Starfield First Impressions

Good morning folks! I am technically on vacation today… and technically on vacation tomorrow as well but I figured I might as well spend a bit and knock out a blog post. Since my last post about Blaugust, Starfield has come out with a game that brought with it both unrealistic hype and toxic negativity depending upon where your biases against Bethesda Games landed. I am a Bethesda enjoyer, so I knew without a doubt that I would check this game out. I tried my best to go into this experience with as neutral of expectations as possible. I did not expect this game to be the second coming of Skyrim, nor did I expect it to be vaporware as some corners of the internet seemed to. What I expected more or less was Fallout in Space and that is essentially what they have delivered.
Starfield above all else is a Bethesda game, and that comes with certain parameters. You will have your accompaniment of weird dead-eyed NPCs and bizarre glitches but also a lot of freedom in how you go about approaching the game. It was announced before this game came out that it was going to be one of the most bug-free Bethesda games, and quite honestly… I believe that. However, I have still seen my share of weird bugs that are often fixed by either resting or zoning out of an area and back into it. Yesterday I had a quest NPC randomly float up into the ceiling while I was trying to turn in… and essentially zoning in and out resolved the problem allowing me to continue with my gameplay session. So far I have only had one crash to desktop, which is quite honestly pretty good for a Bethesda game.
What you gain for your slight moments of “Bethesda Jank”, are some really gorgeous examples of level design. On the podcast this weekend we referred to this as “NASApunk” and it seems to be the best description. Everything is big, chunky, analog, and inspired by the space age. This is how I dreamed space would look like as a kid, and I am thrilled to be roaming around the world in my space suit. The game even gives us some really cool moments where we are learning how to fight in Zero-G, with my ballistic weapon kick causing me to go flying backward. The thing is… Starfield has a lot of really cool ideas… some of which are not exactly implemented perfectly, but there are enough hooks there to allow modders to come in later and perfect them.
For example, the Character creation system is beautiful in its simplicity and has the model, the rigging, and gender choices being handled by a very simple pronoun selector… rather than the awkward genitalia simulation systems in some other games of late. Does it go far enough? Probably not for everyone, but there is enough separation there that I would imagine someone is going to be able to come in after the fact and create body and rigging packs similar to how they have in something like Second Life, allowing folks to exist in space in exactly the body and gender identity that they want to have. I wasn’t super happy with the beard options, but I know given time someone will release a mod pack that will resolve this for me. I think a lot of the way I approach a Bethesda game is knowing that eventually, I am going to have fifty-some mods installed at some point to completely tailor the game experience to my tastes.
Let’s talk about some of the places where the game fails. Space combat I believe is probably one of these areas, mainly because for someone who does not want anything to do with simulated space flight… this game is a bit too fiddly for my tastes. However, it is way too simplistic and hamfisted to work for a Star Citizen enjoyer like my friend Tam. So by shooting for this awkward middleground… it is essentially disappointing both ends of the spectrum. Most of my interaction with spaceflight is that I don’t interact… I try my best to always rely on fast travel options for which there are many. You can jump from system to system without having to spend a lot of time actually piloting your ship. There are a few missions however where you will be forced to fumble through space combat. For example, in the above screenshot, I was trying to sneak up and repair a satellite without drawing the attention of some baddies. I did it… but it felt like one of the most cumbersome things I had done in recent memory and have no real interest in doing this again.
Another place where the game fails miserably… is with the talent system. Personally I prefer the old school days of just having a list of talents as compared to this whole talent tree system with pretty pictograms representing each talent. In past Bethesda games, you could TRY and do things… albeit badly without having any talent points assigned to a skill. In Starfield you are not even given the option to try something. This leads to some weird happenings like… it took me 10 hours before I realized there was a talent tree that dictated whether or not I could use a boost pack aka this game’s version of a jet pack. Similarly in my first pass through the talents I completely missed that Security was what this game called “Lockpicking” because I assumed this would be in the social tree not in the tech tree and just assumed I had not uncovered it yet. The game forces you to spend a certain number of points in the first tier of abilities before it allows you to proceed to the second, third, or fourth tiers so I just assumed it was something I had not earned access to yet.
Had I realized this… I might not have gone all in on Ballistics like I have. I do sort of love the octopus with “many guns” icon though. Essentially the skills feel kludgy and I am hoping someone will come in after the fact and mod these to work a bit better. I think that outlines my feelings in general… that Starfield in many ways feels like a good first draft of a game and that I know modders will come along and perfect each of the individual niches. Like for example I hate carrying weight as a concept in video games. I want to be able to loot everything and carry it around forever. Inventory maintenance is never an interesting gameplay loop for me personally. I know that someone out there will release a simple mod that I can install to just remove this gameplay loop entirely so I don’t have to care about it. For the moment I have done this myself with console commands, and it was one of the first things I did upon playing the game. The Bethesda experience for me personally is tailoring the game to fit me, rather than trying to play it the way they intended.
As a result, I view this game as a work in progress, and when I encounter something that annoys me… my first reaction is not to throw up my arms in frustration… it is to go search NexusMods to see if there is a way to mod that frustration out of existence. It is because of this mindset though that I have a really hard time reviewing a Bethesda game. I’ve been playing these for so long at this point, and I know that given enough desire… You can pretty much make the game do anything you want it to do. You have to understand that when I first played Skyrim, I had no clue that you could choose Thief, Warrior, or Mage statues to direct your gameplay… because the second I got out of that first town I was leaving the main questline behind. That said… I am spending a lot more time in this game following the main quest because it is way more cumbersome to travel off the grid.
One of the challenges for me personally is that with Starfield, it is much harder to just wander off into the distance looking for something interesting. Most planets are fairly empty in the grand scheme of things. There are far fewer POIs and way more barren fields of assorted minerals and resources. When you land on a planet, you are dropped into a region surrounding some fixed points of interest, and a bit of procedurally generated area around them. In Skyrim, almost everything in the game existed for a reason… and going there ahead of time allowed you to essentially brute force your way through a side quest that would take you there eventually. In Starfield… there are a lot of areas that only serve as a way to refill your ammunition and med packs… and places for you to farm randomly generated space mercenaries, pirates, and cultists. Knowing that a lot of the world is pointless… gives me less desire to explore it.
That is not to say that you will not have a bazillion conversations that you overhear while roaming around the world and notes that you pick up that will lead you to “pointful” areas. The Starfield experience though sorta waters down the effectiveness of my chosen way of playing a Bethesda game. So as a result I am mostly just following the golden path, or have for the first thirteen hours of playing it. I am not necessarily mainlining this game as my only entertainment, as I am still playing quite a bit of Path of Exile. I am however enjoying the time I am spending with it, and I don’t want me pointing out its flaws to make it come across like I am not enjoying it greatly. In fact, Starfield is honestly the sort of game that I kinda of wish Destiny would have been. If I could take the world of Starfield, and transplant the Destiny-style gunplay… then I think I would be in heaven. The gunplay is so much better than any other Bethesda title out there, but it is still eons behind anything I would call “good” gunplay.
At this point I am really bought into the story, even though it is sort of riddled with tropes we have all experienced before in other games. I like the world quite a bit and I like experiencing it… albeit with a bit more direction than I am used to in a Bethesda title. Is this game-of-the-year material? Honestly, I am not sure. There are so many great narrative experiences this year, and this is more of a sandbox experience where you need to bring with it your own expectations that shape it. Do I regret buying Starfield? Hell no. I am having a blast honestly, but I still feel like it is important to talk about the flaws of that experience. More or less Stafield is a higher fidelity and much larger version of The Outer Worlds, without that game’s particular sense of humor. It will be interesting how we feel about it in ten years, and if we honor this new franchise in all the same ways that we do Fallout or Skyrim. So far… it doesn’t have nearly as much personality as either of those games does but I am only 13 hours in instead of 1300 hours over multiple playthroughs.
It is also somewhat unfair to expect a new IP to have near the punching weight as Fallout, a game that I have been playing for a quarter of a century at this point. I’ve enjoyed this enough though to give it time to grow and come into its own. I am hoping with time something like Galacticat will make me even halfway as happy as Vault Boy does. For now, I am enjoying the journey, and I definitely think Starfield is worth your time especially if you were already a big fan of these sorts of games. Admittedly my perspective is exclusive to PC gameplay where you can mod anything until your heart is content. I have no clue what a Bethesda game experience feels like on a console because I never play Bethesda games in their vanilla launch state without at least a bit of tweaking. I figure this is probably going to feel similar to all other Bethesda games you have ever played. If you go into the game expecting that sort of gameplay experience… then you are probably going to be very happy with it. The post Starfield First Impressions appeared first on Tales of the Aggronaut.

AggroChat #448 – NASApunk Adventures

Featuring: Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen Hey Folks! We start this week with the fact that Bel cannot distinguish a 6 from an 8 when looking at it from the corner of his eye.  We dive into a discussion of Goodbye Volcano High that Kodra has been playing.  From there we talk a bit about what is happening at PAX West this year and this leads into a discussion of all of the games.  We talk a bit about some of our first impressions of Starfield in as spoiler-free a manner as we can.  Finally, Tam talks about rolling the credits on Armored Core 6 and his final thoughts.

Topics Discussed:

  • Bel Can’t Read
  • Goodbye Volcano High
  • PAX West 2023
  • So Many New Games
  • Starfield First Impressions
  • Rolling the Credits on Armored Core 6
The post AggroChat #448 – NASApunk Adventures appeared first on Tales of the Aggronaut.

Blaugust 2023 In Review

Good Morning Friends! It is that time again… Tabulation Day, aka the day in which I spent the morning counting up all the blog posts from all the participants. This year I want to give a huge thanks to a few people who helped out, most specifically GamerLadyP who organized a self-reporting thread on the Discord and MagiWasTaken for getting up well ahead of me due to timezones and providing me a full count of all 104 participating blogs that I could use as a verification method. I also want to give a huge thanks to everyone who got the word out this year and spread the news of Blaugust, because I am still fairly overwhelmed by the participation. I had wondered what my abandonment of Twitter would do to the event, but it is very clear that the Fediverse and Mastodon specifically have embraced this particular brand of nonsense. I mean I guess it makes sense given that anyone who is interested in DIY Social Media… is also highly likely the sort of person to host their own blog. Let’s talk about some of the statistics from this year:
  • 104 Blogs Signed Up for Blaugust.
    • Of those Blogs 100 Made at least one post during the month of August.
  • We had 56 folks sign up for Blaugust who had never participated before.
  • During this past month, Blaugust Participants created 1459 Content Posts.
That is truly wild folks. This is easily the most active year of Blaugust we have ever had, and that is pretty cool considering this is both the 10th time we have run Blaugust and the 10 years since the very first one. I’ve said this many times before, but over the years Blaugust has developed a mind of its own, and even if I dropped off the face of the earth… I think someone would follow along behind me to keep the initiative going. This is also the first time in years that I have actually done the daily posting thing… which is weird considering I was already posting six times a week but I made that little extra effort in honor of our tenth year.

Newbie Class of 2022

One of the things that has completely blown me away this year is the large amount of participation from folks who have never participated before. Each year one of the goals of this event is to cultivate new voices to join our community. Blogging has for years been called a dying tradition, but many of us who have participated in this event and the pseudo-predecessor Newbie Blogger Initiative have stood in constant defiance of that viewpoint. Now some folks that signed up are legitimately new to blogging, while others have been seasoned veterans that just never got involved in this process before. We welcome them all however as first-time Blaugustans and as such there is an extra special award for them.

The Awards and Methodology

Now we reach the moment where I talk about the various Awards associated with Blaugust. I tried to carry forward the general styling elements that I ran with during this event when I created the badges. These will all be available on the Blaugust Media Kit in the full-resolution version if you want to snag them for your blog’s sidebar. For anyone who needs a bit of a refresher on our rules, here are the guidelines that the awards are assigned based upon.
  • Bronze Award – You made at least 5 Posts during the month of August 2023.
  • Silver Award – You made at least 15 Posts during the month of August 2023.
  • Gold Award – You made at least 25 posts during the month of August 2023.
  • Rainbow Diamond Award – You beat the challenge and posted 31 times or more during the month of August 2023.
Before we get to the lists however it is time for my yearly disclaimer. I am a human being and as a result highly fallible. This year I had quite a bit of help in the tabulations, but if you feel that we made a mistake please feel free to reach out and let me know. Some blog layouts are much harder to tabulate than others… and we do our best to count them all. I am extremely thankful each year for the folks with much more standard layouts, those with self-tabulating calendar widgets, and at a minimum those who use hard date stamps rather than relative ones. Again if you feel like we made a mistake we are very open to negotiation.

The Bronze Club 2023

This year we had thirty-seven folks who managed the feat of posting at least five times during the month of August 2023. Since a lot of this event is about posting more often and finding your own schedule to follow. Five times during the Month of August would be around one post a week… which seems like a completely reasonable schedule.

The Silver Club 2023

We had a dichotomy emerge this year where folks either posted a little bit or a whole heck of a lot, so some of our other awards are a little sparse. This year we had seven blogs that managed the feat of posting at least fifteen times during the month of August 2023. To continue the theme of choosing a schedule, this would equate to posting at least three times per week. Especially if you landed on something along the lines of a Monday, Wednesday, and Friday schedule… this also seems completely manageable.

The Gold Club 2023

Now that we get down to Gold, we are oftentimes in the territory of folks who already have a predetermined schedule and just follow that. For example, I have been on the Gold Team for years because I tend to post at a minimum Monday through Friday, and due to the podcast on Sundays as well. This year we had two blogs post at least twenty-five times during the month of August 2023. Keeping the schedule thread rolling forward, this would be around five times per week.

The Rainbow Diamond Club

This year we had a fairly massive Twenty-Nine blogs that managed the feat of posting at least thirty-one times during the Month of August 2023. There are always some folks who end up wildly overshooting the goal and we had ten of them this year. I actually put in the extra effort this year to join the Rainbows, but I will likely never match someone like Syp or Wilhelm who traditionally posts a truly outrageous number of posts on the regular. Everyone who makes it to this level truly deserves all of our admiration, which this time around… sounds weird to say considering I am actually sitting among them.

Honorable Mentions

While the first awards category begins with five posts during the month, it still takes a lot of effort to sign up and put yourself out there with even one blog post. Sometimes the tyranny of the blank screen gets the better of us. Other times you really want to participate but life gets in the way. I feel like it is really important that we take the time to celebrate all of the folks who made that first step and give them the hope that they will return next year with even more content. I think last year was the first time I created a badge just for them, and I am continuing that new tradition this year. This year we had twenty-five folks who made that first step.

Final Thoughts

This year was a wild ride. Firstly I did not think we would have anywhere near the participation of a normal year given the turmoil that Twitter has been in. That platform was really the origination point of this event, and I thought we might get a number of the regulars back that just happened to catch my blog post announcing it, but I didn’t really expect much in the way of growth. I’ve never been so happy to be completely wrong about anything. The Fediverse is a fertile new ground for bloggers, and it tends to attract the type of folks who want to be out there expressing themselves… on their own terms. This gives me so much hope for blogging as a medium going forward. Sure we might be losing Twitter as a viable home, but we are also expanding out into new territories that are potentially going to be better in the long run. In the lessons learned department… I think for the most part having an official Mastodon account on Gamepad.club has worked extremely well. I think next year I might need to script something that goes out and boosts posts rather than what happened this year. Essentially each morning I would log into the account and then proceed to flood everyone’s timeline with what had accumulated since the day before. I can’t say that this worked terribly well because it felt like I was a bit of a nuisance. The other big takeaway is that when you get over 100 participants… Tabulation Day aka this morning… becomes “a lot”. Next year we will be tweaking the rules a bit to require self-reporting your blog posts at the end of the event. This is going to make life so much easier for me specifically, but for everyone who helped me out in getting tabulations started. As always I am so deeply proud of everyone who has participated this year. The tyranny of the blank screen is a real thing. So often it takes me pretending that I am writing to myself to hit the publish button each morning, so I understand what many folks have to overcome to put themselves out there. Again I am very fallible, and if you feel like I made an error in my tabulations, please reach out to me from any of the many platforms I use, and we can talk about it. By the time of posting this, I should have updated the Blaugust Media Kit page with all of the awards, so feel free to snag them and do whatever you want with them. I hope to see you all back for Blaugust 2024. Lastly, I encourage you to keep blogging and stay active in the community during the coming year. For many of us, this is a support structure that we can rely on, and while I may not say it often… I appreciate all of you greatly. The post Blaugust 2023 In Review appeared first on Tales of the Aggronaut.