Can’t Quit It

Finally Finished

Can’t Quit It

For most of this week I have been coming up with events in time when I thought I would be finally finished with the Legion Event.  Last night by all purposes should have been the end for me.  I managed to get the final item I was missing on my Demon Hunter, and you can now see the pretty spreadsheet is now at least largely complete.  Early on I decided that trying to get an offset weapon for everyone was going to be absolute futility.  Instead I started focusing on the weapon that I thought I would actually level my character with, so for my Paladin that meant a Retribution Two-Hander and so on.  Lodin my hunter I managed to get both a spear and a bow just because on my very first invasion I got the spear and had the foresight to immediately swap loot specs.  On all of these characters, I am not squabbling over who has Warforged and who doesn’t because I realize about an hour into the new content everything I am wearing will have been replaced.  All I was really looking for out of these events was a way to ease the leveling transition from “just dinged 100” to “ready for legion”.

Most of my characters before this event were sitting in a pretty raw 630ish state because I leveled them up and then never really played them.  My goal is to change that with Legion since on every single character there is a spec that I really find enjoyable.  The weird part about this for me is how I am suddenly no longer mentally blocked against casters.  I had a lot of fun recently leveling my Priest and Mage through the Legion Event, and I had an absolutely blast leveling my Warlock legitimately.  For years I have had this thing against “Finger Wigglers” and anyone around me for more than a few minutes in a game is likely to hear about it.  I am not sure what changed, but I have a feeling it is related to Final Fantasy XIV.  Over there I actually and legitimately enjoyed leveling as an Arcanist, and have been enjoying doing the Palace of the Dead as a Scholar.  Similarly I really enjoyed the little bit of time I spent leveling Black Mage, all of which maybe whittled down my resistance to not wearing plate armor and wielding a huge weapon?  The only bad part about all of this is that I have next to no good cosmetic gear for cloth wearers, so at some point I will be wrecking old content as a Warlock in the hopes of fixing this transmog gap.

The Keep Pulling Me Back In

Can’t Quit It

So last night for a brief period of time I thought I was good and done with the Legion Event…  then I got home and noticed that they were active in all six zones at a time.  So I decided to dip my toes into the pool and see how the waters were…  and next thing I know it I am running around zones with only a ground mount chasing the wave of folks clearing the content.  Doing the events on a low enough level character that cannot fly is frustrating… but shockingly effective.  At the beginning of the night, this was my level 24 Orc Warlock named Belghula…  and at the end of the night I was sitting at level 54.  Remember a few days back when I posted about Lore’s comments?  It doesn’t matter if their intent was to allow players to catch up their alts or not, the end result and the subsequent tweaks have made that exactly what the Legion Event shines at.  I realize I could be doing something else… and I even should be doing something else…  but I am having a really hard time stopping the machine.  This elevator ride has such good music and interesting prospects that I keep getting right back on it.  I am honestly not sure if I have enough time to get this one all the way to 100 before the end of this event, especially given that I really need to be doing other things…  but if nothing else I have leap past the old world content that I find the most frustrating right now.

Cataclysm was not good for the old world, and right now the leveling experience feels extremely disjointed.  The clear flow of zone to zone feels broken, given that a few minutes into each zone you’ve leveled to the point where you really should be moving to the next one.  There are two sides of me that are in constant competition when I am leveling.  The side that wants to finish quests… and the side that realizes the most efficient way to level is to jump zones the moment the Adventure Guide highlights and shows you have a new quest to start a brand new area.  I realize I am leveling with full Heirlooms… and that is a side effect of that, but in truth I am largely doing that so that I don’t have to worry about gear until I reach the end of the tunnel.  Nothing would make me happier than them releasing heirloom items for the rest of the slots, because that helms me circumvent one of my instincts while leveling characters.  I love getting gear… but more than anything it is that I want to be as well geared as I can be at any point in the process.  So I keep looking for upgrades so that I don’t feel “weak” while leveling, and the presence of heirlooms means I am at least geared “well enough” at every step in the process.  At least on some level though, it would be nice if the experience boost was something you could toggle off if you wanted to “stay awhile and listen” as it were… and experience the content as it was originally designed.

How Many Songs Need To Be Good?

I had an off-the-cuff thought during the podcast this weekend that keeps resurfacing in my head. We were talking about music, and I asked how many songs off of an album needed to be good for that album to feel like it was worth it. Pretty much universally, the answer was “about three”. It’s been sitting with me ever since.

How Many Songs Need To Be Good?

I’ve been looking at media in general, and how much of it I have to really like to stay engaged. There’s a song on an album I own that’s three minutes and fifteen seconds long. At about the 2:45 mark, it cuts into a different vocalist for a segment that I really dislike. It’s jarring and ruins the track for me. I now skip that track entirely, even though I like the first two and a half minutes of it. In the same vein, I haven’t played MGSV in days for a relatively banal reason. It’s not any of the objectionable things in the game, it’s that I have a mission where the drop off point is way too far away, and I just can’t be bothered to go through the hassle.

So, I need about 25% of a music album to feel like it’s worth it, but if the last thirty seconds of a track isn’t to my liking, I skip it. I am willing, and in fact expect, to sit through the first few episodes of an anime before making a decision, yet if a game hits a lull, it becomes harder and harder for me to come back to it (see also: grinding of any kind). My tolerance for parts I don’t like varies widely from medium to medium, and sometimes wildly within the same medium.

For any given bit of entertainment, there’s a threshold where the parts I don’t like outweigh the parts I do, and I check out. It seems simple and obvious, but it’s also something that’s gone entirely unevaluated. What are the exceptions? Can I predict this? I feel like if I can understand what the mix is like, I can better understand both myself and the media I consume.

Trying to pin it down is frustratingly elusive, though. When I try to analyze my thoughts across media, I find myself immediately making excuses, about how one thing is different in some specific way. I know enough about psychology to know that there’s almost certainly a pattern I’m not seeing– or more likely, not letting myself see– but knowing it’s there and trying to make sense of it are two very different things.

I say a lot that good design is about knowing what people haven’t yet realized they like. The real magic of good design is being able to elicit a positive, wholly unexpected reaction from someone, and I feel like if I could tap into my own mental hangups and processes, I could start to get a handle on how to better approach design. If I could precisely (or even roughly) pinpoint where people check out, where a piece of media loses people, I could develop better intuition for how to avoid those pain points.

I am opposed, fundamentally, to the idea of “I’ll know it when I see it” design. It asks a designer to magically intuit something that the requester can’t even articulate. It’s like telling a chef to “make some food, I’ll know if I like it once I try it”. It’s why I started taking notes on the things that I loved and didn’t expect to, and the places where I find myself checking out of something. I’ve tried to get better at articulating precisely why I like or dislike something, because it’s from those evaluations that I learn and grow, and can tell other people what I like and don’t like. It’s meant I need to have a constant mental cycle active, monitoring my own reactions as they happen, and drawing connections. When I talk about my “designer brain” always being on, that’s what I’m referring to. It’s comforting at the same time as it keeps me from ever fully engaging with something.

I’ve gotten so used to that background process running smoothly that it’s jarring when it runs into something it can’t or won’t process. I’m still mulling over the idea from before– how much of something can be bad or uninteresting before I stop caring? Why and how does it change across media, even across different entries in the same medium? Why do I get frustrated at stretches of fruitless-feeling running around in MGSV and, in that frustration, switch over to trying fruitlessly to solve challenge puzzles in The Witness?

A New Tank Enters

Down to Goblin Town

A New Tank Enters

This morning I am having one hell of a hard time getting started, largely because it feels like I don’t really have a whole lot to talk about.  It was a Monday night, and that means raiding in Final Fantasy XIV.  However it was also a night that I was seeming to have a pretty frustrating migraine headache.  So in truth it was a good thing that we were breaking in a brand new tank… or at least one new to our group.  Pixel Executioner I am pretty sure is something that once upon a time I knew from the Blog Azeroth community, but thanks to the miracle of the fact that everyone seems to be connected on the internet I am getting to know him again thanks to Neph.  Pix had apparently never quite finished the original run of Alex so we started our evening there, with turn four otherwise known as “Burden of the Father”.  This went down in really short measure, and so long as you are tanking the boss…  you really don’t have a clue there are any mechanics that need to be dealt with.  The only thing as the boss tank that you have to worry about is Discoid which signals you are just about to take a ton of damage.   As a result this was the absolute perfect first tanking foray of the evening to break him into the rhythm.

After that we moved into the next part of Alexander and ran through the next four turns.  The awesome thing about this is that it gave me a nice little break between fights to kinda chill out and try really hard to forget my head was trying to kill me.  I am pleasantly surprised where we have come as a group, because I remember struggling a little bit when we first did Alex Midas, but last night it seemed really easy.  Well that is until we reached turn seven…  which has a significant amount of madness going on.  The awesome thing there is that we finally learned how to mechanic one of the phases.  Previously the answer to getting through the fire jail was just to have rez ready to go to bring back whoever happened to get locked in it.  Instead this time we learned that during the fire phase you just stand still and do nothing until your group brings you out of it.  If you move however… you die… and we were trying to do stuff and move…  which is apparently a bad idea?  The best part about the night is that we managed to actually finish the second Alex for Pix.  We were coming down the to the end of our normal run time, and I honestly thought we did not have anywhere near enough time to finish.  However we managed to pull a victory out on the final boss… having only gone about five minutes over our normal close time.

It was a really great night and apparently luck was on my side.  For awhile now I had been sitting on one of pretty much all of the items needed for the various armors that require two items.  Over the course of the evening apparently the game decided it liked me, because I won a significant number of rolls and suddenly shot up in item level.  I managed to complete the arms last week, but this week I managed to complete helm, boots and belt bringing my item level up to a respectable 113.  At some point I really need to spend some time getting back in game and finishing off my weapon in Palace of the Dead, because there were several moments last night when the fact that Pix my co-tank had one… made it harder to maintain threat.  In all honesty I have been struggling to remain interested in Final Fantasy XIV.  I am enjoying raid nights, but I am simply not wanting to put any of the other time in to make sure I am geared enough.  Which I know has to be frustrating to my raid mates.  I feel like I am fairly horribly geared as a whole, at least compared to what I could be.  The problem being when I sit down after a long day of work… I keep logging into World of Warcraft instead of Final Fantasy XIV.  Especially with the launch of Legion happening next week… my FFXIV time is likely to continue to be in Triage mode for awhile.

Book Challenge #100: C.S. Lewis’ Space Trilogy

So when I thought about doing this challenge, I got all excited about the long list of amazing books I was going to read. Then I looked at the list and saw that the first thing I’d be reading was C.S. Lewis and I almost decided to quit before I’d even started. To say I have a negative opinion of this author is a huge understatement. However, I hadn’t read this series in particular, and it did make the list so I figured I would give it a shot. I did resent shelling out four bucks for the privilege.

The Space Trilogy is Lewis’ attempt to reach adult audiences with his The first book of this series is Out of the Silent Planet, published in 1938.

This series’ inclusion on this list smacks of “well we can’t include Narnia since it is technically children’s fiction, but we have to throw some C.S.Lewis on there somehow.”

In this story, the protagonist, Professor Ransom, walks through the countryside until he is drugged, beaten, and abducted by a childhood acquaintance and a famous scientist. They steal him away to another planet where he’s meant to be given to the natives for presumably nefarious purposes. Instead, after they land Ransom escapes and runs off, eventually meeting the planet’s inhabitants and learning about their world. By the end he is reunited with his captors, and they discover the reason why the aliens wanted a human in the first place.

The first 2/3 of this book is boring but passable. It sets up the story and gets the protagonist from Earth to Mars. Addition of alien language comes across as grammar lesson instead of compelling part of the world. Portrayals and reactions to women, “simple” people, and “savages” are awful and incredibly off-putting.

The last 1/3 of this book was a condescending, thinly-veiled religious allegory. I have no problems with allegory in general, but here there’s no subtlety or novelty about it whatsoever. A book about ending up on an alien planet and uncovering their social structure and religion could be interesting. A book about going to Mars to hear a retelling of the bible is incredibly boring.

My copy came with a free preview chapter of the 2nd book of the series. I declined to read it.

TL;DR:

Out of the Silent Planet by C.S. Lewis

Rating: 1/5 stars

Verdict: Would not recommend, unless you are interested in being bludgeoned about the head with christian allegory.


Book Challenge #100: C.S. Lewis’ Space Trilogy