Overselling Difficulty

My FFXIV raid group is now caught up to current content, and we’re tackling Ravana Extreme now. People who have done the fight before us have said things like “our raid skipped it because it was too hard” and “prepare to wipe a lot”. Needless to say, a goodly number of us were a bit leery about what to expect.

Overselling Difficulty

We dipped into the raid after a quick, 45-minute full clear of Alexander, and spent about 45 minutes on three or four attempts at Ravana. We didn’t beat it, but we got to the point where we’d seen all of the mechanics; getting the boss down to about 65% on our best attempt.

Overall, the much-touted difficulty was… somewhat underwhelming. It’s possible I’ll eat my words if we wipe constantly on it for the next few months, but I highly doubt that’s going to happen. It’s a dance fight, and the dance is slower and less instantly brutal than things we’ve done before. As much as I’m not thrilled at jumping into Alexander (Savage), it looks like a thing we’re likely to be doing unless another raid or set of raids comes out relatively soon.

I’ve never terribly enjoyed the “harder version of a raid you’ve already done” design path, although I understand why it’s good for increasing the shelf life of content. I’m a fan of harder, max-level versions of dungeons where the story, enemies, and bosses are completely different, but “the same thing but harder” has never really held a lot of appeal for me. If it’s the only thing left to do, I suppose there’s nothing for it, but I’m not thrilled at the prospect of grinding the same two existing dungeons for weeks to get geared up to do a harder version of a raid I’ve already beaten.

Overselling Difficulty

This is, of course, the downside of being on the front edge of content– there’s an effort-to-return curve that gets worse and worse the closer you get to consuming all of the content, and FFXIV is more than happy to dangle brutally difficult “savage” content for the truly hardcore. Not being truly hardcore, I don’t have the same drive to burn through that stuff.

On the other hand, I’m not going to be heartbroken about not beating Savage Alex the way I was going to be sad if we hadn’t completed the Binding Coil of Bahamut. I don’t have much problem milling around in Savage Alex until the next bit of content comes out, though, and as we progress through the next tier of content, Savage Alex will be a little less brutal, and we can go back and clear it at a more leisurely pace. I’m kind of hoping we can leapfrog content through this expansion, since we raid at a somewhat more sedate pace than other groups.

It’s been nice to settle into a routine with multiple raid groups in the guild. The ‘original’ Monday night raid is the more casual of the two raids, and the Wednesday night has quickly gotten a reputation for being the more hardcore. Until recently, they were further progressed in Heavensward content than we were, having beaten Bismark Extreme a week or so ahead of us and (I believe) working on Savage Alexander and Ravana EX. We caught up with them after beating the rest of Coil (old, level-50 content), but we’ve since closed the gap if memory serves.

Overselling Difficulty

People in the FC who really want a hardcore experience have an outlet in both the Wednesday night raid and external statics, which a bunch of people do, which has given us the ability to stay pretty casual in our raids. My hope is that we can start bringing new folks through cool content on Monday nights, especially if we run out of new things to do.

As both guild leader and one of the raid leaders, it’s been sort of a balancing act for me– I want to make sure everyone in the guild is getting the experience they want, but I haven’t wanted to over-commit myself and be forced to lead a “cutting edge” group that I don’t have a lot of interest in. I’ve been happy that Mor has stepped up to run that group, and also that some of the Monday night folks who want to raid more than once a week have the opportunity to do so with Mor’s group.

We have enough people in the guild that it might be time to start looking for a third raid night– this has classically been Saturday afternoon (before podcast), but attendance is often pretty low for that. There’ve been some ad-hoc groups that get rolling, and I think we might have enough people to make a regular Saturday raid possible. It might be a group who can start by going back to old Coil and getting a feel for working together in there. As usual, the trick is finding a raid leader for the group– I can get it off the ground but I’m not going to be able to be around every Saturday to run it.

Overselling Difficulty

who might i have in mind? (art by slipgatecentral on deviantart)

I recognize that it’s not something I’m willing/able to take on myself, and previously I would have felt like a failure as a guild leader for not bearing that load on my shoulders, but having done it before I know it’d burn me out, and if I’m burned out I’m serving no one. Part of the success of the guild in FFXIV is that important stuff is delegated to a variety of people, and if any single person isn’t around the whole thing keeps ticking. I certainly don’t have control over the whole thing, but I’m okay with that, because the organization is more than just mine. As long as people are happy, things are going well, and my job is more to be proactive and start thinking about solutions to problems before they crop up.

It’s a system that works pretty well, and I’d be lying if I said that a lot of it wasn’t borne of my graduate coursework. The two feed off one another, and I feel like my successes in both arenas are due to my participation in the other. I’m a better leader because of being an MBA student, and I’m a better student for having been a leader.

Sportsmanship

I went to a tournament over the weekend that reminded me why I like to play in tournaments. It was a great experience where I got to meet and play against a bunch of new, cool folks and test out my little group of toy soldiers against some other folks’ groups of toy soldiers. It was great.

Sportsmanship

I don’t, as a general rule, like competitive games. I like them even less when I’m playing solo against a single opponent. I get a lot more pleasure and fun out of working together with people to overcome some obstacle, rather than working singly against another person to defeat them. I don’t get a lot of pleasure in asserting my dominance over another person in any medium, and less so when it’s my friends. The closest I get is a sort of academic interest in seeing what the outcome might be, but I don’t really enjoy it for its own sake. It’s a little better when it’s team vs team, because then I’m at least working alongside people. It’s not my favorite thing, but it’s more fun than one-on-one duels.

All of this makes Infinity (and other minis games) a kind of odd standout for me. What I really like about minis games is that it’s two people playing out a big battle that looks REALLY cool on the tabletop, with groups of minis that can often reflect a bit about the person in terms of how they look and which ones have been chosen. My Warmachine lists paint a picture of a person who bides his time until an opening appears, then goes for a quick, efficient assassination. When I used to play Kodra, his lists displayed a person who liked to build efficient, effective engines with interlocking pieces that rolled across the battlefield. Our lists reflected a difference in approach and personality, but we were playing the same game.

Sportsmanship

I used to play Warmachine very competitively, and got frustrated with it. What started to frustrate me about Warmachine once I started playing it very competitively was that I stopped having friendly interactions with my opponents. They were civil, polite, amiable interactions, but there was no give and take and no real sense that we were both trying to make the game fun for the other person as well as ourselves. The game was about making my combo work and stopping the opponent from doing the same. It was fun when my combos worked, and not fun when they didn’t, and it often felt like a zero-sum game. It was something I grew to miss from playing it very casually early on with a smaller group of close friends, and I stopped playing it for quite a while as a result.

Infinity revived my interest in minis games because it demanded that I play with a certain amount of give and take with my opponent. Every action required both players’ participation, so both people were engaged the whole time. It’s a stark departure from the my-turn-your-turn setup in other games, and it means that I always have something to do, and always have a chance to make something work out in my favor, even if the odds are long. At the same time, it means that I have to stay on my toes if I’m winning, there’s no point in the game where victory is basically assured and I can just do as I please. On top of all of that is this layer of exciting action– there are a lot of cool things you can do in the game as both the active and the reactive player, so there’s always a chance for your one troop to be an unexpected hero instead of a casualty.

Sportsmanship

Because there’s so much engagement on both sides of the table at all times, there’s a lot of casual etiquette that comes up with the game. It’s perfectly reasonable in Infinity to say “I’m going to walk up here but stay back far enough so that you can’t see me,” and only the most curmudgeonly player will respond with anything other than “Okay, you can get to about… there, but any further and I’ll be able to see you.” It means that games are frequently won and lost on tactics and strategy and a couple of important die rolls rather than precision eyeballing and “gotcha!” moments. I won a lot of Warmachine games through simply being better at eyeballing distances than my opponents; I have not once ever won an Infinity game on that basis, and I like it a lot more.

I’m not catching my opponent’s off-guard with an attack angle that they thought was safe but ever-so-slightly misjudged, or some combo that they didn’t see coming, or some rules interaction that they weren’t expecting; I win my games on tactics and a bit of luck, and I feel good about my games whether I win them or lose them. I also have opponents genuinely take the time to thank me for fun games in Infinity and exchange more than polite, rehearsed “Thank you”s and handshakes. It’s something that rarely ever happened in other games I’ve played, and a big part of why I’ve stayed in Infinity and love to bring new players into the fold.

Sportsmanship

That last bit is kind of important to me. There are plenty of games that I like that I wouldn’t recommend to other people. Infinity is a game that I like that I would recommend to other people, particularly people who’re into sci-fi and want to try a relatively inexpensive minis game. My experience with the Infinity communities is that they’re welcoming and generally really great folks. The people who I don’t enjoy playing against are rare, and tend not to last long in the game. It takes a certain amount of adjustment, because it’s a very different experience than a lot of one-on-one games, but I like it all the better for that.

Taking a Breath

I’ve had a lot of time to collect my thoughts lately. I may have to pore through my archives to see, but I suspect there’s been a fairly dramatic shift in tone over the last year. It’s been a rough year. I left my job and possibly my career behind to become a graduate student, and I’ve been doing freelance work in lieu of a regular job until I find something.

I’ve had a lot of time to sit and think. More accurately, I’ve had a lot of time where I don’t have specific things to think about, so my mind wanders, and it relaxes and sprawls out. At first this panicked me. It seemed like I could feel myself dulling, losing my edge. At first it seemed like a wax sculpture slowly melting, losing form and definition and identity. That last bit was the scariest.

I’m a student, but I don’t feel like one. I’m a gamer, but I’ve barely clocked ten hours in front of a game in the last two weeks. I’m a game designer, but I’ve barely done any game designing in nearly a year. I’m a romantic… who’s single. I’m… what? What’s left when all of the things I do that define me are things I’m not really doing at all? I felt my edge slipping, my shape blurring, my identity fading, and I felt like I lacked anything concrete to replace any of it with.

This loss scared me. I have a good network of close friends who I value highly, and if I’m no longer me, who exactly are they friends with? It caused me to retreat into a mask of my old self, looking for all the world like the complete upheaval going on inside was really just a minor inconvenience that would be cleared up as soon as I got a few interviews and settled in. At the same time, I was meeting new people, lots of new people, for the first time in years. Not the five minute hello-goodbye that you get at a party or out dancing, but weeks and months of classes with people, and time to get to know them. It’s been an opportunity to be an entirely different person, and it’s afforded me the opportunity to self-evaluate in a way that I haven’t since college.

At the same time, I’ve been forced to define myself by things other than what I’m currently doing, because it’s not a good measure of who I am. It’s caused me to reconsider how much I defined myself by my career and my hobbies previously. Without those as an easy reference point to let people know what (and, by extension, who) I am, I’ve had to introduce myself to people as myself, rather than as a series of labels. For all of my distaste for defining people with labels, I’ve unconsciously been doing it to myself for years.

Without any of that to hide behind, and with classes specifically tailored to rip me bodily from my shell, it’s been an intense few months (with little sign of slowing). I’m unfolding parts of my mind that haven’t been touched in a really long time, while trying to make peace with the fact that I’m just me, I’m not a gamer or a game designer or a manager or a student. I’ve done more new things in the last eight months than I did in the previous 48, and I’ve had the chance to really pore through my own thoughts.

I talked a few days ago about how I don’t trust myself. It manifests in a few ways, but a lot of it crystallized when someone pointed out to me that I’m really, really bad at taking compliments. Even when I take them, I internalize them badly. Someone tells me I’m smart and I immediately take that as both a new weight of expectation and a suggestion that I’ve miscommunicated and said too much or too little. Someone comments on how I notice things and I worry that I seem creepy. I try to be attentive, thoughtful, inclusive, open-minded, and treat others better than I would want to be treated, and only hear the times when people tell me I’ve failed at them.

I’ve struggled for a long time with having advantages that other people don’t, and trying not to call attention to them for fear that I’m “rubbing it someone’s face”. When someone gives me a compliment that I know is true, I cringe a little bit on the inside because it feels like it’s drawing attention to one of those advantages. I’ve been checking my privilege since before that was a concept, and I’ve been acutely, stomach-turningly aware of people who don’t. I’ve been trying not to come off as “too smart” or “too perceptive” or “too good at things” for years, and insisting that I’m not all that smart or perceptive or good at anything. It’s a hollow lie. I’m not perfect, but I’m a hell of a lot better than I’ve been allowing myself to take credit for.

One of the things that started happening in the first few months of my taking classes was an acute realization that I was leaving a strong impression on pretty much everyone I met, without meaning to. It scared me, because it meant that my attempts to go unnoticed were failing, and that I was affecting people unintentionally. I had somehow become the person I’d always admired, the type of person who can speak quietly in a room and have everyone turn to listen– it actually happened to me several times in a class. I could quietly, unassumingly take charge and direct a group of people into becoming a team, and it mostly happened because I thought of something and said it, and people listened and acted on it. My suggestions were treated like directives, and it terrified me.

At the end of one of my classes, I had a string of people thank me for all of my work in organizing and leading everyone. I couldn’t escape the effect I’d had on people, and I agonized over it in the interim between classes. It seemed irresponsible and dangerous to leave a strong impression on people when I didn’t intend to, and my friends, when I commented that it seemed to be happening, generally laughed and said “yeah, obviously.”

I went into my classes this quarter differently. My goal was to leave an impression on people intentionally, to play an active role in what they thought of me and why. I also had to do it without a clear sense of my own identity, and the result felt predictably scattered and chaotic, or so I thought. The feedback I got was that I felt genuine, and perceptive; insightful and analytical, if the latter to a fault at times. People were happy to have met me and I found that the thoughts I’d studiously avoided expressing were well-received and valued. I’ve since been trying to express more of those thoughts with my friends, and it’s very hard to do. My patterns of interaction feel so well defined that I’m leery of breaking from the mold, but I’ve still made little forays and have been met with encouragement.

In the meantime, I’m trying to reclaim those positive traits that I’ve turned around on myself. I’m learning Japanese, a very difficult language, and I’m going to try to take another shot at Chinese at the same time. I think I might ask my mom to start speaking to me solely in Spanish, so I can go from “can mostly understand” to “can speak”. Learning three languages, two of them notoriously difficult, at the same time is crazy. I have no idea if I can do it (and probably can’t), but damn it, I’m smart. I’m not going to find out what I can actually do without pushing my limits, and I have an opportunity right now to push my limits like crazy and see what I can actually accomplish. I’ve been trying to memorize map directions at a glance, and catch little details in everything. I’ve been striking up conversations with random people, and trying to memorize the name of everyone I meet.

I can’t yet say if this grand experiment, leaving my job and moving across the country, was a good idea. It’s still firmly in the “questionable” category from any sort of measurable standpoint, but I’ve had a lot of time and opportunity to heal and grow in ways I can’t measure. I’m a better person now than I was before I moved out here, and I think that alone makes the experiment worthwhile.

No pictures again today. Sorry. I’m exhausted.

My Own 11 Questions

I asked these questions of some other folks on Monday, and have kind of been mulling over them ever since. I thought I’d try my hand at answering them for myself.

  1. What is the best spell to cast?
    • Teleportation. Oh, the places I’d go! I’ve always especially liked the kind where the cast gets longer the further you want to go, so short distances are pretty much instantaneous. I’d never wait at a crosswalk again.
  2. What food item(s) from a game do you want to eat above any others?
    • Rare Candy. Not (just) because I’d be denying it to some poor pokémon, but because I love rare candy. It’s gotta be tasty if it’s so rare, right?
  3. You’ve got an infinite supply of one consumable, and can never carry any others. Which consumable do you choose?
    • EXP gain potions, or those potions that give me skill points. I could learn SO MANY THINGS. Failing that, Potions of Glibness.
  4. You have to choose a race and class that you’ve never played seriously before. What do you pick?
    • I actually wrote this one down because I didn’t know what my own answer would be. It’s tough, because there are archetypes I never play (Berserker, Beastmaster, Archer-types) that I don’t actually enjoy. I think I’d pick Necromancer, since I’ve always thought they were neat but never played one seriously. I wish Enchanters were still a thing, I loved that class. As for race… I mostly play Humans and the occasional Elf, so maybe a Dwarf or possibly some kind of robot. I also never play large races, but I also don’t enjoy them. I could get behind playing a Dwarf.
  5. What game did you think you would hate but actually loved?
    • World of Warcraft. I was absolutely a naysayer and was on the (now long-forgotten) tide of people who were convinced the game was going to be a total flop with its cartoon graphics and “who even makes an MMO from an RTS, what nonsense is that, do they even know what they’re doing”. Turns out yes, they did.
  6. What game did you think you would love but actually hated?
    • The Witcher (series). On paper, it’s everything I want in a game– interesting combat mechanics, deep story, fleshed out characters. In practice, though, it’s just not that fun for me. It’s dark and gritty but I don’t care, and I find myself unable to ignore the thematic parts of the game that make me uncomfortable (read: the misogyny really bothers me).
  7. Pick a zone from any game to live in. Why?
    • Coruscant, from SWTOR. Easy. I want to live in an awesome future city with everything from fancy flying cars to Jedi. Add into that that I love flight and I love vertical cities and, well, there you go. Also I’m way less likely to get shanked or sold into slavery, unlike Nar Shaddaa.
  8. You can excise one class from every future game. Which? Why?
    • Another one I put in here because I couldn’t think of an answer. Part of me wants to say Rogue, so that player fantasy can be replaced with something more interesting, but I think I’m instead going to go with Warrior. There are so many other interesting ways to do the Guy What Hits Things and the warrior just feels so vanilla and boring. Magic classes have moved away from the generic wizard, why not the warrior?
  9. What’s your favorite story?
    • Romeo and Juliet, in all its incarnations.
  10. What hobby does no one (yet) know you have?
    • Most of my hobbies are pretty well known at this point, especially by the majority of people reading this blog. One thing that I do a lot of that people probably don’t realize is picking up new skills. I love learning new skills, and dabble a whole lot in everything from welding to blacksmithing to languages to electrical engineering to programming to cooking to juggling to poetry. If it’s possible for “learning new skills” to be a hobby, that’s probably mine.
  11. What is your favorite secret shame? >:D
    • I cry during movies/tv shows constantly. Get me invested in it, then hit me with the feels, especially happy feels, and there go the waterworks. People rarely notice (I think), but it happens a lot.

There we go! I’m honestly interested in other people’s answers to these, if anyone wants to steal it and tell me. Answer via Twitter, maybe: @Tamrielo!