On Tank Training

As those of you who pay attention on Twitter may have noted, I’ve been having some issues with the state of tanks in low-level instances in Fina Fantasy 14 lately. While I level my complaints directly at Riot Blade (and Gladiators in particular) that’s not really the core of the issue. MMOs are bad at teaching you how to play them, and for a role like a tank, that’s A Problem. Rather than continue to berate anonymous Gladiators for not knowing better, I’d just like to clear up a few things. While this post focuses on Gladiators/Paladins, some of it is also applicable to Marauders/Warriors as well. For a few reasons (*cough*) marauders tend not to have the same problems at low levels.

Maintaining Threat

While I’m not going to claim that it’s always easy (it’s not), tanking in FF14 isn’t terribly complicated. Your job in any given pull is to keep all of the enemies attacking you until all of them are dead, and also doing the best you can to keep yourself alive while doing this.The second part could be its own post, so I’ll stick to explaining the first. FF14, like many other MMOs at this point, uses a threat system (usually referred to in-game as “enmity”) to determine what enemies attack (most of the time). Tanks have abilities that are very good at generating threat, and using these liberally is one of the keys to being successful. To track you you’re doing, the party list and the enemy list both have different ways to display your current threat.

First, the enemy list tracks your threat status on all enemies, with green for low threat, yellow for medium, orange for high, flashing orange for a last chance warning, and red for when something has enough threat to attack you (aggro). (These are also all different shapes so they can be differentiated even with color blindness.) Tanks should strive to keep this as red as possible. The party list tracks who in your party has the most threat on your current target. Because the enemy list unfortunately doesn’t have a color for “about to lose aggro”, this is the only real way to see when someone else is getting dangerously high on threat. it can be helpful (especially if you have a Summoner or Black Mage in your party) to tab between enemies and see if any of them are doing unfortunate things.

party list enemy list

Why Riot Blade is a Trap

For Gladiators, the abilities that do bonus threat are (in the order you get them) Savage Blade, Flash, Shield Lob, Rage of Halone, and Circle of Scorn. That last one only comes in at 50 and isn’t really relevant to this discussion. The problem lies between the levels of 12 and 26, where you have access to Riot Blade but not Rage of Halone. This means that for damage, the ideal combo is Fast Blade->Riot Blade, and out in the world this is perfectly fine. However, Riot Blade wasn’t on that list I mentioned earlier, so in dungeons you’ll lose threat to the classes that do more damage than you (which is to say all of them) if you use that combo exclusively. Fast Blade->Savage Blade amplifies the bonus threat on savage Blade, and keeps things where they should be: attacking you. Riot Blade does have a use, but I’ll get to that in a minute.

Riot Blade

Provoke and You

Provoke is a Gladiator ability earned at Level 22, and currently holds the spot of “most required cross-class skill in the game” for Warriors. (If you are playing a Warrior and you do not have this skill cross-classed, get those extra few levels of Gladiator right now.) It’s the game’s only true taunt, so it’s essential for tank swaps, and it can be helpful when you lose aggro on a particular enemy. However, Provoke works by giving you threat equal to whoever the current highest threat person is, plus one point. This means that unless you immediately take some other threat-causing action, you’ll lose the target immediately. It also means that if you pull with provoke, you have exactly one point of threat and any action taken by anyone else will pull off of you. Shield Lob does have bonus threat attached, and should be used for pulling whenever possible.*

*There are edge cases where provoke’s longer range allows it to be useful for pulling, usually to grab a patrolling enemy.

Mooglesguard

Savior of the Universe

Flash is essential for Gladiator tanking. It does no damage, but a lot of threat to all enemies near you; I guess they don’t like light shining in their eyes or something. The range is just barely longer than melee range, so don’t use it expecting to hit enemies halfway across the room (and if you use it running in you’ll probably hit nothing). Flash is your only tool to build threat on multiple enemies simultaneously between when you get it at level 8 and when you get Circle of Scorn at level 50. Even if you use high-threat attacks on your primary target, not using Flash will result in everything else running to murder your healer as soon as they heal you once. Using it once is frequently not enough, either. How many times you should use it and how frequently varies depending on your personal gear, how many enemies there are, how long they’re likely to live, and if anyone in your party is using AOE attacks (attacks that hit multiple targets). Belghast’s recommendation from today’s post is generally a good one: Pull with Shield Lob, Flash twice once things are near you, and Savage Blade combo until dead.

Since Flash does eat a decent chunk of your MP bar, the only acceptable use of Riot Blade in dungeons is to earn back the MP to use Flash more. It can be useful, particularly if you have DPS that are level synced from 50, to tank by spamming just Flash until you are out of MP and using the Riot Blade combo only when you can’t use Flash.

DODGE

Adventurer in Need

There are some additional nuances, but what’s here is enough to carry you through until you hit 50, provided you also remember not to stand in glowing red things. I hope this helps beginning Gladiators; If you are one of them and you’re in the low-level queue, I thank you for making the queue shorter for the rest of us.

Source: Ash\\’s Adventures
On Tank Training

Comings and Goings

 

Disgracie.140511.214827Happy New Year!

You may have noticed that it’s been awfully quiet around here lately. The truth is that I’ve been playing less WildStar. I resubbed to WoW because that is where a large number of my friends went. And then I spent the last month agonizing over that decision and hating myself and being annoyed and surly, even if I wasn’t always sure why I felt that way. Hopefully getting it out of my system in blog form will be cathartic for me and maybe either eye-opening for some folks or reassuring for others who might be going through a similar situation.

MMOs Warm Bodies and Betrayal

These games we love are only at their best when their virtual worlds are populated. While sometimes we might fantasize about playing a MMO completely solo, the truth is they just work better and feel more alive with bustling economies and people around to join in the fun. Since for most of us our free time and often our money are limiting resources, there’s not a lot of room for multiple time-consuming MMOs in our lives. There’s some room for multiple MMOs to exist in the market, but lots of discussion gets pinned on “WoW-killers” or “Next Great Thing” and doesn’t leave a lot of room for individual people to enjoy and be vocal about many games at once.

Especially in the case of WildStar, which I’ve been an advocate for from the pre-launch hype through the highs and lows of launch and through the population decline and server merges, it feels like even admitting I also play WoW is some betrayal. That giving subscription dollars and my free time to both is somehow admitting the defeat of WildStar or kicking it while it is down. WildStar still seems to me to have plenty of happy players making it into a living world, but I’m sure that Carbine would be happier to see subscription numbers increasing. Since I want the game to succeed, I feel like a jerk for enjoying multiple games, instead of advocating for the one I like best.

That can't be good for property values.

Home is Where…?

The interesting thing is that playing both has made me love and appreciate WildStar even more, yet WoW is where I’ve been spending more time. I made up this quick list of things I like about each game:

WildStar –

World and Lore – I love sci-fi, I like this world, and I like being a part of the story as it develops. I absolutely can not wait to see what happens with Drusera and what other worlds we might visit next!

Art and Visuals – This game is beautiful. Every time I log in I can’t stop taking screenshots, or just running around my house looking at the sky.

Music – My favorite MMO soundtrack hands-down, and perhaps second only to Bastion as favorite video game music period. Like so much of WildStar for me, it wasn’t what I expected at all, and I love it!

Combat – The telegraphs and active combat do have a learning curve, but after you get used to it everything else seems incredibly boring by comparison.

Healing – Healing in WS is unlike any other MMO I’ve played, feels more like a natural extension of the combat instead of its own minigame.

Customizability – Character appearance, costumes, mounts, paths, the Limited Action Set, there’s just tons of options to really make your character your own.

Housing – In its own category from customization because it could be a whole game in itself. Any of you who’ve read this blog from the beginning know that it was housing which really sealed the deal for me with WildStar even though I hadn’t cared much for it in other games.

Zero-G Hoverboarding – ‘Nuff said.

 

World of Warcraft –

Ease of Access – Within a week or two of returning after a long absence I was able to catch up with my guild and start raiding. WoW is king of low-barrier-to-entry, for good or ill.

Personal History – It has been around 8 years since I first step foot on Azeroth, and that history is baked into my characters, and the lens through which I view that world. I also have a stable of alts ready to tackle pretty much any content I would like to do.

Time-appropriate Activities – WoW has so much content of different types that it is always easy to find something to do that feels like progress, even if it is just refreshing garrison missions. Raids and dungeons take appropriate amounts of time, varying with their difficulty.

Content – There’s 10 years worth of stuff to do.

Friends – I’ve made a lot of friends through WildStar, but the truth is most of my friends end up pulled back into WoW’s gravity well. This is really the biggest factor, and also the one that makes me wish there was some secret to convincing everyone to love WildStar as much as I do.

Given all those things to like about both games, what do I actually end up doing with my time? Do I spend time in WildStar enjoying the active combat, and focus on the accessible group content in WoW? Nope. In WildStar lately I just run around my house, sometimes doing my mini-instance and fussing with my decor. In WoW, outside of 4 hours of raid time per week I just end up sitting in my garrisons on my herd of alts, updating missions and fussing over follower gear. I never seem to feel like I have enough time to spend in WildStar to get over my inertia and go out into the world to do things. Meanwhile I feel like if I’m not constantly micromanaging my followers in WoW then I’m missing out on some theoretical benefit. The net result is that my MMO time lately feels incredibly unproductive. I get down on myself for not spending enough time in the game I like better, but when I do play WildStar I miss my friends or just don’t have the energy after a long day to engage with some of the content I enjoy.

The kicker is my love of raiding. I can raid LFR, normal, or hard mode in WoW after minimal spin-up time, but after playing WildStar since launch I am still not raid attuned, nor do I have a group of people I could even raid with. Even if I got over those hurdles, I get the impression that raiding in WildStar would probably require a lot more than 4 hours per week of effort. In fact if I could find a raiding guild in WildStar that would help get me up to speed, then I’d definitely have to leave WoW and those friends behind, which fills me with guilt and sadness.

In the end I certainly won’t be leaving WildStar anytime soon, but I don’t know what the future holds for WoW for me or what my play time will look like in the coming months. I know some folks manage to play multiple MMOs by scheduling separate days for each one, so maybe that’s something that would work for me. Do any of you play multiple MMOs with success? What are your secrets to making it work?

Source: Moonshine Mansion
Comings and Goings

 

What’s that Ability?

Wilhelm’s post today about Everquest 2 included a shot of his hotbars on the character he has been leveling recently. I know I was curious and confused by many of the icons, so as a public service I will interpret the many skills here shown.

1) Throw Paper Airplane

2) Duel

3) Moonwalk

4) Deep Hurting

5) One Sword

6) Two Sword

7) Red Sword

8) Discuss Punching

9) Deeper Hurting

0) Punish Villager

-) Replace Cart Wheel

=) J’accuse!

Alt 1) Start Horse

Alt 2) Defrost Windshield

Alt 3) Visine

Alt 4) Display Pecs

Alt 5) Super Saiyan

Alt 6) Boot to Head

Alt 7) Bitch Slap

Alt 8) Pimp Slap

Alt 9) Palmolive

Alt 0) Apply Makeup

Alt -) Dance Around Maypole

Alt =) Blue Sword

Ctrl 1) Contemplate Hand

Ctrl 2) Alien Abduction

Ctrl 3) Beam Me Up!

Ctrl 4) Buckle Belt

Ctrl 5) Remove Staple

Ctrl 6) Replace Pad

Ctrl 7) Flashdance

Ctrl 8) Drink Heavily

Ctrl 9) Rail Against Heavens

Ctrl 0) Become Pope

Ctrl -) Add Ice Cube

Ctrl =) I Don’t Know

There, isn’t that better?

On Playing With Your Favorites, Part 2

Knowing the details about all of the hidden stats in Pokémon is enough to get your foot in the door, but to do well you have to do a bit more than that. Understanding the state of the meta is important, and it’s one of the few things that Nintendo can’t streamline. Team construction is therefore one of the most important parts of the game.

Mind Reading, 101

Building a successful team usually starts with a goal. The ultimate goal is to reduce the HP of your opponent’s pokémon to zero while keeping them from doing the same to you, but how this is accomplished varies. A lot of people have a particular pokémon that they want to force through, and some interesting teams have been formed from oddball choices here. Since the introduction of Mega Evolution, many people build their team on allowing their chosen mega to beat their opponent. Se Jun Park’s Worlds Team was an example of this; it focused on getting Mega Gyarados strong, and disrupting its counters. Other teams have more tricky goals.

team
Once you have a goal, it’s important to consider obstacles to that goal, which is where the mind reading comes in. It’s impossible to completely predict everything that your opponents might bring, but it’s helpful to have an idea of what you might face. Nugget Bridge is one of the best ways to do this, as they like to keep track of usage statistics across major tournaments. The Pokémon Company also helps a bit, as they track a top 12 on the website and report on the moves and abilities of every pokémon on the ladder. Trying to bring an answer to everything at once is futile, but in broad classes it’s possible to make good preparations.

Mind Reading, 102

Once you have a team, and you’re relatively confident, you still have to actually play the game. One thing that requires adjusting is that (especially in singles) players switch pokémon fairly often, where the in-game trainers essentially never do. To go along with this, being aware of when your opponent is likely to switch and what they might switch to is essential, and learning to predict well is what makes the really good players great. There’s a very strong element of mindgames here. For example, Se Jun’s Pachirisu had Follow Me, a move that forces all opposing pokémon to choose it for attacks. But even the psychology of that is important:

Pachirisu is very good against Electric-types due to Volt Absorb, especially in the later stages of a game. Therefore, it dissuades my opponent from using those attacks in the first place, so I don’t actually have to use Follow Me very often. As such, I can use Nuzzle and Super Fang very often, which makes Pachirisu amazing in doubles.

Prediction is also required when switching. If you have your opponent in a very obvious bad matchup, you might want to think about what they might switch to in order to get out of it, and act accordingly. But if you out-predict yourself and they don’t switch, you might lose out on a potential KO on the thing you’re facing in the first place. It’s vital to balance options like this against each other. In a way, it’s a bit like fighting games, only turn-based.

Class Dismissed

That’s enough on this topic, I think. Now that you have enough knowledge to hurt yourself, I recommend heading over to Nugget Bridge if you want to know more, or get into this sort of thing yourself. My Friend Code is 4897-6120-6518, but don’t count on me for any battles at the moment. Regardless, feel free to add me (and let me know if you do). Good luck in your battles to come!

Source: Ash\\’s Adventures
On Playing With Your Favorites, Part 2