AggroChat #228 – Let’s Go Catch Em All

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

aggrochat228

Tonight we talk about a bunch of things starting off with the interesting and also sort of weird experience of watching a movie, and having a live orchestra play the soundtrack.  Ash talks about his experiences with the new Spyro the dragon and the practice of modernizing games without really changing the original gameplay. From there we talk about the insanely charming Pokemon Let’s Go game and how it is seemingly way more sticky for a few of us than core Pokemon games.  Tam and Kodra talk about how with Diablo 3 on the Switch they finally understand what Grace and Bel see in this game. Grace talks a bit about the new Netflix She-Ra. Bel talks about his disappointment in the newest Hellgate: London steam release. Finally we end up in a lengthy conversation about Fallout 76 multiplayer and how this game does not deserve the grief reviewers have been heaping on it.

Topics Discussed:

  • Orchestra Plus a Movie
  • Spyro
  • Pokemon Let’s Go
  • Diablo 3 Switch
  • She-Ra
  • Hellgate: London
  • Fallout 76

Time flies when you’re not gaming much

I haven’t been posting much at all for the past month. It’s not some sort of blog ennui, it’s just that I haven’t been gaming nearly as much as I usually do. It started with the decline in my WoW time. While I found the leveling far better than I anticipated, the rest of the expansion has been decidedly not for me. The next drop in my game time came from Diablo 3. I was happily chipping away at the season journey, but the fuss over the announcement of Diablo: Immortal sort-of soured me on the franchise for the moment. I tried picking Torchilight 2 back up to get my action RPG fix, and I enjoyed it for a few nights, but it didn’t last. I am too excited about the upcoming Torchlight MMO to get invested in an older game. As a distraction I booted up Subnautica, which always makes me happy in the way only a game full of weird sea creatures can. I started a new game which was probably a mistake, since I got bored of re-treading the same content and wandered off after only a few nights. Since then my nights have been mostly filled with knitting and watching the Great British Baking Show, which makes me feel too much like an old person for comfort. The only game I am still playing regularly is Dragalia Lost. After years of playing various games on my phone, they still don’t feel like “real games” to me. Mobile games squeeze in around other things in my life, a few minutes here or there, on the couch or riding in the car. They don’t have the same weight of something that requires me to go up to my office and boot up my PC. I have this weird gamer guilt, that I should be playing something “real”, but mobile has fit my life perfectly recently. With the holidays coming my free time is getting even more fragmented, and 5 or 10 minutes of distraction is about all I can manage. This realization makes me even more excited for the new Diablo game. All the fun of Diablo without being chained to my PC. Count me in.

Time flies when you’re not gaming much

I haven’t been posting much at all for the past month. It’s not some sort of blog ennui, it’s just that I haven’t been gaming nearly as much as I usually do. It started with the decline in my WoW time. While I found the leveling far better than I anticipated, the rest of the expansion has been decidedly not for me.

The next drop in my game time came from Diablo 3. I was happily chipping away at the season journey, but the fuss over the announcement of Diablo: Immortal sort-of soured me on the franchise for the moment. I tried picking Torchilight 2 back up to get my action RPG fix, and I enjoyed it for a few nights, but it didn’t last. I am too excited about the upcoming Torchlight MMO to get invested in an older game.

As a distraction I booted up Subnautica, which always makes me happy in the way only a game full of weird sea creatures can. I started a new game which was probably a mistake, since I got bored of re-treading the same content and wandered off after only a few nights.

Since then my nights have been mostly filled with knitting and watching the Great British Baking Show, which makes me feel too much like an old person for comfort. The only game I am still playing regularly is Dragalia Lost. After years of playing various games on my phone, they still don’t feel like “real games” to me. Mobile games squeeze in around other things in my life, a few minutes here or there, on the couch or riding in the car. They don’t have the same weight of something that requires me to go up to my office and boot up my PC. I have this weird gamer guilt, that I should be playing something “real”, but mobile has fit my life perfectly recently. With the holidays coming my free time is getting even more fragmented, and 5 or 10 minutes of distraction is about all I can manage. This realization makes me even more excited for the new Diablo game. All the fun of Diablo without being chained to my PC. Count me in.

Blizzcon Postmortem

Well Blizzcon this year was definitely a thing. I’m going to ignore all the pieces that seem perfectly cool but aren’t for me, like Overwatch and HotS, and focus on the big things that I feel strongly about. And boy do I feel strongly. It’s a testament to Blizzard that even after all the time and frustration with some of their franchises, I still care enough about them to wish they were better.

I’ll start with Warcraft. There were three prongs for this franchise, two of which are banking solidly on nostalgia. The Warcraft 3 remaster seems pretty cool. I never actually played any of the Warcraft games before WoW, so I could see myself trying this out just to see some of those pivotal lore moments. It’s not anything I was hoping for, but I might still buy it out of curiosity.

The second piece of Warcraft news wasn’t very new but still makes me happy. WoW Classic development is moving along, by all accounts the demo was as painful and wonderful as I had hoped it would be. The timeline for release seems reasonable, and I’m sure will be perfectly calculated to keep people subscribed to WoW during a content lull in the modern game. Most importantly, it will be on that same subscription. Your $15 a month will buy access to both versions. This is a pleasant surprise. For me I think Classic might become my primary MMO for a while, but it will be nice to be able to duck into BfA also if the mood strikes me. On the flip side, I appreciate that this arrangement will let people dabble in Classic if they start getting bored of modern WoW. It will keep the overall subscription numbers up, and will keep the Classic servers more populated that they would be if they required an additional fee.

I’m more and more excited about WoW Classic all the time because I’m realizing that the current incarnation of WoW is just not for me at all. Nothing about the announcements for the new content in the works for BfA was that appealing. I still haven’t seen the full Uldir raid, so it is hard to get excited about a new one. I dislike the faction conflict and the set-up for Sylvanas’ eventual downfall, so the cinematic just made me sad. BfA is a game for an audience that doesn’t include me. I think the existence of WoW Classic is the key that keeps me from being unreasonably sad or angry about that fact.

Speaking of unreasonable anger, it’s time to talk about Diablo. Diablo fans have been running on the fumes of hope for years now. This year the franchise seemed to be getting a place of honor at Blizzcon, instead of being relegated to the kiddie table or ignored completely. You can understand that we were pretty excited. Obviously there was going to be some kind of big announcement. Unfortunately, we did not get any of the things we were expecting.

Diablo Immortal is a game I want to play. It looks fun, and it fills in a gap in Diablo lore. Cool! It is also deeply disappointing as a major Diablo announcement out of Blizzcon. Why? Because it is a mobile game. By definition it will be less complex, less hardcore than a pc or console offering. Because it looks backwards into Diablo’s history instead of forward with new story. And because it came without the merest sliver of a hint of motion on the core game, the thing the fans have been invested in for years even in the face of Blizzard’s occasional neglect.

I completely understand the anger and frustration of the assholes who stood up during Q&As and were inexcusably rude to the devs. I’m unhappy with this situation too. But lashing out is not useful to anybody. I’m a weird Diablo fan, because I want more of the full deep experience on the PC, but I am also super excited to try a more casual mobile offering. I would have been legitimately hyped about Diablo Immortal if it had also come with a promise of more “traditional” Diablo. Instead, this announcement seemed to say “you get Diablo Immortal instead of more actual Diablo”, and that felt terrible. I get that they aren’t far enough along with anything to say much, but a simple “we’re working on this” would have gone a long way. As things stand I am 100% sure I will at least check out this new mobile offering, but I’m desperately hoping for some pc Diablo news sooner than later. At least I still have the Torchlight MMO to look forward to.

So that was my Blizzcon. It was filled with lots of things that aren’t for me, and the realization that even the franchises I love from Blizz seem determined to move away from me too.