Good Morning, Folks. I feel like Diablo IV right now is in a very good state. I know this because every time I log into the game in the new hub city of Temis, regardless of what time of day it is… it is freaking packed with players moving around and interacting with things. It does not hurt at all that they managed to launch for once during a lull in the other games. The last Path of Exile 2 league is from December, Path of Exile 1 from February, and even Last Epoch at this point is stale, having launched its last season in March. It feels like the normal time associated with playing an ARPG season is about three weeks, and all of the more popular games… are well past that. So if there was a perfect time to launch Lord of Hatred, they somehow managed to hit it, which is wild given that there were no delays around POE2 0.5.0, it would have been launching against it. Sure, the game legitimately is in a great state, but the timing has to have massively helped.
It is not like you can really use Steam to represent a significant portion of the Diablo IV player base. The game launched originally only on Battle.net, and most “Blizzard” players use that launcher. We don’t have accurate numbers for the folks on Xbox or PlayStation, so as a result, we have to rely on the general trends from Steam DB since it aggregates its statistics. You can see that on Steam it hit its all-time peak high four days ago, which is wild considerly that that high was reached after the official launch of the expansion. My personal guess is that enough good press and hype about the game had managed to saturate the latent player base to get the message that no… D4 was actually sort of good now. D4 Bad was a meme for so long, and I am happy to see that it has managed to more or less right the ship. It doesn’t have Path of Exile 2 numbers on Steam, but that makes sense as a much larger portion of the GGG playerbase plays via the Steam Client.
I’ve recently spent a lot of time working with the crafting system that exists in-game, and I have to say it is pretty phenomenal. The above are some examples of items that I recently crafted. In the case of the two legendaries, I started with a base yellow or blue ancestral item and worked it up from there. The fact that I managed to hit a quad masterworked chest is wild, but it is more than that… one of the masterworked stats got chosen when I did the final masterworking step at the blacksmith. The enchanting system is also extremely powerful for fixing problems with items. Are any of my items technically perfect? Absolutely not, but they are pretty damned good. Temerity, I managed to pull by taking an ancestral pair of pants, dropping it to white rarity, and then using the cube recipe to promote that item up to a Unique. The mace I managed to get as a drop already at Ancestral rarity. The recipe that I would really like to see, however, is something that will take a normal unique and upgrade it to an Ancestral, because I am struggling to get my last few required uniques to drop at that 900 item level.
Essentially, I am at the point where I just need to put my head down and grind. I need to work through so many runs of the Pit to level all five of my glyphs up to level 50, which is the break point for the legendary traits. At the moment, I can do a Torment 8 pit and am close to unlocking Torment 9, but it is a bit of a slog. The positive I went from running Torment 6 as my comfy speed run level to doing the same for Torment 7, so incremental progress. I feel like I am not that far from being able to bump up to Torment 8 as my baseline. Right now, I am struggling to keep enough materials and gold to masterwork everything, but once I do that… in theory, I should see a significant power boost as a result. Honestly, the best source of resources right now is via the Mercenary favor caches, so again, I just need to do some head-down grinding in order to put on some favor levels and get more caches.
Today, however, is all about the Path of Exile II reveal stream. I feel like there is an awful lot riding on this one, because 0.4.0 was not the best-received league, even though I enjoyed it quite a bit. They have been teasing all of these endgame system reworks, and I fear that they have cranked up expectations to the moon. They really have to stick the landing on this presentation, and it seems like they are pulling out all the stops. The Twitch drop that they announced yesterday is among the most intricate that I have seen them give away for free, so they are most definitely trying to get a bunch of eyeballs on the stream. I will be doing my best to tune in, but I am sure I will miss some of it as it happens smack dab in the middle of the workday. I am sure tomorrow I will be offering up my own commentary to the reveal, so if you care about such things, tune in then. Because tomorrow is a lab work and office visit day, my blog will be landing later in the day than normal.
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Good Morning, Folks! Last night during sibling time with Ace, I ripped the band-aid off and respecced my Paladin from the Thorns Leveling build to the Arbiter Blessed Hammer build. As I had said before, I essentially hit a ceiling where I needed to do something to push things further. I could swing Torment 7, but that was a stretch, and as a result, I was just farming Torment 6 over and over because it was so much faster. Thorns used to be a really awesome build during the season that they introduced the Paladin, where you could more or less run around with impunity and watch things die around you. Now it is way more fiddly because you effectively have to bait mobs into standing around your very slow-moving blessed shields, which are dealing the majority of the damage. It was an amazing boss killer because you could drop the Ultimate and watch their health evaporate as you were dealing massively multiplied thorns damage to anything standing in that ring. Clearing, however, was a bit of a mess, and I suffered through it for a while…. but knew something had to change.
Before we get any further, can we stop for a moment and talk about how crappy it is to spec out paragon boards? When you have 163 points to spend, it takes forever to slowly work your way through all of them and connect up the boards. I feel like there should be some sort of system where you can import a Paragon spec via a string and have the game allocate the boards for you. That way, guide creators could post a minimal spec, and a full spec and then at least get you 90% of the way there with either. Since I do not have 300 points, I did what you usually do and spent time speccing through all of the rare sockets and legendary abilities, and pretty much had enough points to then go back and flesh out the first board completely. Nothing about this process is fun. It does make me appreciate and not mind respeccing quite so badly in other ARPGs.
It is always somewhat fraught to give up what is effectively a functional build… for the hopes of respeccing into a better build, but not quite being certain how things will shake out. Having never played Arbiter Blessed Hammers, I did not know if I would even like the way it feels. So it is always scary to take that plunge and give up what you are used to for the purpose of another build. I had everything that was required for the build except for a single item, the Argent Veil ring shown above. I managed to get it this morning off Andariel, but the build was pretty functional without it. I have a lot of room to grow gear-wise. I am effectively out of materials after building out my Warlock, so nothing of my gear is qualitied up and masterworked. In addition to that, I have zero ancestral uniques, so I will be focusing on farming up those items that I need. I’ve already cleared a pit 55, which is higher than I had managed previously, and I still have a ton of room to upgrade. My short-term goal is to get the build to a point where it is capable of farming Torment 10, and then hopefully get some mythics to move to the final form of the build.
What makes the build so great is its speed. This is very much in the speed farm family of builds, because the gameplay focuses on using a movement ability called Falling Star to leap between packs. This in itself does a good deal of damage, but you also bring your Blessed Hammers with you, so you are constantly dealing damage to stragglers and full clearing packs. Falling Star gives you the Arbiter effect, and essentially, the goal is to keep this up all of the time, which gives you a significant boost to the damage your hammers are doing. When you get to the boss of an encounter, you pop your Arbiter of Justice Ultimate and deal massive amounts of damage while also popping your auras and dropping consecration. All of this will deal so much more damage once I have something resembling the correct stats on my gear. I am probably going to farm a bunch of Infernal Hordes so that I can get materials to start enchanting and upgrading items.
All in all, I am pretty happy that I took the plunge. The build feels extremely strong already, and I am clearing content so much faster than I was when I was previously having to bait targets into my thorns damage. Truth be told, were I starting out right now, I would have leveled blessed hammers from the start. It just feels better to play than the current state of Thorns. Sure, I was able to farm bosses pretty easily, but it was at the cost of pretty much every other type of content. At some point, once I get my Paladin stabilized, I will likely return to the Warlock and see how far I can push its damage. Largely, I am just hoping to get something to a point where T12 content is comfy, so that I can knock out all of the seasonal achievements. My goal is to 100% the season and get that done before the Path of Exile II league drops at the end of the month.
Are you playing Diablo IV? What build are you running? How far into the Torment ladder have you managed to push? Drop me a line below.
The post Arbiter is Awesome appeared first on Tales of the Aggronaut.
Good Morning, Folks! This is going to seem like a bit of whiplash, but my opinion of Diablo IV Lord of Hatred has evolved yet again. At this point, I am over Paragon 150 with the Paladin, which means I have picked up most of the best nodes on the Paragon board. I’ve done a lot of content, both in queuing directly for things for the purpose of knocking out seasonal journey achievements, and through the War Plan system. Essentially, there is this awkward phase around Torment 1 where it is a bit of a struggle to get Ancestral gear, and I found that frustrating. Once I pushed through this by using the crafting system to craft up blue and yellow ancestrals into usable gear, things started to move more smoothly. I have to give them credit; the crafting system is phenomenal, and essentially, you can take any item and make it function for your build so long as it is the right item level. Essentially, the game has the POE2 version of the Chaos Orb, which removes an affix and adds a random affix, and through this, you can kind of brute force your way to something useful. If you only have one bad affix, there is still the enchanting system that can be used to target, remove it, and get something usable.
At this point, I have a fairly optimal set of legendaries and a few key uniques that buff the amount of thorns damage that I am dealing. I can relatively easily do Torment VII, but mostly do VI because speed is king when it comes to farming content. That said, I feel like I have hit the ceiling of the initial thorns leveling build that I have been running. There is an endgame version of this that changes out a lot of stuff, and I could move over to it. Though I am tempted if I have to respec my character anyway, to migrate over to an Arbiter Hammerdin build, which is supposedly extremely good at speed farming. The biggest problem that I have with the current version of Thorns is that it relies entirely upon Blessed Shield to deliver most of the damage, which moves slowly, and ends up creating a delayed damage output. So you either have to lead with shield throw so that mobs run into it as they are coming at you, or have a trail of mobs who are slowly being whittled down by the shields as they follow behind you. If I want to continue playing Paladin and push it to the higher tiers… I need to make a decision and deal with what will probably be a minor setback as I start acquiring gear again.
I’ve also been leveling a Warlock, in part because this is the build that the streamer Raxxanterax has been playing and it looks insanely powerful. Legitimately, it seems like Dread Claws Warlock is this league’s version of the early Spiritborn builds that were so insanely powerful at the launch of the last expansion. Initially, this relies upon Command Fallen as its builder and Dread Claws as its spender. I did not really love the feeling of Command Fallen, because I went into it expecting them to feel a bit like Summon Raging Spirits. However, once you get the Fallen Rush notable, it transforms them into an Abyss ability, making it so you summon 3 at a time, and allows you to target them by resummoning them. This makes it feel much better, and pretty much I am constantly spamming both my right and left clicks to either summon/target my pack of Fallen or fire off cascading dread claws, which gives it a pretty comfortable gameplay style. You are always targeting things before they can get to you, and your Dread Claws are mostly doing all of the work to mop things up before they can damage you.
The entire build gets a bit more Summoner feeling when you unlock the Warlock quest chain at 15. This involves you going and defeating a series of demons and binding them to your will, so that you can then choose one to permanently follow you. The Dread Claws build uses Laalish, which is a giant worm that is constantly following you and leaping out of the ground to eat mobs. Having one big minion, a turret-style minion, and a swarm of fallen minions makes the entire thing feel a bit more like I wanted it to feel from the start. Your Ultimate is a swarm of minions that effectively shred the target, making short work of whatever you throw them on. The only negative about it is that the swarm is stationary, so you have to sometimes nudge a mob back into it to get the full effect. All in all, I am pretty damned happy with the Warlock and look forward to pushing it to 70, and then building the proper endgame build with all of my paragon points.
One other side note, there is an event running right now that adds an extra battle pass to the game that unlocks a bunch of World of Warcraft-themed weapon skins. There is also a rather expensive pack that gives you all of the Tier 2 armor sets, and I am specifically the kind of sucker who fell for that. The T2 era was the golden days of World of Warcraft for me, and those are some of my favorite sets. So I was more than happy to be able to run around as a Judgement Paladin or a Nemesis Warlock. It also seemed fitting to have the Warlock using Corrupted Ashbringer. I have enough disposable income to make these bad decisions, because really… it is not worth what they are charging. However, given how much bullshit is happening in my life right now… I will take my joy however I can get it, even if that means retail therapy for some overpriced digital baubles.
In other news, we have been in teaser season for a bit with Path of Exile II slowly releasing some very short videos. SirGog has finally decided to make a video covering everything that has been released to date, so if you have not been watching as they slowly drip-feed us information, I suggest checking out his summary. The entire League Reveal presentation takes place on the 7th, and the full release of the content drops on the 29th. As SirGog indicates in the video, this is a really weird sequence of events for Grinding Gear Games. This is not the way that previous leagues have been teased, nor is the timing of the release following their normal patterns either. Generally speaking, we get the content revealed one week, and then the next week we have the start of the league. Anzac Day was the last public holiday until June, so I am not entirely certain why the big gap between the two events. Either way, I am hoping to wrap up my Diablo IV shennannigans well before the 29th so that I can hop into Path of Exile II fully, with no regrets.
What have you been playing? Have you tried out Diablo IV: Lord of Hatred? If so, what are your thoughts? Drop me a line below.
The post Warlock Pretty Great appeared first on Tales of the Aggronaut.
Good Morning, Folks. At this point, I have completed the Diablo IV Storyline and am slowly grinding up paragon levels. I have unlocked Torment 1 and can reasonably farm that without much issue. Note that it is without any real semblance of a build because legendaries in general have felt really sparse and hard to acquire. I don’t necessarily love that, but it was a decision to dial back the look, and at least for me, it feels like they just spread the same amount of butter across a lot more toast. My Thorns Paladin feels reasonable and not completely broken, and a lot of the power that it lost I think, is in the form of the missing passives. I honestly feel sort of meh about Diablo IV as a whole right now. I thought this expansion and patch were going to usher in a new great age for the game, and it certainly shook up a lot of things… but I can’t necessarily say that the moment-to-moment gameplay in the endgame is better. I don’t hate it, but I also don’t necessarily love it either and feel like Path of Exile 1/2 and Last Epoch are doing a much better version of this genre across the board.
I had to cherry-pick a screenshot for talking about the story that does not give much of anything away, because I do really feel like this is worth experiencing for the story alone. I did not like the story for Vessel of Hatred, and it very much felt like a letdown in every single way. Lord of Hatred, however, is really freaking good, and there are way more interesting interactions with famous people from the Diablo franchise than we have had to date. There were actual moments here in this game that made me feel things… I actually had to choke back tears at one point. That is pretty rare for an ARPG story, and I felt like the game earned its story beats more than we have at any point since the launch of D4. Sure, I hated the whole Akarat as Jesus nonsense, but in truth, you don’t really spend that much time having to interact with that narrative. What was way more interesting was the manner in which we reintroduced Lilith and also dealt with some of the challenges around Rathma as the child of Lilith and directly connected back to our character. It is really good stuff and expands the general lore of Diablo in some interesting ways.
Skovos is also a really great new area to add to the game. I had some doubts about it as I was going through the content, but watching it open up a bit as I entered the endgame, I really do think there is some interesting stuff going on here. The legion event, for example, in Skovos is this whole pirate-attack-themed thing, and it is so much more interesting than the baseline legion events. Similarly, the Helltide areas feel really good on Skovos, but the only negative of all of this… is that essentially this one location sunsets the need to go to any other location. It has effectively shrunk the world down to only ever needing to exist in this one area. The hub of Temis literally has access to all of the things that forced you to go to other cities, and also serves as the only place you can access the Horadric Cube. So essentially, Skovos is now the game in its totality, in a way that did not occur with Vessel of Hatred and Nahantu.
Gear feels extremely hard to get in a way that I have never quite experienced since the launch of Diablo IV, and I am not sure I am a fan of it. Blasters who are grinding this game ten plus hours per day are finding plenty of gear, but I do worry about the folks who are only playing for a few hours at a time. I have exactly ONE ancestral item, and it dropped from the Obol vendor as a white item that I then upgraded into a Mythic via the cube. I am sure this will change as I go up in Torment tiers, but I also sort of need the gear to be able to go up in difficulty. I feel like I am being artificially gated by just not finding any legendary drops that are usable. I am wearing a bunch of stuff, but it does not necessarily equate to anything resembling a build right now. I am mostly being carried hard by the power of the baseline thorns build, instead of actually feeling like I have synergy with any of my gear. I liked loot raining down from the skies, and it is a bit of a bummer to be playing in extreme poverty league.
The other thing that is annoying me a bit right now is the reintroduction of Capstone dungeons. These feel like they are a complete waste of time. Essentially, in an ARPG, anything that does not reward good experience or loot is not worth doing, and these feel like an artificial barrier that is placed in our way to keep us from progressing. They are not hard to do, mind you, but they take about three times as long as I feel like they should. These essentially gate your seasonal ranks, which themselves gate your ability to progress up into torment levels. So instead of just needing to run a T1 Pit in order to unlock Torment rank 1, you now also have to do a dungeon that will not reward much loot, and also takes about 10-15 minutes to run, since there are three distinct phases to it. I am not sure what the design goal was with reintroducing capstone dungeons, because they don’t feel challenging… they just feel like a waste of my time.
Another thing that has been a bit of a disappointment is the Warplan system. These are what I would term “aggressively fine”. Sure, it is best practice to never do any activity without a Warplan sending you there, but they don’t really feel like they meaningfully improve the baseline content. A Nightmare Dungeon is always going to be a Nightmare Dungeon, and the Pit is always going to be the Pit… and while you are stapling some extra rewards on them via the Warplan, it doesn’t really feel transformative at all. Maybe I have not seen enough of the trees yet that unlock as you do the content, but most of the options feel like they are just going to give you more chances at loot. There is also no methodology for banning specific content. For example, I kind of hate the Kurast Undercity and never want to do it… and there is no way for me to say “never show me this content, and make the other content more frequent”. My options are to avoid the content in the warplans, and if I cannot… reroll the entire thing. Even if they gave us the ability to reroll specific nodes on the Warplan tree, it would be better than what we have currently.
I think the reality is that Diablo IV is never going to be “my” game, not at least in the way that Diablo III once was. I am entirely too Path of Exile aligned at this point to really ever be satisfied with the limited set of things that the Diablo franchise is now providing. I think there are going to be some players who will enjoy the slowed-down progression systems because it gives them a longer tail before they reach the point of feeling wildly overpowered. For me, however, I want to play Diablo IV as a fun weekend or two and not as a primary game, and as such, artificially gating content that we already had access to previously and throttling the gearing just feels like a turn in the wrong direction for me personally. That game isn’t bad, and I enjoyed the story quite a bit… but I will also never play that story again because it is the least efficient way to do a seasonal character. I am not sure how long I will be playing Diablo IV, but I doubt I will finish out the seasonal journey before I am back to either Last Epoch or Path of Exile.
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