Speaking up

(this post contains spoilers for Halo: Combat Evolved, Destiny and Bioshock.  You should play or have played at least Bioshock before continuing)

I’ve spent the majority of September in silence, partially because Blaugust burned me out something fierce, partially because every time I had something to talk about I saw it discussed better elsewhere, and partially because I have been trying to come up with something to discuss the #gamergate brouhaha.  I keep trying to write about it but I get depressed and quit halfway through.  So in the spirit of getting back to writing I’m gonna just talk about games, starting with Destiny which I’ve been playing quite a bit through the month of september, and I’ll do so without retreading any of the gamergate drama.  So let’s get started.

Destiny is a first person shooter game that subversively promotes xenophobia.

…Damn, that didn’t last for very long.

Destiny and Context

Destiny is a game about shooting things, which is fine, lots of games are about shooting things.  Where Destiny fails is it doesn’t impress upon you why you are shooting these things.  You wake up by a floating robot, who guides you to a gun and instructs you to start killing these aliens.  The first moment you meet these aliens, you have a gun trained on them.  This isn’t an optional thing either, the game forces you to get a gun, and forces you to have it aimed.  It makes perfect sense that they would attack you.  The game then instructs you to kill them, and keep killing them.  I regularly come out of a mission with over 100 kills to me name.  I just checked my Legend and it says I have over 4000 kills of sapient creatures on my hands.  That is a lot of blood that I killed, and I honestly didn’t even think about it.  This game is very good at just telling you to go shoot these dudes because they look like dudes you should shoot.  They look different from you, they sound different from you, so you should kill them.  I don’t have any visibility to what they’ve done to me, or to my faction.  There is a singular neutral city, and I don’t see them besieging it on all sides.  What I do see is us, the “good guys” going out into these remote locations and killing as many of them as we possibly can.  And then we get a score for that.

Remembering Halo

In many ways Destiny reminds me of Halo: Combat Evolved.  In that game, you know that you are at war with Covenant, but your enemies motives are completely unknown.  As a result, you kill your way through hundreds of these aliens without really knowing why, and eventually you awaken the Flood, unleashing an ancient horror across the galaxy.  In the later games you find out that what you just did is exactly what the Covenant were trying to avoid, and maybe if you could have communicated without shooting each other this whole bloody mess could’ve been avoided.  Halo still has a lot of contextless killing in it, but it couches that with the mid game turn that you are responsible for awakening this cosmic horror.

Would you kindly

The whole thing reminds me of Bioshock, which is as much a game about video games (and FPSes specifically) as it is about objectivism.  At the end of the game it reveals that the character you are playing has been mind-controlled to follow the instructions of anyone who asks them ‘would you kindly’ do something.  This is enforced by the game requiring you to perform those actions before progressing, but that’s not a specific thing about Bioshock, that’s true about all first person games, and when you don’t understand the in-game context for why you are doing this, I can’t help but feel like I’m being controlled by the game.  This is especially true of Destiny, and a regularly imagine the Ghost asking me if I would kindly go kill those aliens.

What’s the point?

The point is that games are about something, even when they aren’t supposed to be.  I really have concerns when a game asks me to turn my brain off and just accept what’s happening, for the same reason I’m not thrilled when shows ask me to turn my brain off and then show me advertisements.  When you aren’t actively thinking about something you are more suggestible, and especially when you are a younger you aren’t equipped to critically think about things.  This is why I take big offense to the current trend of demanding games not be about anything.  Games are always about SOMETHING whether or not you want them to be or not, and I would much rather play a game that the developers consciously knows what they are trying to say.

This has been a pretty political blogpost, and I wouldn’t expect most of them to be like this going forward.  I’ll probably still post occasionally about the issue on twitter, but in the future I’ll try to be less specific.

 

Games I have been playing

So, I’ve been playing a crazy amount of Final Fantasy XIV.  Enough that I haven’t had much to really talk about on this blog on the topic of games, because I’ve been mostly just doing the grinding elements of the end game to get geared up.  I am now geared up.

STUPID FRIGGING BELLY WINDOW
Pictured: Me geared up

I’ve been playing this game for a solid two weeks, and I’ve still got content to work through, but between Hunts and Roulettes it’s felt kinda grindy.  I’ll probably dial down my play over the next week just in time for me to have my life consumed by Destiny.  That said, in an attempt to get some other games in, I purchased last weeks Humble Bundle and started to play through some of those games.

Ready, Fight

One Finger Death Punch was the game in the bundle I was the most interested in.  It looked very pretty, and is ultimately a pattern matching game.  I like the rhythm games it shares it’s DNA with so I tried it out.

That’s a video of me completing on of the standard levels.  All I do is press X or B on my controller when an enemy or object is in my reach.  This actually has more game to it than you might realize as some mobs will dodge attacks and require specific patterns to fight, and some weapons work in different ways.  In the middle you will see me kicking a ball at enemies that instakills them and keeps coming back so long as my timing is good.

It’s a great game and makes for a hell of a spectacle.

Enemy Mind

I loaded this game up and played through the first level.  It feels like an old arcade style shooter, but with the gimmick of constantly changing your ship for an enemies.

Tyrian is the only one of this genre I ever really got into, and enemy mind doesn’t really sway me either.  I had some fun, but the short duration I could keep any given ship meant I kept ending up back in ships I didn’t want.  I’ll give it another try, but this one didn’t work for me on my initial playthrough.

Home stretch

One more day of Blaugust to go.  I’ll probably post some sort of wrap-up on this whole thing tomorrow.  Thanks for reading throughout this month, and once again, check out the Nook for related posts.

Loss of identity

So, this week has been really really weird.  We entered it in the middle of a twitter shit storm over Zoe Quinn, and then Feminist Frequency released her newest video, women as background decoration, part 2.

(Warning for anyone who might watch that, it’s full of graphic depictions of violence against women.)

Anyways, that sparked off yet another tidal wave of internet bile, leading to her staying with friends after a particularly credible rape/death threat, and then something really interesting started to happen.  Big names in video games started standing up against this trash.  The counter push was on, but the overwhelming narrative I got was that “this is what gamers are.”

That made me sad.  I’ve said a couple times on this blog in the past month that I identify as a gamer, to the point that I feel trapped by that identification.  Heck, I just realized I put the stupid label in my brand.  And I’ve been kicking around what that means for me and my identity.

Growing up

Yesterday I went on Omegle to chat with strangers about video games.  It’s a guilty pleasure of mine, but I like the random chats that sometime sprout up in that environment.  I would typically ask what games they played.  I kept getting responses of Call of Duty: Ghosts, or GTA 5.  I haven’t played a Call of Duty game since modern warfare 2, and I haven’t enjoyed a GTA game ever.  It got me thinking, maybe I’m less of a gamer than I think.

This led me to look at other media.  There may have been at one point a universal culture that existed around movie goers, but that is not the case now.  All of my friends have at least some movie they like, and some of my friends like movies enough that they want to be more invested, but those movie buffs tend to have genres, or subcultures within movies they subscribe to.

Maybe that’s the way we’re going with video games.  Gamer is too ubiquitous to be valuable now.  Heck, just today Destiny announced a newsweek magazine for the game.

newsweek

 

We’ve seen figures from the mainstream insert themselves into the gaming conversation.  Games are growing and they are becoming accepted and that’s what we should be so happy for.  But as I watch, I have to prepare my identity for the new shifts that this will bring.

Belghast talked about this in his blog today, but our identities are going to be diverging.  I might wear the label of “Games Blogger”, or “MMO Gamer”, or more likely “Indie Gamer”.  I’m probably going to find myself looking for the arthouse style games, trolling the humble bundle sites for those great little morsels.  This thought gives me new life, as I watch the old label consumed in a fire of hate, knowing that there is at least a path forward.