Loss of identity

So, this week has been really really weird. We entered it in the middle of a twitter shit storm over Zoe Quinn, and then Feminist Frequency released her newest video, women as background decoration, part 2.

(Warning for anyone who might watch that, it’s full of graphic depictions of violence against women.)

Anyways, that sparked off yet another tidal wave of internet bile, leading to her staying with friends after a particularly credible rape/death threat, and then something really interesting started to happen. Big names in video games started standing up against this trash. The counter push was on, but the overwhelming narrative I got was that “this is what gamers are.”

That made me sad. I’ve said a couple times on this blog in the past month that I identify as a gamer, to the point that I feel trapped by that identification. Heck, I just realized I put the stupid label in my brand. And I’ve been kicking around what that means for me and my identity.

Growing up

Yesterday I went on Omegle to chat with strangers about video games. It’s a guilty pleasure of mine, but I like the random chats that sometime sprout up in that environment. I would typically ask what games they played. I kept getting responses of Call of Duty: Ghosts, or GTA 5. I haven’t played a Call of Duty game since modern warfare 2, and I haven’t enjoyed a GTA game ever. It got me thinking, maybe I’m less of a gamer than I think.

This led me to look at other media. There may have been at one point a universal culture that existed around movie goers, but that is not the case now. All of my friends have at least some movie they like, and some of my friends like movies enough that they want to be more invested, but those movie buffs tend to have genres, or subcultures within movies they subscribe to.

Maybe that’s the way we’re going with video games. Gamer is too ubiquitous to be valuable now. Heck, just today Destiny announced a newsweek magazine for the game.

newsweek

We’ve seen figures from the mainstream insert themselves into the gaming conversation. Games are growing and they are becoming accepted and that’s what we should be so happy for. But as I watch, I have to prepare my identity for the new shifts that this will bring.

Belghast talked about this in his blog today, but our identities are going to be diverging. I might wear the label of “Games Blogger”, or “MMO Gamer”, or more likely “Indie Gamer”. I’m probably going to find myself looking for the arthouse style games, trolling the humble bundle sites for those great little morsels. This thought gives me new life, as I watch the old label consumed in a fire of hate, knowing that there is at least a path forward.

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First Turn Advantage

So this week’s Extra Credits did a great discussion on First Turn Advantage in turn based games. It’s pretty solid and you should definitely check it out.

Today I’m going to talk about this issue as it presents in the My Little Pony card game.

Presenting the problem

So the win condition of the My Little Pony card game is to be the first player to reach 15 points. There are a number of ways to do this but the most straight forward is by confronting problems. There are at any given time two problems available on the board. The problems require you to play friends to those problems in certain quantities in order to score points.

pony_problems

That card in the middle is the problem. On my side it tells me I need 2 Orange and 2 Purple power to confront. On the other side it tells my opponent he needs 6 total power to confront. On our turn, when we have this power threshold met, at the end of the turn we score 1 point. If we are the first player to confront that problem, we score additional bonus points, in this case 2 points.

You play friends to these problems by using action tokens. Action tokens trickle in at a steady rate at the start of your turn. This is sort of the core issue with the game. At the start of the game, the start player gets to play with a board state where they are 2 Action tokens ahead of their opponent. The next turn, his opponent is playing in a board state where he has the equal number of action tokens. For the rest of this game, the start player has effectively 2 bonus resource tokens on their turn and the initiative. This is pretty huge.

That said, at the GenCon nationals, the advantage was definitely with the second player.

Explaining the contradiction

So in ponies, for the most part you can score points in small increments. Whenever you do a move that scores a large amount of points, it typically changes the board state to a position where your opponent is able to easily counter that large gain. This leads to a lot of standoffs where neither player is doing much out of fear that a big play will cost them the game.

In close games like this usually come down to a single faceoff for all the marbles. However, at a tournament if the game goes to time, the second player is granted a massive advantage. If I am the start player and time is called, my options for gaining points is still limited, because whatever big move I make will allow my opponent to counter. However, if I am the second player, since the game must end with my turn, I am able to act freely without concern that my opponent will be able to take advantage of the amazing board position I open up by whatever I do on the last turn.

This means that if I am a control deck, and I have locked my opponent out, I can spend my last turn clearing my villain (scoring 2 points), double confronting (scoring 2 more points) and then winning that faceoff (for another 1-3 points). In a normal turn I would never do this, because I am score 5-7 points and opening my opponent up for a juicy 10 point turn, but in the weird ‘player 2 ends the game’ I am free to get as many points as I can.

So I guess what I’m saying is that first turn will typically have an advantage, but if a game does not always end with a decisive victory, and the second player is ensured the last word, second turn may be more valuable than one thinks.

For more on Blaugust, check out the Nook!

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Cannot be Tamed Questionnaire: Part 3

Today I finish the past two days posts based on the survey from Cannot Be Tamed (part 1 here and part 2 here) about my gaming history.   Let’s get started

15. Scariest moment in a game

ATDD_media1

 

This really couldn’t be anything besides Amnesia: The Dark Descent.  I played this game for about a half hour, I had not even seen a single monster, but the atmospheric horror the game exuded caused me enough real world stress that I had to walk away.  I have not played the game since, but those thirty minutes have stuck with me as an example of how atmosphere is really capable of creating a mood of horror.

16. Most Heart-wrenching moment in a game

So, Belghast hit on probably the biggest one of these with Mordin Solus death, but Tiny Tina’s Assault on Dragon Keep definitely ranks up there.

tinytina

You might be surprised to see DLC of a rather silly game show up in this category, but Tiny Tina deals with some heavy stuff.  This is a preliminary spoiler warning.  So don’t read if you care about either Borderlands 2 or Tiny Tina’s DLC spoilers.

During the course of Borderlands 2, you meet up with all of the main characters from Borderlands 1, with one of the earlier members being Roland, the leader of the resistance force on Pandora.  At a point in the game, the main villain Jack kills Roland, leaving all of his friends to try and fill his shoes and deal with the loss.  In Tiny Tina’s Assault on Dragon Keep you are playing as characters in a tabletop roleplaying game, as controlled by the remaining members of the Borderlands 1 crew (Lilith, Brick and Mordekai).

During your adventures you keep encountering a white knight who is there to save the princess.  This knight is portrayed as Roland, and everyone at the table is clearly uncomfortable with the fact that Tina is injecting their dead friend into the game, trying to encourage her to take on a different tack.  Eventually Tina has to come to grips with the fact that Roland is dead, and everyone has to come to realize this is her way of dealing with the grief.  It’s a really poignant story a midst the goofy D&D references.

17. What are your favorite websites/blogs about games?

I get my video games news aggregated by various social mediums, but the video game site I use the most is Escapist, just for it’s various web shows.  I also am a huge fan of Extra Credits, and watch both Extra Credits and Design Club whenever they launch.

18. What’s the last game you finished?

wolfenstein-the-new-order-walkthrough

Wolfenstein: A New Order.  This game is way better than I had any expectation for it to be.  It’s story is fantastic, the gameplay is varied and rewarding, the soundtrack is fun and the graphics are great.  You get to experience a very well thought out version of what the world would look like if the Nazi’s won World War II.  Killing the bastards has never been as sweet as in this game.

19. What future releases are you most excited for?

Destiny1

 

Destiny is a game that is so up my alley.  I picked up a PS4 specifically for this game because it sounds like a combination of Halo and Borderlands with a more fleshed out realization of both of those games.  It was a toss up between that and Civilization: Beyond Earth, but Destiny is certainly a thing I’m excited for.

20. Do you identify as a gamer?

Yes, but I feel that’s because so much of my personality and hobbies are wrapped up in playing games.  Video games are just one small part of the variety of games I play: board games, tabletop roleplaying games, live action roleplaying games, video games, traditional card games, collectible card games, miniature games.  If it is a game, I will probably give it a play.  This label is kinda toxic right now because a lot of people who bear it are asshats, but I feel like it’s part of my identity and it would be dumb to hide from it.

21. Why do you play video games?

That’s a hard question.  I’ve always played video games, and I just never stopped.  I think it’s the feeling of agency they provide, being able to take action and watching the consequences of those actions unfold.  It’s a feeling that is very rare in the real world, and I love watching the impact I can create in a game.

I also think that there is a very different take on how stories can be told in video games thanks to you being an active participant.  The Stanley’s Parable is telling a very distinct story and that story could only be told in the form of a video game.

But ultimately, it’s a way to do something with friends who are very geographically disparate, and I love that experience more than anything else.

That wraps this up.  For more Blaugust stuff, check out the Nook.

Source: The Keen Gamer

Rising to the Challenge

Yesterday I talked about some of the reasons I play games, but I feel like I left out a major one: I love the feeling of overcoming an obstacle. Often games will layout for us clear goals that we must meet in order to achieve victory. Rarely in real life are these goals as plainly laid out as they are in video games. Your win conditions are clear and you need to figure out how you are going to get there.

So is true with Blaugust, a month long challenge to write a blog post every day. Before the start of this I knew I was getting into an uphill battle, with GenCon landing square in the middle of this competition, but I managed to power through (albeit with a couple barely passable posts), and now that I’m in the home stretch it feels great knowing that I can beat this challenge.

So when I see Belghast talking about how it upsets him that I seem forced into posting, I feel obligated to intercede on Blaugust’s behalf. Yeah some days are harder than others, and this final stretch has had an unusual snag due to some con crud, but if it were so easy to do, I wouldn’t feel the sense of accomplishment for achieving it.

The journey is more rewarding than the prize

Blaugust comes to a close this Sunday, and I will likely take a week off blogging to recharge, but that’s not to say Blaugust has made me hate blogging. In reality, it’s taught me so much about what it takes to run this, and I’ve got an idea of what content people like and what content gets a pass (apparently I’m the only one who really loves math for math’s sake). It’s taught me about how to project my voice out there and get over the fear of not being good enough. I spent so much time on early blog posts and now I will start typing until something comes out.

This has absolutely been a great experience from me as a blogger, but almost as important it’s been fun for me as a gamer. Blaugust is a competition to see if I can manage for one month the level of dedication that it takes to write a post a day, and it’s been tough but it’s also been fun. I’ve met so many awesome people like Doone, Maevrim, Blue Kae, Alternative Chat, Cannot be Tamed through this process and I look forward to keeping up with the twitter-sphere as it goes forward.

Wrapping it up

I feel like this is one of those cases where if it were easy it wouldn’t be as satisfying to complete. It’s the type of game where I need to ramp up from the easy mode to make sure the game is pushing back at me enough that I feel the satisfaction of victory. It’s not even the most grueling challenge I’ve ever taken in a game, though given the “match” has lasted a full month, it might be the most marathon-esque challenge I’ve ever partaken in. Still, I’ve had a blast and I know that personally I will be right there for next year’s Blaugust when it all begins again.

For more stuff on Blaugust, check out the Nook!

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