagues ago, where I finally was willing to engage with the Trade system. He honestly talks about many of the very sane and reasonable objections that I also had. Trade in Path of Exile is needlessly cumbersome and it requires a human element to the trades that I have not dealt with since Everquest and setting up a trader in the Nexus. It should be as simple as putting items in a publicly flagged trade stash tab and then allowing players to purchase those items through an in-game auction house. However two leagues into wrapping my head around the trade economy… it works the way it works for a reason.
One of the core problems with an Auction House system is that it often allows for arbitrage, or essentially buying cheap goods and then selling for a profit margin. This is ultimately how the real-world stock market works, so it makes sense that players will figure out ways to carry over this same logic into a video game. In World of Warcraft, this has led to an arms race over the years of Auction House tools and changes to the way that the Auction House worked, in order to try and throttle the equivalent of “fast trading”. Essentially in an Arbitrage system, there is essentially an invisible broker sitting in the middle of a trade always making sure that prices trend upwards. This is an oversimplification because I don’t tend to engage in “economic pvp” as some call it. I know it works and I have a mount in Classic WoW entirely thanks to the fact that my friend Stargrace is extremely skilled at playing a market and looking for opportunities.
This is not me passing judgment on the system, but just saying that it isn’t really my jam. World of Warcraft specifically has systems in place to help limit the impact of runaway arbitrage. When you use an item, it often binds to your character meaning that you cannot then turn around and sell it after using it. When the game launched bags were not bound to the character, and as a result the bag cartel became one of the most rampant marketplaces. I remember getting very threatening messages when I crafted my first Mooncloth Bag and dared to price it cheaper than all of the other bags on the market. From Burning Crusade and beyond, all bags were set to bind to the character on equipment. BOE as a system is likely largely a result of the trade economy that WoW Devs were all too familiar with in Everquest where all of the gear was tradeable effectively forever. Nothing was ever truly removing gear from the economy because I could use the same Lamentation for 50 levels, and then trade it off to the next person when I got an upgrade.
Path of Exile is similar to the original days of Everquest in that almost everything in the game is freely tradeable between your characters or any other player in the game. This allows for some really interesting decisions where I can take maps with modifiers that I cannot personally run, but sell them to players who have builds capable of running them. I can also take every piece of gear that I find and sell it to any other player, or even when I decide I am done with a character use those items to fund my next character. It is an economy begging to be set ablaze by arbitrage, and there are in fact discords devoted to buying items in bulk for the purpose of flipping them. However, this is not something that the game itself supports, and by default, trade seems to be purposefully cumbersome and requires several human touchpoints in order to stop rampant flipping.
It might be Stockholm syndrome, but I have reached a place of acceptance that All-Trades Jack has yet to arrive at. I accept that the cumbersome nature of trade, and the inconvenience of needing to stop what I am doing in order to sell an item… is a fair tradeoff for having the ability to find reasonably priced items for the vast majority of the league life span. We are currently at the end of a league and the trade market is a bit tight, but my reasonably priced items are going like hotcakes as a result. I will say that the inconvenience factor has changed what I am willing to sell. I am no longer going to personally list 1 Chaos items because frankly, it isn’t worth my time to stop doing whatever I happen to be doing to pop into my hideout to complete that trade. In Sanctum my bulk bin was 1 Chaos, in Crucible my cheapest sell price was 5 Chaos… and going into the next league I fully expect the lowest price I am willing to sell at will be 10 Chaos.
While my personal price point has trickled up, it is not that I am charging more for individual items… it is just that I am only selling better quality items. There are enough dedicated traders out there who are more than happy to take on smaller trades to make sure those 1 Chaos uniques are in plentiful supply. I’ve basically figured out a way that I can live with the system. Would I like it all to be automated and require zero human interaction? Absolutely. However, I am not sure if I would like the ramifications of that system. I get the impression that Grinding Gear Games does not want their trade economy to devolve into a flippers paradise. I feel like they would like to reward players for going out and doing content and then selling the items that they find in the wild. Much of why I never really engaged with the Auction House market in World of Warcraft, is that it felt like it was stacked against the folks going out and doing the content.
Anyways I’ve made my peace with the system. I’ve tried to release content both in written and video form in an attempt to demystify it. There will still be folks who want nothing to do with the system, and at least among my circle of friends I am always willing to interact with trade for them when they are looking for something specific. Last league, I had a bag slot that had currency belonging to Thalen for example, and when he wanted something he would just send me the trade site link and I would snatch it up for him. I’ve reached the point where I am comfortable enough navigating the system that I don’t mind doing it for others. I’ve yet to touch the bulk trading options like TFT, but at some point, I could see myself dipping my toes into that market for no reason other than to get rid of some of my vault clutter. That said I keep buying new tabs in the guild bank so I can start sharing excess things like maps, because after a point I am generating them faster than I can run them. Anyways! I doubt All-Trades Jack will ever read this… but I figured I would at least share my thoughts on the matter. The post Inconvenience as a Feature appeared first on Tales of the Aggronaut.

Blaugust is Thriving

Good Morning Folks! Today is the very first day of Blaugust 2023. I had some concerns going into this year, to be honest, because so much of this event spread through the use of Twitter as a platform. This year represents the first Blaugust when I am actively avoiding that platform, so I was a bit concerned if things would coalesce in the same manner as they have in past years. That said I was also excited to see what a Mastodon/Fediverse Blaugust would end up looking like. I know when I stopped syndicating to Twitter, I didn’t really see much drop in readership and in fact, I saw way more engagement from the Fediverse community as a whole. Just to add more things into the mix, this is the tenth year of Blaugust so I wanted this year to feel vibrant and alive.
At the time of writing this post, we have over eighty participant blogs. Knowing that there will be folks that sign up during the process, I think this year might be our most active yet. What has been super interesting is how many of the usual suspects have returned, while also the Fediverse has served as a hotbed for drawing new folks into the fold. I have been so proud of how this event has spread into new corners of the internet. It doesn’t necessarily shock me, because while I am following a bunch of folks that I knew on Twitter as they have moved to the Fediverse, I have also branched out and met a ton of awesome people that for some reason our paths never really crossed before now. So I think the thing I am most proud of is how many first-time Blaugustans we have:
    At the time of writing this post, we have THIRTY-FIVE folks who have never participated with their blog in a Blaugust event before. That feels massive. I am legitimately uncertain if we have ever had that many first-timers before apart from of course the very first year. Many of these folks are not necessarily first-time bloggers mind you, but again for whatever reason our paths never crossed before the break up of Twitter. I thought decoupling ourselves from Twitter might have harmed the event, but everyone spreading out to different platforms of choice… seems to have actually spread the concept considerably.
    The last decade of Blaugust has been littered with many “why didn’t I do that sooner” moments. This year’s version of this is the fact that never in the past have I ever created a dedicated account for Blaugust. The timing is purely selfish because I am now helping to Admin Gamepad.club, it was very easy for me to just set up an account there. The theory being I could use it to boost all of the posts that use the hashtag, and then keep my own account as something a bit less spammy. I should have done this years ago on Twitter because it is really nice to have a single account that is focused on the event rather than having things get lost in the mix of my random posts. While not everyone uses Mastodon or the Fediverse in general, it does give me a relatively nice way to keep an easily consumable thread that is entirely focused on Blaugust content.
    It has had the unintended consequence of prompting a number of folks to either set up brand new accounts on Gamepad or migrate there. Which admittedly is cool and only serves to make our local feed a bit richer, but is more a side benefit rather than the goal. For the folks that call BlueSky their home, I have also created a Blaugust Posts feed that is published through Skyfeed and should allow you to keep tabs on any posts that are made over there. Since accounts are at a premium on that network, I figured it was probably a bit wasteful to set up what is effectively a Blaugust bot over there. The folks who are still syndicating to Twitter can always be found at the #Blaugust2023 hashtag as well. Threads is unfortunately a bit wonky and does not appear to have functional hashtags so I have no clue how any of the stuff on that platform functions, though I am sure folks will be syndicating there as well.
    The Blaugust Discord has also seen a flurry of activity as new folks sign up and join in the conversation. This was still one of the best decisions made in the past, to branch out and start a Discord to support the event. What it has done more than anything is kept the spirit of the event alive all year round. While I often struggle to keep up with Discord, I view it as an invaluable part of this process because it allows for some side discussions to take place that maybe don’t quite elevate to the level of actually writing a proper blog post. It also serves as a platform to ask questions and address concerns. Legitimately when I started this madness a decade ago, I never thought it would turn into this thriving community. I want to thank everyone who has ever participated in this event in the past because you have become part of this great tapestry. Lastly… August 1st is a pretty special date for me independent of Blaugust. Twenty-Five years ago today I married my spouse, who has hosted her own version of Blaugust for many years in the Math Blogosphere. It floors me that we’ve been together Twenty-Seven years and married Twenty-Five of those. As a result of the anniversary, I may not be paying super attention to Blaugust happenings today, but thankfully I have built this machine that sort of runs itself. Huge thanks to all of the Mentors who have always been more than happy enough to step in when I am not paying attention. Thanks to everyone for keeping this event alive, and I wish you all a happy and productive Blaugust! The post Blaugust is Thriving appeared first on Tales of the Aggronaut.