Horned Hellrazer

Good Morning Folks! When last we spoke I was sitting at level 62 and had yet to transition into World Tier IV. Shortly after making that post I got to around 65 and finished the capstone dungeon and have been rolling around on the maximum world tier ever since. At time of writing this blog post, I am sitting at level 92 with a good chunk of the way toward 93. In theory, if I push it really hard tonight and grind out Nightmare Dungeons I could hit level 100. I have no however been in the mood to “push it really hard” and have been mostly taking the leveling process in a super chill manner. I am already higher than my previous highest character which made it to 90, after weeks of frenetic play during Season 2. I am not sure what my real end goal with this season is save for seeing the Pit which I believe unlocks at level 100.
The biggest problem that I have been dealing with is performance issues. The worst place this occurs is during Helltides where players are zooming in and out of your effective range constantly… often causing the game to hitch at the worst possible times. Almost every death that I have taken has been due to a player coming into my immediate area and causing a hitch as things load in around that player. Unfortunately, group activities are pretty much required to chase the best gear you can get. I do want to shout out this player from yesterday while waiting on a boss to spawn. Dingalingus is maybe the best “awful” name I have ever seen. This season has seen me crashing out to desktop a lot namely when trying to transition between areas which is unfortunately what 90% of this game is all about. Some of the instability was with RTX features and I have turned all of those off which seems to have improved things marginally but I still occasionally get the disconnect/crash to the desktop when teleporting into town.
I’ve not entered the pit and as such I am not complaining about gold gains yet like every other player out there. What is killing me though… a few scenarios surrounding loot. In this Season, Diablo IV stole the concept of exalted gear from Last Epoch where at least one stat drops with an extremely juiced stat roll. Unfortunately, these can drop on items that are effectively vendor trash. Once you reach World Tier IV, nothing that drops that is not item level 925 aka the maximum level… is not worth paying any attention to. I was able to get fully decked out in 925 gear relatively quickly and by at least level 75, I was sitting in a full set. That means every unique that drops and “exalted” item that drops that is not at least at that maximum item level is worthless. So the tweak I would love to see going forward is that if a unique drops or if an exalted item drops it drops at the item level cap. Nothing feels worse than salvaging an item that could have been amazing but rolled with a substandard item level on it.
Minor complaints aside it feels like Diablo IV has finally arrived at a good “base” for the game. From here they need to work on adding more things to do and different ways to obtain the same end results. For example, if you really enjoy Helltide… but don’t enjoy Nightmare Dungeons… there is no way to level your glyphs and as such will always be weaker than characters who leveled up those glyphs slowly. There are a lot of gear drops that are focused on Bossing, and I am personally not a character who enjoys doing boss fights. I feel forced into farming them so that I can have a shot at maybe seeing the specific uniques that I need. The thing that makes Path of Exile so strong is that it has enough content that you can reasonably focus on sone specific niche and the market economy will make sure you still have access to anything you might want. Diablo IV is a good base game now, but suffers from the same problem that Last Epoch does where there just isn’t quite enough stuff to be doing yet. It will be interesting to see how Diablo IV evolves over time. I am hoping we see more permanent system going into the game rather than temporary mechanics. I want the game to succeed and it is finally in a state where it feels good to play it. So I am hoping in another years time it will feel like a proper contender for the ARPG throne. The post Horned Hellrazer appeared first on Tales of the Aggronaut.

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