AggroChat #84 – Stealth Luck Cheats

AggroChat84

This week we have a bit of a change in the show.  When we started compiling the list of what we wanted to talk about, it turned out that for the most part they were broader subjects rather than individual game specific ones.  As a result we ended up pushing aside talking about specific games because in those four topics we felt like we had more than a show’s worth.  The end result was us talking about “things” for an hour and a half and I think one of the more interesting shows we have recorded to date.

The topics we discussed

  • Stealth as a game mechanic…  particularly forced stealth versus optional stealth
  • The role of Luck in Board Games and why it is often times frustrating
  • Video Games as a Common Ground when meeting new people
  • Cheating in Video Games to improve your enjoyment

Each of the topics ends up being a pretty lengthy discussion.  Next week we will likely return to the standard way of talking about individual games, but this week…  we were topic focused!

 

Short Fiction Friday: Time

(Another bit of short fiction, for my on-again off-again Friday installment. No setting background for this one, I’m trying to practice writing different kinds of characters.)

Short Fiction Friday: Time

Saying goodbye was easy. She hadn’t even needed to rehearse it; she’d had plenty of time to prepare. The parting wasn’t a shock, wasn’t unexpected. On a chilly morning in late winter, she said goodbye, and was alone again.

It wasn’t that hard to fall back into a groove. Surprisingly easy, really. She didn’t really want to talk about it, and the people around her didn’t want to pry, or didn’t want to open the wound, or simply didn’t want to deal with her being uncomfortable. It even warmed up in the spring, so the cold wasn’t there to remind her that half of the bed was empty.

Then it was summer. Her morning routine was interrupted by an empty lip gloss container. Her immediate thought was “I need to replace that”, as it had been innumerable times before, but this time it was followed by a smaller, sharper, thought: “why?”

In a moment, perspective shifted, and the morning ritual suddenly felt hollow, meaningless. Weeks, months of suppressed loneliness surged forth like a punch to the gut, and the tears came, unbidden and unwanted. The morning ritual preceded the day; she was on a schedule, there was no time for a breakdown right here, right now. She had places to be, things to do. The tears had ruined the routine, smearing makeup and making it obvious that she’d been crying. Angry, now, with herself for breaking down, with the poor timing, her inconveniently sudden sense of grief, she washed off her makeup with a vengeance and went about her day, trying not to think of herself as suddenly plain.

The world didn’t end, she went about her day without issue. Even when someone commented that she “looked tired”, she simply agreed with them– the weight of the morning hadn’t evaporated. She considered eschewing cosmetics entirely, making that life change that a breakup traditionally spurred. She lasted three days. How do you explain that now, months later, you’re feeling the grief that everyone thought had passed? Plus, she liked the morning ritual, it was a part of her. She did it for herself, not someone else. She wouldn’t compromise who she was.

Then it was autumn. Her shows were back on, and viewing parties were back on the schedule. It was an escape, a way not to be alone. She felt more lonely, recently, and going out with friends should help. She smiled at her married friends, smiled at her friends in new or lasting relationships, enthused the way she always had about romance. It was comfortable, being with friends, and importantly she wasn’t alone. Except… she started to see those little gestures between couples, the little wordless communications, those minute exchanges she had barely noticed before. Each one was a little splinter, a barb, a reminder of what she was missing. By herself, she felt alone, with friends, she was surrounded by reminders that she was, indeed, alone.

She smiled, hid the pain from the little barbs and splinters. How could she, the cheerful proponent of romance, begrudge her friends their healthy relationships? The problem was with her, not them. Keep it in, deal with it.

Then it was winter. She was dating again, or trying to. Not many options, a small number of first dates that never became second ones. Nothing against the people she dated, but no spark. She had her life, she had her schedule; it was hard to meet new people. “Put yourself out there,” her friends would say. “Be someone you aren’t,” she heard. It had been long enough that she didn’t know how to date, what had changed, where to go and what to do and who to look for.

Then it’s a new year. A friend made a remark that should have reminded her of that old good-bye, but she didn’t catch it. A flurry of apologies and confusion and she realized that maybe it should have been a trigger, but it hadn’t been. Maybe she’s over it? Maybe she’s moved on? If so, why does she still feel so alone?

Then it is spring again. The sun shines, the flowers bloom, and a chance meeting sets off fireworks in her mind. She’s excited, elated in a way she’d almost forgotten how to be. It could be a new thing, an escape from the loneliness. She tries to be calm, to keep perspective. She fears scaring this new person away, being too quick, too clingy, too forward. When a chance meeting, no matter how promising, proves to simply be just chance, with no further potential, when she doesn’t see this exciting person again, it’s shattering.

Then it is summer, once again. Despite time relentlessly passing, she remembers the fleeting excitement of the spring, and “puts herself out there,” the way her friends suggested, feeling disingenuous the whole time. She doesn’t care about this cooking class, she’s just here to try to meet people. She doesn’t care about bachata, it’s just a good feeling to be asked to dance. She doesn’t care about going out to this bar, but maybe, just maybe, there’ll be someone there.

She worries that she’s obsessive. She worries that she’ll stay alone. She’s worried that she’s already missed out on the best opportunities. She worries that she’s become pitiful, she worries that everyone can see how pitiful she is. She worries most when she’s alone, and it leads her to stay alone. She worries that this is a self-fulfilling prophecy.

Then it’s fall again. The cycle is familiar, and mostly she can ignore how alone she feels. She has other things to do, other things to think about, other things to worry about. She tells herself she’s coping, she’s concerned with other things, she’s busy. Most of the time she believes herself.

Soon it will be winter. The bed will be cold, and she’ll struggle to remember what it was like when it wasn’t. Maybe she’ll turn the heat up, maybe she’ll fill the bed with pillows, maybe she’ll start reading, or staying up until she’s falling asleep on her feet, before collapsing into bed and passing out too fast to have time to think. Tomorrow is always another day.

Soon it will be tomorrow, the ever-promised other day. The loneliness is background noise; it’s a persistent hum that she’s gotten used to, like the sound of a fan in a room, the sound of someone gently snoring, or the sound of silence. Tomorrow might be different, and if it’s not, it won’t be that much different than today.

That’s good, right?

Pet Battling in FFXIV

I never got into WoW’s pet battle system. I understand people got really excited about it, but by the time it was a thing I was already mostly checked out of the game and didn’t care much for the pokemon-alike gameplay. I like pokemon, but I can just play pokemon. As a result, I didn’t expect to enjoy FFXIV’s pet battling system; I figured it was going to be another pokemon-alike, but it isn’t even close.

Pet Battling in FFXIV

It’s more of a slow-paced real-time strategy game than anything, and it’s really interesting to me how it’s set up. The basic premise is that you’re summoning your battle pets in various numbers onto the field, and you’re attempting to take out three enemy crystals, before they take out yours. It’s a simple, MOBA-like setup.

Minipets fall into one of four categories– “critters”, which are strong against “poppets”, which are strong against “monsters”, which are in turn strong against critters. Finally, there are “constructs”, which are neither strong nor weak against anything. Every minipet also has a special ability, which is usable only if you have a group of four of them together, and only once they’ve charged up enough. It creates a bit of a balancing act between having well-balanced groups of battle minions and skewing heavily towards a certain type to benefit from special abilities.

Pet Battling in FFXIV

Each minion costs a certain number of points, ranging from 10 to 30 (I don’t think I’ve seen any costing more than 30, but I could be wrong), and you have an overall maximum number of points you can have active at a given time. At the start of the match, you can pre-summon up to a certain point value’s worth of minions, which will appear instantly when the match starts. Thereafter, you can summon further minions by queuing them, like a build queue in Starcraft.

It’s a heavily tactical game, since you can summon whatever minions you like provided you have points for them (and have appropriately set up your bar). Some minions are strong against structures (like the crystals you have to destroy), others are strong against other minions, and others have more support-style skills.

Pet Battling in FFXIV

Compounding the tactical part of the game are two more non-critical structures, which are close to the enemy’s deployment areas and, when destroyed, either make the crystals more vulnerable or remove the enemy’s ability to see where your minions are, unless they’re very close to them. It gives you some options to gain an edge, provided you can commit the forces to it.

A crystal can only be damaged if there are no enemy minions in its immediate vicinity, but only the crystals in the center overlap. This means that you often have to choose between offense and defense, and it’s possible to overwhelm an opponent by rolling around with a huge death ball of minions or by spreading your forces out.

It’s been an interesting game to play thus far, and I’ve got a few nice, powerful rare minions to work with. Unleashing a swarm of tonberries and bombs is every bit as satisfying as you might imagine.

A Trickle Of Content

Final Fantasy XIV launched its newest major patch this past week. I only got into it over the last couple of days, because Fallout, but I spent most of the evening futzing about, checking out the new stuff. A patch for FFXIV tends to be surprisingly big, in very subtle ways. For example, here’s what was added in the latest patch:

A Trickle Of Content

  • A new casual raid
  • Two new dungeons
  • About two hours of new Main Story Quest content
  • A (hugely detailed) pet battle minigame
  • A new set of rep grind daily quests
  • A new extreme-mode raid boss
  • A new guild questing airship zone
  • A bunch of new crafting items
  • Frankly, more crafting stuff than I can even begin to process
  • Several new guild projects
  • Several new micro-games in the Gold Saucer
  • New Triple Triad cards and opponents
  • Several new character customization options
  • New flying mounts
  • New minipets
  • New sightseeing locations (I honestly have no idea what this part of the game is)
  • New emotes
  • A medium amount of class balancing
  • A huge amount of refreshment of older content
  • A new screenshot camera system, complete with synchronized poses (!)

It’s a truly huge list. Individually, any of these things are a fairly small bit of content (except possibly the airship zone?), but as a whole it’s quite a lot of stuff to do. It’s one of the reasons I’ve stayed with the game– even taking a little short of two months off after catching up in Heavensward, I’m still interested in hopping back in and trying out the new stuff.

A Trickle Of Content

One thing that’s struck me, though, is that the way I’m approaching the game is significantly different from my last break. When I came back from my last break, there was a ludicrous amount of catching up to do, to the point where it was several major patches before I’d caught up. In a couple of days, I’ve made a pretty good dent in the “major” additions this patch, those being the story quests and one of the new raids. Another night and I’ll probably have the rest of the dungeons, too. Even after that, there will be a ton of stuff to do, and best of all, I won’t feel like I HAVE to do it to “keep up”.

I tend to check out of a game when I start feeling obligated to play it, which is where I was at before I took my break. I’d hungrily devoured the Heavensward content and had played almost all of the existing new content; what was left was to grind daily dungeons to slowly get a new set of fancy gear, for the hardest of content available. FFXIV has a notoriously punishing leading edge of content, and I’m just not that hardcore anymore. Rather than hopping in once a week, or less, I opted to take a break entirely and come back refreshed. I honestly expected that I would jump in, see the new content, and check out again, and perhaps I still will.

A Trickle Of Content

However, I came back to find the guild still humming along fine and happy without me, which was great to see, and I’ve caught up on the content I feel like I “have” to do, for the most part. As a result, I’m finding myself curious about the other fun things out there, and I feel like they’re going to be more fun than obligation. It’s a good feeling, and I’m more enthused about logging in than I expected I’d be. The game feels like home: familiar, and not shiny or new or necessarily flashy and exciting, but comfortable and welcoming. It’s okay that I was gone for a bit; my room’s still made up the way I left it and I can hop back in, no problem.

I’ve consciously tried to keep a moderate pace in FFXIV, playing when I want to and no more, and it’s kept me interested in the game rather than burning myself out. Our raid is still on hiatus– I’m not actually sure there’s much raid for us to even *do*, maybe the new extreme boss or scheduled guild airship zone nights, but I’m okay with that. There’s enough to do and play without the need to try to keep up with “progression content” right now.