We Like To Help

Reluctant Roulette

ffxiv 2015-03-04 23-21-10-21 I thought I would take a few moments this morning to address a few things we are noticing among new recruits to our Free Company.  I believe for the most part the majority of this group reads my blog at least sometimes, so here is hoping that my post will find it’s audience.  If nothing else this serves as a good reminder to anyone new to Final Fantasy XIV or considering playing it.  The first behavior I am seeing an awful lot of is an absolute reluctance to EVER use the Duty Roulette system at all.  It seems like most of the players have come from several years in World of Warcraft, where “pugging” has become a dirty word.  I fully understand this and quite honestly I was scared to use the Duty Roulette system…  that is until another FC mate tiptoed into the water and reported back that it was actually pretty awesome.  I dislike random groups in other games more than most people, and I will be the first to say that the community in this game is simply better.

The other thing you should know is that those of us who are veterans are using the Duty Roulette system constantly.  On a given night if nothing much is going on I will be queuing for either Hard Mode or Trial Roulette, and at least once a day I am trying really hard to get in at least one Expert Roulette.  Sure you occasionally stumble onto an elitist, but it is nothing like other games where you are belittled and kicked from the group for not instantly being amazing.  More often than not when a player says they are new, someone will take the time to explain the encounters to them.  Honestly I often give my player commendations to new players for having the strength to stand up and tell the group.  It makes the run go so much smoother when you know for certain if a player is going to have the requisite ancestral knowledge to understand the common way a given fight is done.  More than anything I suggest you give Duty Roulette a chance.  I’ve actually met several people on Cactuar through the roulette system, and it makes me happy to see them around.

We Like to Help

ffxiv 2015-03-16 19-51-20-83 One of the other behaviors I am seeing a lot of is players not asking for help.  I realize that in some groups this might not be the norm, but in our Free Company for the most part people enjoy helping others.  Now there might be times for this or that reason that someone cannot help, and that is perfectly fine.  However if we don’t know a given player needs something, it is impossible for us to read minds.  Our hope is that this creates an atmosphere where people are freely saying what they need to do, and others  are responding that they can help out.  A prime example is that we have known for a bit that Neph needed Dzemael Darkhold, so when she popped on the other night we ran the dungeon to make sure she got it.  Similarly we have done countless primal fights or lower level dungeons to help our dps players especially fight their way through the queue system.  Self service and the Duty Roulette are always valid choices, but when you are confronting a thirty minute long queue…  please speak up and pending it is not a raid night folks should be able to pull together a dungeon pretty easily.

Running dungeons in Final Fantasy XIV is not quite like running dungeons in other games.  The fact that the game auto scales your level to match the dungeon, and rewards you with money if you are max level…  means that running lowbies through dungeons is always a positive prospect.  In other game my primarily problem with running low level dungeons was that it ended up feeling like I was babysitting players, because at max level I could just one shot most of the encounters in the zone.  In Final Fantasy XIV, these dungeons are still viable, and it feels like you are doing something meaningful regardless of the level range.  I will never get tired of running places like Haukke Manor or Stone Vigil, and Primal fights like Garuda still end up being a challenge for our scaled down groups.  It is interesting trying to remember how you functioned without your high level abilities, and this alone makes a lot of things far more interesting than you might think.  So please if you need help, be it a dungeon or help with some crafted gear…  speak up in chat.  Right now Tam is doing an interesting census of players to find out if they are interested in raiding, so I highly suggest you fill that out from the guild message of the day.

A Night with Nael

ffxiv 2015-03-23 20-28-37-77 Last night was a bit of a refresher night in many ways.  Namely we had a few people out, which meant we snagged one of our new recruits to help out with turn nine.  The problem is our group does things a bit different than the “norm” for turn nine groups.  So there was a bit of adjustment, similarly it had been over a week since I last set foot in the zone, and I was more than a tad bit rusty myself.  I still feel like we made some progress, but we are hitting this wall on the third phase where we are just not pushing Nael hard enough to keep from getting two dragons.  In our attempt to push harder, we are getting this awkward transition to phase four and getting a dragon at the same time…  which is leading to a wipe.  I feel like I am simply not doing enough dps on my Dragoon to really make up the difference.  My tank is level 122 gear wise, but my dragoon is only 112.  Honestly I never expected to be dpsing in a raid situation, so my Dragoon has essentially gotten table scraps as far as gear goes.  I have been pushing to grab a piece of 120 gear our of World of Darkness each week in the hopes of boosting my dragoon dps just a little bit.

This however means repeating World of Darkness over and over without seeing any drops.  Last night represented my sixth and seventh run of the week, and thankfully on the final boss I saw a piece drop that I did not already have.  Sure it was only the belt, but at the 11th hour on the night before reset…  I will take quite literally anything.  I was just about to reach the point where I was going to start rolling on everything just to get a piece of gear before the zone reset today.  Largely I feel like I am being a boat anchor on our group with this fight.  We need more dps, and I am just not going to the extreme lengths that Kodra is willing to to tweak his dps.  The optimal dragoon rotation is twenty seven steps long according to the guides I have read… and quite frankly there is no way in hell I am going to be able to pull that off flawlessly every single time.  Instead I do a much more simplified and repeated sequence, but when we are on this razors edge of being able to do it versus not being able to do it… it feels like I am failing the group.  As such my answer is to try and pour gear into the problem, and as soon as World of Darkness uncaps on the 31st I will be running it until my eyes bleed farming a full set of gear.



Source: Tales of the Aggronaut
We Like To Help

Night Means Business

Weekly Caps

ffxiv 2015-03-19 23-18-41-40 Another weekend down, and I have somehow managed to cap poetics at the 11th hour.  I did not get near as much playtime as I would have liked over the weekend, and I was pretty horrible about managing to do an expert roulette every single day.  That said I still managed to cap without a whole lot of issue yesterday evening while watching television.  This meant that I also managed to get a second item this week in the form of the ironworks neckpiece.  Right now this only leaves me with the ring that is sub 120, as far as the full set of poetics gear I still need a chest and a belt.  One of those will take multiple weeks to get, so at this point I am trying to decide whether or not to go after the expensive piece, or to go for another 375 item and upgrade my final 110 item to 120.  I really wish that World of Darkness had a shot at dropping jewelry, or at the very least rings since that seems to be the problem item for all of my classes.

The problem with rings in Final Fantasy XIV is that they are unique equipped.  Now there is a slight trick to this, that the unimproved and improved version of the same ring count as two separate items.  This means I could buy a second ironworks ring now that I have an augmented one and get rid of that last 110 slot that way.  This always feels wasteful since you are essentially never going to use that non-augmented ring for anything other than a bridge to slightly higher stats.  This is one of those things that I hope they work around in the expansion, making more ways to fill that second ring slot without resorting to wasteful spending of tokens.  Another thing I would love to see is for max level players to get a few tokens for running free company mates through low level content.  I was honestly concerned that I might not make the cap this week because I spent most of my weekend tanking lower stuff for friends.  I wouldn’t change a thing, but it would have been nice to know I am slowly inching towards the cap when we were running Dzemael Darkhold or Aurum Vale.

Lower Content

ffxiv 2015-03-22 18-35-46-30 Other than the stress about hitting the 450 poetics weekly cap, I had a blast this weekend running free company mates through lower level content.  Over the course of the weekend I tanked a few primal fights, a couple of trips into Stone Vigil, a couple of trips into Dzemael Darkhold, and if I am remembering correctly at least one trip into Haukke Manor.  Essentially anytime a guildie needed something run, I stepped up and offered…  sometimes with some caveats attached like that I was already in a run.  What makes me even more happy is it seems like most of the guild is doing the exact same thing.  Our folks really genuinely seem to enjoy helping, and this makes me extremely happy to see it in action.  I find it interesting that even though we are spending a lot of time running content below our actual gear levels, that they still feel fresh and challenging each time we sit foot in them.  That is a real testament to just how good their dungeon content is, that after running Haukke for what has to be close to the 100th time, it still feels just as enjoyable.

The awesome thing is that thanks to all of this dungeon running we have a whole new flock of players getting close to hitting the level cap on their first classes.  I believe Syl hit 47 on her Black Mage, and I know Grace is somewhere in the 46ish range after our various runs throughout the weekend.  What is so awesome about this is that doing 8 player content is going to be all that much easier as we keep adding new folks to the mix.  The awesome thing is, there is a possibility that at some point we can actually be running two full parties at the same time.  This is going to be great for offering lots of different content options to the group as a whole.  It is a super exciting time to be playing Final Fantasy XIV in the Greysky Armada, and all of it just has me pumped to log in each night.  I am thoroughly enjoying the game and really looking forward to June and the Heavensward expansion.  That said also really looking forward to the 2.55 patch coming March 31st.

Night Means Business

FINAL FANTASY XV EPISODE DUSCAE_20150322124217 I spent some time yesterday afternoon playing the Final Fantasy XV demo, otherwise known as “Episode Duscae”.  The demo starts our cast of road trippers a bit into the content from the sounds of it.  Their vehicle has broken down and they are having to make some cash to pay for repairs.  This serves as a way to teach the player about combat.  The other thing that it should have taught me better was that the day/night cycle means serious business.  I did what I always do in games, and went wandering off the path looking for combat wherever I could find it.  I took on packs of Saberwolves, and foolhardily a giant pack of what I think were called “Gerdua”.  They were these huge lumbering tusked calf things, and somehow I managed to aggro around a dozen of them.  I got a lot of practice using the parry options to take them down.  As night fell the game reminded me that I really should camp for the night.  The problem is it did not really message well where i should camp or even how I should go about doing this.  On my map was a house icon, and an exclamation point there saying something about making camp.

So I wandered off in that direction in the middle of the night, and from out of the sky came a horribly bright light signaling an enemy drop ship was just about to flood me with baddies.  After dispatching the first party of four heavily armored troopers, I started getting attacked by Goblins.  The goblins were no big deal because they had minimal hit points, in fact after some time I started really enjoying wrecking them.  That was until a second and third drop ship showed up…  so I started trying to juggle eight heavily armored troopers and a half dozen goblins running in to fight me.  I was actually holding my own for a bit, until the Saberwolves started showing up…  and at that point I was pretty much done for.  I thought to myself “That Escalated Quickly” and it really did… one minute I am doing just fine and feeling like I have a chance and the next moment the entire world seems to be attacking me.  So when this game tells you to camp…  I suggest you camp.



Source: Tales of the Aggronaut
Night Means Business

FFXIV for PS3 Closeout

AggroChat #49 – Road Trip Fantasies Type-0

During this show we are joined by our normal cast of Belghast, Rae, Tam, Kodra and Ashgar as we devote the majority of the show to lots of different things Final Fantasy.  We talk the release of the Final Fantasy XV Demo and how this has sent Tam back into the 90s.  We talk Final Fantasy Type-0 and how we are enjoying this very different Final Fantasy Offering.  We also talk about how the Final Fantasy franchise going to more “on rails” games turned several of us off the franchise for awhile.  Ashgar beats Ori and the Blind Forest and talks a bit about his feelings regarding the ending.  Tam talks about his enjoyment of Dreamfall Chapters and how it isn’t really required that one has played the previous games.  Rae talks about her new Noms website, where they plan on making a recipe a week and reflecting on what the various authors think of it.

I talk about my current funk with my World of Warcraft raid and how the frustrations there are harshing my enjoyment.  We also delve into a deep session once again where we talk about the differences bertween WoW and FFXIV raiding.  We also have a session of “Tam Told us So” now that the news about crafting specialization has taken some of the focus away from us all becoming Omni Crafters.  I talk about my return lately to Elder Scrolls Online and the conversion to a Buy To Play system.  I talk about a game I did not expect to like but find myself begrudgingly enjoying, and that is ZMR:  Zombies Monsters Robots.  Finally we close out the show with some discussion about the League Championship Series and the introduction of the new roaming support champion… Bard.

FFXIV For PS3 Closeout

FinalFantasyARRXIVPS3Yesterday we spent the day mostly roaming around, in an effort to get out of the house more than anything. Tis the season for post Christmas clearance in all the various stores as they start closing out one seasons stuff in preparation for summer.  This is generally an awesome time to pick up all sorts of random bits, but more often than not I am hunting for Legos.  I’ve already found several sets deeply discounted and I have reached the point where I really don’t pounce on something until it is at least half off or more from the original price.  In my journeys yesterday I noticed that it seems like all of the Target stores are closing out their PS3 copies of Final Fantasy XIV A Realm Reborn.  This creates a unique opportunity for players who have been on the fence about playing the Game.  Throughout my journeys yesterday I found it between $6 and $10 for a boxed copy of FFXIV  PS3.  Now if you act very quickly you can turn this PS3 copy into a PS4 copy with several caveats.

Firstly this offer goes away on March 31st, so you will have a limited amount to time to actually do it.  Secondly you have to have a PS3 or access to a PS3 to make this work.  You have to log your PSN account into a PS3 and bind that PS3 to your account.  Then you have to  boot up FFXIV and log into the game, thereby registering your PSN account to your Square Enix account.  Finally you have to go into the Mogstation and you can click the link that should now appear at the bottom of your account screen.  This should give you a code that you can then enter through the Sony Playstation store on your PS4 to get a copy of Final Fantasy XIV A Realm Reborn of PS4.  This is a ton of hoops to jump through but it should allow you to get a copy of FFXIV ARR for really cheap.  There are some caveats here… firstly when you claim your PS4 copy, it nullifies your PS3 copy.  Secondly this does not give your account a PC License, which would be a separate  purchase.  I did this some time ago myself but I had forgotten all of this bullshit that you have to do until yesterday when a friend was trying to make this work.  I normally play on my PC but I like having the option to play on PS4 especially since you can remote play through a Vita or PSTV.  Granted the controls are kinda wonky, but it would be well worth figuring it out for leveling and crafting as such.

City Building

Cities 2015-03-21 11-45-41-43 Another game that I have been playing around with lately is the confusingly named Cities: Skylines.  It seems like I was suffering the same confusion that so many other gamers seem to be… that Skylines was somehow connected to the Cities XL and Cities XXL franchise.  That colon apparently is there to somehow differentiate the games, because they are in fact from two different companies.  I had played XL in the past and was not terribly impressed, so when I say the buzz about Skylines I for the most part ignored it.  That was until I actually watched some game play footage and saw that the game was essentially everything I wanted the last couple of Simcity titles to be.  Overall the game feels very much like a logical successor to Simcity 2000, which was really the last big city building game that I enjoyed playing.  If you take the concepts from that game, and bring them up to modern standards you have the Skylines interface.  The game strikes this balance between trying to have mind bending graphics and being pleasant to look at and play with.

I took this screenshot because I am pretty damned proud of getting my first upgrade.  Apparently in the years since I have played Simcity 2000, I have gotten pretty horrible at city building.  The biggest problem I am having with skylines is that it seems difficult to figure out how best to build the roads and utilities to conserve space for zoning.  The above city is actually my second attempt at creating something viable, and so far it is working okay.  My first city was a complete mess because I didn’t really know what I was doing.  I have a feeling that this second city will also be a learning experience as I try and figure out how best to optimize putting in an electrical grid and such.  All I do know for certain is that skylines is definitely a way to lose an hour without realizing it.  I started playing this as my wife was getting ready to leave yesterday morning, and next thing I know she was ready.  I feel like I need to watch some people playing it to figure out how best to do things again.  The standard grid that I used to build in doesn’t appear to really work here.  If nothing else this feels like the true “next best city building game.



Source: Tales of the Aggronaut
FFXIV for PS3 Closeout

The Guide Program

There are many stories that at the time were frustrating but become more humorous through the lens of nostalgia.  I think we as gamers all have thousands of such tales in us, and with this new feature my goal is to try and devote some time to committing these to paper.  Nostalgia is a powerful force, but one that is fun to wallow in every now and then.

Exeteroth Iceforge

EQpic_LOIOPosingAgain I’ve been sitting here for a bit staring at a blank screen, not quite sure what to write for my Storytime Saturday post.  Which lead m to start thinking about the things I miss in games.  One of the casualties of the whole Daybreak Games debacle was the majority of the in game GM department.  From what I have heard they currently have only a single GM per game, which makes me wonder why there is not talk about bringing back the Guide program.  For those who are not familiar with the concept, the Guide program was a series of player volunteers that gave up some of their in game time to serve as junior GMs on a server other than their own.  These guides took care of a lot of the day to day requests like players stuck in geometry, and minor behavior infractions.  The guide system always felt really cool because you knew more than likely you were getting another seasoned player helping you out, and in part you felt more connected to them because of it.

This freed up the GM staff to do some interesting things like live events.  It was always extremely awesome when something was going on, and it was amazing how fast word trickled through the community.  Players would drop what they were doing to flock to whatever zone something cool was happening in.  The unfortunately thing is it has been literally years since I last participated in something like that.  Modern games seem to have a GM staff that simply does not come out to play anymore.  There was a time when on Xegony in Everquest we knew all of the GMs and guides assigned to our server.  There were so many times they would be hanging out in zone with us as we took down a raid boss, cheering us on.  The problem is there were tales of GMs doing questionable things to help out some of the top tier guilds.   I really hope they were just rumors, because while we might have had GMs in zone with us they never did anything to assist us other than to lend moral support.

Spawn Rights

magiptasa One of the rights of passage in Everquest was the obtaining of the epic weapon.  This was an extremely long process that involved the camping of many rare spawns.  I’ve talked in the past about playing a cleric which was actually one of the less annoying epic weapons to obtain.  The worst ones relied upon steps in raid instances that were extremely rare spawns.  I remember getting home from work, logging in and seeing messages in guild chat that “Pasta” was up, and everyone immediately knew that it meant we were going to the Plane of Hate that night.  Magi P’Tasa was a super rare spawn on what I vaguely remember being a two week long spawn cycle buried deep within the Plane of Hate.  When it was up… it became a race among all the various raid guilds on the server to see who could field a raid first and clear to it and defeat it.  So many times there was a fever pitch battle to try and log people in fast enough, and get us all into Hate in order to grab the spawn rights first.

That was one of the awesome things about Xegony is that for the most part the raid guilds respected each others “spawn rights”.  Meaning that if someone was in a zone, it was more or less off limits to any other guild trying to come up and muscle them out of it.  So whoever gained a foothold in Hate for example, owned Hate until they were doing farming it.  These farm sessions could last days at times, especially on the weekends.  This however was not the case on every server.  Originally I started on Veeshan, the home of the fabled Fires of Heaven raid guild.  They respected no ones “spawn rights” in any form, and there were constantly tales of them steamrolling their way through a zone that someone else was currently farming to muscle through to the spawn they needed.  Often times training mobs on the rival guild to keep them busy while they got what they were after.  I feel like in part the reason why we have instanced dungeons in World of Warcraft, is in part because of these sort of shenanigans.

Murky Depths

Npc_lord_bergurgle The cool thing is that while all of this was going on, it was not unusual for guides and GMs to be hanging out watching the race for the spawn.  I have to say the coolest instance of GM intervention I ever experienced was while I was working on my own epic weapon quest.  At the bottom of Lake Rathetear was a particularly annoying step that involved farming a set of Aqua Goblins until a rare named goblin called Lord Bergurgle spawned.  Like so many of the spawns in Everquest this on was based on a random chance anytime you killed the placeholder.  This often meant spending hour after hour on the bottom of Lake Rathetear which was a slog of a camp because the bottom of the lake was pitch black…. with nothing other than some crumbling ruins to stare at.  During one of my sessions down on the bottom of the lake a random GM popped by and spend several hours just keeping me company as we waited on the spawn.  It was awesome that she was more than happy to chat away keeping a lonely cleric company while waiting on an annoying spawn.

Basically I miss this sort of interaction between the customer support staff and the player base.  During these early days there was so much more cooperation between players and customer service, because it felt like we were in this together.  That we were working together to make this game we both loved all the more awesome.  I am not saying that CS is not doing an amazing job currently, but I miss this era of manual and personal intervention with the players.  The GMs and Guides were physically in the game with you, not connected into it through a chat server in a call center somewhere.  In part it was also cool that “guide robes” were something that was instantly recognizable as a person of authority.  It was like a uniform that every player immediately recognized and respected.  They were the in game security guards and forces of right and good.  I keep hoping now that we have these smaller niche games that they will bring back something like the guide program.  I think it is good for the community as a whole to have representatives in direct contact with the player base on a regular basis.  If nothing else it is fun to fondly remember this era in MMOs, even if I doubt it will ever fully return.  I feel like this is probably something that gets harder to support the larger the game gets.



Source: Tales of the Aggronaut
The Guide Program