The Role of Randomness

I really hate random results. It’s one of the reasons why Magic: the Gathering gets under my skin– even a perfectly constructed deck has a significant chance of losing you the game because you get a series of bad draws.

backgammon-precision-dice-dark-red_primary

In most games with random elements, the goal of skilled play is to reduce the effects of the random element as much as possible. The more you can do this, the better. It’s what makes Infinity a tactically compelling game and other minis wargames starkly less so. Skilled play involves maneuvering and planning (two things that don’t involve a random element) in order to maximize your odds of success when you do inevitably have to turn to the RNG to determine your fate. Skilled play revolves around reducing this value as much as possible, and in Infinity you can reduce it quite a bit, through good planning and proper application of tools. In MMOs, you reduce randomness by planning strategies around random occurrences– if the boss has a nasty attack that randomly targets two people, part of your strategy involves everyone knowing what to do if it’s them that gets targeted.

Some element of randomness is important in games, however. A lot of games require that you do the same thing over and over again, and some unpredictability in results keeps things interesting. It’s often a relatively narrow band, but it’s what makes critical hits so fun (and critical failures so interesting). As a DM and game designer, I keep this very much in mind, because it affects enjoyment a lot.

100845

Consider the following: The critical item you need to succeed drops slightly less than one percent of the time. Success is doing that thing over and over again and fishing for that less-than-one-percent chance. That is miserable. Comparatively: If you score a critical hit, you get to perform a cool, class-defining attack. You have a critical hit rate of about 50%. This is a lot more fun, because it’s not predictable, but your odds of endless repetition for the slim hope of success is really unlikely.

Here’s the thing. As soon as something is possible in a game, it gets fed into a risk/reward analysis. People like to dismiss this as “theorycraft” or “mathhammer” or “crunch”, but the reality is that it’s true for every player. If you get a new ability, you’re going to experiment with it to see what it’s good for, or how cool it looks, or what-have-you. Alternately, you’re going to go to someone else who’s already done that experiment. Even if you’re just using said ability “because I like it”, you’ve still made a risk/reward analysis. Something with a random chance of occurring (say, a weapon proc or drop) is either not good enough to be worth pursuing or good enough that you absolutely must pursue it at any cost. This is why people spent months trying to get Thunderfury in Vanilla WoW, despite the pathetically low drop rate.

2wp7ywg

For an extreme example, think of an ability that, one percent of the time (or less!) allowed you to use a cool class ability. Let’s say that, one percent of the time you cast a fireball, that fireball would be an AoE for full damage on all targets. You’d never use it, and you’d probably hate the ability. You’d barely notice when it triggered, you’d be mildly happy when it triggered when you wanted it to, and you’d remember every single time it triggered when you were trying to be really precise about your targeting and it screwed something up. It would be frustrating and maddening to use.

The key is that, in order to be fun, random effects need to be a few things:

  1. Not punitive.
  2. Frequent enough to be noticeable.
  3. Controllable to some extent.
  4. Not crucially tied to basic, moment-to-moment functionality.

This is why the Machinist in FFXIV is so frustrating for many people to play. Your basic attack combo has an element of randomness to it. It’s worth noting that the class gives you a method with which to control that randomness to some extent, which is kind of a big deal. It’s what makes the Astrologian fun– you get a random card draw, but you have options with what to do with that card. Infinity’s range bands and shooting odds are controllable. Well designed raid bosses don’t kill you randomly with mechanics (and the ones that do are viciously disliked).

Volt Securities and Interdiction, my (commissioned) Ariadna force.

Like many things, it’s a matter of moderation. Randomness is important or you can decide games before they’re played– it’s a very easy way to avoid your game being reliably “solved”. Tic-tac-toe is a solved game, but if the game randomly selected a square that you COULDN’T play in every turn, it would quickly not be solved (though it probably wouldn’t be much more fun).

There’s an elegance to games that are not at all random but are still not necessarily predictable or easy to win. Go is a good example, as is pretty much every bullet hell shooter. Similarly, some wildly random games are still fun– while I personally dislike Magic, a very large number of people play it and its randomness is a very good way to muddle minor skill disparities (which is what it was designed for to begin with) while still allowing large skill disparities to stay noticeable.

Magic_the_gathering-card_back

It’s probably apparent by now that I don’t gamble. C’est la vie.



Source: Digital Initiative
The Role of Randomness

I Think I’m Learning Japanese (i really think so)

I spent about four hours today studying Japanese, and working on my process for teaching myself. A few people asked me what resources I was using, so I figured I’d talk a bit about those as well as how I’m structuring my study.

My first step was the free “level 1″ Rosetta Stone program, which I got for iOS. It lets you ‘sample’ various languages, in the form of a roughly two hour course, broken out into chunks. It’s a very high-immersion piece of software, using exclusively audio input/output, images, and kana (written Japanese) to teach. It doesn’t really hold your hand as far as explaining how to use it goes, so I had a number of missteps while I figured out what each type of exercise wanted me to actually do.

What I like about the Rosetta Stone software is that it teaches by showing rather than telling. It doesn’t explain how the grammatical structure works or what the words it uses mean, it leaves you to intuit what it’s saying through context. While this sounds very frustrating, it’s structured in such a way that you can pick up a lot of tangential lessons while doing the exercises it provides, and it mixes up the ways it demonstrates these. As an example, in one exercise it might have you match pictures with statements like “the boy drinks juice” or “the woman drinks water”. You’ll have learned “juice” and “water” prior to this exercise, and are basically now hearing them in sentences to get a sense of how they’re used. The last section of the exercise will then say “the man drinks tea”, introducing you to a word you haven’t seen before, but that you can guess at because the other options you have are “juice” and “water”, so the remaining new word must be “tea”.I Think I’m Learning Japanese (i really think so)

What I don’t like about Rosetta Stone is that, first and foremost, it’s extremely expensive. The software costs hundreds of dollars, and while I think it’s a good piece of software to get an early handle on the language, it’s not going to work for everyone and the depth to which it can reach is relatively shallow. It’s essentially a very expensive way to get a solid handle on a very small piece of the language, though its focus on audio puts it decently ahead of most learning tools shy of a tutor or study group; the latter may not be easily available and the former is going to cost rather more than Rosetta Stone in the long run (though cover a lot more material).

I can neither afford a tutor nor Rosetta Stone, so once I’d completed the free trial lessons, I went looking elsewhere for material. The next tool I started using was another iOS app: iKana, which is essentially a set of flash cards for all of the Japanese syllabaries. As a minor aside, it’s important to note that Japanese doesn’t use an alphabet the way we understand it in English. Each symbol in Hiragana and Katakana corresponds to a particular syllabic sound, which is either a vowel (e) or a consonant-vowel combination (ke). Because each symbol has a single sound (unlike English, which has anywhere from two to five sounds for a given letter), there are a LOT more kana than letters in the alphabet.

I Think I’m Learning Japanese (i really think so)

My approach as a raw beginner was to tackle this bit of memorization first. It requires very little structure and it’s going to be the foundation of me being able to read or speak the language. I spent about a week doing nothing but studying Hiragana for an hour each night, using iKana’s flash cards, stroke order practice, and built-in memory tests. The app comes in a package with iKanji, which is a similar app for learning Kanji (Japanese symbols for words/concepts, rather than syllables), though I haven’t yet used it much. The overall cost of the pair of apps was ten dollars, and I’ve gotten more than my money’s worth out of just iKana, without even touching iKanji. The convenience of being able to practice anywhere I have my phone is great, and it’s become a nightly ritual for me.

What I *don’t* like about iKana is that its tests aren’t extremely robust. Speed recognition tests give you a syllable or a kana and have you match it with its pair, letting you select from four. This is fine and good early on, but it’s a lot easier to score highly on a multiple choice test than it would be for me to simply write all of the Hiragana on a piece of paper. Essentially, iKana can get me a leg up, but I’m going to need to spend some time with something else (read: a pencil and paper, honestly) to get the rest of the way. I can’t speak much about iKanji, because I’ve opened the app all of once thus far. I’ll get to it later.

I Think I’m Learning Japanese (i really think so)

With a pretty okay basis for Hiragana, I felt like I was ready to tackle a textbook. The last purchase I made was the Genki textbook and workbook, for about $70 on Amazon. It’s by far the most highly recommended Japanese learning tool, though it comes with the caveat that it doesn’t hold your hand when teaching you. The textbook moves quickly and comes with some audio CDs for both textbook and workbook. What I like about it is that it provides Japanese text without visible romaji (English alphabet letters) so that I’m forced to actually read Hiragana rather than reading romaji and glancing at the actual Japanese text.

What I don’t like about Genki is that it really wants to be taught by a teacher that’s got a lot of other study work paired with each lesson, and it’s structured for use in a classroom. There are a number of exercises that ask you to talk with classmates, for example. Obviously an entirely self-taught language is going to be nearly impossible, but still.

I Think I’m Learning Japanese (i really think so)

The structure I’m putting together for my study looks something like this:

  1. Kana recognition, to the point where I can read kana by looking at it. I don’t need to be fast at this, I just need to be able to do it.
    • This is basically to lay a foundation for everything else. If I can read or hear sounds, I can put them together and work out what I’m hearing, but until then I’m going to be floundering.
  2. Basic grammar and phrases, enough to say some basic things and ask simple questions, and start to get a handle on constructing sentences of my own.
    • This is to get a grasp of sentence structure and start to get a feel for how to both speak in and listen to the language. I’m less concerned with grammatical perfection here than I am the basics.
  3. Vocabulary, vocabulary, vocabulary, both in kana and in kanji.
    • Sort of self-explanatory, and it’s honestly going to be a part of every step of the process, but here is where I’m going to start trying to express more complex thoughts, and I’m going to need the vocabulary to do so.
  4. Advanced grammar and sentence structure; how to say complicated things.
    • A lot of language learning programs will try to get you saying the complex English things you’re used to early on, which I find frustrating because I can’t break it down the way I do in English. When I tried to learn Spanish, I had a bad tendency to try to directly translate whatever I would have said in English straight to Spanish, and got frustrated because my (large) English vocabulary didn’t map neatly to my (small) Spanish one. It’s a trap I fell into previously and one I’m trying to avoid here. My hope is that I can afford a tutor by this point.
  5. Eloquence, more vocabulary, specialized communications.
    • I have no idea if I’m going to get here. I doubt I will unless I wind up spending some significant amount of time in Japan for whatever reason, or wind up with friends who’ll speak the language around and with me. If I can speak the language well enough to communicate for business purposes, that’ll be great, but that’s another thing I’m going to need specialized training in.

We’ll see how well this structure holds up to me actually trying to learn!

I Think I’m Learning Japanese (i really think so)

I spent about four hours today studying Japanese, and working on my process for teaching myself. A few people asked me what resources I was using, so I figured I’d talk a bit about those as well as how I’m structuring my study.

Her Campus Studying Main _0

My first step was the free “level 1″ Rosetta Stone program, which I got for iOS. It lets you ‘sample’ various languages, in the form of a roughly two hour course, broken out into chunks. It’s a very high-immersion piece of software, using exclusively audio input/output, images, and kana (written Japanese) to teach. It doesn’t really hold your hand as far as explaining how to use it goes, so I had a number of missteps while I figured out what each type of exercise wanted me to actually do.

What I like about the Rosetta Stone software is that it teaches by showing rather than telling. It doesn’t explain how the grammatical structure works or what the words it uses mean, it leaves you to intuit what it’s saying through context. While this sounds very frustrating, it’s structured in such a way that you can pick up a lot of tangential lessons while doing the exercises it provides, and it mixes up the ways it demonstrates these. As an example, in one exercise it might have you match pictures with statements like “the boy drinks juice” or “the woman drinks water”. You’ll have learned “juice” and “water” prior to this exercise, and are basically now hearing them in sentences to get a sense of how they’re used. The last section of the exercise will then say “the man drinks tea”, introducing you to a word you haven’t seen before, but that you can guess at because the other options you have are “juice” and “water”, so the remaining new word must be “tea”.rosetta-stone-logo

What I don’t like about Rosetta Stone is that, first and foremost, it’s extremely expensive. The software costs hundreds of dollars, and while I think it’s a good piece of software to get an early handle on the language, it’s not going to work for everyone and the depth to which it can reach is relatively shallow. It’s essentially a very expensive way to get a solid handle on a very small piece of the language, though its focus on audio puts it decently ahead of most learning tools shy of a tutor or study group; the latter may not be easily available and the former is going to cost rather more than Rosetta Stone in the long run (though cover a lot more material).

I can neither afford a tutor nor Rosetta Stone, so once I’d completed the free trial lessons, I went looking elsewhere for material. The next tool I started using was another iOS app: iKana, which is essentially a set of flash cards for all of the Japanese syllabaries. As a minor aside, it’s important to note that Japanese doesn’t use an alphabet the way we understand it in English. Each symbol in Hiragana and Katakana corresponds to a particular syllabic sound, which is either a vowel (e) or a consonant-vowel combination (ke). Because each symbol has a single sound (unlike English, which has anywhere from two to five sounds for a given letter), there are a LOT more kana than letters in the alphabet.

hiragana

My approach as a raw beginner was to tackle this bit of memorization first. It requires very little structure and it’s going to be the foundation of me being able to read or speak the language. I spent about a week doing nothing but studying Hiragana for an hour each night, using iKana’s flash cards, stroke order practice, and built-in memory tests. The app comes in a package with iKanji, which is a similar app for learning Kanji (Japanese symbols for words/concepts, rather than syllables), though I haven’t yet used it much. The overall cost of the pair of apps was ten dollars, and I’ve gotten more than my money’s worth out of just iKana, without even touching iKanji. The convenience of being able to practice anywhere I have my phone is great, and it’s become a nightly ritual for me.

What I *don’t* like about iKana is that its tests aren’t extremely robust. Speed recognition tests give you a syllable or a kana and have you match it with its pair, letting you select from four. This is fine and good early on, but it’s a lot easier to score highly on a multiple choice test than it would be for me to simply write all of the Hiragana on a piece of paper. Essentially, iKana can get me a leg up, but I’m going to need to spend some time with something else (read: a pencil and paper, honestly) to get the rest of the way. I can’t speak much about iKanji, because I’ve opened the app all of once thus far. I’ll get to it later.

genki

With a pretty okay basis for Hiragana, I felt like I was ready to tackle a textbook. The last purchase I made was the Genki textbook and workbook, for about $70 on Amazon. It’s by far the most highly recommended Japanese learning tool, though it comes with the caveat that it doesn’t hold your hand when teaching you. The textbook moves quickly and comes with some audio CDs for both textbook and workbook. What I like about it is that it provides Japanese text without visible romaji (English alphabet letters) so that I’m forced to actually read Hiragana rather than reading romaji and glancing at the actual Japanese text.

What I don’t like about Genki is that it really wants to be taught by a teacher that’s got a lot of other study work paired with each lesson, and it’s structured for use in a classroom. There are a number of exercises that ask you to talk with classmates, for example. Obviously an entirely self-taught language is going to be nearly impossible, but still.

Orcarbazepine_3d_structure

The structure I’m putting together for my study looks something like this:

  1. Kana recognition, to the point where I can read kana by looking at it. I don’t need to be fast at this, I just need to be able to do it.
    • This is basically to lay a foundation for everything else. If I can read or hear sounds, I can put them together and work out what I’m hearing, but until then I’m going to be floundering.
  2. Basic grammar and phrases, enough to say some basic things and ask simple questions, and start to get a handle on constructing sentences of my own.
    • This is to get a grasp of sentence structure and start to get a feel for how to both speak in and listen to the language. I’m less concerned with grammatical perfection here than I am the basics.
  3. Vocabulary, vocabulary, vocabulary, both in kana and in kanji.
    • Sort of self-explanatory, and it’s honestly going to be a part of every step of the process, but here is where I’m going to start trying to express more complex thoughts, and I’m going to need the vocabulary to do so.
  4. Advanced grammar and sentence structure; how to say complicated things.
    • A lot of language learning programs will try to get you saying the complex English things you’re used to early on, which I find frustrating because I can’t break it down the way I do in English. When I tried to learn Spanish, I had a bad tendency to try to directly translate whatever I would have said in English straight to Spanish, and got frustrated because my (large) English vocabulary didn’t map neatly to my (small) Spanish one. It’s a trap I fell into previously and one I’m trying to avoid here. My hope is that I can afford a tutor by this point.
  5. Eloquence, more vocabulary, specialized communications.
    • I have no idea if I’m going to get here. I doubt I will unless I wind up spending some significant amount of time in Japan for whatever reason, or wind up with friends who’ll speak the language around and with me. If I can speak the language well enough to communicate for business purposes, that’ll be great, but that’s another thing I’m going to need specialized training in.

We’ll see how well this structure holds up to me actually trying to learn!



Source: Digital Initiative
I Think I’m Learning Japanese (i really think so)

Progression and Achievement

I used to be a bleeding-edge-of-content type. At various points in my MMO-playing career, I’ve pushed hard against the wall of the most advanced content in various games at various times, and I’ve reached a point where I no longer feel the need to chase that. That having been said, I still love the sense of accomplishment of beating something legitimately difficult, even if I’m not doing it the fastest, or the hardest possible way.

ffxiv_08032015_185103

Last night, we beat Turn 13, finishing out the Binding Coil of Bahamut in its entirety. Even at the expansion power level, the final boss isn’t a trivial encounter, and took us more tries to beat than the first section of Alexander (expansion raid content, which we did immediately after T13). Part of this has to do with how shallow the power curve is in FFXIV– we’re not looking at orders of magnitude of power increases for the most part. The other part is that the mechanics of the fight are very, very nasty. Even on “easy”, it will happily wreck you if you don’t know what you’re doing.

What I like about this pace of content is that it keeps everything fun. Sure, we’re not going to be the first to beat everything, but we can and will beat it all, and we’ll do it without burning ourselves out. The only time I’ve been fatigued with the regular raid we run has been when we were bashing our heads against Turn 9, and even that was much less nasty than the severe burnout I was feeling doing Naxx40 in Vanilla WoW, or some of the plane raids as they came out in EQ, or hardmode Soa in SWTOR.

this picture is titled "swtor-soa-bug-fix" which should tell you a lot about the frustrations with that awful, awful fight.

this picture is titled “swtor-soa-bug-fix” which should tell you a lot about the frustrations with that awful, awful fight.

I think a big part of it is that I feel like I’m getting a reward that’s more than an item or a title or an achievement for beating a boss. I’m getting a solid, notable chunk of story. The cutscene following the defeat of Arthas in Wrath of the Lich King is basically par for the course for FFXIV raids; every Coil ends with a cutscene like that, and there are also a goodly number of equally significant ones scattered throughout the progression. I’m getting a big chunk of interesting story that means a lot more to me than a fancy new sword or a piece of armor that will be outdated with the next release.

Indeed, at no point while we were raiding Coil were any of the drops going to be relevant for us. They look cool, and that’s about it; we were never going to see upgrades out of there. I think it helped things, and made our experience a lot smoother and more fun. We did each thing as often as we wanted to, rather than grinding them repeatedly just to get drops to gear up for the next one.

AlexanderInGame

As for myself, I got a little burned out getting my gear level up high enough to take on Alexander, grinding Law tomestones to get upgrades. I haven’t had the desire to log in and grind more dungeons, and I’ve been holding off on raiding Alexander on my own until I can see all the pieces of it with my team. I’m looking forward to new dungeons and new story quests to keep moving things forward, but in the meantime I’m branching out into a few other games. I may make a return to Archeage and muck about with that, although as mentioned before I’ve been fairly deep in SAO: Hollow Fragment.

After a fairly long period of being a bit uninterested in the games I had available to me, it’s exciting to have things I want to play again.



Source: Digital Initiative
Progression and Achievement