Kassandra the Pirate

Traditionally I had never really been a fan of the Assassin’s Creed franchise, but that changed in 2017 when the entire thing pivoted hard. I feel like the modern incarnation of the series is very much UbiSoft attempting to capture the magic of The Witcher 3 and duplicate it. So if you too had bounced off early titles, but also love big open world adventures… then maybe AC is a series you should check out again. It took me awhile to really attach fully to Origins, but when I finally did I loved the game and greatly enjoyed playing as Bayak of Siwa. Then the sequel released and brought us to Ancient Greece and while I picked it up… I never actually got around to playing it.
Since I seem to be rolling through a series of single player games and after coming off Guardians of the Galaxy, I decided to remedy never getting around to this game. I had started the game but never really got very far into it, so I picked up from the original save and kept going. I had heard from many people that Kassandra is the far better option as far as the game goes, and is a more interesting character. I’m already a big fan and I am looking forward to see how this character evolves over the course of the game. I had some “free” outfits waiting on me, so I have dressed my Kassandra is Norse outfits that I am guessing I got around the launch of the next title in the AC series.
I am not super far into the game but have essentially completed most of “tutorial island”. There are a lot of things about the game that feel like they have improved since the previous outing. There are quality life life improvements like the ability to just crank up your walk speed to where you are running all of the time. Essentially in an open world game like this… I don’t love using horses. I am not sure what it is about horses, but I always just end up running around everywhere and my pinky finger gets tired mashing the shift key. I think part of it is that I feel like I miss a lot while mounted, because I live for random combat encounters as I move from point A to point B. Additionally it allows me to pick up all of the random iron and wood that I happen across along the path.
When I stopped playing for the night I was finally out on the open waters with my ship and crew. I learned how to do me some open water piracy and such. This series has always done a better than average job of ocean combat, and I greatly appreciate how they have improved a lot of aspects of it. For example you can just hit a hotkey to board the ship, and it will align the ship so you can jump across and do some deck to deck combat. Similarly you can just hit a hotkey to “dock” the boat when you get close to land. Things things were always somewhat fiddly in Origins and I am always on board for improvements. This is a pretty huge game, so I fully expect to be engaged in this one for awhile. Maybe even long enough for Horizon Forbidden West to come out next month. The post Kassandra the Pirate appeared first on Tales of the Aggronaut.

Guardians of the Galaxy Review

This weekend I wrapped up my play-through of Guardians of the Galaxy and had a pretty great time with the game. I started the game up on Thursday and last night early in the evening I finished the final chapter. All told if steam is to be believed it was a little over fifteen hours worth of game-play. I have to admit I had initially shown zero interest in this game because I fully expected it to be similar to Marvels Avengers since it has that same sort of feel to it. If someone would have told me that this was originally intended to be an expansion for that game but was spun off into a single player adventure… I probably would have believed them because it is going for the same “almost MCU” graphical style.
However where Avengers felt like a generic rehashing of the looter shooter genre… Guardians of the Galaxy has so much fun and heart packed into this short experience. It does a really excellent job of splitting the difference between the comic book Guardians and the MCU Guardians. If you were a fan of the comics, you get a better version of Starlord and Gamora as well as a lot of interesting easter eggs along the way and characters you likely never expected to encounter. If you were only a fan of the MCU movies, then the characters are close enough to make it feel fairly familiar and still be an enjoyable ride. The story told is extremely enjoyable and has all sorts of twists and turns and chaotic interludes before wrapping up with some pretty damned emotional moments. Each of the characters grows as you travel through this adventure… well minus Groot maybe because we still don’t really know for certain what the hell he is saying.
Probably the worst thing that the game has going for it, is that combat in general is pretty bland. It starts off fun enough and as you unlock additional elemental weapons those sprinkle in some entertaining effects, but ultimately feels very repetitive. Combat tends to come in waves where you encounter a few packs of baddies before moving on to the next area, and there are absolutely times especially towards the end where I wish I could have skipped some of it. The game would have also benefited greatly from an ability to swap your perspective between the Guardians. You are stuck playing shootmans the entire game when it would have been more entertaining if you could have taken over Gamora or Groot and changed up the pace of combat greatly. There is a “skill reload” system where if you time your reload at exactly the right time it fires a pulse of energy that deals a large amount of damage. However after doing this hundreds of times it just feels gimmicky and not really fun anymore.
The game also has a lot of mini-games, where you are asked to do a thing with little to noexplanation of how it works. The worst of these is the Llama puzzle. Essentially Kammy the Space Llama likes it when certain characters sing, and hates it when other character sing… and you have to use this in order to steer her into this target zone. I do not love mini-games in the best of times, but I sincerely wish that there were skip buttons when one of these comes up in a game so that we can resume playing the ACTUAL game. The other problem that I ran into constantly is the fact that ship combat really does not work with a mouse and keyboard. The controls are way the hell too twitchy with the mouse and I wound up having to hook up a controller each time the game decided I needed to dog fight in the Milano.
The other challenge that I encountered constantly is that the game is exceptionally bad at messaging things that you need to do. Often times you learn what you need to do by failing… over and over again until you finally realize where you were supposed to jump at a moments notice. This happens constantly with any section where you are sliding down a chute, and pieces of the ground drop out from under you… and you effectively need to know to jump BEFORE this happens not in reaction to it happening. Generally speaking the game resets you back quickly and you can get into the action and try again. However there are a few cases where this happens AFTER a cutscene and the checkpoint is before the beginning of the cutscene forcing you to sit through the dialog again before trying to do the thing correctly. You can manually save, but these are mostly useless because upon loading the save you will start back at the beginning of the nearest checkpoint rather than the exact moment you saved.
One of my favorite parts about this game is the huddle system. Every so often during the battle a synergy meter will fill and you can “Huddle Up”. During this you talk to your team and based on their current moods you either need to tell them something to bolster the moods or something to calm them down and keep them from getting sloppy. If you make the right decision, they get pumped, gain a buff, and you are treated to a montage set to some 80s song. The music is absolutely one of the highlights of the game, and much like the MCU movie it is a soundtrack picked out from the greatest hits of that era. The huddle theme though can be a little weird at times… like during one boss fight it started playing “Don’t Worry Be Happy” which is not exactly asskicking music.
I get that at this point… you are thinking… Bel you have mostly just talked about negatives here, why should I play this? The truth is, I was sold entirely for the story experience. In fact at some point pretty early into this experience I dialed the difficulty down all the way just so I could get to the next bit of story a little quicker. Honestly for me I probably would have liked this better as a walking simulator or something more akin to the Telltale Style of adventure game. Combat was fine, but not terribly enjoyable and the boss battles often times felt like they drug on two or three times as long as they should have. The story though was a freaking blast and I hope that maybe this same team gives us another Guardians adventure in the future.
So where I land on this game is that I am very glad that I played through it. Would I suggest it to someone who is a fan of the Guardians comic? Absolutely, there are a ton of Easter eggs that you are going to spot along the way. Would I suggest it to someone who has only ever seen the movies? Absolutely, it is going to be close enough to what you remember to still feel familiar. However in both cases I would probably suggest waiting for this to go on sale. The combat is not terribly enjoyable and just feels like busy work to gate you from getting to the next bit of story. If you do pick it up I suggest playing on the lowest difficulty because I think it will be the story that keeps you going rather than the combat that mostly feels the same at the end of the game as it did at the very beginning. The post Guardians of the Galaxy Review appeared first on Tales of the Aggronaut.

AggroChat #374 – Microsoft Buys Everything

Featuring:  Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Tonight we are trying to get back into the swing of regularly recording shows.  It was a bit of an odd week because no one saw Microsoft acquiring Activision Blizzard King before it was announced.  We talk about this a bit, and Game Pass…  then Bel shares a whole bunch of games that he has been playing from Game Pass.  We also talk a bit about a game called OneShot that Kodra has been spending some time playing.

Topics Discussed

  • Microsoft Buys ActiBlizz
  • Game Pass
  • Nobody Saves the World
  • New Super Lucky’s Tale
  • Oneshot
  • Old School Adventure Games
  • Wadjet Eye Games
  • Interactive Fiction
  • The Gunk
  • Forza Horizon 5
    • Car MMOs
The post AggroChat #374 – Microsoft Buys Everything appeared first on Tales of the Aggronaut.

New Super Luckys Tale

Good morning folks. I thought I would continue this morning with some of my discussion about titles that I have been playing over on Microsoft Game Pass. I think one of the great things about that service is that it serves to breathe new life into titles that maybe got lost in the mix. For example I remember Super Luckys Tale coming out, but I also don’t remember much press positive or negative about it. Out of curiosity the other night I decided to give it a spin, because with the Game Pass it is super easy to dip my toes into new experiences. Much to my surprise this is a really freaking fun game, and I think it deserves a lot more attention than it has gotten.
You play as Lucky, a fox that got sucked into another realm by an evil wizard and you ultimately need to collect all of the pages of a magical book in order to return home to your family. Structurally the game works a lot like Mario 64 with its stars mechanic, but instead of stars you are collecting pages of the magic book. Once you have enough pages you can use the book to unlock the door to the boss of a given zone which will then allow you to progress to the next zone. In any given level there are multiple objectives which also might remind you of that Mario 64 formula.
Mechanically you have a tail whip similar to the Raccoon suit from Mario 3, and the ability to burrow in the ground to move faster and avoid certain combat situations. Popping up under something knocks the target up into the air. The game has a pretty broad mix of 2D style side scrolling levels and more open world 3D levels. I think for me what makes the game work is how freaking well animated everything is and who good it feels to run around as this cute fox. The levels are not exactly challenging, but the fun and pacing makes it a really enjoyable lighthearted game experience. This would be the ideal platformer for a kid just getting used to the controller because it is extremely forgiving with plenty of lives to be found.
Similar to the Koopa Kids, each world that you encounter is controlled by a member of the “Kitty Litter”. So far I have fought a Ninja, a Mad Scientist, and the realm that I just started is seemingly controlled by a Kitty version of Napoleon and his giant oafish companion. The end of zone fights feel more like a Sonic the hedgehog encounter than that of Mario, where you are trying to interact with the zone in order to defeat the enemy more than stomping on their head three times. In one case I had to fling enemies back at the boss by burrowing under them and popping up, and in another case I had to interact with a number of switches to make something happen. Easy to figure out puzzles in general but still enjoyable.
Scattered through the levels are also a number of hidden secret areas. This zone for example had a number of these puzzles where you had to move pieces in such a way as to land the fox statue on the green plus sign. None of them were terribly complex but still fun to solve. Essentially this is not a frustration side-scroller, so if you crave that sort of interaction then maybe look elsewhere. Over the last few years there are a number of games that have come out that are really wallowing in that “nintendo hard” games model. This is more something you play casually for awhile for enjoyment rather than something that you fight with to feel pride in surviving the battle. Seeing as I play games for the escape that they give me, rather than as an achievement… I am perfectly fine with this style of experience.
If you already have Game Pass then I highly suggest you give this game a spin, especially if you have younger gamers in your midst. For those who don’t have game pass and are still curious, this was released widely and is I believe available on pretty much every platform. I’m three zones in and have been playing this as my wind down game each night. Having a lot of fun doing so. The post New Super Luckys Tale appeared first on Tales of the Aggronaut.