In Praise of Dominion Housing

This

This “Cozy” Cassian House is huge!

You all know I’m an Exile at heart. I mean if you can’t be a space zombie, are you really living? Not that being a space zombie is exactly living in the technical sense, but you know what I mean. Anyway even though I’m a loyal Mordesh I do have a Dominion alt. I want to see how the story differs on the other side, and I especially wanted to be able to visit Dommie friends and check out their houses! Between visiting and poking around at my own house I came to a terrible realization: the Dommies have way better housing options, especially to start out with.

I'm not sure I want to live in something a Chua built.

I’m not sure I want to live in something a Chua built.

The cozy Draken house reminds me a lot of the Granok version. It has weird curvy wall and lots of vertical space to play with. The Chua one requires some planning to use most effectively, since it is basically just a tall cylinder. I found some great ones that made them into warm, inviting, multi-story libraries though!

The real gem is the Cozy Cassian House, pictured at the top of this post, which is far too roomy to be truly “cozy.” I spent several minutes trying to get a good screenshot of just how spacious this thing is on the inside, but nothing I did could truly do it justice. I suspect this starter house has more space to work with than some of the “Spacious” houses. Most notably, it is a normal house shape, without a lot of weird little nooks and crannies, so you can partition it off in tons of different ways. I have mine divided into 3 floors and they still feel very open. I suspect you could get as many as 5 stories out of this thing if you really wanted to. The spacious version is even bigger, but like all the spacious houses it is divided up into a few rooms by default, so you have a bit less control over how the finished space will look.

I know that if you could purchase the opposite faction’s houses from the cash shop when WildStar goes free to play this fall I would probably be eager and willing to fork over some cash to get access to these houses. And the default music is pretty great too!

As a postscript, I’d like to announce that I will be participating in this year’s Blaugust event. Prepare to be amazed as my posting goes from “lackadaisical” to “forced march” as I try to meet the challenge of a daily post for the month of August. Wish me luck!



Source: Moonshine Mansion
In Praise of Dominion Housing

It don’t mean a thing if it ain’t got that Ding!

Ding!

Today’s post is inspired by these recent posts from my friends Lonomonkey and Tamrielo about the concept of levels and feeling “left behind” in MMOs. I need to start by saying that I have a bit of an obsessive personality. When I start playing a new game, especially if I enjoy it, I tend to spend most of my free time playing and trying to progress. This can take a couple of forms. If the game is new or if few of my friends are playing, I will tend to do all of the possible quests and leveling activities, devouring all of the content on offer and trying to experience as much of the world as possible. When WildStar launched, I had purposefully avoided leveling much in the beta so that I could take this course and spend all my time enjoying the new sights, quests and lore. The other form of my obsession kicks in when I am starting out “behind,” either on a new server or in a new-to-me game where my friends are already established. In this case, I will level like a speed demon, ignoring anything extraneous to my goal of “catching up” with my friends. I did this when I started playing FFXIV, speeding through cutscenes and missing out on a huge amount of lore and side quests.

It seems like a level-free MMO where I could just jump in and start playing with my friends right away in that second scenario should be amazing, right? Well…I’m not so sure. The first issue I have is that even without levels, I’d hope that there would still be some form of progression, either through stats, skills, or gear. That means that even if you could technically play with your friends right away, you would still be behind them on that progression. The natural end state of this is getting carried through content until you catch up, which pretty much sounds like the same thing that can happen while leveling too. Let me tell you, dear readers, I would rather feel like I was behind and missing out on doing cool things with my friends than to be carried through content in a blur, feeling useless.

One great thing about most modern MMOs is that they’ve added rallying or level-syncing systems. I don’t have to level alone just because my friends have gotten ahead of me, and importantly, since we’re synced to the same level I will never feel like I’m just being carried. Sure, usually the higher-level character still has a power advantage, but if the system is good the low-level player still feels like they are pulling their own weight. The very best of these systems also give rewards that are useful to both the high and low level players for playing together this way.

The other issue I have is that the time I spend catching up is also time spent learning to play the game better. When FFXIV launched its recent expansion, I was a bit slow out of the gate. A couple friends got far ahead of me and I admit I got frustrated and cranky at being behind. It motivated me to start leveling faster to catch up. For me, this meant healing lots of dungeons. In the end, this was the best possible thing for me, since all that practice made a big difference as I was re-learning how to play my class with all the changes from the expansion. If I had just been able to jump in with my friends, I would have been a far crappier healer and they would have paid the price for it.

I know I’m a bit unusual in my speed leveling ways, but I am happy to keep enjoying leveling in MMOs. I would not avoid the leveling process if I could. It lets you make steady progress, learn your class, and is way clearer to a new player than most skill point or gear-based progression. Plus you get rewarded with fun level-up animations and that sweet sweet “DING!”

Source: Moonshine Mansion
It don’t mean a thing if it ain’t got that Ding!

On Loot Explosions

Lookin' good Feelin' good

Ok maybe not feeling 100% good, since my efforts at the Hero’s Journey fitness challenge mostly make me want to curl up on the floor, but I’m sticking with it!  Today I want to talk about something near and dear to the hearts of all MMO players: Loot.

The acquisition of more and greater loot has been on my mind a lot recently, since I’ve been dipping my toe into the waters of WildStar raiding as well as gearing up for raiding in Final Fantasy XIV. Gearing up to a raid-ready level in WildStar may have been a slightly unusual process for me since I was 50 for a very long time before I set foot in a raid. This meant I had bits and pieces of gear from questing, reputation vendors, and crafters, as well as a couple week’s worth of rewards from contracts. This got my power level to be “ok” for raiding, but if I had wanted to be optimal I would have had to run dungeons. At the raiding level, the gear is mainly random drops, with a few pieces available through the currency vendors. This system, combined with the attunement process, ensures that folks are spending a lot of time practicing with WildStar’s combat before they get enough gear to move on to the next stage of progression.

The 3rd boss in FFXIV's new Alexander raid

In contrast, FFXIV tends to funnel people into raid content fairly quickly once they reach the level cap. The currency you need to turn in for raid-ready gear could be easily farmed in a matter of days. One difference here is that in FFXIV, everything is locked behind the story quests, and the story forces you to experience almost all of the dungeons and “trials” (generally 8-person single-boss encounters). The designers of FFXIV can pretty much assume that if someone has reached level 60 they probably can handle early raid encounters, so they allow people to get to that content quickly. A change in the Heavensward expansion has also replaced loot in the first raid with tokens that can be redeemed for raid-level gear for any class.

Honestly I’m a fan of the token system. There is no feeling crappier than killing a difficult raid boss only to have it drop loot that nobody in your group has a use for. Tokens are less exciting, but mean that someone will be getting something useful almost every time you kill that boss. Still, even when random boss drops can feel frustrating or disappointing, WildStar has one thing that nobody else has. There is nothing I love more than seeing the loot explosion spray in beautiful purple (and sometimes orange) out of a dead boss for everyone to see!

Source: Moonshine Mansion
On Loot Explosions

Hero’s Journey!

This post is a bit about the Gracie behind the keyboard, so if you’re looking for WildStar fun you’ll have to stop by next week.

Still here? Great! This week Chestnut of Gamer Girl Confessions has been drumming up interest in doing the Hero’s Journey fitness challenge. Since she’s a fellow blogger, lover of WildStar and a member of my FFXIV free company I knew that she has excellent taste, so I decided to join with her. Since in real life there’s no way I could keep up with all the double jumping, telegraph dodging, and general running around that in-game Gracie does every day, I will be starting the challenge at the easiest setting. Hopefully by having a great group of friends going on this journey together I will be able to stay motivated and stick with it.

Are you interested in following along on the journey? Let me know in the comments or on Twitter! The more the merrier!



Source: Moonshine Mansion
Hero’s Journey!