Aggrochat #40 – Hexcells and H1Z1

Tonight we once again have the full AggroChat crew as Tam figures out Seatle and learns to time zone.  As per our usual we talk about lots of different games, but end up devoting a lot of time on a recent addiction.  Hexcells is a slightly older puzzle game that Tam has apparnetly hooked Rae and Kodra on.  Unbeknownst to us it apparently makes you super mellow while playing it.  Another big thing this week was the release of the Patch 2.5 trailer for Final Fantasy XIV so we discuss the things we are most looking forward to.  Another event that happened this past week was the release of H1Z1 to steam early access.  I talk about my initial experiences wandering the zombie filled wasteland… and my general frustrations with early access games.  It was a crazy evening because with three of the five of us being at Pax South next week… we opted to record two seperate episodes.  Hopefully when we come back to live episodes in two weeks… we will have some exciting tales to tell from the trip Bel, Rae and Ash take to San Antonio.

On Repeatability

This is an expansion of some of my thoughts from the Podcast this past week, specifically regarding raiding in FFXIV. At this point I’m raiding one night a week, and would consider myself fairly casual, but the group I’m raiding with is awesome. After struggling with it for a few weeks, we cleared Turn 5 of the Binding Coil of Bahamut in mid-December. I’ve since cleared it 3 more times, twice with the same group and once with another group from our server. Some spoilers for the fight follow, so if you want to go into it blind, you should stop reading. (Also, don’t go into it blind. It’s a long fight with lots of moving parts, there’s plenty to learn even if you know what to expect.)

Because Reasons

One of the things that distinguishes our raid group from many others is our continued tendency to ask why certain elements of strategies exist. When learning Turn 2, we experimented with killing different nodes to see what the options for clearing to ADS actually are. Killing a node removes that ability from ADS, but adds a buff. Rot passing is required (if you’re doing the fight traditionally) because killing the Quarantine Node (which grants ADS the Allagan Rot ability) grants an overwhelming haste buff which makes the fight unhealable. As a result of this asking why, we’ve gained a pretty good understanding of a decent number of mechanics in Turn 5.

There are an amazing number of mechanics that instantly kill you in this one, which is probably a part of why it takes so much to learn. The following things will kill you with no save if not handled properly:

  • Conflagration (Phase 2)
  • The wall of the arena (All phases, most relevant in Phase 3)
  • Twintania’s big attack (end of Phase 3)
  • Twister (Phase 4)
  • Dreadknight (Phase 4)
  • Hatch (Phase 5)

The only randomness in almost all of these is who is targeted, and almost all strategies aim to reduce or eliminate the effect of random chance in this. Regardless of who gets conflag, they always move to the same place. The “Divebomb dance” if done correctly allows everyone to dodge no matter who is targeted. (It has the added benefit of allowing people who don’t dodge well to not get flung into the wall.) You can’t tell who Twisters pick, so everyone moves. The threat of the dreadknight is reduced if no one (except the tank) is near the middle. Hatch can be completely eliminated as a threat if the off-tank takes every one in the final neurolink.

Perfect Practice

As a direct result of this, the ability for the fight to screw you via RNG is fairly low, and I’ve observed this for most of the fights I’ve done so far. Fights can be practiced, mistakes can be identified, and eventually, victory can be achieved. Even things that seem like they could be random (Titan jails 2 people) aren’t as random as they look (Titan always jails a healer and a DPS) and can be planned for. Some mistakes are more forgiving than in certain other games because all healers (and also summoners) can raise during battle.

At the same time, the required amount of personal responsibility for all players is far higher than many other games. Part of this is the 8-person group size for “hard” content, which means the loss of even one player means you just lost ~25% of the group’s DPS and might not make a DPS check because of it. Some fights (Titan, Leviathan, I’m looking at you) don’t allow for the element of recovery I mentioned earlier, because once you’re knocked off of the platform, you’re dead until the next attempt. I feel like these mostly balance each other out; random personal responsibility feels unfair (See: Teron Gorefiend in WoW’s Black Temple), but it doesn’t feel quite so bad here. Because fights really do play out the same way almost every time, it’s possible to reliably get farther with each attempt, and that’s something I didn’t feel like was always true in my previous raiding experience. Maybe my group really is just that awesome.

Source: Ash\\’s Adventures
On Repeatability

BEL FOLKS STUFF #4 – EVENING WITH PETTER

This month the Bel Folks Stuff podcast focuses on the amazingPetter Mårtensson.  Petter has been an extremely busy man, and has had a ton of side projects over the years.  In his normal fashion he even offered to guest on Aggrochat if we could ever work out the time zone issues.  Our listeners could know him from any number of places.  For several years he worked for the european gaming magazine GameReactor both as a writer and as an on-air anchor.  Similarly while dormant for several years, he is the man behind theDon’t Fear the Mutant blog.  On the podcasting front he has been extremely active in the CSICON network serving as a host on several different shows including Claims the Normal, Three MMOSketeers, Enochian Frequency and most recently Who’s Who.

In addition to all of this he was involved in creating the A Tale of Internet Spaceships documentary talking about the culture behind EVE online.  Now he is also writing a monthly Final Fantasy XIV column for MMOGames.  Like I said… he is an extremely busy man and I am thankful he took the time to sit down with me and have a length conversation…  mostly about non-gaming stuff.  I think the most interesting thing about the conversation was the delve into Futurism and the things we would love to see.  We also geeked out a bit about Doctor Who, which apparently is something that happens on every podcast now that he hosts the Who’s Who show.  Definitely was an interesting conversation, and I hope you all enjoy listening to it as much as I enjoyed recording it.

Aggrochat #39 – Pokemon, RNG and Roguevania

This week we have a shorter show than usual in many different ways.  For starters we only actually ran right at an hour.  Secondly we are short Tam and Rae.  Tam travelled across the country, and is apparently bad at time zone conversions, so until we sort out a better time to record for the growing west coast contingency we are going to be shorthanded.  This week we talk about a wide breadth of topics including Final Fantasy XIV, Pokemon Alpha Sapphire and Omega Ruby, Rogue Legacy, Valdis Story, ittle Dew, World of Warcraft, Aquasphere and Adventure of Link.  With a few other short discussions slid in here and there like we always have.  Additionally we talk about the fact that Belghast, Ashgar and Rae will all be attending Pax South in a few weeks.  We are hoping to meet some of our listeners, so drop us a line to let us know if you also will be attending.