Thalen Reads The Dreamstone

They will not be wise, who set foot in Ealdwood. - Arafel
This week we take a look at a fantasy story with roots in Celtic mythology. The Dreamstone, by C. J. Cherryh, centers around the last remnant of Faery upon the earth, and it's guardian, Arafel, the last of the Daoine Sidhe.

Thalen Reads The Dreamstone

This is actually the first of Cherryh's books I've read. She's been on my list of authors to try for a while, and I do still intend to get to some of her more famous works in the future. Based on what I've read here, I expect them to be a good read.

The Dreamstone is another of those works which combines multiple previously release works into a full novel. In this case we have two parts which are connected primarily by location and the presence of Arafel. The course of the novel spans some decades and most of the mortal characters from the first section of the book are years dead when the second section begins.

In an unnamed kingdom somewhere in the British Isles (most likely somewhere in modern England near the borders of Wales) a rebellion against the rightful king has recently succeeded and the former lord Niall, who remained loyal, flees his enemies. Taking shelter in the Ealdwood, he draws the attention of Arafel, last of the Daoine Sidhe, who refuses any direct aid but guides him to a protected valley where those who are lost can find refuge.

Years pass, until events lead Niall's villainous cousin Evald to invade the Ealdwood and come into conflict with Arafel. When word of Evald's death comes to Niall, he leaves the valley to retake the lands his cousin had usurped from him. He marries Evald's widow and accepts her son as his own heir.

Decades later, Niall has died and his heir rules in Caer Wiell. The old king's heir has come of age and has launched a campaign to retake his throne. After a great battle is won, a messenger is sent to warn Caer Wiell of enemy forces come to try to take it in an attempt to hold it against the king. His path takes him into the Ealdwood, where he meets Arafel and ultimately brings her to the aid of Caer Wiell, though not without cost to himself.

The Dreamstone is a book that focuses on one small area while great conflicts occur in the background. The old king is already dead by the time the book starts, and we barely meet his heir many chapters later. The kingdom and its fate isn't what matters here; this is really the story of Arafel and her somewhat unwilling part in the human conflicts near her home. Elves in this book are very much in the classic Fair Folk vein; mischievous and given to stealing people away to Faery (though not, in Arafel's defense, from any real malevolence.)

The Dreamstone is also a quiet book, mostly concerned with character interaction and the intrinsic conflict between man and elf. There is a battle near the end of the book, but it's secondary to the conflict within the messenger who convinced Arafel to aid them, and the conflict within Arafel herself regarding mortals and her place in a world where Faery has nearly withdrawn entirely. To anyone with an interest in Celtic mythology I can recommend this as an interesting take on the concepts.

Romani Ite Domum

I feel like I just keep talking about Fallout, but that's what I've been up to so what are you going to do? I decided to advance the main story a little bit last night, so it was time to head into Legion territory and have a chat with Caesar.

Romani Ite Domum
From encounters with his men, you might assume he's an asshole.
But when you meet him, you realize he's a GIANT asshole.

On the bright side, he caught Benny for me so I was finally able to put a bullet in that two-timing rat fink's skull. Even so, I absolutely intend to come back later and kill every member of the Legion I can find at Fortification Hill, up to and including Caesar. I'll probably bring Boone with me for that, I imagine he'll enjoy it.

I was a little disappointed that the game didn't give me the option of tearing apart Caesar's philosophical arguments. I've got a 9 Intellect, you'd think that would be sufficient to tell him that no, I fully understand the concepts of thesis, antithesis, and synthesis, and also he's a self-aggrandizing fascist hypocrite. Yes Caesar, please explain to me how the NCR is falling apart because it was a cult of personality centered around President Tandi, and how what you're creating is ENTIRELY DIFFERENT NO REALLY. I'm all ears.

Romani Ite Domum
What's that, game? You want me to shoot every Legionary in the head?
Well, it'll be tough, but I guess somebody's got to do it.

Apart from the Legion being entirely awful though, I'm liking how it's not entirely clear who's best to ally with for the main storyline. The NCR are solid guys, but they're expanding far too fast. Backing Mr. House means an independent New Vegas which seems like a good option, but he's got that whole smarmy Andrew Ryan vibe going. Or I could try to replace House and take over Vegas myself; tempting but I worry that outside forces might think that House's death means they could try and take the city.  No matter what though, Caesar's gonna die.

Nostalgia is a Hell of a Drug

Fallout: New Vegas continues to dominate my gaming time as I continue my adventures in the Mojave. At this point I've hit level 24 and the main storyline has me going to meet Caesar (not to self: bringing Boone to this meeting is probably a BAD IDEA). Mostly though, I'm running around doing side missions, and in doing so I found someone whose presence in the game made me incredibly happy.

Nostalgia is a Hell of a Drug
They even got Michael Dorn to voice him again.

Marcus was one of my favorite companions in Fallout 2, and seeing him again, even just as a regular NPC with one quest to offer, was awesome. All of the references to the first two games that show up in New Vegas are like that to some degree; it's enough to give me the urge to break out the original Fallout once I'm done with New Vegas. Even though I know that going back and playing them might be a bit rough given their age.

Playing Tron 2.0 again has had a little bit of that. I still enjoy it, but I know a lot of that is because I love the original movie, warts and all. There are a lot of aspects of modern FPS games that simply didn't exist yet in 2003, and it can feel weird and a little clunky not having them. Control standards have changed over time too so I had to relearn, for instance, that the mouse wheel zooms in, not the left mouse button.

I'm hoping there'll be some good discussion about how things have changed over the years when we talk about Tron 2.0 for this week's podcast. I have to admit I'm a little terrified that nobody will have played beyond the first couple levels and everyone will have hated it. I just can't divorce my view of the game from Tron as a whole, so I worry that folks without that attachment just won't get into it. I guess we'll find out this weekend.

Mystara Monday: Module B4 – The Lost City

This week we'll be taking a look at Dungeons & Dragons adventure module B4: The Lost City. Written by Tom Moldvay (also responsible for first revision of the D&D Basic rules) and published in 1982, B4 is a bit more ambitious than the previous B modules. The pyramid is a multi-level dungeon much like those previously seen but this adventure also presents a fairly detailed backstory for the pyramid and the underground city below it, NPC factions for players to ally with (or come into conflict with), ideas for further adventures using the setting, and an evil false god to serve as a challenging final fight.

Mystara Monday: Module B4 - The Lost City

The adventure takes place inside an ancient step pyramid found when the player characters become lost in a forbidding desert. The module doesn't concern itself much with how the characters come to the desert, simply stating in the background that they had joined a desert caravan that became lost in a sandstorm. Lost and desperate, the characters enter the pyramid in the hope of finding a means of survival.

The pyramid is all that remains intact of the city of Cynidicea, once the capital of a desert kingdom. While building the pyramid, workers uncovered the lair of a hideous monster, Zargon. Unable to kill the monster, the rulers of the city began sending criminals into the pyramid to appease it. Over time a cult arose around the monster, supplanting worship of the city's three traditional gods. The civilization decayed and eventually, when barbarians overran the city, fled underground below the pyramid. There the descendants of those Cynidiceans still live, now adapted to underground life and spending most of their days in a hallucinatory state.

Mystara Monday: Module B4 - The Lost City
It's possible for an adventurer to be transformed into a three foot tall
mini-Zargon. Yay cursed magic items.

Possible antics of the Cynidiceans the adventurers encounter can include trying to warn the adventurers of the invisible snakes on the floor and showing them where to walk to avoid them, 'recognizing' an adventurer as the lost ruler of Cynidicea and smothering him or her with attention, or following the adventurers around carrying boards until something is killed and then building a coffin for it and demanding payment for the service.

Some relatively normal Cynidiceans make up three factions each dedicated to one of the old gods of the city. Each faction is devoted to trying to restore the worship of their patron god and to save their society from its decay. None of the three trusts the others however, so they fight much more than they cooperate, even in the face of Zargon's evil. The adventurers can ally with these factions and try to assist them in their goals.

The adventure as written is a 10 tier dungeon, though only the first 5 tiers are fully detailed. Quite a lot of the encounters in this part of the pyramid are with undead or vermin as you might expect. From tier 6 on the rooms are less detailed and the encounters are more difficult, honestly rising above what's reasonable for even a level 3 party. It's clearly intended that the party have reached the Expert levels (4 and up) and by the last few levels they're encountering creatures such as vampires, a chimera, and a 9 hit die blue dragon. These levels also seem less planned with monsters seemingly chosen at random to populate the various rooms, each with their own individual treasure hoard.

Mystara Monday: Module B4 - The Lost City
This dwarf is way too excited about being
stuck in an ancient pyramid.
The Lost City continues the shift we saw begin in Palace of the Silver Princess towards adventures that are more than just a dungeon full of monsters and treasure for the adventurers to kill and loot respectively. Where the story was mostly just on the surface in Silver Princess, here it's worked more directly into the adventure, with ways for the players to learn more about the past of Cynidicea and become involved in long term efforts to halt its decline and even attempt to restore it. Adventure ideas are even provided for after the pyramid is fully explored and Zargon is defeated dealing with such matters as cure the Cynidiceans permanent hallucinatory state, wiping out Zargon's cult followers and ensuring he doesn't rise again, and attempting to restore the royal line. This one module could easily be made the basis for an entire campaign set in and below the pyramid.

Next week we'll keep on going with a look at adventure module B5: Horror on the Hill. Find out just what's so horrific, and why bargaining with kindly old grandmothers can be perilous indeed.