This post is a bit about the Gracie behind the keyboard, so if you’re looking for WildStar fun you’ll have to stop by next week.
Still here? Great! This week Chestnut of Gamer Girl Confessions has been drumming up interest in doing the Hero’s Journey fitness challenge. Since she’s a fellow blogger, lover of WildStar and a member of my FFXIV free company I knew that she has excellent taste, so I decided to join with her. Since in real life there’s no way I could keep up with all the double jumping, telegraph dodging, and general running around that in-game Gracie does every day, I will be starting the challenge at the easiest setting. Hopefully by having a great group of friends going on this journey together I will be able to stay motivated and stick with it.
Are you interested in following along on the journey? Let me know in the comments or on Twitter! The more the merrier!
Yesterday I stumbled across a good video from Jasyla of Cannot be Tamed. In it she questioned exactly when the terms “Short”, “Linear” and “Lacks Replaybility” became negative monikers for games. It all stems back to her looking up a review of Parasite Eve from when the game was actually released and expands out from there. She makes the point that games that have a tight and direct narrative are often preferable to long messy open world games for her. She makes some really excellent points, but the main point I was reminded of is the fact that “game reviews” are only really useful if it is a person very much like yourself that is reviewing the game. There are no objective measurements for a video game, or quite frankly any other piece of entertainment. What is a negative to one person is a positive to another person. When I review something I try and touch on a bunch of the points because I realize not everyone is wired quite the same way I am.
Personally I tend to favor those long rambly open world games, and do pretty much everything I can do to avoid actually progressing the storyline. In the video she mentioned Witcher 3 which turns out is a game very much in my wheelhouse, in that it has allowed me to pretty effectively ignore the narrative of the game and revert back to my base state of wandering around aimlessly and enjoying the world. I’ve put in around twenty hours and I just now moved to the next zone. I prefer games that I can lose myself in the random bits of neatness that the game has to offer, and if you allow me to jump off the path… chances are I am going to do it as soon as possible. My first playing of Skyrim for example… I had to back track later to find the stones that allowed you to choose your “path” because from the moment I got control of my mouse I was off on my own ignoring what the NPCs were telling me to do.
Steam Devaluation
All of this said I am coming to appreciate more narrative “ride” games that present a clear concise “movie like” experience. It is not the sort of thing I want to play on a regular basis, but if a game is elevated to a point where everyone seems to be playing it I will give it a go. The irony is one of my biggest praises of Final Fantasy XIV is for its clear and concise storytelling. The difference there is that this main storyline is a “feature” of the game and not the entirety of the game itself. There are absolutely times I want to sit back and be told a story, but there are other times when I want to be out in the world making my own… and I guess in part I expect a game to give me both experiences, at the very least if they are going to earn my $60. So while “short”, “linear” and “lacks replayability” seems like an odd admonishment … I do find myself paying attention to it, simply because it helps me file a game into one of several bins.
I have talked about this in the past, but for me to be willing to plunk down $60 and pre-order a title when it comes out… it has to be offering pretty much the total package. Jasyla has this great series of videos called “Short Games for Busy People” but they also all have one thing in common other than the duration. They are all relatively cheap titles, and I am more than willing to spend $5 for a four hour game experience, but I may not be willing to pay $60 or even $30 for that same experience. One of the biggest disappointments over the last several years was in the ID Software game Rage… not because the game did not provide me a very interesting experience, but instead that it was too short of one. Granted I went into the game mostly expecting “Fallout” by ID, so that was strike one… but the game itself provided this really interesting game world that I wanted to roam around in… but trapped me in a super short story arc that felt abruptly ended. Had I spent even $10 on that game… I would have been completely happy with my experience, but I was frustrated that I spent that $60 preorder on it.
Value Proposal
In order for me to be happy with spending full price on a game I need to be able to milk at least 30 hours out of it, and that is actual content… not just chasing achievements. This means I tend to lean towards big open world “exploration porn” type game experiences. My favorite “modern” games are those of the Fallout Series because they let me wander around aimlessly and explore the world at my own pace. While I am getting used to the narrative train ride, I still have this instinctual frustration anytime I am locked into a length intro story cut scene. I remember the first time I played God of War III I kept thinking to myself “why won’t they just let me play the damned game?”. There are times I need to temper this instinct, when I know if I allow myself the time I will enjoy the story. For example I am trying to go back and play the modern Batman games because I think I will ultimately like the story arc. Similarly I really want to play the Uncharted games, but I struggle with their “on rails” sequence of event based game play.
Ultimately all of this said… I will never damn a game and treat it as worthless just because it does not align to my personal preferences. This is why I guess I struggle with writing “game reviews” because really I tend to focus on the positive aspects of most games because I know going into it… that my particular preference in gaming, does not necessarily represent anyone other than myself. In truth the fact that I surround myself with a group of fairly diverse gaming tastes in the form of AggroChat on a weekly basis drives this home regularly. All of this said I still do find reviews like this valuable in that they help me decide if I am willing to plunk down my dollar at release, or instead wait until the first, second or third steam sale to offer the game. The Steam Devaluation is a real thing, in part because at this point we all have such a back log of games that we are NOT playing. Then again the ability to actually “beat” a game has never ranked very hire on my meters. What I look for is a bit of escapism and the ability to wallow around in a world that is not my own for awhile. For me personally nothing beats an experience that lets me explore new places while harmlessly venting my bloodlust.
I really, really hate grinding. It’s one of the quickest ways to get me to stop caring about a game. Some people love it, just turning their brain off and chipping away at something, but it always bugs me.
It stems from my love of finding creative solutions to problems. I’m not a brute force type, and grinding always feels like a brute force method. I’d rather find a complex problem and come up with a functional, creative solution to it than do a bunch of mindless repetitive work. Most of the people I know who either don’t mind or actively enjoy grinding tend to talk about doing “something else” while grinding, usually netflix or something. I get the concept, but it doesn’t work for me.
I like to fully immerse myself in my entertainment. I very rarely mix entertainment media, and when I do one of them is starkly on the back burner, and is barely getting any attention. The only one of these I can think of is FFV, at certain points, where I realize I can grind some levels or AP by setting up an autobattle engine (I’m playing on iOS) and literally not looking at the screen for 20 minutes while I do something else. If it’s taking up more attention than that, I want to be giving it my full attention. I don’t tend to listen to my own music when I’m playing a game, nor do I watch TV while gaming. I’ve talked to people who read a book with the TV or some music on in the background and it’s something I can’t fathom.
As a kind of adjunct to this, I tend to do poorly with games that don’t fully engage me. A great example of this is Diablo, which a lot of people love and I’m fairly ambivalent about. Moment-to-moment combat isn’t quite deep enough to keep me engaged, and there’s nothing in the game EXCEPT combat, so I don’t get the activity variance that I do in, say, MMOs. Similarly, Warhammer tabletop wargames tend to fall under the engagement threshold for me– there isn’t enough gameplay ‘meat’ for me to sink my teeth into, it boils down into “roll a whole bunch of dice” rather than relying on tactics or clever application of special abilities.
Little bit of a ramble today, but it’s something I’m thinking about.