Extreme Whales

Last night I got a little piece of advice from Syp, who said that I should take care of myself and that no one would care if I took a few days off.  I greatly appreciate the sentiment, and while I feel like this is probably the most brilliant idea…  I am not likely to do it.  In part this “every morning” thing is a much needed routine in my life.  Much like dreams are a way for us to sort through the days events, in many ways this morning blog post is a way to reorder my thoughts before I start a new day.  While it started with the goal of “write more content” It has wound up somewhere in a therapeutic space.  Getting up every morning and writing something…  is important to me in ways I don’t fully grasp.  Additionally I have now done this two and a half years roughly, so another part of me simply does not want to “break the chain”.  I am however likely to fiddle with my format a bit until my wrist is fully healed.

Extreme Whales

ffxiv_dx11 2015-07-02 19-43-23-05 Right now we are in this limbo area where people are still in the process of gearing in order to be able to do higher level content.  To do Alexander the first raid you must be ilevel 170, which means you need to have a full set of Tomestone of Law gear with at least one upgraded item.  Since I only hit 60 a few days ago I am not quite there yet.  As of last night I managed to hit ilvl 166 and in theory should be able to upgrade another piece of gear tonight if I manage to get any play time.  For awhile now I have filled in for the Wednesday night raid group, which was admittedly a bit of an imposition when I was still raiding in World of Warcraft…  but now is not so much.  Wednesday night is generally speaking a pretty good night for me to raid considering that my wife is off at church for a large chunk of it.  So as we move forward into Heavensward I am probably going to offer myself as a more permanent part of that group.  Since we could not do Alexander we set our sights last night on Bismarck Extreme, which only has a requirement that individuals be level 60.

The fight is in essence a series of dps checks, because apparently the island we are standing on gets more and more battered as the fight goes on.  At a base level the fight works pretty much the same as it does on hard, except for the fact that you realistically need to get down the back scale during the first chain phase.  I feel like Wulf and I made a lot of progress on learning this fight as tanks, with the hardest part being the elemental snake swap.  The snakes send out a debuff that makes it so that players need to be dpsing the snake of the opposite color of the buff they currently have.  This means tanks also need to swap targets, and at first we were trying to meet in the middle and trade off, but it seems that quite honestly this is a job for provoke.  Right before a potential swap Wulf and I would target each others snakes and then hit the taunt if we saw that we needed to.  Thankfully it seems to work magically, because normally speaking “just taunting” has minimal effect in this game when it comes to swapping targets.

ffxiv_dx11 2015-07-07 17-46-06-52 While we beat the first dps check, we consistently failed at the second one… which is burning down the elemental snakes before hitting the point of no return where the skies to dark… and Bismarck nukes us into oblivion.  Thankfully each of us still has a lot more gear we can get so we are simply hitting a gear wall.  I think if we get enough upgrade pieces in the next week we will totally rock this fight and down us the first extreme primal of the expansion.  Then we will move on to Ravana Extreme… that happens to drop the best weapons in the game currently.  I have to say I had a blast with the fight, and it was awesome working with Wulf.  The few times I had tanked for the WoW raid, it was when he happened to be out for the night, so I think this might be the first time we have actually worked together in progression content.  In part I somewhat hope we have the people to pull this together for an attempt on Saturday during the pre-podcast raid block.



Source: Tales of the Aggronaut
Extreme Whales

The Fun Plane

Some thoughts on Fun, because they’re rattling around in my head.

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Raph Koster’s A Theory of Fun describes fun in terms of how challenged your brain is. Forming new patterns, he says, is fun, provided they’re new and different enough to engage you but not so nonsensical as to frustrate your efforts in finding the patterns. Essentially, “fun” is the point at which you are still learning new things and are neither bored because you already know them or frustrated because they’re beyond your grasp. It’s an angle that people don’t tend to talk about much, for a variety of reasons, and that I’ve heard a lot of people disagree with. For my part, I generally agree with Raph on this one, but it’s one of those how-the-sausage-is-made things that people don’t like to think about.

A lot of people tend to think of fun as an ephemeral concept, a very “know it when you see it” sort of thing, and, flatly, I think they’re wrong. It’s not hard to pinpoint fun, or know what makes certain things fun, but it follows a sort of uncertainty principle. You can either be having fun with something, or know from someone else that something is fun, but very rarely both. It’s why the concept of “overhyping” something exists– enough people tell you that you’ll enjoy it and the odds of you actually enjoying it drop. It’s also why the term “visionary” is thrown around great game designers– they “see” something that no one else does. I’m convinced that the reality is that you simply can’t tell people that what you’re making is fun, because the very act of doing so will diminish their enjoyment of it. Fun is a sort of manipulation, and people hate being manipulated if they know it’s happening. Fun needs to be discovered on a person’s own terms.

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I’ve seen this in action while working on various games. Certain parts of the project will be pushed really, really hard, with the message of “this is going to be the fun part”, and it almost never is. Instead, the fun appears elsewhere, in the little projects that people try out in private until they’re functional enough for ‘primetime’. These little projects come as a surprise to a lot of people, who discover them and, in so doing, find themselves having fun.

Discovery is an important part of fun, it’s that part of you that’s learning something new, and sparkling in your brain. Mastery is another part of fun, that part of you that loves the feeling of pulling off something that you figured out previously. These things tug at one another, and it’s really easy to mess up the balance. If you spoil the ending to something for someone, you’ve just short-circuited that discovery, and robbed them of the fun of discovering it on their own. On the other hand, some people don’t mind spoilers and actively seek them out, so that instead of finding fun in discovery, they find fun in mastery.

I think that Raph’s spectrum of challenge is apt, but is missing an important axis. Fun is, I think, a plane along three axes. The first axis is the challenge axis, with unthinking mastery on one end and impenetrable frustration at the other. On one end of this axis, you know something inside and out, and can do it in your sleep. Your brain probably doesn’t even engage, and you’re likely bored if that’s all you’re doing. On the other end, the patterns simply won’t form, they’re out of your grasp, and it’s frustrating because you fail repeatedly without knowing why; there’s no learning occurring because you don’t have any handholds. The second axis is the comfort axis, where at the one extreme end you’re perfectly comfortable with what you’re doing and on the other you’re pushing your limits. This is separate from the challenge axis, because it’s an emotional measure, not an analytic one. It’s about where you feel safe, not necessarily how much you’re learning. The third axis is, of course, fun itself, where the peak of the plane is wherever you’re having the most fun.

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To illustrate this a bit, I’ll use myself. I crave the experience of learning new things. I’m fundamentally unsatisfied if whatever I’m doing isn’t driving me to learn something new. If I’m not picking up a new skill, or new knowledge, or some kind of new experience, I’m not having fun. In MMOs, getting new abilities and discovering new stories are far and away the most motivating things– it satisfies my desire to accumulate more things to master and to learn more about the world I’m playing in. Notably, as soon as I’m not learning something new, I’m starting to get bored. I have very low stamina for grinding, even repeatedly doing very difficult content. Difficulty alone doesn’t thrill me, I need the new. On the other axis, however, I err slightly towards the side of comfort. I want to learn lots of new things, but I want to do so at my own pace without other people interfering. It makes me bad at playing in a group, because I lack the time and space to process the new things I’m learning, and it often forces me to push myself more than I feel safe doing.

I have a few friends who lean heavily towards the “mastery” side of things. One friend of mine is similar to me– he likes to amass new knowledge at an incredible rate but does so in a position of total comfort, and is generally unhappy if pushed outside of his comfort zone. Another friend finds a ton of fun in mastery, and wants to consistently challenge himself in that sphere, facing experiences that force him to prove his mastery by pulling him out of his comfort zone. Yet another friend wants to exhibit mastery in a comfortable space; she frequently returns to older games that she’s played and beaten numerous times and knows inside and out. I have another friend who exclusively tries to learn new things well outside of her comfort zone; she’s a thrill-seeker in real life and the kind of person who picks up a game she’s never played before and cranks it up to the highest difficulty before even trying.

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These four people all fall in different quadrants, and what’s fun for one of them may not be for another. It’s not simply about the analytical view of challenge and learning, but it’s about the emotional view of comfort and boundary-pushing. What I find interesting is that I’ve rarely run into someone who genuinely only has fun in one quadrant. A lot of people find their quadrant and stick to it, seeking out experiences they already know they’ll like, but for the people who actively move around, I’ve seen a lot of ‘surprise’ fun being had. It isn’t just people pushing their boundaries, either. I’ve seen the hardest of hardcore PvP junkies sit down with Bejeweled, an intensely casual single-player game, and get hooked in the simple, comfortable mastery of a game that neither pulls them out of their comfort zone nor challenges them significantly– despite those two things being their primary source of fun.

The frustrating part for me is that I can’t tell anyone this and have them believe me. It’s that fun uncertainty principle at work again. I know that I have a hard time enjoying anything someone suggests I might like, because I didn’t discover it myself, and my knowledge of psychology and people-management suggests to me that I’m not alone in this. Trying to move someone to a quadrant they aren’t familiar with doesn’t work, and while they might enjoy it if they find it on their own, they almost certainly won’t if pushed there.

My takeaway here is twofold: try new things, pick something you don’t think you’ll enjoy and try it, just in case. Also, let people discover what they like on their own– a lot of fun is in the discovery and you don’t want to rob someone of that fun. I have had more success in getting people to try things (games, shows, whatever) by trying them myself and keeping a neutral, descriptive tone about what I’ve experienced than I ever have by gushing at someone about how much I love something. I’ve gotten avowed PvP-hating players to try Archeage simply by saying “hm, this is interesting and not what I expected”, yet to date I have been able to dive deep into Thief or Hitman with exactly one person, more than a decade ago. Much as you might love to talk about something, that even tone that leaves room for discovery works wonders.



Source: Digital Initiative
The Fun Plane

The Gearing Game

False Starts

Yesterday I made an attempt to go to work, but ultimately was told to head home by my boss.  Over the last few days I have been pretty much living on the couch with my leg slightly elevated and alternating icepacks on it.  The problem being that I don’t exist like this in the real world, where sitting at a desk generally requires that your feet be on the ground.  While I love the arrangement of my cube at work, it really does not allow for me to elevate my leg at all.  Not surprisingly within an hour of being at work my knee was swelling something fierce.  So I headed home and started the process of icepacks over again until it started to behave somewhat normally.  The positive is however that the area that is actually swelling is rather small and contained as compared to the day the fall happened, so I guess I am recovering quickly.

The biggest problem, the one that effects this blog is the fact that my wrist has hurt an awful lot.  After struggling through yesterday mornings post, I was pretty much typing one handed for most of the day.  I wore a brace most of yesterday and as of this morning it is feeling much better.  It is still extremely tender when I move my wrist too quickly or to any extreme of motion…  but overall it is more functional.  Hopefully this means I can return to normal typing instead of this frustrating one handed mess that I dealt with yesterday.  Since it is also my “mouse hand” that is effected I have been surprised that really using a mouse doesn’t hurt much at all.  I guess in general I am used to keeping my mouse sensitivity so high that I barely have to move my hand at all to send the cursor flying across the screen.  Hopefully today will be a much better day and I will continue to mend quickly.

The Gearing Game

ffxiv_dx11 2015-07-07 20-00-37-22 Like most players in Final Fantasy XIV, my life revolves around the acquisition of Tomestones of Law.  To get a full set of “law” gear it takes roughly 3500 and they have given us many options on how to get them.  Firstly there are three dungeons that reward 80 tomestones each, and an additional 40 if you can manage to catch someone who still has their first time bonus or “virgin bonus” as we have taken to calling it.  In addition to that you get 100 tomestones for both a low level roulette and a high level roulette each day, and an additional 60 for a trial roulette.  The one that surprises me however is that Expert Roulette is only worth 80, but I guess in theory it has a face value of 160 to 200 since you are getting stones from the dungeon proper as well.  In order to get into Alexander, the raid that just opened players need to reach a combined ilevel of 170 which also happens to be the level of the tomestone gear.  So in theory you need a full set in order to step through its doors.

Where you can cheat a bit is through those ubiquitous “Clan Hunts” that I have been using as filler leveling.  It turns out all of the items needed to upgrade your gear from 170 to 180 come from Centurio Seals.  Hopefully you have been doing these religiously because in order to get a full set of gear upgraded to the next step it is going to take a grand total of 2795 seals.  Now granted you can hop on the hunt train like you could in the previous expansion and in theory grind this out in a weekend.  Personally I happen to find the daily hunt mechanic rather relaxing, as I can log in… fly around the gorgeous zones and pick off the mobs one at a time.  Right now I have four pieces of gear… chest, helm, ring, and weapon.  Currently I have upgraded the weapon and ring to 180, and am saving enough hunt marks to upgrade the chest piece next.   There will come a time when I stop messing with anything other than three star and elite hunt marks, but for the time being they also serve to help level my dragoon for the lower level ones.

Dragoon Dungeoning

ffxiv_dx11 2015-07-07 21-59-43-32 Right now if there is a moment when I am not engaged doing something else, or tanking something that can gain me law stones…  I am pretty much in the dungeon queue on my Dragoon.  Right now the dps queue seems relatively manageable sitting around the 10 minute mark for “leveling” dungeons.  As a result it is my hope to ride this queue for as many classes as I can manage.  After running a couple of max level dungeons, I settled into a couple of quick runs on the dragoon who is now up to “Sohm Al” level.  I have to say I find this pretty relaxing as well, because I can just sit back and poke things with a stick.  I opted to go ahead and record my dungeon run to add it to the stack of dungeon videos I have on my youtube channel.  I had not actually recorded any when I was not currently tanking, so it gives a slightly different perspective of the fights.  I have to say I am really digging the “tribal” look that comes from Sohm Al.  That helmet is freaking amazing, and is likely going to go in my glamour bin for future usage.  At this point I am roughly halfway through 53 so I figure it will take two more dungeon runs to hit 54, and then five to six past that before I can do the next dungeon at 55.  Embedding the video and cutting this post short today without a second paragraph.



Source: Tales of the Aggronaut
The Gearing Game

Raiding!

Remnants of Hope in Genetic Archives

After playing WildStar for a full year, I finally got myself attuned to the first raid, Genetic Archives. And by got myself attuned, I mean my loving guildies dragged me through the final few dungeons I needed to finish it. Before my hiatus, I had been moving ahead pretty quickly and trying to get into raiding as soon as I could. After I returned, though, I was much happier just doing dailies and contracts, and making some money. I felt rusty and slow, and didn’t want to need to be carried through things. As it turns out, those few weeks of going solo did help me ease back into the game enough to at least carry my own weight through the vet dungeons I needed. I had also jumped into a couple world boss groups, which meant as soon as I got to that point in the attunement chain I could immediately turn the quest back in. In short order I found myself around on a raid night with no excuses to keep me from being pulled into GA.

My first reaction was “this is very purple,” then “holy cow 20 people in a raid,” and “that’s a lot of telegraphs.” My raiding history has spanned several MMOs and raid sizes, but I always seem to prefer the smaller 8-10 person raids. As a healer it feels so much nicer to get to know the group and how they work together, and it feels like each player’s contribution matters more. For my first WildStar raid, however, I was extremely happy to be just one little DPS in a crowd. That way every time I got murdered it didn’t slow the group down too much! Logistically, recruiting and maintaining a 20+ person roster is much more of a nightmare for raid leading. I also think for a somewhat niche game like WildStar that asking guilds to maintain huge rosters to be able to raid is just not a great idea, which I guess is why they got rid of the 40-person size raids.

“But Gracie, we don’t care what you think about raid sizes, what were the encounters like?” Well, I was surprised at how…unsurprising they were. After getting to know the style of this game, and seeing the crazy vet dungeon encounters, I imagined all kinds of nightmarish possibilities for what the bosses would be like. Instead, the vet dungeons do a pretty great job of preparing you, and mechanics are similar to what you’d expect from any modern raid. There were definitely lots of telegraphs to dodge but everything seemed reasonable. I am certain it was helped by being in there with an established raid group that had cleared those bosses already.

I guess my assessment is: WildStar raiding is fun! If you are intimidated by the echos of “HARDCORE” and terrified of some sort of telegraph hell, don’t be! If you can make it through all the content for the attunement then you can definitely deal with what the first floor of GA will throw at you. What are you waiting for? Get to it cupcakes!

Source: Moonshine Mansion
Raiding!