Regularly Playing: September/October Edition

Once again I have let a bit of time pass since my last one of these posts.  As a result I am going to do a combo post since I think I can for the most part predict what the next month will bring gaming wise.  The general idea is that every so often I “true up” my sidebar, and bring it into alignment with what I am actually playing on a regular basis.  Some of these might be an every day occurrence, but they represent a regular rotation of games you are likely to see me talking about.  Since I am apparently unable to do these monthly, it might just be a sort every other month thing.  Originally I admit this was designed as easy to conjure up content, for when I was struggling to think of anything to write…  and somehow became something more in the process.

To Those Remaining

World of Warcraft

Regularly Playing: September/October Edition

At this very moment this is sort of my gaming “main squeeze”.  It feels really strange to once again be enthralled by WoW after it teetered on the brink of being removed from this list for so long.  Legion was extremely good, as were the events leading up to it.  The only slight problem I am having is that my army of alts is seeing far less love than they did in Warlords.  Right now I have two characters to 110 the new level cap, and in truth I could probably never alt again and still have plenty of things to do.  The catch there however is that I once again want access to tradeskills that my army of alts had.  The first alt I pushed to 110 was done for the fact that I wanted access to mining…  not necessarily because I wanted to play that character.  In fact once I hit 110 I have tried really hard to shift that character to DPS mode after largely leveling as a tank, because I am not sure if I really like tanking as a Paladin.  Paladin tanking just doesn’t feel anywhere near as good as Warrior tanking does right now, and as a result when I tank instances for my friends…  I find myself missing Belghast.  Instead I am trying to focus on being a Retribution paladin, which works well enough given that the bodyguard for Paladins is a tank.  In any case…  I could rattle on at length about this game but chances are you too are playing and have your own stories.  Legion was the expansion where Blizzard learned so many lessons and I believe in some small way started transitioning the game to an interesting future.

Final Fantasy XIV

Regularly Playing: September/October Edition

This game is barely holding in there and I wrote about my feelings at length the other day.  There is just something about the game that isn’t clicking with me, however over the weekend I found out that the story line is leading to apparently a pretty interesting place.  That means that over the course of this week I will be popping in and consuming locust-like the new content patch in the hopes of being able to talk about it on next weeks AggroChat.  For this reason more than any others I am leaving it on the list, in the hopes that wherever they are going with the story will rekindle my fires of caring about the game.  For the time being however it teeters on the brink of removal, knowing that even if I do… it is certain to make its way back eventually.  Final Fantasy XIV is one of those games that I truly love… even if I don’t necessarily want to be playing it at the moment.

Rift

Regularly Playing: September/October Edition

Rift is also teetering precariously on the precipice of being removed from the list.  The only reason being because I just simply am not playing right now.  I have too much other stuff that is keeping me engaged and at the moment my “rift time” involves logging in every day to collect rewards and then logging right back out.  That said I know that Starfall Prophecy will be coming soon and with it a number of changes that sound like they are going to be excellent for the game.  For the moment however I am collecting the pre-launch currency and seeing just how many I can end up getting before things go live.

To The Returning and New

Destiny: Rise of Iron

Regularly Playing: September/October Edition

I knew this one would not stay gone long from the list, especially with the impending release of an expansion.  I’ve talked about my thoughts on Rise of Iron, and while it seems strange to call it an expansion…  it is definitely a return to amazing Destiny fun.  The more time I spend in the plaguelands the more I love them, and it seems like right now it is fitting this role of wanting to play something… that doesn’t require much of me.  I end up booting it up quite often when I first get home from work, or if I am trying to wind down before going to bed.  It lets me get in… kill some baddies and walk away with some loot…  some of it is actually usable.  There are some interesting things going on, namely that engrams seem to upgrade in quality way more often.  I opened two legendary engrams last night and got exotic items from them for example, and while blue engrams seem to be light locked at 340…  they are upgrading into legendary items pretty often as well.  I am definitely enjoying myself again and looking forward to being able to hit the light levels that will allow me to do group content once again.

Guild Wars 2

Regularly Playing: September/October Edition

Now in the “games I never thought I would be adding to this list” category we have Guild Wars 2.  I have a bit of a sordid past with this game, so much so that I don’t even think I have an existing sidebar graphic for it.  However this month thanks to Tam latching onto it… it is seeing a bit of traction among the AggroChat crew.  As a result I am begrudgingly playing it much the same way as Tam is begrudgingly playing World of Warcraft.  We still have yet to run a dungeon, which is something we need to remedy and the next time the folks are doing content in this game… I really need to log in and join in.  For the most however any time I would spend in this game is getting gobbled up by the Legion machine.  I really need to give it more of a fair shake… in spite of not quite feeling like I want it to feel.

To Those Parting

Pokemon Go

This one is leaving not entirely of my own choice.  For quite awhile now this has been my go to boredom mobile game and a huge motivation to get out into the world and walk.  However recently they released a patch that has effectively locked me out of the game.  For whatever reason my phone shows up as it has been rooted… even though it is not.  This is a problem that is happening to a ton of people playing this game, and I have a feeling that it is caused by the fact that there is an update that fails to patch into my phone.  I’ve gone so far as to wipe the phone and take it back to a factory rom and still run into the problems with one patch failing to load past 28%.  As a result I am barred from participating in this game, and it is leaving the list.  I keep hoping that at some point they will remove this patch and I can get back to catching pokemon, but I highly doubt that.

Diablo 3

This season was a bit of a struggle because at the same time it launched… the pre-launch event started up in Legion.  Any time I would have been spending in Diablo 3, got gobbled up by World of Warcraft.  Grace and I however made it through the season journey, or at least in my case far enough to unlock the cosmetic items.  There is no way I am going to be spending enough time to unlock the stash tab this time around, and my support structure in this game is also devoting 100% of their time to WoW.  So for the time being I am removing it from the list until next time a season starts up.

No Mans Sky

This one never really stood a chance.  It launched at a time when I was super devoted to a bunch of other games… and quite honestly I just have not given it the time needed to really sink its teeth in.  The bit I played I enjoyed, and I could see myself spending hours playing it.  The big problem however is it is not a game I am playing with friends… and felt super lonely.  There are times I need this sort of game, and I am sure when I get into one of those extended funk periods I will break it back out and roam the lonelyverse.

 

 

Fox Battle Buddy

Fox Battle Buddy

I am a simple man made up of many rituals.  When one of those rituals is broken… things tend to fly out of control.  This morning is a prime example of this, considering I am getting a super late start to writing a post.  The normal sequence of events was interrupted and in the process I wound up fiddling about for far too long and now am under the gun to produce a post.  In truth I don’t have an awful lot to talk about this morning other than to show you my awesome new mount.  The luck truly has been with me over the last week, what with getting the legendary belt, a 870 ring from the raid… and the drop needed to start the fox mount quest in Suramar.  There are supposedly a whole bunch of ways to start this quest, but I got mine from one of the daily emissary loot boxes.  Whatever the case it all starts with receiving a Torn Invitation, that immediately turns around and unlocks a series of four day long missions in your Order Hall.  From there you get a quest out in Suramar called Volpin the Elusive that involves saving this fabulous mount, or at least the Fox that becomes the mount.  My head canon is that the fox is so grateful for protecting him from the mean hunters, that he decides to be our lifelong battle buddy and going off on adventures with us.  In any case it is a very different looking mount, much shorter to the ground than is the normal case and because of this it makes it feel sleeker.  This is coming from someone who was already used to riding around on the fairly sleek Spectral Tiger.

Fox Battle Buddy

Other than the mount I managed to push my paladin across to 110 last night while roaming around in a momentary lag in the dungeon running.  In truth I wound up running a normal Eye on him to help out some guildies, and that gave me the initial push needed to cross the finish line.  The only problem here is that there is one entire zone that I never touched, which means I am not only trying to hit Friendly with Nightfallen but also needing to go over to Val’sharah and do the same for the Dreamweavers.  Essentially the number one priority right now is unlocking world quests.  That will allow me to casually gear this character without really needing to push super hard.  If I just pop over and check to see what pieces of gear are available I should be able to get to fighting condition in no time at all.  Additionally I plan on starting to focus on my retribution weapon whenever I unlock the first gold trait on my tanking set.  The truth is I am far more likely to gear the paladin doing LFR as Retribution than I am as a tank… I just found it super handy for leveling purposes to push up without the threat of death.  It is always handy being able to talk for friends, and being able to pull literally whatever I wanted with zero threat of death is always favorable to killing things quickly for me.  Playing a tank in an MMO feels akin to playing god mode, which is simply something that is hard to get used to NOT having.  In any case… I need to wrap this up and get on the road, but I am sure this weekend will be filled with dungeons and more faction work on the paladin.  Hopefully yours is relaxing and enjoyable as well.

Eorzean Melancholy

Eorzean Melancholy

I find myself going through a bit of an odd patch with Final Fantasy XIV, or more so I guess one that has been dragging on far longer than I expected.  When A Realm Reborn launched I was reluctantly playing because my friends were playing.  However something happened along the way and I fell in love with Eorzea.  We drifted apart once our little circle of friends started exiting the game, only to come back a year or so later in full force.  Ultimately Final Fantasy XIV was the game that we left, without really having a reason other than simply running out of things we were able to do.  Mind you… not things we WANTED to do…  things we could realistically do with the gear levels we had without copious amounts of grinding.  When we ultimately came back there was an entire years worth of content waiting for us to explore and it quite literally took every moment up to the release of the expansion… and a bit after it to be able to see and explore all of it.  I cannot remember another expansion for any game that I looked forward to with near the anticipation that I did Heavensward.  While the story content was fun to level through, it was also an expansion of limited scope.  It is strange that getting two dungeons per patch cycle instead of three makes a huge difference…  but it really did and it made each new set of experts feel monotonous.  You would ultimately have the dungeon you liked, and the dungeon that you disliked…  and it always felt like you ended up getting queued into the dungeon you really did not care for.  I am looking at you Neverreap.

Once again we faded away from the game, and while I stayed subscribed this time… I pretty much only poked my head in for new content patches and holiday events.  Recently we made a push to “get the band back together” and start raiding again.  The problem there being that while I am interested in raiding with my friends…  I really want to put zero effort into actually getting the gear NEEDED to raid properly.  When I lay out the options I have before me each night…  I never end up choosing to spend my time in Final Fantasy XIV.  This week another content patch was released, and the game has almost lapped me once again since I was existing in “barely eligible” territory before.  There are several of the new things, like the story content that I can complete right now with my item level.  However to be a proper and reasonable tank I really need to get in and devote some time to gearing.  Unfortunately I really just don’t want to.  It is extremely hard to stay viable in a game that you find yourself only willing to play once a a week.  The malaise has been strong with this game for me, and I am not entirely sure why.  I have always been one to complete each and every holiday and quest that springs up…  and now I have this sad line of broken quests that I never actually finished.  I completed one part of the multi-part burning rangers quest… but never actually finished that up so while I have the armor I have none of the poses.  The Yokai event has been started but I have not actually put enough effort into anything to actually get pets or weapons.  Similarly I realized last night that I apparently completely missed The Rising, because while I kept thinking I will do it someday… I ran out of somedays to do it in.  Finally the Palace of the Dead arrived… and while I have done some with friends I have yet to actually finish any weapons.

I guess it disturbs me how uninteresting all of this seems to me right now, and I have no clue why.  Its like waking up one morning and realizing that you and your best friend… really don’t have much in common.  So often when I fade away from an MMO there are clear reasons why,  this decision or that decision that caused me to get frustrated and quit.  Final Fantasy XIV however is just simply dying from my own neglect and unwillingness to visit it.  On some level that makes me really sad because I am not sure what it was about the Heavensward cycle that made it so much less sticky for me personally than the Realm Reborn.  I think a big part of it is my attraction to loot, and the fact that it feels like there is nothing that I can really do with my time other than hopping on the expert dungeon train.  What I mean is that FFXIV for all intents and purposes is a lootless game… or at the very least a game devoid of interesting drops.  Sure there are chests at the end of dungeon encounters that reward items, but I am talking about is open world free range loot.  I like the fact that in other MMOs there is always a chance, albeit slim that I might get something awesome to drop when I kill any random mob out in the world.  This pushes me to run amok and slaughter everything I come across… in the hopes that this one might be the one that gives me something awesome.  Final Fantasy unfortunately gives me stacks and stacks of crafting materials that I don’t care about, especially since I find the auction house system and selling said materials cumbersome as hell.  So what ends up happening is every mob death feels equally meaningless to me, because there are no situations being set up like that one time I killed a Giant in Stranglethorn and go`dt the Skullflame Shield.

Final Fantasy XIV has hands down some of the best group content, but similarly it is equally boring.  Sure there are the occasional item that has a nifty graphic that you can pick up from roulette, but for the most part you are running dungeons not to get interesting gear… but instead to increment a number of tokens until you can then spend those saved tokens on a piece of gear.  Even then, for the most part gear is an incremental stat stick, that unless you are replacing a 180 with a 220… is not immediately noticeable that the game feels immediately better.  Granted this is a problem with a lot of MMOs when you pick up items that don’t do something.  I am running into this problem with World of Warcraft at the moment in that every single trinket I get just seems to give me a bunch of stats and doesn’t actually do much in the interesting column.  The big problem however is that I just don’t feel more awesome when I put on better upgrades in Final Fantasy XIV… largely because how I judge that “feel” is by my effectiveness to take down random stuff out in the open world.  Since there is nothing actually interesting to kill in the open world…  it is defusing that feedback circle for me.  Ultimately I get gear to feel more powerful taking down things that maybe I once struggled.  It is the “Sand Giant” effect played out in a smaller scale over and over and over for me.  In Everquest there were these mobs called Sand Giants that decimated players in what was ultimately a level 20ish zone called the Oasis of Marr.  However there was a moment of sweet retribution when you could come back at 45-50ish and destroy them and get all of that pent up revenge.  Gearing in an MMO has this same effect for me… as I level there are always big bads that I maybe struggled to take down… and then it feels great to eventually turn the tables on them.  Apart from the early raid content…  I don’t have that experience in FFXIV and I think it is why the open world combat feels so dull to me.  Anyways… this post has gone on far longer than I expected it to, but it still is sad to me… that for many of these reasons…  I am just not finding myself playing much Final Fantasy.

Eorzean Melancholy

Eorzean Melancholy

I find myself going through a bit of an odd patch with Final Fantasy XIV, or more so I guess one that has been dragging on far longer than I expected.  When A Realm Reborn launched I was reluctantly playing because my friends were playing.  However something happened along the way and I fell in love with Eorzea.  We drifted apart once our little circle of friends started exiting the game, only to come back a year or so later in full force.  Ultimately Final Fantasy XIV was the game that we left, without really having a reason other than simply running out of things we were able to do.  Mind you… not things we WANTED to do…  things we could realistically do with the gear levels we had without copious amounts of grinding.  When we ultimately came back there was an entire years worth of content waiting for us to explore and it quite literally took every moment up to the release of the expansion… and a bit after it to be able to see and explore all of it.  I cannot remember another expansion for any game that I looked forward to with near the anticipation that I did Heavensward.  While the story content was fun to level through, it was also an expansion of limited scope.  It is strange that getting two dungeons per patch cycle instead of three makes a huge difference…  but it really did and it made each new set of experts feel monotonous.  You would ultimately have the dungeon you liked, and the dungeon that you disliked…  and it always felt like you ended up getting queued into the dungeon you really did not care for.  I am looking at you Neverreap.

Once again we faded away from the game, and while I stayed subscribed this time… I pretty much only poked my head in for new content patches and holiday events.  Recently we made a push to “get the band back together” and start raiding again.  The problem there being that while I am interested in raiding with my friends…  I really want to put zero effort into actually getting the gear NEEDED to raid properly.  When I lay out the options I have before me each night…  I never end up choosing to spend my time in Final Fantasy XIV.  This week another content patch was released, and the game has almost lapped me once again since I was existing in “barely eligible” territory before.  There are several of the new things, like the story content that I can complete right now with my item level.  However to be a proper and reasonable tank I really need to get in and devote some time to gearing.  Unfortunately I really just don’t want to.  It is extremely hard to stay viable in a game that you find yourself only willing to play once a a week.  The malaise has been strong with this game for me, and I am not entirely sure why.  I have always been one to complete each and every holiday and quest that springs up…  and now I have this sad line of broken quests that I never actually finished.  I completed one part of the multi-part burning rangers quest… but never actually finished that up so while I have the armor I have none of the poses.  The Yokai event has been started but I have not actually put enough effort into anything to actually get pets or weapons.  Similarly I realized last night that I apparently completely missed The Rising, because while I kept thinking I will do it someday… I ran out of somedays to do it in.  Finally the Palace of the Dead arrived… and while I have done some with friends I have yet to actually finish any weapons.

I guess it disturbs me how uninteresting all of this seems to me right now, and I have no clue why.  Its like waking up one morning and realizing that you and your best friend… really don’t have much in common.  So often when I fade away from an MMO there are clear reasons why,  this decision or that decision that caused me to get frustrated and quit.  Final Fantasy XIV however is just simply dying from my own neglect and unwillingness to visit it.  On some level that makes me really sad because I am not sure what it was about the Heavensward cycle that made it so much less sticky for me personally than the Realm Reborn.  I think a big part of it is my attraction to loot, and the fact that it feels like there is nothing that I can really do with my time other than hopping on the expert dungeon train.  What I mean is that FFXIV for all intents and purposes is a lootless game… or at the very least a game devoid of interesting drops.  Sure there are chests at the end of dungeon encounters that reward items, but I am talking about is open world free range loot.  I like the fact that in other MMOs there is always a chance, albeit slim that I might get something awesome to drop when I kill any random mob out in the world.  This pushes me to run amok and slaughter everything I come across… in the hopes that this one might be the one that gives me something awesome.  Final Fantasy unfortunately gives me stacks and stacks of crafting materials that I don’t care about, especially since I find the auction house system and selling said materials cumbersome as hell.  So what ends up happening is every mob death feels equally meaningless to me, because there are no situations being set up like that one time I killed a Giant in Stranglethorn and go`dt the Skullflame Shield.

Final Fantasy XIV has hands down some of the best group content, but similarly it is equally boring.  Sure there are the occasional item that has a nifty graphic that you can pick up from roulette, but for the most part you are running dungeons not to get interesting gear… but instead to increment a number of tokens until you can then spend those saved tokens on a piece of gear.  Even then, for the most part gear is an incremental stat stick, that unless you are replacing a 180 with a 220… is not immediately noticeable that the game feels immediately better.  Granted this is a problem with a lot of MMOs when you pick up items that don’t do something.  I am running into this problem with World of Warcraft at the moment in that every single trinket I get just seems to give me a bunch of stats and doesn’t actually do much in the interesting column.  The big problem however is that I just don’t feel more awesome when I put on better upgrades in Final Fantasy XIV… largely because how I judge that “feel” is by my effectiveness to take down random stuff out in the open world.  Since there is nothing actually interesting to kill in the open world…  it is defusing that feedback circle for me.  Ultimately I get gear to feel more powerful taking down things that maybe I once struggled.  It is the “Sand Giant” effect played out in a smaller scale over and over and over for me.  In Everquest there were these mobs called Sand Giants that decimated players in what was ultimately a level 20ish zone called the Oasis of Marr.  However there was a moment of sweet retribution when you could come back at 45-50ish and destroy them and get all of that pent up revenge.  Gearing in an MMO has this same effect for me… as I level there are always big bads that I maybe struggled to take down… and then it feels great to eventually turn the tables on them.  Apart from the early raid content…  I don’t have that experience in FFXIV and I think it is why the open world combat feels so dull to me.  Anyways… this post has gone on far longer than I expected it to, but it still is sad to me… that for many of these reasons…  I am just not finding myself playing much Final Fantasy.